vkd3d/libs/vkd3d
Conor McCarthy f039c86aac vkd3d: Create smaller UAV-only descriptor pools in the allocator if Vulkan-backed heaps are enabled.
In this case d3d12_command_allocator_allocate_descriptor_set() is
only called for clearing UAVs. This helps on platforms with limited
descriptor maximum counts.
2023-05-08 20:22:02 +02:00
..
command.c vkd3d: Create smaller UAV-only descriptor pools in the allocator if Vulkan-backed heaps are enabled. 2023-05-08 20:22:02 +02:00
device.c vkd3d: Create smaller UAV-only descriptor pools in the allocator if Vulkan-backed heaps are enabled. 2023-05-08 20:22:02 +02:00
libvkd3d.pc.in build: Add some standard files. 2016-10-28 12:34:12 +02:00
resource.c vkd3d: Synchronise concurrent descriptor heap binding by multiple command lists. 2023-04-28 21:04:02 +02:00
state.c Release 1.7. 2023-03-24 11:22:28 +01:00
utils.c vkd3d: Do not allow synchronization primitives to fail. 2023-02-02 20:51:27 +01:00
vkd3d_main.c vkd3d: Allow writing log output via a custom callback. 2022-06-07 19:38:57 +02:00
vkd3d_private.h vkd3d: Create smaller UAV-only descriptor pools in the allocator if Vulkan-backed heaps are enabled. 2023-05-08 20:22:02 +02:00
vkd3d_shaders.h vkd3d: Implement d3d12_command_list_ClearUnorderedAccessViewFloat(). 2019-11-25 16:06:59 +01:00
vkd3d.map vkd3d: Allow writing log output via a custom callback. 2022-06-07 19:38:57 +02:00
vulkan_procs.h vkd3d: Use Vulkan timeline semaphores for D3D12 fences. 2022-03-24 19:47:24 +01:00