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57280673e5
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
23 lines
453 B
Plaintext
23 lines
453 B
Plaintext
% In SM4, array elements are always aligned to the next vec4, although structs are not.
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[require]
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shader model >= 4.0
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[pixel shader]
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uniform struct
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{
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float p, q;
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} colours[3];
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float4 main() : sv_target
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{
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return float4(colours[0].q, colours[1].p, colours[2].q, colours[2].p);
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}
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[test]
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uniform 0 float4 0.1 0.2 0.0 0.0
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uniform 4 float4 0.3 0.4 0.0 0.0
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uniform 8 float4 0.5 0.6 0.0 0.0
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todo(sm>=6) draw quad
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probe all rgba (0.2, 0.3, 0.6, 0.5)
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