vkd3d/tests/hlsl/comma.shader_test

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[pixel shader]
float4 main(): sv_target
{
float4 ret;
return (ret = float4(0.1, 0.2, 0.3, 0.4)), ret + 0.5;
}
[test]
todo(glsl) draw quad
probe all rgba (0.6, 0.7, 0.8, 0.9)