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d3ba810c98
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
17 lines
325 B
Plaintext
17 lines
325 B
Plaintext
[pixel shader]
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uniform float4 color;
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float4 main() : SV_target
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{
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float4 ret = color;
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ret.zwx.yzx.xz += float2(0.4, 0.2);
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ret.xzyw.wzx.xz.y.x -= 0.6;
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ret.yxwz.yxwz *= -1;
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return ret;
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}
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[test]
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uniform 0 float4 0.0303 0.08 0.07 0.0202
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todo(glsl) draw quad
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probe (0, 0) rgba (0.5697, -0.08, -0.27, -0.4202)
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