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f039c86aac
In this case d3d12_command_allocator_allocate_descriptor_set() is only called for clearing UAVs. This helps on platforms with limited descriptor maximum counts. |
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.. | ||
command.c | ||
device.c | ||
libvkd3d.pc.in | ||
resource.c | ||
state.c | ||
utils.c | ||
vkd3d_main.c | ||
vkd3d_private.h | ||
vkd3d_shaders.h | ||
vkd3d.map | ||
vulkan_procs.h |