mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
57280673e5
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
125 lines
1.9 KiB
Plaintext
125 lines
1.9 KiB
Plaintext
[pixel shader]
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uniform float4 x;
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uniform float4 y;
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float4 main() : SV_TARGET
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{
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return dot(x, y);
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}
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[test]
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uniform 0 float4 2.0 3.0 4.0 5.0
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uniform 4 float4 10.0 11.0 12.0 13.0
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todo(sm>=6) draw quad
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probe all rgba (166.0, 166.0, 166.0, 166.0)
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[pixel shader]
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uniform float2 x;
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uniform float4 y;
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float4 main() : SV_TARGET
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{
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return dot(x, y);
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}
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[test]
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uniform 0 float4 2.0 3.0 0.0 0.0
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uniform 4 float4 10.0 11.0 12.0 13.0
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todo(sm>=6) draw quad
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probe all rgba (53.0, 53.0, 53.0, 53.0)
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[pixel shader]
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uniform float x;
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uniform float4 y;
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float4 main() : SV_TARGET
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{
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return dot(x, y);
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}
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[test]
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uniform 0 float4 2.0 0.0 0.0 0.0
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uniform 4 float4 10.0 11.0 12.0 13.0
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todo(sm>=6) draw quad
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probe all rgba (92.0, 92.0, 92.0, 92.0)
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[pixel shader]
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uniform float4 x;
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uniform float y;
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float4 main() : SV_TARGET
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{
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return dot(x, y);
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}
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[test]
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uniform 0 float4 10.0 11.0 12.0 13.0
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uniform 4 float4 2.0 0.0 0.0 0.0
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todo(sm>=6) draw quad
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probe all rgba (92.0, 92.0, 92.0, 92.0)
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[pixel shader]
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uniform float x;
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uniform float y;
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float4 main() : SV_TARGET
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{
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return dot(x, y);
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}
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[test]
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% Account for both the SM1 and SM4 uniform layout
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uniform 0 float4 2.0 3.0 0.0 0.0
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uniform 4 float4 3.0 0.0 0.0 0.0
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todo(sm>=6) draw quad
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probe all rgba (6.0, 6.0, 6.0, 6.0)
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[pixel shader]
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static const float4 x = float4(2.0, 3.0, 4.0, 5.0);
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static const float4 y = float4(6.0, 7.0, 8.0, 9.0);
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float4 main() : sv_target
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{
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return dot(x, y);
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}
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[test]
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draw quad
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probe all rgba (110.0, 110.0, 110.0, 110.0)
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[pixel shader fail]
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uniform float1x1 x;
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uniform float4 y;
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float4 main() : SV_TARGET
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{
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return dot(x, y);
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}
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[pixel shader fail]
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uniform float1x4 x;
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uniform float4 y;
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float4 main() : SV_TARGET
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{
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return dot(x, y);
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}
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[pixel shader fail]
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uniform float4x1 x;
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uniform float4 y;
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float4 main() : SV_TARGET
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{
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return dot(x, y);
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}
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[pixel shader fail]
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uniform float4x4 x;
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uniform float4 y;
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float4 main() : SV_TARGET
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{
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return dot(x, y);
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}
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