vkd3d/libs/vkd3d-shader
Zebediah Figura dffff8bdbc vkd3d-shader: Avoid reading past the end of the buffer in vkd3d_string_buffer_trace() (Valgrind).
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-16 22:07:14 +02:00
..
checksum.c vkd3d-shader: Implement DXBC checksum for root signatures. 2018-12-20 19:41:44 +01:00
dxbc.c vkd3d-shader: Don't allocate an initial buffer in vkd3d_string_buffer_init(). 2020-10-09 16:15:12 +02:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
spirv.c vkd3d-shader: Parse all 4 data type components. 2020-09-28 15:00:26 +02:00
trace.c vkd3d-shader: Avoid reading past the end of the buffer in vkd3d_shader_trace() (Valgrind). 2020-10-16 22:07:12 +02:00
vkd3d_shader_main.c vkd3d-shader: Avoid reading past the end of the buffer in vkd3d_string_buffer_trace() (Valgrind). 2020-10-16 22:07:14 +02:00
vkd3d_shader_private.h vkd3d-shader: Don't allocate an initial buffer in vkd3d_string_buffer_init(). 2020-10-09 16:15:12 +02:00
vkd3d_shader.map vkd3d-shader: Introduce vkd3d_shader_preprocess(). 2020-09-28 15:00:17 +02:00