vkd3d/tests/hlsl/struct-array.shader_test
Conor McCarthy 57280673e5 tests/shader-runner: Test shaders with dxcompiler.
The location of dxcompiler should be set during configuration with
'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with
LD_LIBRARY_PATH, WINEPATH or PATH as applicable.

A new 'fail(sm<6)' decoration is needed on many shader declarations
because dxcompiler succeeds on many shaders which fail with fxc. The
opposite case is less common and is flagged with 'fail(sm>=6)'. A few
tests cause dxcompiler to crash or hang, so these are avoided using
[require], which now skips tests until reset instead of exiting. Also,
'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
2023-10-11 22:21:14 +02:00

23 lines
453 B
Plaintext

% In SM4, array elements are always aligned to the next vec4, although structs are not.
[require]
shader model >= 4.0
[pixel shader]
uniform struct
{
float p, q;
} colours[3];
float4 main() : sv_target
{
return float4(colours[0].q, colours[1].p, colours[2].q, colours[2].p);
}
[test]
uniform 0 float4 0.1 0.2 0.0 0.0
uniform 4 float4 0.3 0.4 0.0 0.0
uniform 8 float4 0.5 0.6 0.0 0.0
todo(sm>=6) draw quad
probe all rgba (0.2, 0.3, 0.6, 0.5)