vkd3d/libs/vkd3d
2023-02-13 22:16:42 +01:00
..
command.c vkd3d: Do not read blocked_queue_count without holding the device mutex. 2023-02-13 22:16:42 +01:00
device.c vkd3d: Do not allow synchronization primitives to fail. 2023-02-02 20:51:27 +01:00
libvkd3d.pc.in build: Add some standard files. 2016-10-28 12:34:12 +02:00
resource.c vkd3d: Initialize image aspect for NULL SRVs. 2023-02-07 22:08:00 +01:00
state.c vkd3d: Do not allow synchronization primitives to fail. 2023-02-02 20:51:27 +01:00
utils.c vkd3d: Do not allow synchronization primitives to fail. 2023-02-02 20:51:27 +01:00
vkd3d_main.c vkd3d: Allow writing log output via a custom callback. 2022-06-07 19:38:57 +02:00
vkd3d_private.h vkd3d: Fix checking for failure from SleepConditionVariableCS(). 2023-02-07 22:15:06 +01:00
vkd3d_shaders.h vkd3d: Implement d3d12_command_list_ClearUnorderedAccessViewFloat(). 2019-11-25 16:06:59 +01:00
vkd3d.map vkd3d: Allow writing log output via a custom callback. 2022-06-07 19:38:57 +02:00
vulkan_procs.h vkd3d: Use Vulkan timeline semaphores for D3D12 fences. 2022-03-24 19:47:24 +01:00