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			57 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [require]
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| shader model >= 4.0
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| 
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| [rtv 0]
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| format r32g32b32a32-uint
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| size (2d, 32, 32)
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| 
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| [srv 0]
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| format r32-typeless
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| size (raw_buffer, 4)
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| 
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| 1 2 3 4
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| 
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| [pixel shader]
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| ByteAddressBuffer t;
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| uint offset;
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| uint count;
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| 
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| uint4 main() : sv_target
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| {
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|     if (count == 1)
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|         return uint4(t.Load(offset), 0xa, 0xb, 0xc);
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|     if (count == 2)
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|         return uint4(t.Load2(offset), 0xd, 0xe);
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|     if (count == 3)
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|         return uint4(t.Load3(offset), 0xf);
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|     if (count == 4)
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|         return t.Load4(offset);
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|     return 0;
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| }
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| 
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| [test]
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| uniform 0 uint4 0 1 0 0
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| todo(msl | glsl) draw quad
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| probe (0, 0) rgbaui(0x1, 0xa, 0xb, 0xc)
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| uniform 0 uint4 4 1 0 0
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| todo(msl | glsl) draw quad
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| probe (0, 0) rgbaui(0x2, 0xa, 0xb, 0xc)
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| uniform 0 uint4 0 2 0 0
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| todo(msl | glsl) draw quad
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| probe (0, 0) rgbaui(0x1, 0x2, 0xd, 0xe)
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| uniform 0 uint4 4 2 0 0
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| todo(msl | glsl) draw quad
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| probe (0, 0) rgbaui(0x2, 0x3, 0xd, 0xe)
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| uniform 0 uint4 0 3 0 0
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| todo(msl | glsl) draw quad
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| probe (0, 0) rgbaui(0x1, 0x2, 0x3, 0xf)
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| uniform 0 uint4 4 3 0 0
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| todo(msl | glsl) draw quad
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| probe (0, 0) rgbaui(0x2, 0x3, 0x4, 0xf)
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| uniform 0 uint4 0 4 0 0
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| todo(msl | glsl) draw quad
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| probe (0, 0) rgbaui(0x1, 0x2, 0x3, 0x4)
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| uniform 0 uint4 4 4 0 0
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| todo(msl | glsl) draw quad
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| probe (0, 0) rgbaui(0x2, 0x3, 0x4, 0x0)
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