vkd3d/tests/cast-to-half.shader_test
Zebediah Figura 4d17758657 tests: Always compile HLSL shaders.
Do not rely on a draw or dispatch command to do this.

This allows more efficiently testing syntax, in cases where testing the actual
shader functionality is not interesting.
2022-11-08 20:52:57 +01:00

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[require]
shader model >= 4.0
[pixel shader todo]
float4 main(uniform int i, uniform uint u, uniform bool b, uniform float f) : sv_target
{
return float4(((half)i) + 1.5, ((half)u) - 2.5, ((half)b) / 2, f);
}
[test]
uniform 0 int -1
uniform 1 uint 3
uniform 2 int -2
uniform 3 float 0.5
todo draw quad
probe all rgba (0.5, 0.5, 0.5, 0.5)
[pixel shader]
float4 main() : sv_target
{
int i = -1;
uint u = 3;
bool b = true;
float f = 0.5;
return float4(((half)i) + 1.5, ((half)u) - 2.5, ((half)b) / 2, f);
}
[test]
draw quad
probe all rgba (0.5, 0.5, 0.5, 0.5)