vkd3d/libs/vkd3d-shader/hlsl_codegen.c

7582 lines
262 KiB
C

/*
* HLSL optimization and code generation
*
* Copyright 2019-2020 Zebediah Figura for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "hlsl.h"
#include <stdio.h>
#include <math.h>
/* TODO: remove when no longer needed, only used for new_offset_instr_from_deref() */
static struct hlsl_ir_node *new_offset_from_path_index(struct hlsl_ctx *ctx, struct hlsl_block *block,
struct hlsl_type *type, struct hlsl_ir_node *base_offset, struct hlsl_ir_node *idx,
enum hlsl_regset regset, unsigned int *offset_component, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *idx_offset = NULL;
struct hlsl_ir_node *c;
switch (type->class)
{
case HLSL_CLASS_VECTOR:
if (idx->type != HLSL_IR_CONSTANT)
{
hlsl_fixme(ctx, &idx->loc, "Non-constant vector addressing.");
break;
}
*offset_component += hlsl_ir_constant(idx)->value.u[0].u;
break;
case HLSL_CLASS_MATRIX:
{
idx_offset = idx;
break;
}
case HLSL_CLASS_ARRAY:
{
unsigned int size = hlsl_type_get_array_element_reg_size(type->e.array.type, regset);
if (regset == HLSL_REGSET_NUMERIC)
{
VKD3D_ASSERT(size % 4 == 0);
size /= 4;
}
if (!(c = hlsl_new_uint_constant(ctx, size, loc)))
return NULL;
hlsl_block_add_instr(block, c);
if (!(idx_offset = hlsl_new_binary_expr(ctx, HLSL_OP2_MUL, c, idx)))
return NULL;
hlsl_block_add_instr(block, idx_offset);
break;
}
case HLSL_CLASS_STRUCT:
{
unsigned int field_idx = hlsl_ir_constant(idx)->value.u[0].u;
struct hlsl_struct_field *field = &type->e.record.fields[field_idx];
unsigned int field_offset = field->reg_offset[regset];
if (regset == HLSL_REGSET_NUMERIC)
{
VKD3D_ASSERT(*offset_component == 0);
*offset_component = field_offset % 4;
field_offset /= 4;
}
if (!(c = hlsl_new_uint_constant(ctx, field_offset, loc)))
return NULL;
hlsl_block_add_instr(block, c);
idx_offset = c;
break;
}
default:
vkd3d_unreachable();
}
if (idx_offset)
{
if (!(base_offset = hlsl_new_binary_expr(ctx, HLSL_OP2_ADD, base_offset, idx_offset)))
return NULL;
hlsl_block_add_instr(block, base_offset);
}
return base_offset;
}
/* TODO: remove when no longer needed, only used for replace_deref_path_with_offset() */
static struct hlsl_ir_node *new_offset_instr_from_deref(struct hlsl_ctx *ctx, struct hlsl_block *block,
const struct hlsl_deref *deref, unsigned int *offset_component, const struct vkd3d_shader_location *loc)
{
enum hlsl_regset regset = hlsl_deref_get_regset(ctx, deref);
struct hlsl_ir_node *offset;
struct hlsl_type *type;
unsigned int i;
*offset_component = 0;
hlsl_block_init(block);
if (!(offset = hlsl_new_uint_constant(ctx, 0, loc)))
return NULL;
hlsl_block_add_instr(block, offset);
VKD3D_ASSERT(deref->var);
type = deref->var->data_type;
for (i = 0; i < deref->path_len; ++i)
{
struct hlsl_block idx_block;
hlsl_block_init(&idx_block);
if (!(offset = new_offset_from_path_index(ctx, &idx_block, type, offset, deref->path[i].node,
regset, offset_component, loc)))
{
hlsl_block_cleanup(&idx_block);
return NULL;
}
hlsl_block_add_block(block, &idx_block);
type = hlsl_get_element_type_from_path_index(ctx, type, deref->path[i].node);
}
return offset;
}
/* TODO: remove when no longer needed, only used for transform_deref_paths_into_offsets() */
static bool replace_deref_path_with_offset(struct hlsl_ctx *ctx, struct hlsl_deref *deref,
struct hlsl_ir_node *instr)
{
unsigned int offset_component;
struct hlsl_ir_node *offset;
struct hlsl_block block;
struct hlsl_type *type;
VKD3D_ASSERT(deref->var);
VKD3D_ASSERT(!hlsl_deref_is_lowered(deref));
type = hlsl_deref_get_type(ctx, deref);
/* Instructions that directly refer to structs or arrays (instead of single-register components)
* are removed later by dce. So it is not a problem to just cleanup their derefs. */
if (type->class == HLSL_CLASS_STRUCT || type->class == HLSL_CLASS_ARRAY)
{
hlsl_cleanup_deref(deref);
return true;
}
deref->data_type = type;
if (!(offset = new_offset_instr_from_deref(ctx, &block, deref, &offset_component, &instr->loc)))
return false;
list_move_before(&instr->entry, &block.instrs);
hlsl_cleanup_deref(deref);
hlsl_src_from_node(&deref->rel_offset, offset);
deref->const_offset = offset_component;
return true;
}
static bool clean_constant_deref_offset_srcs(struct hlsl_ctx *ctx, struct hlsl_deref *deref,
struct hlsl_ir_node *instr)
{
if (deref->rel_offset.node && deref->rel_offset.node->type == HLSL_IR_CONSTANT)
{
enum hlsl_regset regset = hlsl_deref_get_regset(ctx, deref);
if (regset == HLSL_REGSET_NUMERIC)
deref->const_offset += 4 * hlsl_ir_constant(deref->rel_offset.node)->value.u[0].u;
else
deref->const_offset += hlsl_ir_constant(deref->rel_offset.node)->value.u[0].u;
hlsl_src_remove(&deref->rel_offset);
return true;
}
return false;
}
/* Split uniforms into two variables representing the constant and temp
* registers, and copy the former to the latter, so that writes to uniforms
* work. */
static void prepend_uniform_copy(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_ir_var *temp)
{
struct hlsl_ir_var *uniform;
struct hlsl_ir_node *store;
struct hlsl_ir_load *load;
char *new_name;
/* Use the synthetic name for the temp, rather than the uniform, so that we
* can write the uniform name into the shader reflection data. */
if (!(uniform = hlsl_new_var(ctx, temp->name, temp->data_type,
&temp->loc, NULL, temp->storage_modifiers, &temp->reg_reservation)))
return;
list_add_before(&temp->scope_entry, &uniform->scope_entry);
list_add_tail(&ctx->extern_vars, &uniform->extern_entry);
uniform->is_uniform = 1;
uniform->is_param = temp->is_param;
uniform->buffer = temp->buffer;
if (temp->default_values)
{
/* Transfer default values from the temp to the uniform. */
VKD3D_ASSERT(!uniform->default_values);
VKD3D_ASSERT(hlsl_type_component_count(temp->data_type) == hlsl_type_component_count(uniform->data_type));
uniform->default_values = temp->default_values;
temp->default_values = NULL;
}
if (!(new_name = hlsl_sprintf_alloc(ctx, "<temp-%s>", temp->name)))
return;
temp->name = new_name;
if (!(load = hlsl_new_var_load(ctx, uniform, &temp->loc)))
return;
list_add_head(&block->instrs, &load->node.entry);
if (!(store = hlsl_new_simple_store(ctx, temp, &load->node)))
return;
list_add_after(&load->node.entry, &store->entry);
}
static void validate_field_semantic(struct hlsl_ctx *ctx, struct hlsl_struct_field *field)
{
if (!field->semantic.name && hlsl_is_numeric_type(hlsl_get_multiarray_element_type(field->type))
&& !field->semantic.reported_missing)
{
hlsl_error(ctx, &field->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_SEMANTIC,
"Field '%s' is missing a semantic.", field->name);
field->semantic.reported_missing = true;
}
}
static enum hlsl_base_type base_type_get_semantic_equivalent(enum hlsl_base_type base)
{
if (base == HLSL_TYPE_BOOL)
return HLSL_TYPE_UINT;
if (base == HLSL_TYPE_INT)
return HLSL_TYPE_UINT;
if (base == HLSL_TYPE_HALF)
return HLSL_TYPE_FLOAT;
return base;
}
static bool types_are_semantic_equivalent(struct hlsl_ctx *ctx, const struct hlsl_type *type1,
const struct hlsl_type *type2)
{
if (ctx->profile->major_version < 4)
return true;
if (type1->dimx != type2->dimx)
return false;
return base_type_get_semantic_equivalent(type1->e.numeric.type)
== base_type_get_semantic_equivalent(type2->e.numeric.type);
}
static struct hlsl_ir_var *add_semantic_var(struct hlsl_ctx *ctx, struct hlsl_ir_var *var,
struct hlsl_type *type, uint32_t modifiers, struct hlsl_semantic *semantic,
uint32_t index, bool output, const struct vkd3d_shader_location *loc)
{
struct hlsl_semantic new_semantic;
struct hlsl_ir_var *ext_var;
char *new_name;
if (!(new_name = hlsl_sprintf_alloc(ctx, "<%s-%s%u>", output ? "output" : "input", semantic->name, index)))
return NULL;
LIST_FOR_EACH_ENTRY(ext_var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
if (!ascii_strcasecmp(ext_var->name, new_name))
{
if (output)
{
if (index >= semantic->reported_duplicated_output_next_index)
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SEMANTIC,
"Output semantic \"%s%u\" is used multiple times.", semantic->name, index);
hlsl_note(ctx, &ext_var->loc, VKD3D_SHADER_LOG_ERROR,
"First use of \"%s%u\" is here.", semantic->name, index);
semantic->reported_duplicated_output_next_index = index + 1;
}
}
else
{
if (index >= semantic->reported_duplicated_input_incompatible_next_index
&& !types_are_semantic_equivalent(ctx, ext_var->data_type, type))
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SEMANTIC,
"Input semantic \"%s%u\" is used multiple times with incompatible types.",
semantic->name, index);
hlsl_note(ctx, &ext_var->loc, VKD3D_SHADER_LOG_ERROR,
"First declaration of \"%s%u\" is here.", semantic->name, index);
semantic->reported_duplicated_input_incompatible_next_index = index + 1;
}
}
vkd3d_free(new_name);
return ext_var;
}
}
if (!(hlsl_clone_semantic(ctx, &new_semantic, semantic)))
{
vkd3d_free(new_name);
return NULL;
}
new_semantic.index = index;
if (!(ext_var = hlsl_new_var(ctx, new_name, type, loc, &new_semantic, modifiers, NULL)))
{
vkd3d_free(new_name);
hlsl_cleanup_semantic(&new_semantic);
return NULL;
}
if (output)
ext_var->is_output_semantic = 1;
else
ext_var->is_input_semantic = 1;
ext_var->is_param = var->is_param;
list_add_before(&var->scope_entry, &ext_var->scope_entry);
list_add_tail(&ctx->extern_vars, &ext_var->extern_entry);
return ext_var;
}
static void prepend_input_copy(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_ir_load *lhs,
uint32_t modifiers, struct hlsl_semantic *semantic, uint32_t semantic_index)
{
struct hlsl_type *type = lhs->node.data_type, *vector_type_src, *vector_type_dst;
struct vkd3d_shader_location *loc = &lhs->node.loc;
struct hlsl_ir_var *var = lhs->src.var;
struct hlsl_ir_node *c;
unsigned int i;
if (!hlsl_is_numeric_type(type))
{
struct vkd3d_string_buffer *string;
if (!(string = hlsl_type_to_string(ctx, type)))
return;
hlsl_fixme(ctx, &var->loc, "Input semantics for type %s.", string->buffer);
hlsl_release_string_buffer(ctx, string);
}
if (!semantic->name)
return;
vector_type_dst = hlsl_get_vector_type(ctx, type->e.numeric.type, hlsl_type_minor_size(type));
vector_type_src = vector_type_dst;
if (ctx->profile->major_version < 4 && ctx->profile->type == VKD3D_SHADER_TYPE_VERTEX)
vector_type_src = hlsl_get_vector_type(ctx, type->e.numeric.type, 4);
for (i = 0; i < hlsl_type_major_size(type); ++i)
{
struct hlsl_ir_node *store, *cast;
struct hlsl_ir_var *input;
struct hlsl_ir_load *load;
if (!(input = add_semantic_var(ctx, var, vector_type_src, modifiers, semantic,
semantic_index + i, false, loc)))
return;
if (!(load = hlsl_new_var_load(ctx, input, &var->loc)))
return;
list_add_after(&lhs->node.entry, &load->node.entry);
if (!(cast = hlsl_new_cast(ctx, &load->node, vector_type_dst, &var->loc)))
return;
list_add_after(&load->node.entry, &cast->entry);
if (type->class == HLSL_CLASS_MATRIX)
{
if (!(c = hlsl_new_uint_constant(ctx, i, &var->loc)))
return;
list_add_after(&cast->entry, &c->entry);
if (!(store = hlsl_new_store_index(ctx, &lhs->src, c, cast, 0, &var->loc)))
return;
list_add_after(&c->entry, &store->entry);
}
else
{
VKD3D_ASSERT(i == 0);
if (!(store = hlsl_new_store_index(ctx, &lhs->src, NULL, cast, 0, &var->loc)))
return;
list_add_after(&cast->entry, &store->entry);
}
}
}
static void prepend_input_copy_recurse(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_ir_load *lhs,
uint32_t modifiers, struct hlsl_semantic *semantic, uint32_t semantic_index)
{
struct vkd3d_shader_location *loc = &lhs->node.loc;
struct hlsl_type *type = lhs->node.data_type;
struct hlsl_ir_var *var = lhs->src.var;
struct hlsl_ir_node *c;
unsigned int i;
if (type->class == HLSL_CLASS_ARRAY || type->class == HLSL_CLASS_STRUCT)
{
struct hlsl_ir_load *element_load;
struct hlsl_struct_field *field;
uint32_t elem_semantic_index;
for (i = 0; i < hlsl_type_element_count(type); ++i)
{
uint32_t element_modifiers = modifiers;
if (type->class == HLSL_CLASS_ARRAY)
{
elem_semantic_index = semantic_index
+ i * hlsl_type_get_array_element_reg_size(type->e.array.type, HLSL_REGSET_NUMERIC) / 4;
}
else
{
field = &type->e.record.fields[i];
if (hlsl_type_is_resource(field->type))
{
hlsl_fixme(ctx, &field->loc, "Prepend uniform copies for resource components within structs.");
continue;
}
validate_field_semantic(ctx, field);
semantic = &field->semantic;
elem_semantic_index = semantic->index;
loc = &field->loc;
element_modifiers |= field->storage_modifiers;
/* TODO: 'sample' modifier is not supported yet */
/* 'nointerpolation' always takes precedence, next the same is done for 'sample',
remaining modifiers are combined. */
if (element_modifiers & HLSL_STORAGE_NOINTERPOLATION)
{
element_modifiers &= ~HLSL_INTERPOLATION_MODIFIERS_MASK;
element_modifiers |= HLSL_STORAGE_NOINTERPOLATION;
}
}
if (!(c = hlsl_new_uint_constant(ctx, i, &var->loc)))
return;
list_add_after(&lhs->node.entry, &c->entry);
/* This redundant load is expected to be deleted later by DCE. */
if (!(element_load = hlsl_new_load_index(ctx, &lhs->src, c, loc)))
return;
list_add_after(&c->entry, &element_load->node.entry);
prepend_input_copy_recurse(ctx, block, element_load, element_modifiers, semantic, elem_semantic_index);
}
}
else
{
prepend_input_copy(ctx, block, lhs, modifiers, semantic, semantic_index);
}
}
/* Split inputs into two variables representing the semantic and temp registers,
* and copy the former to the latter, so that writes to input variables work. */
static void prepend_input_var_copy(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_ir_var *var)
{
struct hlsl_ir_load *load;
/* This redundant load is expected to be deleted later by DCE. */
if (!(load = hlsl_new_var_load(ctx, var, &var->loc)))
return;
list_add_head(&block->instrs, &load->node.entry);
prepend_input_copy_recurse(ctx, block, load, var->storage_modifiers, &var->semantic, var->semantic.index);
}
static void append_output_copy(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_ir_load *rhs,
uint32_t modifiers, struct hlsl_semantic *semantic, uint32_t semantic_index)
{
struct hlsl_type *type = rhs->node.data_type, *vector_type;
struct vkd3d_shader_location *loc = &rhs->node.loc;
struct hlsl_ir_var *var = rhs->src.var;
struct hlsl_ir_node *c;
unsigned int i;
if (!hlsl_is_numeric_type(type))
{
struct vkd3d_string_buffer *string;
if (!(string = hlsl_type_to_string(ctx, type)))
return;
hlsl_fixme(ctx, &var->loc, "Output semantics for type %s.", string->buffer);
hlsl_release_string_buffer(ctx, string);
}
if (!semantic->name)
return;
vector_type = hlsl_get_vector_type(ctx, type->e.numeric.type, hlsl_type_minor_size(type));
for (i = 0; i < hlsl_type_major_size(type); ++i)
{
struct hlsl_ir_node *store;
struct hlsl_ir_var *output;
struct hlsl_ir_load *load;
if (!(output = add_semantic_var(ctx, var, vector_type, modifiers, semantic, semantic_index + i, true, loc)))
return;
if (type->class == HLSL_CLASS_MATRIX)
{
if (!(c = hlsl_new_uint_constant(ctx, i, &var->loc)))
return;
hlsl_block_add_instr(block, c);
if (!(load = hlsl_new_load_index(ctx, &rhs->src, c, &var->loc)))
return;
hlsl_block_add_instr(block, &load->node);
}
else
{
VKD3D_ASSERT(i == 0);
if (!(load = hlsl_new_load_index(ctx, &rhs->src, NULL, &var->loc)))
return;
hlsl_block_add_instr(block, &load->node);
}
if (!(store = hlsl_new_simple_store(ctx, output, &load->node)))
return;
hlsl_block_add_instr(block, store);
}
}
static void append_output_copy_recurse(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_ir_load *rhs,
uint32_t modifiers, struct hlsl_semantic *semantic, uint32_t semantic_index)
{
struct vkd3d_shader_location *loc = &rhs->node.loc;
struct hlsl_type *type = rhs->node.data_type;
struct hlsl_ir_var *var = rhs->src.var;
struct hlsl_ir_node *c;
unsigned int i;
if (type->class == HLSL_CLASS_ARRAY || type->class == HLSL_CLASS_STRUCT)
{
struct hlsl_ir_load *element_load;
struct hlsl_struct_field *field;
uint32_t elem_semantic_index;
for (i = 0; i < hlsl_type_element_count(type); ++i)
{
if (type->class == HLSL_CLASS_ARRAY)
{
elem_semantic_index = semantic_index
+ i * hlsl_type_get_array_element_reg_size(type->e.array.type, HLSL_REGSET_NUMERIC) / 4;
}
else
{
field = &type->e.record.fields[i];
if (hlsl_type_is_resource(field->type))
continue;
validate_field_semantic(ctx, field);
semantic = &field->semantic;
elem_semantic_index = semantic->index;
loc = &field->loc;
}
if (!(c = hlsl_new_uint_constant(ctx, i, &var->loc)))
return;
hlsl_block_add_instr(block, c);
if (!(element_load = hlsl_new_load_index(ctx, &rhs->src, c, loc)))
return;
hlsl_block_add_instr(block, &element_load->node);
append_output_copy_recurse(ctx, block, element_load, modifiers, semantic, elem_semantic_index);
}
}
else
{
append_output_copy(ctx, block, rhs, modifiers, semantic, semantic_index);
}
}
/* Split outputs into two variables representing the temp and semantic
* registers, and copy the former to the latter, so that reads from output
* variables work. */
static void append_output_var_copy(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_ir_var *var)
{
struct hlsl_ir_load *load;
/* This redundant load is expected to be deleted later by DCE. */
if (!(load = hlsl_new_var_load(ctx, var, &var->loc)))
return;
hlsl_block_add_instr(block, &load->node);
append_output_copy_recurse(ctx, block, load, var->storage_modifiers, &var->semantic, var->semantic.index);
}
bool hlsl_transform_ir(struct hlsl_ctx *ctx, bool (*func)(struct hlsl_ctx *ctx, struct hlsl_ir_node *, void *),
struct hlsl_block *block, void *context)
{
struct hlsl_ir_node *instr, *next;
bool progress = false;
LIST_FOR_EACH_ENTRY_SAFE(instr, next, &block->instrs, struct hlsl_ir_node, entry)
{
if (instr->type == HLSL_IR_IF)
{
struct hlsl_ir_if *iff = hlsl_ir_if(instr);
progress |= hlsl_transform_ir(ctx, func, &iff->then_block, context);
progress |= hlsl_transform_ir(ctx, func, &iff->else_block, context);
}
else if (instr->type == HLSL_IR_LOOP)
{
progress |= hlsl_transform_ir(ctx, func, &hlsl_ir_loop(instr)->body, context);
}
else if (instr->type == HLSL_IR_SWITCH)
{
struct hlsl_ir_switch *s = hlsl_ir_switch(instr);
struct hlsl_ir_switch_case *c;
LIST_FOR_EACH_ENTRY(c, &s->cases, struct hlsl_ir_switch_case, entry)
{
progress |= hlsl_transform_ir(ctx, func, &c->body, context);
}
}
progress |= func(ctx, instr, context);
}
return progress;
}
typedef bool (*PFN_lower_func)(struct hlsl_ctx *, struct hlsl_ir_node *, struct hlsl_block *);
static bool call_lower_func(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
PFN_lower_func func = context;
struct hlsl_block block;
hlsl_block_init(&block);
if (func(ctx, instr, &block))
{
struct hlsl_ir_node *replacement = LIST_ENTRY(list_tail(&block.instrs), struct hlsl_ir_node, entry);
list_move_before(&instr->entry, &block.instrs);
hlsl_replace_node(instr, replacement);
return true;
}
else
{
hlsl_block_cleanup(&block);
return false;
}
}
/* Specific form of transform_ir() for passes which convert a single instruction
* to a block of one or more instructions. This helper takes care of setting up
* the block and calling hlsl_replace_node_with_block(). */
static bool lower_ir(struct hlsl_ctx *ctx, PFN_lower_func func, struct hlsl_block *block)
{
return hlsl_transform_ir(ctx, call_lower_func, block, func);
}
static bool transform_instr_derefs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
bool res;
bool (*func)(struct hlsl_ctx *ctx, struct hlsl_deref *, struct hlsl_ir_node *) = context;
switch(instr->type)
{
case HLSL_IR_LOAD:
res = func(ctx, &hlsl_ir_load(instr)->src, instr);
return res;
case HLSL_IR_STORE:
res = func(ctx, &hlsl_ir_store(instr)->lhs, instr);
return res;
case HLSL_IR_RESOURCE_LOAD:
res = func(ctx, &hlsl_ir_resource_load(instr)->resource, instr);
if (hlsl_ir_resource_load(instr)->sampler.var)
res |= func(ctx, &hlsl_ir_resource_load(instr)->sampler, instr);
return res;
case HLSL_IR_RESOURCE_STORE:
res = func(ctx, &hlsl_ir_resource_store(instr)->resource, instr);
return res;
default:
return false;
}
return false;
}
static bool transform_derefs(struct hlsl_ctx *ctx,
bool (*func)(struct hlsl_ctx *ctx, struct hlsl_deref *, struct hlsl_ir_node *),
struct hlsl_block *block)
{
return hlsl_transform_ir(ctx, transform_instr_derefs, block, func);
}
struct recursive_call_ctx
{
const struct hlsl_ir_function_decl **backtrace;
size_t count, capacity;
};
static bool find_recursive_calls(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
struct recursive_call_ctx *call_ctx = context;
struct hlsl_ir_function_decl *decl;
const struct hlsl_ir_call *call;
size_t i;
if (instr->type != HLSL_IR_CALL)
return false;
call = hlsl_ir_call(instr);
decl = call->decl;
for (i = 0; i < call_ctx->count; ++i)
{
if (call_ctx->backtrace[i] == decl)
{
hlsl_error(ctx, &call->node.loc, VKD3D_SHADER_ERROR_HLSL_RECURSIVE_CALL,
"Recursive call to \"%s\".", decl->func->name);
/* Native returns E_NOTIMPL instead of E_FAIL here. */
ctx->result = VKD3D_ERROR_NOT_IMPLEMENTED;
return false;
}
}
if (!hlsl_array_reserve(ctx, (void **)&call_ctx->backtrace, &call_ctx->capacity,
call_ctx->count + 1, sizeof(*call_ctx->backtrace)))
return false;
call_ctx->backtrace[call_ctx->count++] = decl;
hlsl_transform_ir(ctx, find_recursive_calls, &decl->body, call_ctx);
--call_ctx->count;
return false;
}
static void insert_early_return_break(struct hlsl_ctx *ctx,
struct hlsl_ir_function_decl *func, struct hlsl_ir_node *cf_instr)
{
struct hlsl_ir_node *iff, *jump;
struct hlsl_block then_block;
struct hlsl_ir_load *load;
hlsl_block_init(&then_block);
if (!(load = hlsl_new_var_load(ctx, func->early_return_var, &cf_instr->loc)))
return;
list_add_after(&cf_instr->entry, &load->node.entry);
if (!(jump = hlsl_new_jump(ctx, HLSL_IR_JUMP_BREAK, NULL, &cf_instr->loc)))
return;
hlsl_block_add_instr(&then_block, jump);
if (!(iff = hlsl_new_if(ctx, &load->node, &then_block, NULL, &cf_instr->loc)))
return;
list_add_after(&load->node.entry, &iff->entry);
}
/* Remove HLSL_IR_JUMP_RETURN calls by altering subsequent control flow. */
static bool lower_return(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *func,
struct hlsl_block *block, bool in_loop)
{
struct hlsl_ir_node *return_instr = NULL, *cf_instr = NULL;
struct hlsl_ir_node *instr, *next;
bool has_early_return = false;
/* SM1 has no function calls. SM4 does, but native d3dcompiler inlines
* everything anyway. We are safest following suit.
*
* The basic idea is to keep track of whether the function has executed an
* early return in a synthesized boolean variable (func->early_return_var)
* and guard all code after the return on that variable being false. In the
* case of loops we also replace the return with a break.
*
* The following algorithm loops over instructions in a block, recursing
* into inferior CF blocks, until it hits one of the following two things:
*
* - A return statement. In this case, we remove everything after the return
* statement in this block. We have to stop and do this in a separate
* loop, because instructions must be deleted in reverse order (due to
* def-use chains.)
*
* If we're inside of a loop CF block, we can instead just turn the
* return into a break, which offers the right semantics—except that it
* won't break out of nested loops.
*
* - A CF block which contains a return statement. After calling
* lower_return() on the CF block body, we stop, pull out everything after
* the CF instruction, shove it into an if block, and then lower that if
* block.
*
* (We could return a "did we make progress" boolean like hlsl_transform_ir()
* and run this pass multiple times, but we already know the only block
* that still needs to be addressed, so there's not much point.)
*
* If we're inside of a loop CF block, we again do things differently. We
* already turned any returns into breaks. If the block we just processed
* was conditional, then "break" did our work for us. If it was a loop,
* we need to propagate that break to the outer loop.
*
* We return true if there was an early return anywhere in the block we just
* processed (including CF contained inside that block).
*/
LIST_FOR_EACH_ENTRY_SAFE(instr, next, &block->instrs, struct hlsl_ir_node, entry)
{
if (instr->type == HLSL_IR_CALL)
{
struct hlsl_ir_call *call = hlsl_ir_call(instr);
lower_return(ctx, call->decl, &call->decl->body, false);
}
else if (instr->type == HLSL_IR_IF)
{
struct hlsl_ir_if *iff = hlsl_ir_if(instr);
has_early_return |= lower_return(ctx, func, &iff->then_block, in_loop);
has_early_return |= lower_return(ctx, func, &iff->else_block, in_loop);
if (has_early_return)
{
/* If we're in a loop, we don't need to do anything here. We
* turned the return into a break, and that will already skip
* anything that comes after this "if" block. */
if (!in_loop)
{
cf_instr = instr;
break;
}
}
}
else if (instr->type == HLSL_IR_LOOP)
{
has_early_return |= lower_return(ctx, func, &hlsl_ir_loop(instr)->body, true);
if (has_early_return)
{
if (in_loop)
{
/* "instr" is a nested loop. "return" breaks out of all
* loops, so break out of this one too now. */
insert_early_return_break(ctx, func, instr);
}
else
{
cf_instr = instr;
break;
}
}
}
else if (instr->type == HLSL_IR_JUMP)
{
struct hlsl_ir_jump *jump = hlsl_ir_jump(instr);
struct hlsl_ir_node *constant, *store;
if (jump->type == HLSL_IR_JUMP_RETURN)
{
if (!(constant = hlsl_new_bool_constant(ctx, true, &jump->node.loc)))
return false;
list_add_before(&jump->node.entry, &constant->entry);
if (!(store = hlsl_new_simple_store(ctx, func->early_return_var, constant)))
return false;
list_add_after(&constant->entry, &store->entry);
has_early_return = true;
if (in_loop)
{
jump->type = HLSL_IR_JUMP_BREAK;
}
else
{
return_instr = instr;
break;
}
}
}
else if (instr->type == HLSL_IR_SWITCH)
{
struct hlsl_ir_switch *s = hlsl_ir_switch(instr);
struct hlsl_ir_switch_case *c;
LIST_FOR_EACH_ENTRY(c, &s->cases, struct hlsl_ir_switch_case, entry)
{
has_early_return |= lower_return(ctx, func, &c->body, true);
}
if (has_early_return)
{
if (in_loop)
{
/* For a 'switch' nested in a loop append a break after the 'switch'. */
insert_early_return_break(ctx, func, instr);
}
else
{
cf_instr = instr;
break;
}
}
}
}
if (return_instr)
{
/* If we're in a loop, we should have used "break" instead. */
VKD3D_ASSERT(!in_loop);
/* Iterate in reverse, to avoid use-after-free when unlinking sources from
* the "uses" list. */
LIST_FOR_EACH_ENTRY_SAFE_REV(instr, next, &block->instrs, struct hlsl_ir_node, entry)
{
list_remove(&instr->entry);
hlsl_free_instr(instr);
/* Yes, we just freed it, but we're comparing pointers. */
if (instr == return_instr)
break;
}
}
else if (cf_instr)
{
struct list *tail = list_tail(&block->instrs);
struct hlsl_ir_node *not, *iff;
struct hlsl_block then_block;
struct hlsl_ir_load *load;
/* If we're in a loop, we should have used "break" instead. */
VKD3D_ASSERT(!in_loop);
if (tail == &cf_instr->entry)
return has_early_return;
hlsl_block_init(&then_block);
list_move_slice_tail(&then_block.instrs, list_next(&block->instrs, &cf_instr->entry), tail);
lower_return(ctx, func, &then_block, in_loop);
if (!(load = hlsl_new_var_load(ctx, func->early_return_var, &cf_instr->loc)))
return false;
hlsl_block_add_instr(block, &load->node);
if (!(not = hlsl_new_unary_expr(ctx, HLSL_OP1_LOGIC_NOT, &load->node, &cf_instr->loc)))
return false;
hlsl_block_add_instr(block, not);
if (!(iff = hlsl_new_if(ctx, not, &then_block, NULL, &cf_instr->loc)))
return false;
list_add_tail(&block->instrs, &iff->entry);
}
return has_early_return;
}
/* Remove HLSL_IR_CALL instructions by inlining them. */
static bool lower_calls(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
const struct hlsl_ir_function_decl *decl;
struct hlsl_ir_call *call;
struct hlsl_block block;
if (instr->type != HLSL_IR_CALL)
return false;
call = hlsl_ir_call(instr);
decl = call->decl;
if (!decl->has_body)
hlsl_error(ctx, &call->node.loc, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED,
"Function \"%s\" is not defined.", decl->func->name);
if (!hlsl_clone_block(ctx, &block, &decl->body))
return false;
list_move_before(&call->node.entry, &block.instrs);
list_remove(&call->node.entry);
hlsl_free_instr(&call->node);
return true;
}
static struct hlsl_ir_node *add_zero_mipmap_level(struct hlsl_ctx *ctx, struct hlsl_ir_node *index,
const struct vkd3d_shader_location *loc)
{
unsigned int dim_count = index->data_type->dimx;
struct hlsl_ir_node *store, *zero;
struct hlsl_ir_load *coords_load;
struct hlsl_deref coords_deref;
struct hlsl_ir_var *coords;
VKD3D_ASSERT(dim_count < 4);
if (!(coords = hlsl_new_synthetic_var(ctx, "coords",
hlsl_get_vector_type(ctx, HLSL_TYPE_UINT, dim_count + 1), loc)))
return NULL;
hlsl_init_simple_deref_from_var(&coords_deref, coords);
if (!(store = hlsl_new_store_index(ctx, &coords_deref, NULL, index, (1u << dim_count) - 1, loc)))
return NULL;
list_add_after(&index->entry, &store->entry);
if (!(zero = hlsl_new_uint_constant(ctx, 0, loc)))
return NULL;
list_add_after(&store->entry, &zero->entry);
if (!(store = hlsl_new_store_index(ctx, &coords_deref, NULL, zero, 1u << dim_count, loc)))
return NULL;
list_add_after(&zero->entry, &store->entry);
if (!(coords_load = hlsl_new_var_load(ctx, coords, loc)))
return NULL;
list_add_after(&store->entry, &coords_load->node.entry);
return &coords_load->node;
}
/* hlsl_ir_swizzle nodes that directly point to a matrix value are only a parse-time construct that
* represents matrix swizzles (e.g. mat._m01_m23) before we know if they will be used in the lhs of
* an assignment or as a value made from different components of the matrix. The former cases should
* have already been split into several separate assignments, but the latter are lowered by this
* pass. */
static bool lower_matrix_swizzles(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_swizzle *swizzle;
struct hlsl_ir_load *var_load;
struct hlsl_deref var_deref;
struct hlsl_type *matrix_type;
struct hlsl_ir_var *var;
unsigned int x, y, k, i;
if (instr->type != HLSL_IR_SWIZZLE)
return false;
swizzle = hlsl_ir_swizzle(instr);
matrix_type = swizzle->val.node->data_type;
if (matrix_type->class != HLSL_CLASS_MATRIX)
return false;
if (!(var = hlsl_new_synthetic_var(ctx, "matrix-swizzle", instr->data_type, &instr->loc)))
return false;
hlsl_init_simple_deref_from_var(&var_deref, var);
for (i = 0; i < instr->data_type->dimx; ++i)
{
struct hlsl_block store_block;
struct hlsl_ir_node *load;
y = (swizzle->swizzle >> (8 * i + 4)) & 0xf;
x = (swizzle->swizzle >> 8 * i) & 0xf;
k = y * matrix_type->dimx + x;
if (!(load = hlsl_add_load_component(ctx, block, swizzle->val.node, k, &instr->loc)))
return false;
if (!hlsl_new_store_component(ctx, &store_block, &var_deref, i, load))
return false;
hlsl_block_add_block(block, &store_block);
}
if (!(var_load = hlsl_new_var_load(ctx, var, &instr->loc)))
return false;
hlsl_block_add_instr(block, &var_load->node);
return true;
}
/* hlsl_ir_index nodes are a parse-time construct used to represent array indexing and struct
* record access before knowing if they will be used in the lhs of an assignment --in which case
* they are lowered into a deref-- or as the load of an element within a larger value.
* For the latter case, this pass takes care of lowering hlsl_ir_indexes into individual
* hlsl_ir_loads, or individual hlsl_ir_resource_loads, in case the indexing is a
* resource access. */
static bool lower_index_loads(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *val, *store;
struct hlsl_deref var_deref;
struct hlsl_ir_index *index;
struct hlsl_ir_load *load;
struct hlsl_ir_var *var;
if (instr->type != HLSL_IR_INDEX)
return false;
index = hlsl_ir_index(instr);
val = index->val.node;
if (hlsl_index_is_resource_access(index))
{
unsigned int dim_count = hlsl_sampler_dim_count(val->data_type->sampler_dim);
struct hlsl_ir_node *coords = index->idx.node;
struct hlsl_resource_load_params params = {0};
struct hlsl_ir_node *resource_load;
VKD3D_ASSERT(coords->data_type->class == HLSL_CLASS_VECTOR);
VKD3D_ASSERT(coords->data_type->e.numeric.type == HLSL_TYPE_UINT);
VKD3D_ASSERT(coords->data_type->dimx == dim_count);
if (!(coords = add_zero_mipmap_level(ctx, coords, &instr->loc)))
return false;
params.type = HLSL_RESOURCE_LOAD;
params.resource = val;
params.coords = coords;
params.format = val->data_type->e.resource.format;
if (!(resource_load = hlsl_new_resource_load(ctx, &params, &instr->loc)))
return false;
hlsl_block_add_instr(block, resource_load);
return true;
}
if (!(var = hlsl_new_synthetic_var(ctx, "index-val", val->data_type, &instr->loc)))
return false;
hlsl_init_simple_deref_from_var(&var_deref, var);
if (!(store = hlsl_new_simple_store(ctx, var, val)))
return false;
hlsl_block_add_instr(block, store);
if (hlsl_index_is_noncontiguous(index))
{
struct hlsl_ir_node *mat = index->val.node;
struct hlsl_deref row_deref;
unsigned int i;
VKD3D_ASSERT(!hlsl_type_is_row_major(mat->data_type));
if (!(var = hlsl_new_synthetic_var(ctx, "row", instr->data_type, &instr->loc)))
return false;
hlsl_init_simple_deref_from_var(&row_deref, var);
for (i = 0; i < mat->data_type->dimx; ++i)
{
struct hlsl_ir_node *c;
if (!(c = hlsl_new_uint_constant(ctx, i, &instr->loc)))
return false;
hlsl_block_add_instr(block, c);
if (!(load = hlsl_new_load_index(ctx, &var_deref, c, &instr->loc)))
return false;
hlsl_block_add_instr(block, &load->node);
if (!(load = hlsl_new_load_index(ctx, &load->src, index->idx.node, &instr->loc)))
return false;
hlsl_block_add_instr(block, &load->node);
if (!(store = hlsl_new_store_index(ctx, &row_deref, c, &load->node, 0, &instr->loc)))
return false;
hlsl_block_add_instr(block, store);
}
if (!(load = hlsl_new_var_load(ctx, var, &instr->loc)))
return false;
hlsl_block_add_instr(block, &load->node);
}
else
{
if (!(load = hlsl_new_load_index(ctx, &var_deref, index->idx.node, &instr->loc)))
return false;
hlsl_block_add_instr(block, &load->node);
}
return true;
}
/* Lower casts from vec1 to vecN to swizzles. */
static bool lower_broadcasts(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
const struct hlsl_type *src_type, *dst_type;
struct hlsl_type *dst_scalar_type;
struct hlsl_ir_expr *cast;
if (instr->type != HLSL_IR_EXPR)
return false;
cast = hlsl_ir_expr(instr);
if (cast->op != HLSL_OP1_CAST)
return false;
src_type = cast->operands[0].node->data_type;
dst_type = cast->node.data_type;
if (src_type->class <= HLSL_CLASS_VECTOR && dst_type->class <= HLSL_CLASS_VECTOR && src_type->dimx == 1)
{
struct hlsl_ir_node *new_cast, *swizzle;
dst_scalar_type = hlsl_get_scalar_type(ctx, dst_type->e.numeric.type);
/* We need to preserve the cast since it might be doing more than just
* turning the scalar into a vector. */
if (!(new_cast = hlsl_new_cast(ctx, cast->operands[0].node, dst_scalar_type, &cast->node.loc)))
return false;
hlsl_block_add_instr(block, new_cast);
if (dst_type->dimx != 1)
{
if (!(swizzle = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(X, X, X, X), dst_type->dimx, new_cast, &cast->node.loc)))
return false;
hlsl_block_add_instr(block, swizzle);
}
return true;
}
return false;
}
/* Allocate a unique, ordered index to each instruction, which will be used for
* copy propagation and computing liveness ranges.
* Index 0 means unused; index 1 means function entry, so start at 2. */
static unsigned int index_instructions(struct hlsl_block *block, unsigned int index)
{
struct hlsl_ir_node *instr;
LIST_FOR_EACH_ENTRY(instr, &block->instrs, struct hlsl_ir_node, entry)
{
instr->index = index++;
if (instr->type == HLSL_IR_IF)
{
struct hlsl_ir_if *iff = hlsl_ir_if(instr);
index = index_instructions(&iff->then_block, index);
index = index_instructions(&iff->else_block, index);
}
else if (instr->type == HLSL_IR_LOOP)
{
index = index_instructions(&hlsl_ir_loop(instr)->body, index);
hlsl_ir_loop(instr)->next_index = index;
}
else if (instr->type == HLSL_IR_SWITCH)
{
struct hlsl_ir_switch *s = hlsl_ir_switch(instr);
struct hlsl_ir_switch_case *c;
LIST_FOR_EACH_ENTRY(c, &s->cases, struct hlsl_ir_switch_case, entry)
{
index = index_instructions(&c->body, index);
}
}
}
return index;
}
/*
* Copy propagation. The basic idea is to recognize instruction sequences of the
* form:
*
* 2: <any instruction>
* 3: v = @2
* 4: load(v)
*
* and replace the load (@4) with the original instruction (@2).
* This works for multiple components, even if they're written using separate
* store instructions, as long as the rhs is the same in every case. This basic
* detection is implemented by copy_propagation_replace_with_single_instr().
*
* In some cases, the load itself might not have a single source, but a
* subsequent swizzle might; hence we also try to replace swizzles of loads.
*
* We use the same infrastructure to implement a more specialized
* transformation. We recognize sequences of the form:
*
* 2: 123
* 3: var.x = @2
* 4: 345
* 5: var.y = @4
* 6: load(var.xy)
*
* where the load (@6) originates from different sources but that are constant,
* and transform it into a single constant vector. This latter pass is done
* by copy_propagation_replace_with_constant_vector().
*
* This is a specialized form of vectorization, and begs the question: why does
* the load need to be involved? Can we just vectorize the stores into a single
* instruction, and then use "normal" copy-prop to convert that into a single
* vector?
*
* In general, the answer is yes, but there is a special case which necessitates
* the use of this transformation: non-uniform control flow. Copy-prop can act
* across some control flow, and in cases like the following:
*
* 2: 123
* 3: var.x = @2
* 4: if (...)
* 5: 456
* 6: var.y = @5
* 7: load(var.xy)
*
* we can copy-prop the load (@7) into a constant vector {123, 456}, but we
* cannot easily vectorize the stores @3 and @6.
*/
struct copy_propagation_value
{
unsigned int timestamp;
/* If node is NULL, the value was dynamically written and thus, it is unknown.*/
struct hlsl_ir_node *node;
unsigned int component;
};
struct copy_propagation_component_trace
{
struct copy_propagation_value *records;
size_t record_count, record_capacity;
};
struct copy_propagation_var_def
{
struct rb_entry entry;
struct hlsl_ir_var *var;
struct copy_propagation_component_trace traces[];
};
struct copy_propagation_state
{
struct rb_tree var_defs;
struct copy_propagation_state *parent;
};
static int copy_propagation_var_def_compare(const void *key, const struct rb_entry *entry)
{
struct copy_propagation_var_def *var_def = RB_ENTRY_VALUE(entry, struct copy_propagation_var_def, entry);
uintptr_t key_int = (uintptr_t)key, entry_int = (uintptr_t)var_def->var;
return (key_int > entry_int) - (key_int < entry_int);
}
static void copy_propagation_var_def_destroy(struct rb_entry *entry, void *context)
{
struct copy_propagation_var_def *var_def = RB_ENTRY_VALUE(entry, struct copy_propagation_var_def, entry);
unsigned int component_count = hlsl_type_component_count(var_def->var->data_type);
unsigned int i;
for (i = 0; i < component_count; ++i)
vkd3d_free(var_def->traces[i].records);
vkd3d_free(var_def);
}
static struct copy_propagation_value *copy_propagation_get_value_at_time(
struct copy_propagation_component_trace *trace, unsigned int time)
{
int r;
for (r = trace->record_count - 1; r >= 0; --r)
{
if (trace->records[r].timestamp < time)
return &trace->records[r];
}
return NULL;
}
static struct copy_propagation_value *copy_propagation_get_value(const struct copy_propagation_state *state,
const struct hlsl_ir_var *var, unsigned int component, unsigned int time)
{
for (; state; state = state->parent)
{
struct rb_entry *entry = rb_get(&state->var_defs, var);
if (entry)
{
struct copy_propagation_var_def *var_def = RB_ENTRY_VALUE(entry, struct copy_propagation_var_def, entry);
unsigned int component_count = hlsl_type_component_count(var->data_type);
struct copy_propagation_value *value;
VKD3D_ASSERT(component < component_count);
value = copy_propagation_get_value_at_time(&var_def->traces[component], time);
if (!value)
continue;
if (value->node)
return value;
else
return NULL;
}
}
return NULL;
}
static struct copy_propagation_var_def *copy_propagation_create_var_def(struct hlsl_ctx *ctx,
struct copy_propagation_state *state, struct hlsl_ir_var *var)
{
struct rb_entry *entry = rb_get(&state->var_defs, var);
struct copy_propagation_var_def *var_def;
unsigned int component_count = hlsl_type_component_count(var->data_type);
int res;
if (entry)
return RB_ENTRY_VALUE(entry, struct copy_propagation_var_def, entry);
if (!(var_def = hlsl_alloc(ctx, offsetof(struct copy_propagation_var_def, traces[component_count]))))
return NULL;
var_def->var = var;
res = rb_put(&state->var_defs, var, &var_def->entry);
VKD3D_ASSERT(!res);
return var_def;
}
static void copy_propagation_trace_record_value(struct hlsl_ctx *ctx,
struct copy_propagation_component_trace *trace, struct hlsl_ir_node *node,
unsigned int component, unsigned int time)
{
VKD3D_ASSERT(!trace->record_count || trace->records[trace->record_count - 1].timestamp < time);
if (!hlsl_array_reserve(ctx, (void **)&trace->records, &trace->record_capacity,
trace->record_count + 1, sizeof(trace->records[0])))
return;
trace->records[trace->record_count].timestamp = time;
trace->records[trace->record_count].node = node;
trace->records[trace->record_count].component = component;
++trace->record_count;
}
static void copy_propagation_invalidate_variable(struct hlsl_ctx *ctx, struct copy_propagation_var_def *var_def,
unsigned int comp, unsigned char writemask, unsigned int time)
{
unsigned i;
TRACE("Invalidate variable %s[%u]%s.\n", var_def->var->name, comp, debug_hlsl_writemask(writemask));
for (i = 0; i < 4; ++i)
{
if (writemask & (1u << i))
{
struct copy_propagation_component_trace *trace = &var_def->traces[comp + i];
/* Don't add an invalidate record if it is already present. */
if (trace->record_count && trace->records[trace->record_count - 1].timestamp == time)
{
VKD3D_ASSERT(!trace->records[trace->record_count - 1].node);
continue;
}
copy_propagation_trace_record_value(ctx, trace, NULL, 0, time);
}
}
}
static void copy_propagation_invalidate_variable_from_deref_recurse(struct hlsl_ctx *ctx,
struct copy_propagation_var_def *var_def, const struct hlsl_deref *deref,
struct hlsl_type *type, unsigned int depth, unsigned int comp_start, unsigned char writemask,
unsigned int time)
{
unsigned int i, subtype_comp_count;
struct hlsl_ir_node *path_node;
struct hlsl_type *subtype;
if (depth == deref->path_len)
{
copy_propagation_invalidate_variable(ctx, var_def, comp_start, writemask, time);
return;
}
path_node = deref->path[depth].node;
subtype = hlsl_get_element_type_from_path_index(ctx, type, path_node);
if (type->class == HLSL_CLASS_STRUCT)
{
unsigned int idx = hlsl_ir_constant(path_node)->value.u[0].u;
for (i = 0; i < idx; ++i)
comp_start += hlsl_type_component_count(type->e.record.fields[i].type);
copy_propagation_invalidate_variable_from_deref_recurse(ctx, var_def, deref, subtype,
depth + 1, comp_start, writemask, time);
}
else
{
subtype_comp_count = hlsl_type_component_count(subtype);
if (path_node->type == HLSL_IR_CONSTANT)
{
copy_propagation_invalidate_variable_from_deref_recurse(ctx, var_def, deref, subtype,
depth + 1, hlsl_ir_constant(path_node)->value.u[0].u * subtype_comp_count,
writemask, time);
}
else
{
for (i = 0; i < hlsl_type_element_count(type); ++i)
{
copy_propagation_invalidate_variable_from_deref_recurse(ctx, var_def, deref, subtype,
depth + 1, i * subtype_comp_count, writemask, time);
}
}
}
}
static void copy_propagation_invalidate_variable_from_deref(struct hlsl_ctx *ctx,
struct copy_propagation_var_def *var_def, const struct hlsl_deref *deref,
unsigned char writemask, unsigned int time)
{
copy_propagation_invalidate_variable_from_deref_recurse(ctx, var_def, deref, deref->var->data_type,
0, 0, writemask, time);
}
static void copy_propagation_set_value(struct hlsl_ctx *ctx, struct copy_propagation_var_def *var_def,
unsigned int comp, unsigned char writemask, struct hlsl_ir_node *instr, unsigned int time)
{
unsigned int i, j = 0;
for (i = 0; i < 4; ++i)
{
if (writemask & (1u << i))
{
struct copy_propagation_component_trace *trace = &var_def->traces[comp + i];
TRACE("Variable %s[%u] is written by instruction %p%s.\n",
var_def->var->name, comp + i, instr, debug_hlsl_writemask(1u << i));
copy_propagation_trace_record_value(ctx, trace, instr, j++, time);
}
}
}
static bool copy_propagation_replace_with_single_instr(struct hlsl_ctx *ctx,
const struct copy_propagation_state *state, const struct hlsl_ir_load *load,
uint32_t swizzle, struct hlsl_ir_node *instr)
{
const unsigned int instr_component_count = hlsl_type_component_count(instr->data_type);
const struct hlsl_deref *deref = &load->src;
const struct hlsl_ir_var *var = deref->var;
struct hlsl_ir_node *new_instr = NULL;
unsigned int time = load->node.index;
unsigned int start, count, i;
uint32_t ret_swizzle = 0;
if (!hlsl_component_index_range_from_deref(ctx, deref, &start, &count))
return false;
for (i = 0; i < instr_component_count; ++i)
{
struct copy_propagation_value *value;
if (!(value = copy_propagation_get_value(state, var, start + hlsl_swizzle_get_component(swizzle, i),
time)))
return false;
if (!new_instr)
{
new_instr = value->node;
}
else if (new_instr != value->node)
{
TRACE("No single source for propagating load from %s[%u-%u]%s\n",
var->name, start, start + count, debug_hlsl_swizzle(swizzle, instr_component_count));
return false;
}
ret_swizzle |= value->component << HLSL_SWIZZLE_SHIFT(i);
}
TRACE("Load from %s[%u-%u]%s propagated as instruction %p%s.\n",
var->name, start, start + count, debug_hlsl_swizzle(swizzle, instr_component_count),
new_instr, debug_hlsl_swizzle(ret_swizzle, instr_component_count));
if (new_instr->data_type->class == HLSL_CLASS_SCALAR || new_instr->data_type->class == HLSL_CLASS_VECTOR)
{
struct hlsl_ir_node *swizzle_node;
if (!(swizzle_node = hlsl_new_swizzle(ctx, ret_swizzle, instr_component_count, new_instr, &instr->loc)))
return false;
list_add_before(&instr->entry, &swizzle_node->entry);
new_instr = swizzle_node;
}
hlsl_replace_node(instr, new_instr);
return true;
}
static bool copy_propagation_replace_with_constant_vector(struct hlsl_ctx *ctx,
const struct copy_propagation_state *state, const struct hlsl_ir_load *load,
uint32_t swizzle, struct hlsl_ir_node *instr)
{
const unsigned int instr_component_count = hlsl_type_component_count(instr->data_type);
const struct hlsl_deref *deref = &load->src;
const struct hlsl_ir_var *var = deref->var;
struct hlsl_constant_value values = {0};
unsigned int time = load->node.index;
unsigned int start, count, i;
struct hlsl_ir_node *cons;
if (!hlsl_component_index_range_from_deref(ctx, deref, &start, &count))
return false;
for (i = 0; i < instr_component_count; ++i)
{
struct copy_propagation_value *value;
if (!(value = copy_propagation_get_value(state, var, start + hlsl_swizzle_get_component(swizzle, i),
time)) || value->node->type != HLSL_IR_CONSTANT)
return false;
values.u[i] = hlsl_ir_constant(value->node)->value.u[value->component];
}
if (!(cons = hlsl_new_constant(ctx, instr->data_type, &values, &instr->loc)))
return false;
list_add_before(&instr->entry, &cons->entry);
TRACE("Load from %s[%u-%u]%s turned into a constant %p.\n",
var->name, start, start + count, debug_hlsl_swizzle(swizzle, instr_component_count), cons);
hlsl_replace_node(instr, cons);
return true;
}
static bool copy_propagation_transform_load(struct hlsl_ctx *ctx,
struct hlsl_ir_load *load, struct copy_propagation_state *state)
{
struct hlsl_type *type = load->node.data_type;
switch (type->class)
{
case HLSL_CLASS_DEPTH_STENCIL_STATE:
case HLSL_CLASS_SCALAR:
case HLSL_CLASS_VECTOR:
case HLSL_CLASS_PIXEL_SHADER:
case HLSL_CLASS_RASTERIZER_STATE:
case HLSL_CLASS_SAMPLER:
case HLSL_CLASS_STRING:
case HLSL_CLASS_TEXTURE:
case HLSL_CLASS_UAV:
case HLSL_CLASS_VERTEX_SHADER:
case HLSL_CLASS_COMPUTE_SHADER:
case HLSL_CLASS_DOMAIN_SHADER:
case HLSL_CLASS_HULL_SHADER:
case HLSL_CLASS_RENDER_TARGET_VIEW:
case HLSL_CLASS_DEPTH_STENCIL_VIEW:
case HLSL_CLASS_GEOMETRY_SHADER:
case HLSL_CLASS_BLEND_STATE:
case HLSL_CLASS_NULL:
break;
case HLSL_CLASS_MATRIX:
case HLSL_CLASS_ARRAY:
case HLSL_CLASS_STRUCT:
case HLSL_CLASS_CONSTANT_BUFFER:
/* FIXME: Actually we shouldn't even get here, but we don't split
* matrices yet. */
return false;
case HLSL_CLASS_EFFECT_GROUP:
case HLSL_CLASS_PASS:
case HLSL_CLASS_TECHNIQUE:
case HLSL_CLASS_VOID:
vkd3d_unreachable();
}
if (copy_propagation_replace_with_constant_vector(ctx, state, load, HLSL_SWIZZLE(X, Y, Z, W), &load->node))
return true;
if (copy_propagation_replace_with_single_instr(ctx, state, load, HLSL_SWIZZLE(X, Y, Z, W), &load->node))
return true;
return false;
}
static bool copy_propagation_transform_swizzle(struct hlsl_ctx *ctx,
struct hlsl_ir_swizzle *swizzle, struct copy_propagation_state *state)
{
struct hlsl_ir_load *load;
if (swizzle->val.node->type != HLSL_IR_LOAD)
return false;
load = hlsl_ir_load(swizzle->val.node);
if (copy_propagation_replace_with_constant_vector(ctx, state, load, swizzle->swizzle, &swizzle->node))
return true;
if (copy_propagation_replace_with_single_instr(ctx, state, load, swizzle->swizzle, &swizzle->node))
return true;
return false;
}
static bool copy_propagation_transform_object_load(struct hlsl_ctx *ctx,
struct hlsl_deref *deref, struct copy_propagation_state *state, unsigned int time)
{
struct copy_propagation_value *value;
struct hlsl_ir_load *load;
unsigned int start, count;
if (!hlsl_component_index_range_from_deref(ctx, deref, &start, &count))
return false;
VKD3D_ASSERT(count == 1);
if (!(value = copy_propagation_get_value(state, deref->var, start, time)))
return false;
VKD3D_ASSERT(value->component == 0);
/* Only HLSL_IR_LOAD can produce an object. */
load = hlsl_ir_load(value->node);
/* As we are replacing the instruction's deref (with the one in the hlsl_ir_load) and not the
* instruction itself, we won't be able to rely on the value retrieved by
* copy_propagation_get_value() for the new deref in subsequent iterations of copy propagation.
* This is because another value may be written to that deref between the hlsl_ir_load and
* this instruction.
*
* For this reason, we only replace the new deref when it corresponds to a uniform variable,
* which cannot be written to.
*
* In a valid shader, all object references must resolve statically to a single uniform object.
* If this is the case, we can expect copy propagation on regular store/loads and the other
* compilation passes to replace all hlsl_ir_loads with loads to uniform objects, so this
* implementation is complete, even with this restriction.
*/
if (!load->src.var->is_uniform)
{
TRACE("Ignoring load from non-uniform object variable %s\n", load->src.var->name);
return false;
}
hlsl_cleanup_deref(deref);
hlsl_copy_deref(ctx, deref, &load->src);
return true;
}
static bool copy_propagation_transform_resource_load(struct hlsl_ctx *ctx,
struct hlsl_ir_resource_load *load, struct copy_propagation_state *state)
{
bool progress = false;
progress |= copy_propagation_transform_object_load(ctx, &load->resource, state, load->node.index);
if (load->sampler.var)
progress |= copy_propagation_transform_object_load(ctx, &load->sampler, state, load->node.index);
return progress;
}
static bool copy_propagation_transform_resource_store(struct hlsl_ctx *ctx,
struct hlsl_ir_resource_store *store, struct copy_propagation_state *state)
{
bool progress = false;
progress |= copy_propagation_transform_object_load(ctx, &store->resource, state, store->node.index);
return progress;
}
static void copy_propagation_record_store(struct hlsl_ctx *ctx, struct hlsl_ir_store *store,
struct copy_propagation_state *state)
{
struct copy_propagation_var_def *var_def;
struct hlsl_deref *lhs = &store->lhs;
struct hlsl_ir_var *var = lhs->var;
unsigned int start, count;
if (!(var_def = copy_propagation_create_var_def(ctx, state, var)))
return;
if (hlsl_component_index_range_from_deref(ctx, lhs, &start, &count))
{
unsigned int writemask = store->writemask;
if (!hlsl_is_numeric_type(store->rhs.node->data_type))
writemask = VKD3DSP_WRITEMASK_0;
copy_propagation_set_value(ctx, var_def, start, writemask, store->rhs.node, store->node.index);
}
else
{
copy_propagation_invalidate_variable_from_deref(ctx, var_def, lhs, store->writemask,
store->node.index);
}
}
static void copy_propagation_state_init(struct hlsl_ctx *ctx, struct copy_propagation_state *state,
struct copy_propagation_state *parent)
{
rb_init(&state->var_defs, copy_propagation_var_def_compare);
state->parent = parent;
}
static void copy_propagation_state_destroy(struct copy_propagation_state *state)
{
rb_destroy(&state->var_defs, copy_propagation_var_def_destroy, NULL);
}
static void copy_propagation_invalidate_from_block(struct hlsl_ctx *ctx, struct copy_propagation_state *state,
struct hlsl_block *block, unsigned int time)
{
struct hlsl_ir_node *instr;
LIST_FOR_EACH_ENTRY(instr, &block->instrs, struct hlsl_ir_node, entry)
{
switch (instr->type)
{
case HLSL_IR_STORE:
{
struct hlsl_ir_store *store = hlsl_ir_store(instr);
struct copy_propagation_var_def *var_def;
struct hlsl_deref *lhs = &store->lhs;
struct hlsl_ir_var *var = lhs->var;
if (!(var_def = copy_propagation_create_var_def(ctx, state, var)))
continue;
copy_propagation_invalidate_variable_from_deref(ctx, var_def, lhs, store->writemask, time);
break;
}
case HLSL_IR_IF:
{
struct hlsl_ir_if *iff = hlsl_ir_if(instr);
copy_propagation_invalidate_from_block(ctx, state, &iff->then_block, time);
copy_propagation_invalidate_from_block(ctx, state, &iff->else_block, time);
break;
}
case HLSL_IR_LOOP:
{
struct hlsl_ir_loop *loop = hlsl_ir_loop(instr);
copy_propagation_invalidate_from_block(ctx, state, &loop->body, time);
break;
}
case HLSL_IR_SWITCH:
{
struct hlsl_ir_switch *s = hlsl_ir_switch(instr);
struct hlsl_ir_switch_case *c;
LIST_FOR_EACH_ENTRY(c, &s->cases, struct hlsl_ir_switch_case, entry)
{
copy_propagation_invalidate_from_block(ctx, state, &c->body, time);
}
break;
}
default:
break;
}
}
}
static bool copy_propagation_transform_block(struct hlsl_ctx *ctx, struct hlsl_block *block,
struct copy_propagation_state *state);
static bool copy_propagation_process_if(struct hlsl_ctx *ctx, struct hlsl_ir_if *iff,
struct copy_propagation_state *state)
{
struct copy_propagation_state inner_state;
bool progress = false;
copy_propagation_state_init(ctx, &inner_state, state);
progress |= copy_propagation_transform_block(ctx, &iff->then_block, &inner_state);
copy_propagation_state_destroy(&inner_state);
copy_propagation_state_init(ctx, &inner_state, state);
progress |= copy_propagation_transform_block(ctx, &iff->else_block, &inner_state);
copy_propagation_state_destroy(&inner_state);
/* Ideally we'd invalidate the outer state looking at what was
* touched in the two inner states, but this doesn't work for
* loops (because we need to know what is invalidated in advance),
* so we need copy_propagation_invalidate_from_block() anyway. */
copy_propagation_invalidate_from_block(ctx, state, &iff->then_block, iff->node.index);
copy_propagation_invalidate_from_block(ctx, state, &iff->else_block, iff->node.index);
return progress;
}
static bool copy_propagation_process_loop(struct hlsl_ctx *ctx, struct hlsl_ir_loop *loop,
struct copy_propagation_state *state)
{
struct copy_propagation_state inner_state;
bool progress = false;
copy_propagation_invalidate_from_block(ctx, state, &loop->body, loop->node.index);
copy_propagation_state_init(ctx, &inner_state, state);
progress |= copy_propagation_transform_block(ctx, &loop->body, &inner_state);
copy_propagation_state_destroy(&inner_state);
return progress;
}
static bool copy_propagation_process_switch(struct hlsl_ctx *ctx, struct hlsl_ir_switch *s,
struct copy_propagation_state *state)
{
struct copy_propagation_state inner_state;
struct hlsl_ir_switch_case *c;
bool progress = false;
LIST_FOR_EACH_ENTRY(c, &s->cases, struct hlsl_ir_switch_case, entry)
{
copy_propagation_state_init(ctx, &inner_state, state);
progress |= copy_propagation_transform_block(ctx, &c->body, &inner_state);
copy_propagation_state_destroy(&inner_state);
}
LIST_FOR_EACH_ENTRY(c, &s->cases, struct hlsl_ir_switch_case, entry)
{
copy_propagation_invalidate_from_block(ctx, state, &c->body, s->node.index);
}
return progress;
}
static bool copy_propagation_transform_block(struct hlsl_ctx *ctx, struct hlsl_block *block,
struct copy_propagation_state *state)
{
struct hlsl_ir_node *instr, *next;
bool progress = false;
LIST_FOR_EACH_ENTRY_SAFE(instr, next, &block->instrs, struct hlsl_ir_node, entry)
{
switch (instr->type)
{
case HLSL_IR_LOAD:
progress |= copy_propagation_transform_load(ctx, hlsl_ir_load(instr), state);
break;
case HLSL_IR_RESOURCE_LOAD:
progress |= copy_propagation_transform_resource_load(ctx, hlsl_ir_resource_load(instr), state);
break;
case HLSL_IR_RESOURCE_STORE:
progress |= copy_propagation_transform_resource_store(ctx, hlsl_ir_resource_store(instr), state);
break;
case HLSL_IR_STORE:
copy_propagation_record_store(ctx, hlsl_ir_store(instr), state);
break;
case HLSL_IR_SWIZZLE:
progress |= copy_propagation_transform_swizzle(ctx, hlsl_ir_swizzle(instr), state);
break;
case HLSL_IR_IF:
progress |= copy_propagation_process_if(ctx, hlsl_ir_if(instr), state);
break;
case HLSL_IR_LOOP:
progress |= copy_propagation_process_loop(ctx, hlsl_ir_loop(instr), state);
break;
case HLSL_IR_SWITCH:
progress |= copy_propagation_process_switch(ctx, hlsl_ir_switch(instr), state);
break;
default:
break;
}
}
return progress;
}
bool hlsl_copy_propagation_execute(struct hlsl_ctx *ctx, struct hlsl_block *block)
{
struct copy_propagation_state state;
bool progress;
index_instructions(block, 2);
copy_propagation_state_init(ctx, &state, NULL);
progress = copy_propagation_transform_block(ctx, block, &state);
copy_propagation_state_destroy(&state);
return progress;
}
enum validation_result
{
DEREF_VALIDATION_OK,
DEREF_VALIDATION_OUT_OF_BOUNDS,
DEREF_VALIDATION_NOT_CONSTANT,
};
static enum validation_result validate_component_index_range_from_deref(struct hlsl_ctx *ctx,
const struct hlsl_deref *deref)
{
struct hlsl_type *type = deref->var->data_type;
unsigned int i;
for (i = 0; i < deref->path_len; ++i)
{
struct hlsl_ir_node *path_node = deref->path[i].node;
unsigned int idx = 0;
VKD3D_ASSERT(path_node);
if (path_node->type != HLSL_IR_CONSTANT)
return DEREF_VALIDATION_NOT_CONSTANT;
/* We should always have generated a cast to UINT. */
VKD3D_ASSERT(path_node->data_type->class == HLSL_CLASS_SCALAR
&& path_node->data_type->e.numeric.type == HLSL_TYPE_UINT);
idx = hlsl_ir_constant(path_node)->value.u[0].u;
switch (type->class)
{
case HLSL_CLASS_VECTOR:
if (idx >= type->dimx)
{
hlsl_error(ctx, &path_node->loc, VKD3D_SHADER_ERROR_HLSL_OFFSET_OUT_OF_BOUNDS,
"Vector index is out of bounds. %u/%u", idx, type->dimx);
return DEREF_VALIDATION_OUT_OF_BOUNDS;
}
break;
case HLSL_CLASS_MATRIX:
if (idx >= hlsl_type_major_size(type))
{
hlsl_error(ctx, &path_node->loc, VKD3D_SHADER_ERROR_HLSL_OFFSET_OUT_OF_BOUNDS,
"Matrix index is out of bounds. %u/%u", idx, hlsl_type_major_size(type));
return DEREF_VALIDATION_OUT_OF_BOUNDS;
}
break;
case HLSL_CLASS_ARRAY:
if (idx >= type->e.array.elements_count)
{
hlsl_error(ctx, &path_node->loc, VKD3D_SHADER_ERROR_HLSL_OFFSET_OUT_OF_BOUNDS,
"Array index is out of bounds. %u/%u", idx, type->e.array.elements_count);
return DEREF_VALIDATION_OUT_OF_BOUNDS;
}
break;
case HLSL_CLASS_STRUCT:
break;
default:
vkd3d_unreachable();
}
type = hlsl_get_element_type_from_path_index(ctx, type, path_node);
}
return DEREF_VALIDATION_OK;
}
static void note_non_static_deref_expressions(struct hlsl_ctx *ctx, const struct hlsl_deref *deref,
const char *usage)
{
unsigned int i;
for (i = 0; i < deref->path_len; ++i)
{
struct hlsl_ir_node *path_node = deref->path[i].node;
VKD3D_ASSERT(path_node);
if (path_node->type != HLSL_IR_CONSTANT)
hlsl_note(ctx, &path_node->loc, VKD3D_SHADER_LOG_ERROR,
"Expression for %s within \"%s\" cannot be resolved statically.",
usage, deref->var->name);
}
}
static bool validate_dereferences(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
void *context)
{
switch (instr->type)
{
case HLSL_IR_RESOURCE_LOAD:
{
struct hlsl_ir_resource_load *load = hlsl_ir_resource_load(instr);
if (!load->resource.var->is_uniform)
{
hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_NON_STATIC_OBJECT_REF,
"Loaded resource must have a single uniform source.");
}
else if (validate_component_index_range_from_deref(ctx, &load->resource) == DEREF_VALIDATION_NOT_CONSTANT)
{
hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_NON_STATIC_OBJECT_REF,
"Loaded resource from \"%s\" must be determinable at compile time.",
load->resource.var->name);
note_non_static_deref_expressions(ctx, &load->resource, "loaded resource");
}
if (load->sampler.var)
{
if (!load->sampler.var->is_uniform)
{
hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_NON_STATIC_OBJECT_REF,
"Resource load sampler must have a single uniform source.");
}
else if (validate_component_index_range_from_deref(ctx, &load->sampler) == DEREF_VALIDATION_NOT_CONSTANT)
{
hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_NON_STATIC_OBJECT_REF,
"Resource load sampler from \"%s\" must be determinable at compile time.",
load->sampler.var->name);
note_non_static_deref_expressions(ctx, &load->sampler, "resource load sampler");
}
}
break;
}
case HLSL_IR_RESOURCE_STORE:
{
struct hlsl_ir_resource_store *store = hlsl_ir_resource_store(instr);
if (!store->resource.var->is_uniform)
{
hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_NON_STATIC_OBJECT_REF,
"Accessed resource must have a single uniform source.");
}
else if (validate_component_index_range_from_deref(ctx, &store->resource) == DEREF_VALIDATION_NOT_CONSTANT)
{
hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_NON_STATIC_OBJECT_REF,
"Accessed resource from \"%s\" must be determinable at compile time.",
store->resource.var->name);
note_non_static_deref_expressions(ctx, &store->resource, "accessed resource");
}
break;
}
case HLSL_IR_LOAD:
{
struct hlsl_ir_load *load = hlsl_ir_load(instr);
validate_component_index_range_from_deref(ctx, &load->src);
break;
}
case HLSL_IR_STORE:
{
struct hlsl_ir_store *store = hlsl_ir_store(instr);
validate_component_index_range_from_deref(ctx, &store->lhs);
break;
}
default:
break;
}
return false;
}
static bool is_vec1(const struct hlsl_type *type)
{
return (type->class == HLSL_CLASS_SCALAR) || (type->class == HLSL_CLASS_VECTOR && type->dimx == 1);
}
static bool fold_redundant_casts(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
if (instr->type == HLSL_IR_EXPR)
{
struct hlsl_ir_expr *expr = hlsl_ir_expr(instr);
const struct hlsl_type *dst_type = expr->node.data_type;
const struct hlsl_type *src_type;
if (expr->op != HLSL_OP1_CAST)
return false;
src_type = expr->operands[0].node->data_type;
if (hlsl_types_are_equal(src_type, dst_type)
|| (src_type->e.numeric.type == dst_type->e.numeric.type && is_vec1(src_type) && is_vec1(dst_type)))
{
hlsl_replace_node(&expr->node, expr->operands[0].node);
return true;
}
}
return false;
}
/* Copy an element of a complex variable. Helper for
* split_array_copies(), split_struct_copies() and
* split_matrix_copies(). Inserts new instructions right before
* "store". */
static bool split_copy(struct hlsl_ctx *ctx, struct hlsl_ir_store *store,
const struct hlsl_ir_load *load, const unsigned int idx, struct hlsl_type *type)
{
struct hlsl_ir_node *split_store, *c;
struct hlsl_ir_load *split_load;
if (!(c = hlsl_new_uint_constant(ctx, idx, &store->node.loc)))
return false;
list_add_before(&store->node.entry, &c->entry);
if (!(split_load = hlsl_new_load_index(ctx, &load->src, c, &store->node.loc)))
return false;
list_add_before(&store->node.entry, &split_load->node.entry);
if (!(split_store = hlsl_new_store_index(ctx, &store->lhs, c, &split_load->node, 0, &store->node.loc)))
return false;
list_add_before(&store->node.entry, &split_store->entry);
return true;
}
static bool split_array_copies(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
const struct hlsl_ir_node *rhs;
struct hlsl_type *element_type;
const struct hlsl_type *type;
struct hlsl_ir_store *store;
unsigned int i;
if (instr->type != HLSL_IR_STORE)
return false;
store = hlsl_ir_store(instr);
rhs = store->rhs.node;
type = rhs->data_type;
if (type->class != HLSL_CLASS_ARRAY)
return false;
element_type = type->e.array.type;
if (rhs->type != HLSL_IR_LOAD)
{
hlsl_fixme(ctx, &instr->loc, "Array store rhs is not HLSL_IR_LOAD. Broadcast may be missing.");
return false;
}
for (i = 0; i < type->e.array.elements_count; ++i)
{
if (!split_copy(ctx, store, hlsl_ir_load(rhs), i, element_type))
return false;
}
/* Remove the store instruction, so that we can split structs which contain
* other structs. Although assignments produce a value, we don't allow
* HLSL_IR_STORE to be used as a source. */
list_remove(&store->node.entry);
hlsl_free_instr(&store->node);
return true;
}
static bool split_struct_copies(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
const struct hlsl_ir_node *rhs;
const struct hlsl_type *type;
struct hlsl_ir_store *store;
size_t i;
if (instr->type != HLSL_IR_STORE)
return false;
store = hlsl_ir_store(instr);
rhs = store->rhs.node;
type = rhs->data_type;
if (type->class != HLSL_CLASS_STRUCT)
return false;
if (rhs->type != HLSL_IR_LOAD)
{
hlsl_fixme(ctx, &instr->loc, "Struct store rhs is not HLSL_IR_LOAD. Broadcast may be missing.");
return false;
}
for (i = 0; i < type->e.record.field_count; ++i)
{
const struct hlsl_struct_field *field = &type->e.record.fields[i];
if (!split_copy(ctx, store, hlsl_ir_load(rhs), i, field->type))
return false;
}
/* Remove the store instruction, so that we can split structs which contain
* other structs. Although assignments produce a value, we don't allow
* HLSL_IR_STORE to be used as a source. */
list_remove(&store->node.entry);
hlsl_free_instr(&store->node);
return true;
}
static bool split_matrix_copies(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
const struct hlsl_ir_node *rhs;
struct hlsl_type *element_type;
const struct hlsl_type *type;
unsigned int i;
struct hlsl_ir_store *store;
if (instr->type != HLSL_IR_STORE)
return false;
store = hlsl_ir_store(instr);
rhs = store->rhs.node;
type = rhs->data_type;
if (type->class != HLSL_CLASS_MATRIX)
return false;
element_type = hlsl_get_vector_type(ctx, type->e.numeric.type, hlsl_type_minor_size(type));
if (rhs->type != HLSL_IR_LOAD)
{
hlsl_fixme(ctx, &instr->loc, "Copying from unsupported node type.");
return false;
}
for (i = 0; i < hlsl_type_major_size(type); ++i)
{
if (!split_copy(ctx, store, hlsl_ir_load(rhs), i, element_type))
return false;
}
list_remove(&store->node.entry);
hlsl_free_instr(&store->node);
return true;
}
static bool lower_narrowing_casts(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
const struct hlsl_type *src_type, *dst_type;
struct hlsl_type *dst_vector_type;
struct hlsl_ir_expr *cast;
if (instr->type != HLSL_IR_EXPR)
return false;
cast = hlsl_ir_expr(instr);
if (cast->op != HLSL_OP1_CAST)
return false;
src_type = cast->operands[0].node->data_type;
dst_type = cast->node.data_type;
if (src_type->class <= HLSL_CLASS_VECTOR && dst_type->class <= HLSL_CLASS_VECTOR && dst_type->dimx < src_type->dimx)
{
struct hlsl_ir_node *new_cast, *swizzle;
dst_vector_type = hlsl_get_vector_type(ctx, dst_type->e.numeric.type, src_type->dimx);
/* We need to preserve the cast since it might be doing more than just
* narrowing the vector. */
if (!(new_cast = hlsl_new_cast(ctx, cast->operands[0].node, dst_vector_type, &cast->node.loc)))
return false;
hlsl_block_add_instr(block, new_cast);
if (!(swizzle = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(X, Y, Z, W), dst_type->dimx, new_cast, &cast->node.loc)))
return false;
hlsl_block_add_instr(block, swizzle);
return true;
}
return false;
}
static bool fold_swizzle_chains(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
struct hlsl_ir_swizzle *swizzle;
struct hlsl_ir_node *next_instr;
if (instr->type != HLSL_IR_SWIZZLE)
return false;
swizzle = hlsl_ir_swizzle(instr);
next_instr = swizzle->val.node;
if (next_instr->type == HLSL_IR_SWIZZLE)
{
struct hlsl_ir_node *new_swizzle;
uint32_t combined_swizzle;
combined_swizzle = hlsl_combine_swizzles(hlsl_ir_swizzle(next_instr)->swizzle,
swizzle->swizzle, instr->data_type->dimx);
next_instr = hlsl_ir_swizzle(next_instr)->val.node;
if (!(new_swizzle = hlsl_new_swizzle(ctx, combined_swizzle, instr->data_type->dimx, next_instr, &instr->loc)))
return false;
list_add_before(&instr->entry, &new_swizzle->entry);
hlsl_replace_node(instr, new_swizzle);
return true;
}
return false;
}
static bool remove_trivial_swizzles(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
struct hlsl_ir_swizzle *swizzle;
unsigned int i;
if (instr->type != HLSL_IR_SWIZZLE)
return false;
swizzle = hlsl_ir_swizzle(instr);
if (instr->data_type->dimx != swizzle->val.node->data_type->dimx)
return false;
for (i = 0; i < instr->data_type->dimx; ++i)
if (hlsl_swizzle_get_component(swizzle->swizzle, i) != i)
return false;
hlsl_replace_node(instr, swizzle->val.node);
return true;
}
static bool remove_trivial_conditional_branches(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
struct hlsl_ir_constant *condition;
struct hlsl_ir_if *iff;
if (instr->type != HLSL_IR_IF)
return false;
iff = hlsl_ir_if(instr);
if (iff->condition.node->type != HLSL_IR_CONSTANT)
return false;
condition = hlsl_ir_constant(iff->condition.node);
list_move_before(&instr->entry, condition->value.u[0].u ? &iff->then_block.instrs : &iff->else_block.instrs);
list_remove(&instr->entry);
hlsl_free_instr(instr);
return true;
}
static bool normalize_switch_cases(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
struct hlsl_ir_switch_case *c, *def = NULL;
bool missing_terminal_break = false;
struct hlsl_ir_node *node;
struct hlsl_ir_switch *s;
if (instr->type != HLSL_IR_SWITCH)
return false;
s = hlsl_ir_switch(instr);
LIST_FOR_EACH_ENTRY(c, &s->cases, struct hlsl_ir_switch_case, entry)
{
bool terminal_break = false;
if (list_empty(&c->body.instrs))
{
terminal_break = !!list_next(&s->cases, &c->entry);
}
else
{
node = LIST_ENTRY(list_tail(&c->body.instrs), struct hlsl_ir_node, entry);
if (node->type == HLSL_IR_JUMP)
terminal_break = (hlsl_ir_jump(node)->type == HLSL_IR_JUMP_BREAK);
}
missing_terminal_break |= !terminal_break;
if (!terminal_break)
{
if (c->is_default)
{
hlsl_error(ctx, &c->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
"The 'default' case block is not terminated with 'break' or 'return'.");
}
else
{
hlsl_error(ctx, &c->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
"Switch case block '%u' is not terminated with 'break' or 'return'.", c->value);
}
}
}
if (missing_terminal_break)
return true;
LIST_FOR_EACH_ENTRY(c, &s->cases, struct hlsl_ir_switch_case, entry)
{
if (c->is_default)
{
def = c;
/* Remove preceding empty cases. */
while (list_prev(&s->cases, &def->entry))
{
c = LIST_ENTRY(list_prev(&s->cases, &def->entry), struct hlsl_ir_switch_case, entry);
if (!list_empty(&c->body.instrs))
break;
hlsl_free_ir_switch_case(c);
}
if (list_empty(&def->body.instrs))
{
/* Remove following empty cases. */
while (list_next(&s->cases, &def->entry))
{
c = LIST_ENTRY(list_next(&s->cases, &def->entry), struct hlsl_ir_switch_case, entry);
if (!list_empty(&c->body.instrs))
break;
hlsl_free_ir_switch_case(c);
}
/* Merge with the next case. */
if (list_next(&s->cases, &def->entry))
{
c = LIST_ENTRY(list_next(&s->cases, &def->entry), struct hlsl_ir_switch_case, entry);
c->is_default = true;
hlsl_free_ir_switch_case(def);
def = c;
}
}
break;
}
}
if (def)
{
list_remove(&def->entry);
}
else
{
struct hlsl_ir_node *jump;
if (!(def = hlsl_new_switch_case(ctx, 0, true, NULL, &s->node.loc)))
return true;
if (!(jump = hlsl_new_jump(ctx, HLSL_IR_JUMP_BREAK, NULL, &s->node.loc)))
{
hlsl_free_ir_switch_case(def);
return true;
}
hlsl_block_add_instr(&def->body, jump);
}
list_add_tail(&s->cases, &def->entry);
return true;
}
static bool lower_nonconstant_vector_derefs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *idx;
struct hlsl_deref *deref;
struct hlsl_type *type;
unsigned int i;
if (instr->type != HLSL_IR_LOAD)
return false;
deref = &hlsl_ir_load(instr)->src;
VKD3D_ASSERT(deref->var);
if (deref->path_len == 0)
return false;
type = deref->var->data_type;
for (i = 0; i < deref->path_len - 1; ++i)
type = hlsl_get_element_type_from_path_index(ctx, type, deref->path[i].node);
idx = deref->path[deref->path_len - 1].node;
if (type->class == HLSL_CLASS_VECTOR && idx->type != HLSL_IR_CONSTANT)
{
struct hlsl_ir_node *eq, *swizzle, *dot, *c, *operands[HLSL_MAX_OPERANDS] = {0};
struct hlsl_constant_value value;
struct hlsl_ir_load *vector_load;
enum hlsl_ir_expr_op op;
if (!(vector_load = hlsl_new_load_parent(ctx, deref, &instr->loc)))
return false;
hlsl_block_add_instr(block, &vector_load->node);
if (!(swizzle = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(X, X, X, X), type->dimx, idx, &instr->loc)))
return false;
hlsl_block_add_instr(block, swizzle);
value.u[0].u = 0;
value.u[1].u = 1;
value.u[2].u = 2;
value.u[3].u = 3;
if (!(c = hlsl_new_constant(ctx, hlsl_get_vector_type(ctx, HLSL_TYPE_UINT, type->dimx), &value, &instr->loc)))
return false;
hlsl_block_add_instr(block, c);
operands[0] = swizzle;
operands[1] = c;
if (!(eq = hlsl_new_expr(ctx, HLSL_OP2_EQUAL, operands,
hlsl_get_vector_type(ctx, HLSL_TYPE_BOOL, type->dimx), &instr->loc)))
return false;
hlsl_block_add_instr(block, eq);
if (!(eq = hlsl_new_cast(ctx, eq, type, &instr->loc)))
return false;
hlsl_block_add_instr(block, eq);
op = HLSL_OP2_DOT;
if (type->dimx == 1)
op = type->e.numeric.type == HLSL_TYPE_BOOL ? HLSL_OP2_LOGIC_AND : HLSL_OP2_MUL;
/* Note: We may be creating a DOT for bool vectors here, which we need to lower to
* LOGIC_OR + LOGIC_AND. */
operands[0] = &vector_load->node;
operands[1] = eq;
if (!(dot = hlsl_new_expr(ctx, op, operands, instr->data_type, &instr->loc)))
return false;
hlsl_block_add_instr(block, dot);
return true;
}
return false;
}
static bool validate_nonconstant_vector_store_derefs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *idx;
struct hlsl_deref *deref;
struct hlsl_type *type;
unsigned int i;
if (instr->type != HLSL_IR_STORE)
return false;
deref = &hlsl_ir_store(instr)->lhs;
VKD3D_ASSERT(deref->var);
if (deref->path_len == 0)
return false;
type = deref->var->data_type;
for (i = 0; i < deref->path_len - 1; ++i)
type = hlsl_get_element_type_from_path_index(ctx, type, deref->path[i].node);
idx = deref->path[deref->path_len - 1].node;
if (type->class == HLSL_CLASS_VECTOR && idx->type != HLSL_IR_CONSTANT)
{
/* We should turn this into an hlsl_error after we implement unrolling, because if we get
* here after that, it means that the HLSL is invalid. */
hlsl_fixme(ctx, &instr->loc, "Non-constant vector addressing on store. Unrolling may be missing.");
}
return false;
}
/* This pass flattens array (and row_major matrix) loads that include the indexing of a non-constant
* index into multiple constant loads, where the value of only one of them ends up in the resulting
* node.
* This is achieved through a synthetic variable. The non-constant index is compared for equality
* with every possible value it can have within the array bounds, and the ternary operator is used
* to update the value of the synthetic var when the equality check passes. */
static bool lower_nonconstant_array_loads(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
struct hlsl_block *block)
{
struct hlsl_constant_value zero_value = {0};
struct hlsl_ir_node *cut_index, *zero, *store;
unsigned int i, i_cut, element_count;
const struct hlsl_deref *deref;
struct hlsl_type *cut_type;
struct hlsl_ir_load *load;
struct hlsl_ir_var *var;
bool row_major;
if (instr->type != HLSL_IR_LOAD)
return false;
load = hlsl_ir_load(instr);
deref = &load->src;
if (deref->path_len == 0)
return false;
for (i = deref->path_len - 1; ; --i)
{
if (deref->path[i].node->type != HLSL_IR_CONSTANT)
{
i_cut = i;
break;
}
if (i == 0)
return false;
}
cut_index = deref->path[i_cut].node;
cut_type = deref->var->data_type;
for (i = 0; i < i_cut; ++i)
cut_type = hlsl_get_element_type_from_path_index(ctx, cut_type, deref->path[i].node);
row_major = hlsl_type_is_row_major(cut_type);
VKD3D_ASSERT(cut_type->class == HLSL_CLASS_ARRAY || row_major);
if (!(var = hlsl_new_synthetic_var(ctx, row_major ? "row_major-load" : "array-load", instr->data_type, &instr->loc)))
return false;
if (!(zero = hlsl_new_constant(ctx, instr->data_type, &zero_value, &instr->loc)))
return false;
hlsl_block_add_instr(block, zero);
if (!(store = hlsl_new_simple_store(ctx, var, zero)))
return false;
hlsl_block_add_instr(block, store);
TRACE("Lowering non-constant %s load on variable '%s'.\n", row_major ? "row_major" : "array", deref->var->name);
element_count = hlsl_type_element_count(cut_type);
for (i = 0; i < element_count; ++i)
{
struct hlsl_type *btype = hlsl_get_scalar_type(ctx, HLSL_TYPE_BOOL);
struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = {0};
struct hlsl_ir_node *const_i, *equals, *ternary, *var_store;
struct hlsl_ir_load *var_load, *specific_load;
struct hlsl_deref deref_copy = {0};
if (!(const_i = hlsl_new_uint_constant(ctx, i, &cut_index->loc)))
return false;
hlsl_block_add_instr(block, const_i);
operands[0] = cut_index;
operands[1] = const_i;
if (!(equals = hlsl_new_expr(ctx, HLSL_OP2_EQUAL, operands, btype, &cut_index->loc)))
return false;
hlsl_block_add_instr(block, equals);
if (!(equals = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(X, X, X, X), var->data_type->dimx, equals, &cut_index->loc)))
return false;
hlsl_block_add_instr(block, equals);
if (!(var_load = hlsl_new_var_load(ctx, var, &cut_index->loc)))
return false;
hlsl_block_add_instr(block, &var_load->node);
if (!hlsl_copy_deref(ctx, &deref_copy, deref))
return false;
hlsl_src_remove(&deref_copy.path[i_cut]);
hlsl_src_from_node(&deref_copy.path[i_cut], const_i);
if (!(specific_load = hlsl_new_load_index(ctx, &deref_copy, NULL, &cut_index->loc)))
{
hlsl_cleanup_deref(&deref_copy);
return false;
}
hlsl_block_add_instr(block, &specific_load->node);
hlsl_cleanup_deref(&deref_copy);
operands[0] = equals;
operands[1] = &specific_load->node;
operands[2] = &var_load->node;
if (!(ternary = hlsl_new_expr(ctx, HLSL_OP3_TERNARY, operands, instr->data_type, &cut_index->loc)))
return false;
hlsl_block_add_instr(block, ternary);
if (!(var_store = hlsl_new_simple_store(ctx, var, ternary)))
return false;
hlsl_block_add_instr(block, var_store);
}
if (!(load = hlsl_new_var_load(ctx, var, &instr->loc)))
return false;
hlsl_block_add_instr(block, &load->node);
return true;
}
/* Lower combined samples and sampler variables to synthesized separated textures and samplers.
* That is, translate SM1-style samples in the source to SM4-style samples in the bytecode. */
static bool lower_combined_samples(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
struct hlsl_ir_resource_load *load;
struct vkd3d_string_buffer *name;
struct hlsl_ir_var *var;
unsigned int i;
if (instr->type != HLSL_IR_RESOURCE_LOAD)
return false;
load = hlsl_ir_resource_load(instr);
switch (load->load_type)
{
case HLSL_RESOURCE_LOAD:
case HLSL_RESOURCE_GATHER_RED:
case HLSL_RESOURCE_GATHER_GREEN:
case HLSL_RESOURCE_GATHER_BLUE:
case HLSL_RESOURCE_GATHER_ALPHA:
case HLSL_RESOURCE_RESINFO:
case HLSL_RESOURCE_SAMPLE_CMP:
case HLSL_RESOURCE_SAMPLE_CMP_LZ:
case HLSL_RESOURCE_SAMPLE_INFO:
return false;
case HLSL_RESOURCE_SAMPLE:
case HLSL_RESOURCE_SAMPLE_GRAD:
case HLSL_RESOURCE_SAMPLE_LOD:
case HLSL_RESOURCE_SAMPLE_LOD_BIAS:
case HLSL_RESOURCE_SAMPLE_PROJ:
break;
}
if (load->sampler.var)
return false;
if (!hlsl_type_is_resource(load->resource.var->data_type))
{
hlsl_fixme(ctx, &instr->loc, "Lower combined samplers within structs.");
return false;
}
VKD3D_ASSERT(hlsl_deref_get_regset(ctx, &load->resource) == HLSL_REGSET_SAMPLERS);
if (!(name = hlsl_get_string_buffer(ctx)))
return false;
vkd3d_string_buffer_printf(name, "<resource>%s", load->resource.var->name);
TRACE("Lowering to separate resource %s.\n", debugstr_a(name->buffer));
if (!(var = hlsl_get_var(ctx->globals, name->buffer)))
{
struct hlsl_type *texture_array_type = hlsl_new_texture_type(ctx, load->sampling_dim,
hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, 4), 0);
/* Create (possibly multi-dimensional) texture array type with the same dims as the sampler array. */
struct hlsl_type *arr_type = load->resource.var->data_type;
for (i = 0; i < load->resource.path_len; ++i)
{
VKD3D_ASSERT(arr_type->class == HLSL_CLASS_ARRAY);
texture_array_type = hlsl_new_array_type(ctx, texture_array_type, arr_type->e.array.elements_count);
arr_type = arr_type->e.array.type;
}
if (!(var = hlsl_new_synthetic_var_named(ctx, name->buffer, texture_array_type, &instr->loc, false)))
{
hlsl_release_string_buffer(ctx, name);
return false;
}
var->is_uniform = 1;
var->is_separated_resource = true;
list_add_tail(&ctx->extern_vars, &var->extern_entry);
}
hlsl_release_string_buffer(ctx, name);
if (load->sampling_dim != var->data_type->sampler_dim)
{
hlsl_error(ctx, &load->node.loc, VKD3D_SHADER_ERROR_HLSL_INCONSISTENT_SAMPLER,
"Cannot split combined samplers from \"%s\" if they have different usage dimensions.",
load->resource.var->name);
hlsl_note(ctx, &var->loc, VKD3D_SHADER_LOG_ERROR, "First use as combined sampler is here.");
return false;
}
hlsl_copy_deref(ctx, &load->sampler, &load->resource);
load->resource.var = var;
VKD3D_ASSERT(hlsl_deref_get_type(ctx, &load->resource)->class == HLSL_CLASS_TEXTURE);
VKD3D_ASSERT(hlsl_deref_get_type(ctx, &load->sampler)->class == HLSL_CLASS_SAMPLER);
return true;
}
static void insert_ensuring_decreasing_bind_count(struct list *list, struct hlsl_ir_var *to_add,
enum hlsl_regset regset)
{
struct hlsl_ir_var *var;
LIST_FOR_EACH_ENTRY(var, list, struct hlsl_ir_var, extern_entry)
{
if (var->bind_count[regset] < to_add->bind_count[regset])
{
list_add_before(&var->extern_entry, &to_add->extern_entry);
return;
}
}
list_add_tail(list, &to_add->extern_entry);
}
static bool sort_synthetic_separated_samplers_first(struct hlsl_ctx *ctx)
{
struct list separated_resources;
struct hlsl_ir_var *var, *next;
list_init(&separated_resources);
LIST_FOR_EACH_ENTRY_SAFE(var, next, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
if (var->is_separated_resource)
{
list_remove(&var->extern_entry);
insert_ensuring_decreasing_bind_count(&separated_resources, var, HLSL_REGSET_TEXTURES);
}
}
list_move_head(&ctx->extern_vars, &separated_resources);
return false;
}
/* Turn CAST to int or uint into FLOOR + REINTERPRET (which is written as a mere MOV). */
static bool lower_casts_to_int(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = { 0 };
struct hlsl_ir_node *arg, *floor, *res;
struct hlsl_ir_expr *expr;
if (instr->type != HLSL_IR_EXPR)
return false;
expr = hlsl_ir_expr(instr);
if (expr->op != HLSL_OP1_CAST)
return false;
arg = expr->operands[0].node;
if (instr->data_type->e.numeric.type != HLSL_TYPE_INT && instr->data_type->e.numeric.type != HLSL_TYPE_UINT)
return false;
if (arg->data_type->e.numeric.type != HLSL_TYPE_FLOAT && arg->data_type->e.numeric.type != HLSL_TYPE_HALF)
return false;
if (!(floor = hlsl_new_unary_expr(ctx, HLSL_OP1_FLOOR, arg, &instr->loc)))
return false;
hlsl_block_add_instr(block, floor);
memset(operands, 0, sizeof(operands));
operands[0] = floor;
if (!(res = hlsl_new_expr(ctx, HLSL_OP1_REINTERPRET, operands, instr->data_type, &instr->loc)))
return false;
hlsl_block_add_instr(block, res);
return true;
}
/* Lower DIV to RCP + MUL. */
static bool lower_division(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *rcp, *mul;
struct hlsl_ir_expr *expr;
if (instr->type != HLSL_IR_EXPR)
return false;
expr = hlsl_ir_expr(instr);
if (expr->op != HLSL_OP2_DIV)
return false;
if (!(rcp = hlsl_new_unary_expr(ctx, HLSL_OP1_RCP, expr->operands[1].node, &instr->loc)))
return false;
hlsl_block_add_instr(block, rcp);
if (!(mul = hlsl_new_binary_expr(ctx, HLSL_OP2_MUL, expr->operands[0].node, rcp)))
return false;
hlsl_block_add_instr(block, mul);
return true;
}
/* Lower SQRT to RSQ + RCP. */
static bool lower_sqrt(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *rsq, *rcp;
struct hlsl_ir_expr *expr;
if (instr->type != HLSL_IR_EXPR)
return false;
expr = hlsl_ir_expr(instr);
if (expr->op != HLSL_OP1_SQRT)
return false;
if (!(rsq = hlsl_new_unary_expr(ctx, HLSL_OP1_RSQ, expr->operands[0].node, &instr->loc)))
return false;
hlsl_block_add_instr(block, rsq);
if (!(rcp = hlsl_new_unary_expr(ctx, HLSL_OP1_RCP, rsq, &instr->loc)))
return false;
hlsl_block_add_instr(block, rcp);
return true;
}
/* Lower DP2 to MUL + ADD */
static bool lower_dot(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *arg1, *arg2, *mul, *replacement, *zero, *add_x, *add_y;
struct hlsl_ir_expr *expr;
if (instr->type != HLSL_IR_EXPR)
return false;
expr = hlsl_ir_expr(instr);
arg1 = expr->operands[0].node;
arg2 = expr->operands[1].node;
if (expr->op != HLSL_OP2_DOT)
return false;
if (arg1->data_type->dimx != 2)
return false;
if (ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL)
{
struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = { 0 };
if (!(zero = hlsl_new_float_constant(ctx, 0.0f, &expr->node.loc)))
return false;
hlsl_block_add_instr(block, zero);
operands[0] = arg1;
operands[1] = arg2;
operands[2] = zero;
if (!(replacement = hlsl_new_expr(ctx, HLSL_OP3_DP2ADD, operands, instr->data_type, &expr->node.loc)))
return false;
}
else
{
if (!(mul = hlsl_new_binary_expr(ctx, HLSL_OP2_MUL, expr->operands[0].node, expr->operands[1].node)))
return false;
hlsl_block_add_instr(block, mul);
if (!(add_x = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(X, X, X, X), instr->data_type->dimx, mul, &expr->node.loc)))
return false;
hlsl_block_add_instr(block, add_x);
if (!(add_y = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(Y, Y, Y, Y), instr->data_type->dimx, mul, &expr->node.loc)))
return false;
hlsl_block_add_instr(block, add_y);
if (!(replacement = hlsl_new_binary_expr(ctx, HLSL_OP2_ADD, add_x, add_y)))
return false;
}
hlsl_block_add_instr(block, replacement);
return true;
}
/* Lower ABS to MAX */
static bool lower_abs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *arg, *neg, *replacement;
struct hlsl_ir_expr *expr;
if (instr->type != HLSL_IR_EXPR)
return false;
expr = hlsl_ir_expr(instr);
arg = expr->operands[0].node;
if (expr->op != HLSL_OP1_ABS)
return false;
if (!(neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, arg, &instr->loc)))
return false;
hlsl_block_add_instr(block, neg);
if (!(replacement = hlsl_new_binary_expr(ctx, HLSL_OP2_MAX, neg, arg)))
return false;
hlsl_block_add_instr(block, replacement);
return true;
}
/* Lower ROUND using FRC, ROUND(x) -> ((x + 0.5) - FRC(x + 0.5)). */
static bool lower_round(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *arg, *neg, *sum, *frc, *half, *replacement;
struct hlsl_type *type = instr->data_type;
struct hlsl_constant_value half_value;
unsigned int i, component_count;
struct hlsl_ir_expr *expr;
if (instr->type != HLSL_IR_EXPR)
return false;
expr = hlsl_ir_expr(instr);
arg = expr->operands[0].node;
if (expr->op != HLSL_OP1_ROUND)
return false;
component_count = hlsl_type_component_count(type);
for (i = 0; i < component_count; ++i)
half_value.u[i].f = 0.5f;
if (!(half = hlsl_new_constant(ctx, type, &half_value, &expr->node.loc)))
return false;
hlsl_block_add_instr(block, half);
if (!(sum = hlsl_new_binary_expr(ctx, HLSL_OP2_ADD, arg, half)))
return false;
hlsl_block_add_instr(block, sum);
if (!(frc = hlsl_new_unary_expr(ctx, HLSL_OP1_FRACT, sum, &instr->loc)))
return false;
hlsl_block_add_instr(block, frc);
if (!(neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, frc, &instr->loc)))
return false;
hlsl_block_add_instr(block, neg);
if (!(replacement = hlsl_new_binary_expr(ctx, HLSL_OP2_ADD, sum, neg)))
return false;
hlsl_block_add_instr(block, replacement);
return true;
}
/* Lower CEIL to FRC */
static bool lower_ceil(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *arg, *neg, *sum, *frc;
struct hlsl_ir_expr *expr;
if (instr->type != HLSL_IR_EXPR)
return false;
expr = hlsl_ir_expr(instr);
arg = expr->operands[0].node;
if (expr->op != HLSL_OP1_CEIL)
return false;
if (!(neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, arg, &instr->loc)))
return false;
hlsl_block_add_instr(block, neg);
if (!(frc = hlsl_new_unary_expr(ctx, HLSL_OP1_FRACT, neg, &instr->loc)))
return false;
hlsl_block_add_instr(block, frc);
if (!(sum = hlsl_new_binary_expr(ctx, HLSL_OP2_ADD, frc, arg)))
return false;
hlsl_block_add_instr(block, sum);
return true;
}
/* Lower FLOOR to FRC */
static bool lower_floor(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *arg, *neg, *sum, *frc;
struct hlsl_ir_expr *expr;
if (instr->type != HLSL_IR_EXPR)
return false;
expr = hlsl_ir_expr(instr);
arg = expr->operands[0].node;
if (expr->op != HLSL_OP1_FLOOR)
return false;
if (!(frc = hlsl_new_unary_expr(ctx, HLSL_OP1_FRACT, arg, &instr->loc)))
return false;
hlsl_block_add_instr(block, frc);
if (!(neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, frc, &instr->loc)))
return false;
hlsl_block_add_instr(block, neg);
if (!(sum = hlsl_new_binary_expr(ctx, HLSL_OP2_ADD, neg, arg)))
return false;
hlsl_block_add_instr(block, sum);
return true;
}
/* Lower SIN/COS to SINCOS for SM1. */
static bool lower_trig(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *arg, *half, *two_pi, *reciprocal_two_pi, *neg_pi;
struct hlsl_constant_value half_value, two_pi_value, reciprocal_two_pi_value, neg_pi_value;
struct hlsl_ir_node *mad, *frc, *reduced;
struct hlsl_type *type;
struct hlsl_ir_expr *expr;
enum hlsl_ir_expr_op op;
struct hlsl_ir_node *sincos;
int i;
if (instr->type != HLSL_IR_EXPR)
return false;
expr = hlsl_ir_expr(instr);
if (expr->op == HLSL_OP1_SIN)
op = HLSL_OP1_SIN_REDUCED;
else if (expr->op == HLSL_OP1_COS)
op = HLSL_OP1_COS_REDUCED;
else
return false;
arg = expr->operands[0].node;
type = arg->data_type;
/* Reduce the range of the input angles to [-pi, pi]. */
for (i = 0; i < type->dimx; ++i)
{
half_value.u[i].f = 0.5;
two_pi_value.u[i].f = 2.0 * M_PI;
reciprocal_two_pi_value.u[i].f = 1.0 / (2.0 * M_PI);
neg_pi_value.u[i].f = -M_PI;
}
if (!(half = hlsl_new_constant(ctx, type, &half_value, &instr->loc))
|| !(two_pi = hlsl_new_constant(ctx, type, &two_pi_value, &instr->loc))
|| !(reciprocal_two_pi = hlsl_new_constant(ctx, type, &reciprocal_two_pi_value, &instr->loc))
|| !(neg_pi = hlsl_new_constant(ctx, type, &neg_pi_value, &instr->loc)))
return false;
hlsl_block_add_instr(block, half);
hlsl_block_add_instr(block, two_pi);
hlsl_block_add_instr(block, reciprocal_two_pi);
hlsl_block_add_instr(block, neg_pi);
if (!(mad = hlsl_new_ternary_expr(ctx, HLSL_OP3_MAD, arg, reciprocal_two_pi, half)))
return false;
hlsl_block_add_instr(block, mad);
if (!(frc = hlsl_new_unary_expr(ctx, HLSL_OP1_FRACT, mad, &instr->loc)))
return false;
hlsl_block_add_instr(block, frc);
if (!(reduced = hlsl_new_ternary_expr(ctx, HLSL_OP3_MAD, frc, two_pi, neg_pi)))
return false;
hlsl_block_add_instr(block, reduced);
if (type->dimx == 1)
{
if (!(sincos = hlsl_new_unary_expr(ctx, op, reduced, &instr->loc)))
return false;
hlsl_block_add_instr(block, sincos);
}
else
{
struct hlsl_ir_node *comps[4] = {0};
struct hlsl_ir_var *var;
struct hlsl_deref var_deref;
struct hlsl_ir_load *var_load;
for (i = 0; i < type->dimx; ++i)
{
uint32_t s = hlsl_swizzle_from_writemask(1 << i);
if (!(comps[i] = hlsl_new_swizzle(ctx, s, 1, reduced, &instr->loc)))
return false;
hlsl_block_add_instr(block, comps[i]);
}
if (!(var = hlsl_new_synthetic_var(ctx, "sincos", type, &instr->loc)))
return false;
hlsl_init_simple_deref_from_var(&var_deref, var);
for (i = 0; i < type->dimx; ++i)
{
struct hlsl_block store_block;
if (!(sincos = hlsl_new_unary_expr(ctx, op, comps[i], &instr->loc)))
return false;
hlsl_block_add_instr(block, sincos);
if (!hlsl_new_store_component(ctx, &store_block, &var_deref, i, sincos))
return false;
hlsl_block_add_block(block, &store_block);
}
if (!(var_load = hlsl_new_load_index(ctx, &var_deref, NULL, &instr->loc)))
return false;
hlsl_block_add_instr(block, &var_load->node);
}
return true;
}
static bool lower_logic_not(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS];
struct hlsl_ir_node *arg, *arg_cast, *neg, *one, *sub, *res;
struct hlsl_constant_value one_value;
struct hlsl_type *float_type;
struct hlsl_ir_expr *expr;
if (instr->type != HLSL_IR_EXPR)
return false;
expr = hlsl_ir_expr(instr);
if (expr->op != HLSL_OP1_LOGIC_NOT)
return false;
arg = expr->operands[0].node;
float_type = hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, arg->data_type->dimx);
/* If this is happens, it means we failed to cast the argument to boolean somewhere. */
VKD3D_ASSERT(arg->data_type->e.numeric.type == HLSL_TYPE_BOOL);
if (!(arg_cast = hlsl_new_cast(ctx, arg, float_type, &arg->loc)))
return false;
hlsl_block_add_instr(block, arg_cast);
if (!(neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, arg_cast, &instr->loc)))
return false;
hlsl_block_add_instr(block, neg);
one_value.u[0].f = 1.0;
one_value.u[1].f = 1.0;
one_value.u[2].f = 1.0;
one_value.u[3].f = 1.0;
if (!(one = hlsl_new_constant(ctx, float_type, &one_value, &instr->loc)))
return false;
hlsl_block_add_instr(block, one);
if (!(sub = hlsl_new_binary_expr(ctx, HLSL_OP2_ADD, one, neg)))
return false;
hlsl_block_add_instr(block, sub);
memset(operands, 0, sizeof(operands));
operands[0] = sub;
if (!(res = hlsl_new_expr(ctx, HLSL_OP1_REINTERPRET, operands, instr->data_type, &instr->loc)))
return false;
hlsl_block_add_instr(block, res);
return true;
}
/* Lower TERNARY to CMP for SM1. */
static bool lower_ternary(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = { 0 }, *replacement;
struct hlsl_ir_node *cond, *first, *second, *float_cond, *neg;
struct hlsl_ir_expr *expr;
struct hlsl_type *type;
if (instr->type != HLSL_IR_EXPR)
return false;
expr = hlsl_ir_expr(instr);
if (expr->op != HLSL_OP3_TERNARY)
return false;
cond = expr->operands[0].node;
first = expr->operands[1].node;
second = expr->operands[2].node;
if (cond->data_type->class > HLSL_CLASS_VECTOR || instr->data_type->class > HLSL_CLASS_VECTOR)
{
hlsl_fixme(ctx, &instr->loc, "Lower ternary of type other than scalar or vector.");
return false;
}
VKD3D_ASSERT(cond->data_type->e.numeric.type == HLSL_TYPE_BOOL);
type = hlsl_get_numeric_type(ctx, instr->data_type->class, HLSL_TYPE_FLOAT,
instr->data_type->dimx, instr->data_type->dimy);
if (!(float_cond = hlsl_new_cast(ctx, cond, type, &instr->loc)))
return false;
hlsl_block_add_instr(block, float_cond);
if (!(neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, float_cond, &instr->loc)))
return false;
hlsl_block_add_instr(block, neg);
memset(operands, 0, sizeof(operands));
operands[0] = neg;
operands[1] = second;
operands[2] = first;
if (!(replacement = hlsl_new_expr(ctx, HLSL_OP3_CMP, operands, first->data_type, &instr->loc)))
return false;
hlsl_block_add_instr(block, replacement);
return true;
}
static bool lower_comparison_operators(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
struct hlsl_block *block)
{
struct hlsl_ir_node *arg1, *arg1_cast, *arg2, *arg2_cast, *slt, *res, *ret;
struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS];
struct hlsl_type *float_type;
struct hlsl_ir_expr *expr;
bool negate = false;
if (instr->type != HLSL_IR_EXPR)
return false;
expr = hlsl_ir_expr(instr);
if (expr->op != HLSL_OP2_EQUAL && expr->op != HLSL_OP2_NEQUAL && expr->op != HLSL_OP2_LESS
&& expr->op != HLSL_OP2_GEQUAL)
return false;
arg1 = expr->operands[0].node;
arg2 = expr->operands[1].node;
float_type = hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, instr->data_type->dimx);
if (!(arg1_cast = hlsl_new_cast(ctx, arg1, float_type, &instr->loc)))
return false;
hlsl_block_add_instr(block, arg1_cast);
if (!(arg2_cast = hlsl_new_cast(ctx, arg2, float_type, &instr->loc)))
return false;
hlsl_block_add_instr(block, arg2_cast);
switch (expr->op)
{
case HLSL_OP2_EQUAL:
case HLSL_OP2_NEQUAL:
{
struct hlsl_ir_node *neg, *sub, *abs, *abs_neg;
if (!(neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, arg2_cast, &instr->loc)))
return false;
hlsl_block_add_instr(block, neg);
if (!(sub = hlsl_new_binary_expr(ctx, HLSL_OP2_ADD, arg1_cast, neg)))
return false;
hlsl_block_add_instr(block, sub);
if (ctx->profile->major_version >= 3)
{
if (!(abs = hlsl_new_unary_expr(ctx, HLSL_OP1_ABS, sub, &instr->loc)))
return false;
hlsl_block_add_instr(block, abs);
}
else
{
/* Use MUL as a precarious ABS. */
if (!(abs = hlsl_new_binary_expr(ctx, HLSL_OP2_MUL, sub, sub)))
return false;
hlsl_block_add_instr(block, abs);
}
if (!(abs_neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, abs, &instr->loc)))
return false;
hlsl_block_add_instr(block, abs_neg);
if (!(slt = hlsl_new_binary_expr(ctx, HLSL_OP2_SLT, abs_neg, abs)))
return false;
hlsl_block_add_instr(block, slt);
negate = (expr->op == HLSL_OP2_EQUAL);
break;
}
case HLSL_OP2_GEQUAL:
case HLSL_OP2_LESS:
{
if (!(slt = hlsl_new_binary_expr(ctx, HLSL_OP2_SLT, arg1_cast, arg2_cast)))
return false;
hlsl_block_add_instr(block, slt);
negate = (expr->op == HLSL_OP2_GEQUAL);
break;
}
default:
vkd3d_unreachable();
}
if (negate)
{
struct hlsl_constant_value one_value;
struct hlsl_ir_node *one, *slt_neg;
one_value.u[0].f = 1.0;
one_value.u[1].f = 1.0;
one_value.u[2].f = 1.0;
one_value.u[3].f = 1.0;
if (!(one = hlsl_new_constant(ctx, float_type, &one_value, &instr->loc)))
return false;
hlsl_block_add_instr(block, one);
if (!(slt_neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, slt, &instr->loc)))
return false;
hlsl_block_add_instr(block, slt_neg);
if (!(res = hlsl_new_binary_expr(ctx, HLSL_OP2_ADD, one, slt_neg)))
return false;
hlsl_block_add_instr(block, res);
}
else
{
res = slt;
}
/* We need a REINTERPRET so that the HLSL IR code is valid. SLT and its arguments must be FLOAT,
* and casts to BOOL have already been lowered to "!= 0". */
memset(operands, 0, sizeof(operands));
operands[0] = res;
if (!(ret = hlsl_new_expr(ctx, HLSL_OP1_REINTERPRET, operands, instr->data_type, &instr->loc)))
return false;
hlsl_block_add_instr(block, ret);
return true;
}
/* Intended to be used for SM1-SM3, lowers SLT instructions (only available in vertex shaders) to
* CMP instructions (only available in pixel shaders).
* Based on the following equivalence:
* SLT(x, y)
* = (x < y) ? 1.0 : 0.0
* = ((x - y) >= 0) ? 0.0 : 1.0
* = CMP(x - y, 0.0, 1.0)
*/
static bool lower_slt(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *arg1, *arg2, *arg1_cast, *arg2_cast, *neg, *sub, *zero, *one, *cmp;
struct hlsl_constant_value zero_value, one_value;
struct hlsl_type *float_type;
struct hlsl_ir_expr *expr;
if (instr->type != HLSL_IR_EXPR)
return false;
expr = hlsl_ir_expr(instr);
if (expr->op != HLSL_OP2_SLT)
return false;
arg1 = expr->operands[0].node;
arg2 = expr->operands[1].node;
float_type = hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, instr->data_type->dimx);
if (!(arg1_cast = hlsl_new_cast(ctx, arg1, float_type, &instr->loc)))
return false;
hlsl_block_add_instr(block, arg1_cast);
if (!(arg2_cast = hlsl_new_cast(ctx, arg2, float_type, &instr->loc)))
return false;
hlsl_block_add_instr(block, arg2_cast);
if (!(neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, arg2_cast, &instr->loc)))
return false;
hlsl_block_add_instr(block, neg);
if (!(sub = hlsl_new_binary_expr(ctx, HLSL_OP2_ADD, arg1_cast, neg)))
return false;
hlsl_block_add_instr(block, sub);
memset(&zero_value, 0, sizeof(zero_value));
if (!(zero = hlsl_new_constant(ctx, float_type, &zero_value, &instr->loc)))
return false;
hlsl_block_add_instr(block, zero);
one_value.u[0].f = 1.0;
one_value.u[1].f = 1.0;
one_value.u[2].f = 1.0;
one_value.u[3].f = 1.0;
if (!(one = hlsl_new_constant(ctx, float_type, &one_value, &instr->loc)))
return false;
hlsl_block_add_instr(block, one);
if (!(cmp = hlsl_new_ternary_expr(ctx, HLSL_OP3_CMP, sub, zero, one)))
return false;
hlsl_block_add_instr(block, cmp);
return true;
}
/* Intended to be used for SM1-SM3, lowers CMP instructions (only available in pixel shaders) to
* SLT instructions (only available in vertex shaders).
* Based on the following equivalence:
* CMP(x, y, z)
* = (x >= 0) ? y : z
* = z * ((x < 0) ? 1.0 : 0.0) + y * ((x < 0) ? 0.0 : 1.0)
* = z * SLT(x, 0.0) + y * (1 - SLT(x, 0.0))
*/
static bool lower_cmp(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *args[3], *args_cast[3], *slt, *neg_slt, *sub, *zero, *one, *mul1, *mul2, *add;
struct hlsl_constant_value zero_value, one_value;
struct hlsl_type *float_type;
struct hlsl_ir_expr *expr;
unsigned int i;
if (instr->type != HLSL_IR_EXPR)
return false;
expr = hlsl_ir_expr(instr);
if (expr->op != HLSL_OP3_CMP)
return false;
float_type = hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, instr->data_type->dimx);
for (i = 0; i < 3; ++i)
{
args[i] = expr->operands[i].node;
if (!(args_cast[i] = hlsl_new_cast(ctx, args[i], float_type, &instr->loc)))
return false;
hlsl_block_add_instr(block, args_cast[i]);
}
memset(&zero_value, 0, sizeof(zero_value));
if (!(zero = hlsl_new_constant(ctx, float_type, &zero_value, &instr->loc)))
return false;
hlsl_block_add_instr(block, zero);
one_value.u[0].f = 1.0;
one_value.u[1].f = 1.0;
one_value.u[2].f = 1.0;
one_value.u[3].f = 1.0;
if (!(one = hlsl_new_constant(ctx, float_type, &one_value, &instr->loc)))
return false;
hlsl_block_add_instr(block, one);
if (!(slt = hlsl_new_binary_expr(ctx, HLSL_OP2_SLT, args_cast[0], zero)))
return false;
hlsl_block_add_instr(block, slt);
if (!(mul1 = hlsl_new_binary_expr(ctx, HLSL_OP2_MUL, args_cast[2], slt)))
return false;
hlsl_block_add_instr(block, mul1);
if (!(neg_slt = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, slt, &instr->loc)))
return false;
hlsl_block_add_instr(block, neg_slt);
if (!(sub = hlsl_new_binary_expr(ctx, HLSL_OP2_ADD, one, neg_slt)))
return false;
hlsl_block_add_instr(block, sub);
if (!(mul2 = hlsl_new_binary_expr(ctx, HLSL_OP2_MUL, args_cast[1], sub)))
return false;
hlsl_block_add_instr(block, mul2);
if (!(add = hlsl_new_binary_expr(ctx, HLSL_OP2_ADD, mul1, mul2)))
return false;
hlsl_block_add_instr(block, add);
return true;
}
static bool lower_casts_to_bool(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_type *type = instr->data_type, *arg_type;
static const struct hlsl_constant_value zero_value;
struct hlsl_ir_node *zero, *neq;
struct hlsl_ir_expr *expr;
if (instr->type != HLSL_IR_EXPR)
return false;
expr = hlsl_ir_expr(instr);
if (expr->op != HLSL_OP1_CAST)
return false;
arg_type = expr->operands[0].node->data_type;
if (type->class > HLSL_CLASS_VECTOR || arg_type->class > HLSL_CLASS_VECTOR)
return false;
if (type->e.numeric.type != HLSL_TYPE_BOOL)
return false;
/* Narrowing casts should have already been lowered. */
VKD3D_ASSERT(type->dimx == arg_type->dimx);
zero = hlsl_new_constant(ctx, arg_type, &zero_value, &instr->loc);
if (!zero)
return false;
hlsl_block_add_instr(block, zero);
if (!(neq = hlsl_new_binary_expr(ctx, HLSL_OP2_NEQUAL, expr->operands[0].node, zero)))
return false;
neq->data_type = expr->node.data_type;
hlsl_block_add_instr(block, neq);
return true;
}
struct hlsl_ir_node *hlsl_add_conditional(struct hlsl_ctx *ctx, struct hlsl_block *instrs,
struct hlsl_ir_node *condition, struct hlsl_ir_node *if_true, struct hlsl_ir_node *if_false)
{
struct hlsl_type *cond_type = condition->data_type;
struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS];
struct hlsl_ir_node *cond;
VKD3D_ASSERT(hlsl_types_are_equal(if_true->data_type, if_false->data_type));
if (cond_type->e.numeric.type != HLSL_TYPE_BOOL)
{
cond_type = hlsl_get_numeric_type(ctx, cond_type->class, HLSL_TYPE_BOOL, cond_type->dimx, cond_type->dimy);
if (!(condition = hlsl_new_cast(ctx, condition, cond_type, &condition->loc)))
return NULL;
hlsl_block_add_instr(instrs, condition);
}
operands[0] = condition;
operands[1] = if_true;
operands[2] = if_false;
if (!(cond = hlsl_new_expr(ctx, HLSL_OP3_TERNARY, operands, if_true->data_type, &condition->loc)))
return false;
hlsl_block_add_instr(instrs, cond);
return cond;
}
static bool lower_int_division(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *arg1, *arg2, *xor, *and, *abs1, *abs2, *div, *neg, *cast1, *cast2, *cast3, *high_bit;
struct hlsl_type *type = instr->data_type, *utype;
struct hlsl_constant_value high_bit_value;
struct hlsl_ir_expr *expr;
unsigned int i;
if (instr->type != HLSL_IR_EXPR)
return false;
expr = hlsl_ir_expr(instr);
arg1 = expr->operands[0].node;
arg2 = expr->operands[1].node;
if (expr->op != HLSL_OP2_DIV)
return false;
if (type->class != HLSL_CLASS_SCALAR && type->class != HLSL_CLASS_VECTOR)
return false;
if (type->e.numeric.type != HLSL_TYPE_INT)
return false;
utype = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_UINT, type->dimx, type->dimy);
if (!(xor = hlsl_new_binary_expr(ctx, HLSL_OP2_BIT_XOR, arg1, arg2)))
return false;
hlsl_block_add_instr(block, xor);
for (i = 0; i < type->dimx; ++i)
high_bit_value.u[i].u = 0x80000000;
if (!(high_bit = hlsl_new_constant(ctx, type, &high_bit_value, &instr->loc)))
return false;
hlsl_block_add_instr(block, high_bit);
if (!(and = hlsl_new_binary_expr(ctx, HLSL_OP2_BIT_AND, xor, high_bit)))
return false;
hlsl_block_add_instr(block, and);
if (!(abs1 = hlsl_new_unary_expr(ctx, HLSL_OP1_ABS, arg1, &instr->loc)))
return false;
hlsl_block_add_instr(block, abs1);
if (!(cast1 = hlsl_new_cast(ctx, abs1, utype, &instr->loc)))
return false;
hlsl_block_add_instr(block, cast1);
if (!(abs2 = hlsl_new_unary_expr(ctx, HLSL_OP1_ABS, arg2, &instr->loc)))
return false;
hlsl_block_add_instr(block, abs2);
if (!(cast2 = hlsl_new_cast(ctx, abs2, utype, &instr->loc)))
return false;
hlsl_block_add_instr(block, cast2);
if (!(div = hlsl_new_binary_expr(ctx, HLSL_OP2_DIV, cast1, cast2)))
return false;
hlsl_block_add_instr(block, div);
if (!(cast3 = hlsl_new_cast(ctx, div, type, &instr->loc)))
return false;
hlsl_block_add_instr(block, cast3);
if (!(neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, cast3, &instr->loc)))
return false;
hlsl_block_add_instr(block, neg);
return hlsl_add_conditional(ctx, block, and, neg, cast3);
}
static bool lower_int_modulus(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *arg1, *arg2, *and, *abs1, *abs2, *div, *neg, *cast1, *cast2, *cast3, *high_bit;
struct hlsl_type *type = instr->data_type, *utype;
struct hlsl_constant_value high_bit_value;
struct hlsl_ir_expr *expr;
unsigned int i;
if (instr->type != HLSL_IR_EXPR)
return false;
expr = hlsl_ir_expr(instr);
arg1 = expr->operands[0].node;
arg2 = expr->operands[1].node;
if (expr->op != HLSL_OP2_MOD)
return false;
if (type->class != HLSL_CLASS_SCALAR && type->class != HLSL_CLASS_VECTOR)
return false;
if (type->e.numeric.type != HLSL_TYPE_INT)
return false;
utype = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_UINT, type->dimx, type->dimy);
for (i = 0; i < type->dimx; ++i)
high_bit_value.u[i].u = 0x80000000;
if (!(high_bit = hlsl_new_constant(ctx, type, &high_bit_value, &instr->loc)))
return false;
hlsl_block_add_instr(block, high_bit);
if (!(and = hlsl_new_binary_expr(ctx, HLSL_OP2_BIT_AND, arg1, high_bit)))
return false;
hlsl_block_add_instr(block, and);
if (!(abs1 = hlsl_new_unary_expr(ctx, HLSL_OP1_ABS, arg1, &instr->loc)))
return false;
hlsl_block_add_instr(block, abs1);
if (!(cast1 = hlsl_new_cast(ctx, abs1, utype, &instr->loc)))
return false;
hlsl_block_add_instr(block, cast1);
if (!(abs2 = hlsl_new_unary_expr(ctx, HLSL_OP1_ABS, arg2, &instr->loc)))
return false;
hlsl_block_add_instr(block, abs2);
if (!(cast2 = hlsl_new_cast(ctx, abs2, utype, &instr->loc)))
return false;
hlsl_block_add_instr(block, cast2);
if (!(div = hlsl_new_binary_expr(ctx, HLSL_OP2_MOD, cast1, cast2)))
return false;
hlsl_block_add_instr(block, div);
if (!(cast3 = hlsl_new_cast(ctx, div, type, &instr->loc)))
return false;
hlsl_block_add_instr(block, cast3);
if (!(neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, cast3, &instr->loc)))
return false;
hlsl_block_add_instr(block, neg);
return hlsl_add_conditional(ctx, block, and, neg, cast3);
}
static bool lower_int_abs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_type *type = instr->data_type;
struct hlsl_ir_node *arg, *neg, *max;
struct hlsl_ir_expr *expr;
if (instr->type != HLSL_IR_EXPR)
return false;
expr = hlsl_ir_expr(instr);
if (expr->op != HLSL_OP1_ABS)
return false;
if (type->class != HLSL_CLASS_SCALAR && type->class != HLSL_CLASS_VECTOR)
return false;
if (type->e.numeric.type != HLSL_TYPE_INT)
return false;
arg = expr->operands[0].node;
if (!(neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, arg, &instr->loc)))
return false;
hlsl_block_add_instr(block, neg);
if (!(max = hlsl_new_binary_expr(ctx, HLSL_OP2_MAX, arg, neg)))
return false;
hlsl_block_add_instr(block, max);
return true;
}
static bool lower_int_dot(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *arg1, *arg2, *mult, *comps[4] = {0}, *res;
struct hlsl_type *type = instr->data_type;
struct hlsl_ir_expr *expr;
unsigned int i, dimx;
bool is_bool;
if (instr->type != HLSL_IR_EXPR)
return false;
expr = hlsl_ir_expr(instr);
if (expr->op != HLSL_OP2_DOT)
return false;
if (type->e.numeric.type == HLSL_TYPE_INT || type->e.numeric.type == HLSL_TYPE_UINT
|| type->e.numeric.type == HLSL_TYPE_BOOL)
{
arg1 = expr->operands[0].node;
arg2 = expr->operands[1].node;
VKD3D_ASSERT(arg1->data_type->dimx == arg2->data_type->dimx);
dimx = arg1->data_type->dimx;
is_bool = type->e.numeric.type == HLSL_TYPE_BOOL;
if (!(mult = hlsl_new_binary_expr(ctx, is_bool ? HLSL_OP2_LOGIC_AND : HLSL_OP2_MUL, arg1, arg2)))
return false;
hlsl_block_add_instr(block, mult);
for (i = 0; i < dimx; ++i)
{
uint32_t s = hlsl_swizzle_from_writemask(1 << i);
if (!(comps[i] = hlsl_new_swizzle(ctx, s, 1, mult, &instr->loc)))
return false;
hlsl_block_add_instr(block, comps[i]);
}
res = comps[0];
for (i = 1; i < dimx; ++i)
{
if (!(res = hlsl_new_binary_expr(ctx, is_bool ? HLSL_OP2_LOGIC_OR : HLSL_OP2_ADD, res, comps[i])))
return false;
hlsl_block_add_instr(block, res);
}
return true;
}
return false;
}
static bool lower_float_modulus(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *arg1, *arg2, *mul1, *neg1, *ge, *neg2, *div, *mul2, *frc, *cond, *one, *mul3;
struct hlsl_type *type = instr->data_type, *btype;
struct hlsl_constant_value one_value;
struct hlsl_ir_expr *expr;
unsigned int i;
if (instr->type != HLSL_IR_EXPR)
return false;
expr = hlsl_ir_expr(instr);
arg1 = expr->operands[0].node;
arg2 = expr->operands[1].node;
if (expr->op != HLSL_OP2_MOD)
return false;
if (type->class != HLSL_CLASS_SCALAR && type->class != HLSL_CLASS_VECTOR)
return false;
if (type->e.numeric.type != HLSL_TYPE_FLOAT)
return false;
btype = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_BOOL, type->dimx, type->dimy);
if (!(mul1 = hlsl_new_binary_expr(ctx, HLSL_OP2_MUL, arg2, arg1)))
return false;
hlsl_block_add_instr(block, mul1);
if (!(neg1 = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, mul1, &instr->loc)))
return false;
hlsl_block_add_instr(block, neg1);
if (!(ge = hlsl_new_binary_expr(ctx, HLSL_OP2_GEQUAL, mul1, neg1)))
return false;
ge->data_type = btype;
hlsl_block_add_instr(block, ge);
if (!(neg2 = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, arg2, &instr->loc)))
return false;
hlsl_block_add_instr(block, neg2);
if (!(cond = hlsl_add_conditional(ctx, block, ge, arg2, neg2)))
return false;
for (i = 0; i < type->dimx; ++i)
one_value.u[i].f = 1.0f;
if (!(one = hlsl_new_constant(ctx, type, &one_value, &instr->loc)))
return false;
hlsl_block_add_instr(block, one);
if (!(div = hlsl_new_binary_expr(ctx, HLSL_OP2_DIV, one, cond)))
return false;
hlsl_block_add_instr(block, div);
if (!(mul2 = hlsl_new_binary_expr(ctx, HLSL_OP2_MUL, div, arg1)))
return false;
hlsl_block_add_instr(block, mul2);
if (!(frc = hlsl_new_unary_expr(ctx, HLSL_OP1_FRACT, mul2, &instr->loc)))
return false;
hlsl_block_add_instr(block, frc);
if (!(mul3 = hlsl_new_binary_expr(ctx, HLSL_OP2_MUL, frc, cond)))
return false;
hlsl_block_add_instr(block, mul3);
return true;
}
static bool lower_nonfloat_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_expr *expr;
if (instr->type != HLSL_IR_EXPR)
return false;
expr = hlsl_ir_expr(instr);
if (expr->op == HLSL_OP1_CAST || instr->data_type->e.numeric.type == HLSL_TYPE_FLOAT)
return false;
switch (expr->op)
{
case HLSL_OP1_ABS:
case HLSL_OP1_NEG:
case HLSL_OP2_ADD:
case HLSL_OP2_DIV:
case HLSL_OP2_LOGIC_AND:
case HLSL_OP2_LOGIC_OR:
case HLSL_OP2_MAX:
case HLSL_OP2_MIN:
case HLSL_OP2_MUL:
{
struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = {0};
struct hlsl_ir_node *arg, *arg_cast, *float_expr, *ret;
struct hlsl_type *float_type;
unsigned int i;
for (i = 0; i < HLSL_MAX_OPERANDS; ++i)
{
arg = expr->operands[i].node;
if (!arg)
continue;
float_type = hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, arg->data_type->dimx);
if (!(arg_cast = hlsl_new_cast(ctx, arg, float_type, &instr->loc)))
return false;
hlsl_block_add_instr(block, arg_cast);
operands[i] = arg_cast;
}
float_type = hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, instr->data_type->dimx);
if (!(float_expr = hlsl_new_expr(ctx, expr->op, operands, float_type, &instr->loc)))
return false;
hlsl_block_add_instr(block, float_expr);
if (!(ret = hlsl_new_cast(ctx, float_expr, instr->data_type, &instr->loc)))
return false;
hlsl_block_add_instr(block, ret);
return true;
}
default:
return false;
}
}
static bool lower_discard_neg(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
struct hlsl_ir_node *zero, *bool_false, *or, *cmp, *load;
static const struct hlsl_constant_value zero_value;
struct hlsl_type *arg_type, *cmp_type;
struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = { 0 };
struct hlsl_ir_jump *jump;
struct hlsl_block block;
unsigned int i, count;
if (instr->type != HLSL_IR_JUMP)
return false;
jump = hlsl_ir_jump(instr);
if (jump->type != HLSL_IR_JUMP_DISCARD_NEG)
return false;
hlsl_block_init(&block);
arg_type = jump->condition.node->data_type;
if (!(zero = hlsl_new_constant(ctx, arg_type, &zero_value, &instr->loc)))
return false;
hlsl_block_add_instr(&block, zero);
operands[0] = jump->condition.node;
operands[1] = zero;
cmp_type = hlsl_get_numeric_type(ctx, arg_type->class, HLSL_TYPE_BOOL, arg_type->dimx, arg_type->dimy);
if (!(cmp = hlsl_new_expr(ctx, HLSL_OP2_LESS, operands, cmp_type, &instr->loc)))
return false;
hlsl_block_add_instr(&block, cmp);
if (!(bool_false = hlsl_new_constant(ctx, hlsl_get_scalar_type(ctx, HLSL_TYPE_BOOL), &zero_value, &instr->loc)))
return false;
hlsl_block_add_instr(&block, bool_false);
or = bool_false;
count = hlsl_type_component_count(cmp_type);
for (i = 0; i < count; ++i)
{
if (!(load = hlsl_add_load_component(ctx, &block, cmp, i, &instr->loc)))
return false;
if (!(or = hlsl_new_binary_expr(ctx, HLSL_OP2_LOGIC_OR, or, load)))
return NULL;
hlsl_block_add_instr(&block, or);
}
list_move_tail(&instr->entry, &block.instrs);
hlsl_src_remove(&jump->condition);
hlsl_src_from_node(&jump->condition, or);
jump->type = HLSL_IR_JUMP_DISCARD_NZ;
return true;
}
static bool dce(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
switch (instr->type)
{
case HLSL_IR_CONSTANT:
case HLSL_IR_COMPILE:
case HLSL_IR_EXPR:
case HLSL_IR_INDEX:
case HLSL_IR_LOAD:
case HLSL_IR_RESOURCE_LOAD:
case HLSL_IR_STRING_CONSTANT:
case HLSL_IR_SWIZZLE:
if (list_empty(&instr->uses))
{
list_remove(&instr->entry);
hlsl_free_instr(instr);
return true;
}
break;
case HLSL_IR_STORE:
{
struct hlsl_ir_store *store = hlsl_ir_store(instr);
struct hlsl_ir_var *var = store->lhs.var;
if (var->last_read < instr->index)
{
list_remove(&instr->entry);
hlsl_free_instr(instr);
return true;
}
break;
}
case HLSL_IR_CALL:
case HLSL_IR_IF:
case HLSL_IR_JUMP:
case HLSL_IR_LOOP:
case HLSL_IR_RESOURCE_STORE:
case HLSL_IR_SWITCH:
break;
case HLSL_IR_STATEBLOCK_CONSTANT:
/* Stateblock constants should not appear in the shader program. */
vkd3d_unreachable();
case HLSL_IR_VSIR_INSTRUCTION_REF:
/* HLSL IR nodes are not translated to hlsl_ir_vsir_instruction_ref at this point. */
vkd3d_unreachable();
}
return false;
}
static void dump_function(struct rb_entry *entry, void *context)
{
struct hlsl_ir_function *func = RB_ENTRY_VALUE(entry, struct hlsl_ir_function, entry);
struct hlsl_ir_function_decl *decl;
struct hlsl_ctx *ctx = context;
LIST_FOR_EACH_ENTRY(decl, &func->overloads, struct hlsl_ir_function_decl, entry)
{
if (decl->has_body)
hlsl_dump_function(ctx, decl);
}
}
static bool mark_indexable_vars(struct hlsl_ctx *ctx, struct hlsl_deref *deref,
struct hlsl_ir_node *instr)
{
if (!deref->rel_offset.node)
return false;
VKD3D_ASSERT(deref->var);
VKD3D_ASSERT(deref->rel_offset.node->type != HLSL_IR_CONSTANT);
deref->var->indexable = true;
return true;
}
static char get_regset_name(enum hlsl_regset regset)
{
switch (regset)
{
case HLSL_REGSET_SAMPLERS:
return 's';
case HLSL_REGSET_TEXTURES:
return 't';
case HLSL_REGSET_UAVS:
return 'u';
case HLSL_REGSET_NUMERIC:
vkd3d_unreachable();
}
vkd3d_unreachable();
}
static void allocate_register_reservations(struct hlsl_ctx *ctx)
{
struct hlsl_ir_var *var;
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
const struct hlsl_reg_reservation *reservation = &var->reg_reservation;
unsigned int r;
if (reservation->reg_type)
{
for (r = 0; r <= HLSL_REGSET_LAST_OBJECT; ++r)
{
if (var->regs[r].allocation_size > 0)
{
if (reservation->reg_type != get_regset_name(r))
{
struct vkd3d_string_buffer *type_string;
/* We can throw this error because resources can only span across a single
* regset, but we have to check for multiple regsets if we support register
* reservations for structs for SM5. */
type_string = hlsl_type_to_string(ctx, var->data_type);
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"Object of type '%s' must be bound to register type '%c'.",
type_string->buffer, get_regset_name(r));
hlsl_release_string_buffer(ctx, type_string);
}
else
{
var->regs[r].allocated = true;
var->regs[r].space = reservation->reg_space;
var->regs[r].index = reservation->reg_index;
}
}
}
}
}
}
static void deref_mark_last_read(struct hlsl_deref *deref, unsigned int last_read)
{
unsigned int i;
if (hlsl_deref_is_lowered(deref))
{
if (deref->rel_offset.node)
deref->rel_offset.node->last_read = last_read;
}
else
{
for (i = 0; i < deref->path_len; ++i)
deref->path[i].node->last_read = last_read;
}
}
/* Compute the earliest and latest liveness for each variable. In the case that
* a variable is accessed inside of a loop, we promote its liveness to extend
* to at least the range of the entire loop. We also do this for nodes, so that
* nodes produced before the loop have their temp register protected from being
* overridden after the last read within an iteration. */
static void compute_liveness_recurse(struct hlsl_block *block, unsigned int loop_first, unsigned int loop_last)
{
struct hlsl_ir_node *instr;
struct hlsl_ir_var *var;
LIST_FOR_EACH_ENTRY(instr, &block->instrs, struct hlsl_ir_node, entry)
{
const unsigned int last_read = loop_last ? max(instr->index, loop_last) : instr->index;
switch (instr->type)
{
case HLSL_IR_CALL:
/* We should have inlined all calls before computing liveness. */
vkd3d_unreachable();
case HLSL_IR_STATEBLOCK_CONSTANT:
/* Stateblock constants should not appear in the shader program. */
vkd3d_unreachable();
case HLSL_IR_VSIR_INSTRUCTION_REF:
/* HLSL IR nodes are not translated to hlsl_ir_vsir_instruction_ref at this point. */
vkd3d_unreachable();
case HLSL_IR_STORE:
{
struct hlsl_ir_store *store = hlsl_ir_store(instr);
var = store->lhs.var;
if (!var->first_write)
var->first_write = loop_first ? min(instr->index, loop_first) : instr->index;
store->rhs.node->last_read = last_read;
deref_mark_last_read(&store->lhs, last_read);
break;
}
case HLSL_IR_EXPR:
{
struct hlsl_ir_expr *expr = hlsl_ir_expr(instr);
unsigned int i;
for (i = 0; i < ARRAY_SIZE(expr->operands) && expr->operands[i].node; ++i)
expr->operands[i].node->last_read = last_read;
break;
}
case HLSL_IR_IF:
{
struct hlsl_ir_if *iff = hlsl_ir_if(instr);
compute_liveness_recurse(&iff->then_block, loop_first, loop_last);
compute_liveness_recurse(&iff->else_block, loop_first, loop_last);
iff->condition.node->last_read = last_read;
break;
}
case HLSL_IR_LOAD:
{
struct hlsl_ir_load *load = hlsl_ir_load(instr);
var = load->src.var;
var->last_read = max(var->last_read, last_read);
deref_mark_last_read(&load->src, last_read);
break;
}
case HLSL_IR_LOOP:
{
struct hlsl_ir_loop *loop = hlsl_ir_loop(instr);
compute_liveness_recurse(&loop->body, loop_first ? loop_first : instr->index,
loop_last ? loop_last : loop->next_index);
break;
}
case HLSL_IR_RESOURCE_LOAD:
{
struct hlsl_ir_resource_load *load = hlsl_ir_resource_load(instr);
var = load->resource.var;
var->last_read = max(var->last_read, last_read);
deref_mark_last_read(&load->resource, last_read);
if ((var = load->sampler.var))
{
var->last_read = max(var->last_read, last_read);
deref_mark_last_read(&load->sampler, last_read);
}
if (load->coords.node)
load->coords.node->last_read = last_read;
if (load->texel_offset.node)
load->texel_offset.node->last_read = last_read;
if (load->lod.node)
load->lod.node->last_read = last_read;
if (load->ddx.node)
load->ddx.node->last_read = last_read;
if (load->ddy.node)
load->ddy.node->last_read = last_read;
if (load->sample_index.node)
load->sample_index.node->last_read = last_read;
if (load->cmp.node)
load->cmp.node->last_read = last_read;
break;
}
case HLSL_IR_RESOURCE_STORE:
{
struct hlsl_ir_resource_store *store = hlsl_ir_resource_store(instr);
var = store->resource.var;
var->last_read = max(var->last_read, last_read);
deref_mark_last_read(&store->resource, last_read);
store->coords.node->last_read = last_read;
store->value.node->last_read = last_read;
break;
}
case HLSL_IR_SWIZZLE:
{
struct hlsl_ir_swizzle *swizzle = hlsl_ir_swizzle(instr);
swizzle->val.node->last_read = last_read;
break;
}
case HLSL_IR_INDEX:
{
struct hlsl_ir_index *index = hlsl_ir_index(instr);
index->val.node->last_read = last_read;
index->idx.node->last_read = last_read;
break;
}
case HLSL_IR_JUMP:
{
struct hlsl_ir_jump *jump = hlsl_ir_jump(instr);
if (jump->condition.node)
jump->condition.node->last_read = last_read;
break;
}
case HLSL_IR_SWITCH:
{
struct hlsl_ir_switch *s = hlsl_ir_switch(instr);
struct hlsl_ir_switch_case *c;
LIST_FOR_EACH_ENTRY(c, &s->cases, struct hlsl_ir_switch_case, entry)
compute_liveness_recurse(&c->body, loop_first, loop_last);
s->selector.node->last_read = last_read;
break;
}
case HLSL_IR_CONSTANT:
case HLSL_IR_STRING_CONSTANT:
break;
case HLSL_IR_COMPILE:
/* Compile calls are skipped as they are only relevent to effects. */
break;
}
}
}
static void compute_liveness(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func)
{
struct hlsl_scope *scope;
struct hlsl_ir_var *var;
index_instructions(&entry_func->body, 2);
LIST_FOR_EACH_ENTRY(scope, &ctx->scopes, struct hlsl_scope, entry)
{
LIST_FOR_EACH_ENTRY(var, &scope->vars, struct hlsl_ir_var, scope_entry)
var->first_write = var->last_read = 0;
}
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
if (var->is_uniform || var->is_input_semantic)
var->first_write = 1;
else if (var->is_output_semantic)
var->last_read = UINT_MAX;
}
compute_liveness_recurse(&entry_func->body, 0, 0);
}
struct register_allocator
{
struct allocation
{
uint32_t reg;
unsigned int writemask;
unsigned int first_write, last_read;
} *allocations;
size_t count, capacity;
/* Indexable temps are allocated separately and always keep their index regardless of their
* lifetime. */
size_t indexable_count;
/* Total number of registers allocated so far. Used to declare sm4 temp count. */
uint32_t reg_count;
};
static unsigned int get_available_writemask(const struct register_allocator *allocator,
unsigned int first_write, unsigned int last_read, uint32_t reg_idx)
{
unsigned int writemask = VKD3DSP_WRITEMASK_ALL;
size_t i;
for (i = 0; i < allocator->count; ++i)
{
const struct allocation *allocation = &allocator->allocations[i];
/* We do not overlap if first write == last read:
* this is the case where we are allocating the result of that
* expression, e.g. "add r0, r0, r1". */
if (allocation->reg == reg_idx
&& first_write < allocation->last_read && last_read > allocation->first_write)
writemask &= ~allocation->writemask;
if (!writemask)
break;
}
return writemask;
}
static void record_allocation(struct hlsl_ctx *ctx, struct register_allocator *allocator,
uint32_t reg_idx, unsigned int writemask, unsigned int first_write, unsigned int last_read)
{
struct allocation *allocation;
if (!hlsl_array_reserve(ctx, (void **)&allocator->allocations, &allocator->capacity,
allocator->count + 1, sizeof(*allocator->allocations)))
return;
allocation = &allocator->allocations[allocator->count++];
allocation->reg = reg_idx;
allocation->writemask = writemask;
allocation->first_write = first_write;
allocation->last_read = last_read;
allocator->reg_count = max(allocator->reg_count, reg_idx + 1);
}
/* reg_size is the number of register components to be reserved, while component_count is the number
* of components for the register's writemask. In SM1, floats and vectors allocate the whole
* register, even if they don't use it completely. */
static struct hlsl_reg allocate_register(struct hlsl_ctx *ctx, struct register_allocator *allocator,
unsigned int first_write, unsigned int last_read, unsigned int reg_size,
unsigned int component_count)
{
struct hlsl_reg ret = {0};
unsigned int writemask;
uint32_t reg_idx;
VKD3D_ASSERT(component_count <= reg_size);
for (reg_idx = 0;; ++reg_idx)
{
writemask = get_available_writemask(allocator, first_write, last_read, reg_idx);
if (vkd3d_popcount(writemask) >= reg_size)
{
writemask = hlsl_combine_writemasks(writemask, (1u << reg_size) - 1);
break;
}
}
record_allocation(ctx, allocator, reg_idx, writemask, first_write, last_read);
ret.id = reg_idx;
ret.allocation_size = 1;
ret.writemask = hlsl_combine_writemasks(writemask, (1u << component_count) - 1);
ret.allocated = true;
return ret;
}
/* Allocate a register with writemask, while reserving reg_writemask. */
static struct hlsl_reg allocate_register_with_masks(struct hlsl_ctx *ctx, struct register_allocator *allocator,
unsigned int first_write, unsigned int last_read, uint32_t reg_writemask, uint32_t writemask)
{
struct hlsl_reg ret = {0};
uint32_t reg_idx;
VKD3D_ASSERT((reg_writemask & writemask) == writemask);
for (reg_idx = 0;; ++reg_idx)
{
if ((get_available_writemask(allocator, first_write, last_read, reg_idx) & reg_writemask) == reg_writemask)
break;
}
record_allocation(ctx, allocator, reg_idx, reg_writemask, first_write, last_read);
ret.id = reg_idx;
ret.allocation_size = 1;
ret.writemask = writemask;
ret.allocated = true;
return ret;
}
static bool is_range_available(const struct register_allocator *allocator,
unsigned int first_write, unsigned int last_read, uint32_t reg_idx, unsigned int reg_size)
{
unsigned int last_reg_mask = (1u << (reg_size % 4)) - 1;
unsigned int writemask;
uint32_t i;
for (i = 0; i < (reg_size / 4); ++i)
{
writemask = get_available_writemask(allocator, first_write, last_read, reg_idx + i);
if (writemask != VKD3DSP_WRITEMASK_ALL)
return false;
}
writemask = get_available_writemask(allocator, first_write, last_read, reg_idx + (reg_size / 4));
if ((writemask & last_reg_mask) != last_reg_mask)
return false;
return true;
}
static struct hlsl_reg allocate_range(struct hlsl_ctx *ctx, struct register_allocator *allocator,
unsigned int first_write, unsigned int last_read, unsigned int reg_size)
{
struct hlsl_reg ret = {0};
uint32_t reg_idx;
unsigned int i;
for (reg_idx = 0;; ++reg_idx)
{
if (is_range_available(allocator, first_write, last_read, reg_idx, reg_size))
break;
}
for (i = 0; i < reg_size / 4; ++i)
record_allocation(ctx, allocator, reg_idx + i, VKD3DSP_WRITEMASK_ALL, first_write, last_read);
if (reg_size % 4)
record_allocation(ctx, allocator, reg_idx + (reg_size / 4), (1u << (reg_size % 4)) - 1, first_write, last_read);
ret.id = reg_idx;
ret.allocation_size = align(reg_size, 4) / 4;
ret.allocated = true;
return ret;
}
static struct hlsl_reg allocate_numeric_registers_for_type(struct hlsl_ctx *ctx, struct register_allocator *allocator,
unsigned int first_write, unsigned int last_read, const struct hlsl_type *type)
{
unsigned int reg_size = type->reg_size[HLSL_REGSET_NUMERIC];
/* FIXME: We could potentially pack structs or arrays more efficiently... */
if (type->class <= HLSL_CLASS_VECTOR)
return allocate_register(ctx, allocator, first_write, last_read, type->dimx, type->dimx);
else
return allocate_range(ctx, allocator, first_write, last_read, reg_size);
}
static const char *debug_register(char class, struct hlsl_reg reg, const struct hlsl_type *type)
{
static const char writemask_offset[] = {'w','x','y','z'};
unsigned int reg_size = type->reg_size[HLSL_REGSET_NUMERIC];
if (reg_size > 4)
{
if (reg_size & 3)
return vkd3d_dbg_sprintf("%c%u-%c%u.%c", class, reg.id, class, reg.id + (reg_size / 4),
writemask_offset[reg_size & 3]);
return vkd3d_dbg_sprintf("%c%u-%c%u", class, reg.id, class, reg.id + (reg_size / 4) - 1);
}
return vkd3d_dbg_sprintf("%c%u%s", class, reg.id, debug_hlsl_writemask(reg.writemask));
}
static bool track_object_components_sampler_dim(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
struct hlsl_ir_resource_load *load;
struct hlsl_ir_var *var;
enum hlsl_regset regset;
unsigned int index;
if (instr->type != HLSL_IR_RESOURCE_LOAD)
return false;
load = hlsl_ir_resource_load(instr);
var = load->resource.var;
regset = hlsl_deref_get_regset(ctx, &load->resource);
if (!hlsl_regset_index_from_deref(ctx, &load->resource, regset, &index))
return false;
if (regset == HLSL_REGSET_SAMPLERS)
{
enum hlsl_sampler_dim dim;
VKD3D_ASSERT(!load->sampler.var);
dim = var->objects_usage[regset][index].sampler_dim;
if (dim != load->sampling_dim)
{
if (dim == HLSL_SAMPLER_DIM_GENERIC)
{
var->objects_usage[regset][index].first_sampler_dim_loc = instr->loc;
}
else
{
hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_INCONSISTENT_SAMPLER,
"Inconsistent generic sampler usage dimension.");
hlsl_note(ctx, &var->objects_usage[regset][index].first_sampler_dim_loc,
VKD3D_SHADER_LOG_ERROR, "First use is here.");
return false;
}
}
}
var->objects_usage[regset][index].sampler_dim = load->sampling_dim;
return false;
}
static void register_deref_usage(struct hlsl_ctx *ctx, struct hlsl_deref *deref)
{
struct hlsl_ir_var *var = deref->var;
enum hlsl_regset regset = hlsl_deref_get_regset(ctx, deref);
uint32_t required_bind_count;
struct hlsl_type *type;
unsigned int index;
if (!hlsl_regset_index_from_deref(ctx, deref, regset, &index))
return;
if (regset <= HLSL_REGSET_LAST_OBJECT)
{
var->objects_usage[regset][index].used = true;
var->bind_count[regset] = max(var->bind_count[regset], index + 1);
}
else if (regset == HLSL_REGSET_NUMERIC)
{
type = hlsl_deref_get_type(ctx, deref);
hlsl_regset_index_from_deref(ctx, deref, regset, &index);
required_bind_count = align(index + type->reg_size[regset], 4) / 4;
var->bind_count[regset] = max(var->bind_count[regset], required_bind_count);
}
else
{
vkd3d_unreachable();
}
}
static bool track_components_usage(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
switch (instr->type)
{
case HLSL_IR_LOAD:
{
struct hlsl_ir_load *load = hlsl_ir_load(instr);
if (!load->src.var->is_uniform)
return false;
/* These will are handled by validate_static_object_references(). */
if (hlsl_deref_get_regset(ctx, &load->src) != HLSL_REGSET_NUMERIC)
return false;
register_deref_usage(ctx, &load->src);
break;
}
case HLSL_IR_RESOURCE_LOAD:
register_deref_usage(ctx, &hlsl_ir_resource_load(instr)->resource);
if (hlsl_ir_resource_load(instr)->sampler.var)
register_deref_usage(ctx, &hlsl_ir_resource_load(instr)->sampler);
break;
case HLSL_IR_RESOURCE_STORE:
register_deref_usage(ctx, &hlsl_ir_resource_store(instr)->resource);
break;
default:
break;
}
return false;
}
static void calculate_resource_register_counts(struct hlsl_ctx *ctx)
{
struct hlsl_ir_var *var;
struct hlsl_type *type;
unsigned int k;
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
type = var->data_type;
for (k = 0; k <= HLSL_REGSET_LAST_OBJECT; ++k)
{
bool is_separated = var->is_separated_resource;
if (var->bind_count[k] > 0)
var->regs[k].allocation_size = (k == HLSL_REGSET_SAMPLERS || is_separated) ? var->bind_count[k] : type->reg_size[k];
}
}
}
static void allocate_instr_temp_register(struct hlsl_ctx *ctx,
struct hlsl_ir_node *instr, struct register_allocator *allocator)
{
unsigned int reg_writemask = 0, dst_writemask = 0;
if (instr->reg.allocated || !instr->last_read)
return;
if (instr->type == HLSL_IR_EXPR)
{
switch (hlsl_ir_expr(instr)->op)
{
case HLSL_OP1_COS_REDUCED:
dst_writemask = VKD3DSP_WRITEMASK_0;
reg_writemask = ctx->profile->major_version < 3 ? (1 << 3) - 1 : VKD3DSP_WRITEMASK_0;
break;
case HLSL_OP1_SIN_REDUCED:
dst_writemask = VKD3DSP_WRITEMASK_1;
reg_writemask = ctx->profile->major_version < 3 ? (1 << 3) - 1 : VKD3DSP_WRITEMASK_1;
break;
default:
break;
}
}
if (reg_writemask)
instr->reg = allocate_register_with_masks(ctx, allocator,
instr->index, instr->last_read, reg_writemask, dst_writemask);
else
instr->reg = allocate_numeric_registers_for_type(ctx, allocator,
instr->index, instr->last_read, instr->data_type);
TRACE("Allocated anonymous expression @%u to %s (liveness %u-%u).\n", instr->index,
debug_register('r', instr->reg, instr->data_type), instr->index, instr->last_read);
}
static void allocate_variable_temp_register(struct hlsl_ctx *ctx,
struct hlsl_ir_var *var, struct register_allocator *allocator)
{
if (var->is_input_semantic || var->is_output_semantic || var->is_uniform)
return;
if (!var->regs[HLSL_REGSET_NUMERIC].allocated && var->last_read)
{
if (var->indexable)
{
var->regs[HLSL_REGSET_NUMERIC].id = allocator->indexable_count++;
var->regs[HLSL_REGSET_NUMERIC].allocation_size = 1;
var->regs[HLSL_REGSET_NUMERIC].writemask = 0;
var->regs[HLSL_REGSET_NUMERIC].allocated = true;
TRACE("Allocated %s to x%u[].\n", var->name, var->regs[HLSL_REGSET_NUMERIC].id);
}
else
{
var->regs[HLSL_REGSET_NUMERIC] = allocate_numeric_registers_for_type(ctx, allocator,
var->first_write, var->last_read, var->data_type);
TRACE("Allocated %s to %s (liveness %u-%u).\n", var->name, debug_register('r',
var->regs[HLSL_REGSET_NUMERIC], var->data_type), var->first_write, var->last_read);
}
}
}
static void allocate_temp_registers_recurse(struct hlsl_ctx *ctx,
struct hlsl_block *block, struct register_allocator *allocator)
{
struct hlsl_ir_node *instr;
LIST_FOR_EACH_ENTRY(instr, &block->instrs, struct hlsl_ir_node, entry)
{
/* In SM4 all constants are inlined. */
if (ctx->profile->major_version >= 4 && instr->type == HLSL_IR_CONSTANT)
continue;
allocate_instr_temp_register(ctx, instr, allocator);
switch (instr->type)
{
case HLSL_IR_IF:
{
struct hlsl_ir_if *iff = hlsl_ir_if(instr);
allocate_temp_registers_recurse(ctx, &iff->then_block, allocator);
allocate_temp_registers_recurse(ctx, &iff->else_block, allocator);
break;
}
case HLSL_IR_LOAD:
{
struct hlsl_ir_load *load = hlsl_ir_load(instr);
/* We need to at least allocate a variable for undefs.
* FIXME: We should probably find a way to remove them instead. */
allocate_variable_temp_register(ctx, load->src.var, allocator);
break;
}
case HLSL_IR_LOOP:
{
struct hlsl_ir_loop *loop = hlsl_ir_loop(instr);
allocate_temp_registers_recurse(ctx, &loop->body, allocator);
break;
}
case HLSL_IR_STORE:
{
struct hlsl_ir_store *store = hlsl_ir_store(instr);
allocate_variable_temp_register(ctx, store->lhs.var, allocator);
break;
}
case HLSL_IR_SWITCH:
{
struct hlsl_ir_switch *s = hlsl_ir_switch(instr);
struct hlsl_ir_switch_case *c;
LIST_FOR_EACH_ENTRY(c, &s->cases, struct hlsl_ir_switch_case, entry)
{
allocate_temp_registers_recurse(ctx, &c->body, allocator);
}
break;
}
default:
break;
}
}
}
static void record_constant(struct hlsl_ctx *ctx, unsigned int component_index, float f,
const struct vkd3d_shader_location *loc)
{
struct hlsl_constant_defs *defs = &ctx->constant_defs;
struct hlsl_constant_register *reg;
size_t i;
for (i = 0; i < defs->count; ++i)
{
reg = &defs->regs[i];
if (reg->index == (component_index / 4))
{
reg->value.f[component_index % 4] = f;
return;
}
}
if (!hlsl_array_reserve(ctx, (void **)&defs->regs, &defs->size, defs->count + 1, sizeof(*defs->regs)))
return;
reg = &defs->regs[defs->count++];
memset(reg, 0, sizeof(*reg));
reg->index = component_index / 4;
reg->value.f[component_index % 4] = f;
reg->loc = *loc;
}
static void allocate_const_registers_recurse(struct hlsl_ctx *ctx,
struct hlsl_block *block, struct register_allocator *allocator)
{
struct hlsl_ir_node *instr;
LIST_FOR_EACH_ENTRY(instr, &block->instrs, struct hlsl_ir_node, entry)
{
switch (instr->type)
{
case HLSL_IR_CONSTANT:
{
struct hlsl_ir_constant *constant = hlsl_ir_constant(instr);
const struct hlsl_type *type = instr->data_type;
unsigned int x, i;
constant->reg = allocate_numeric_registers_for_type(ctx, allocator, 1, UINT_MAX, type);
TRACE("Allocated constant @%u to %s.\n", instr->index, debug_register('c', constant->reg, type));
VKD3D_ASSERT(hlsl_is_numeric_type(type));
VKD3D_ASSERT(type->dimy == 1);
VKD3D_ASSERT(constant->reg.writemask);
for (x = 0, i = 0; x < 4; ++x)
{
const union hlsl_constant_value_component *value;
float f;
if (!(constant->reg.writemask & (1u << x)))
continue;
value = &constant->value.u[i++];
switch (type->e.numeric.type)
{
case HLSL_TYPE_BOOL:
f = !!value->u;
break;
case HLSL_TYPE_FLOAT:
case HLSL_TYPE_HALF:
f = value->f;
break;
case HLSL_TYPE_INT:
f = value->i;
break;
case HLSL_TYPE_UINT:
f = value->u;
break;
case HLSL_TYPE_DOUBLE:
FIXME("Double constant.\n");
return;
default:
vkd3d_unreachable();
}
record_constant(ctx, constant->reg.id * 4 + x, f, &constant->node.loc);
}
break;
}
case HLSL_IR_IF:
{
struct hlsl_ir_if *iff = hlsl_ir_if(instr);
allocate_const_registers_recurse(ctx, &iff->then_block, allocator);
allocate_const_registers_recurse(ctx, &iff->else_block, allocator);
break;
}
case HLSL_IR_LOOP:
{
struct hlsl_ir_loop *loop = hlsl_ir_loop(instr);
allocate_const_registers_recurse(ctx, &loop->body, allocator);
break;
}
case HLSL_IR_SWITCH:
{
struct hlsl_ir_switch *s = hlsl_ir_switch(instr);
struct hlsl_ir_switch_case *c;
LIST_FOR_EACH_ENTRY(c, &s->cases, struct hlsl_ir_switch_case, entry)
{
allocate_const_registers_recurse(ctx, &c->body, allocator);
}
break;
}
default:
break;
}
}
}
static void sort_uniform_by_numeric_bind_count(struct list *sorted, struct hlsl_ir_var *to_sort)
{
struct hlsl_ir_var *var;
list_remove(&to_sort->extern_entry);
LIST_FOR_EACH_ENTRY(var, sorted, struct hlsl_ir_var, extern_entry)
{
uint32_t to_sort_size = to_sort->bind_count[HLSL_REGSET_NUMERIC];
uint32_t var_size = var->bind_count[HLSL_REGSET_NUMERIC];
if (to_sort_size > var_size)
{
list_add_before(&var->extern_entry, &to_sort->extern_entry);
return;
}
}
list_add_tail(sorted, &to_sort->extern_entry);
}
static void sort_uniforms_by_numeric_bind_count(struct hlsl_ctx *ctx)
{
struct list sorted = LIST_INIT(sorted);
struct hlsl_ir_var *var, *next;
LIST_FOR_EACH_ENTRY_SAFE(var, next, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
if (var->is_uniform)
sort_uniform_by_numeric_bind_count(&sorted, var);
}
list_move_tail(&ctx->extern_vars, &sorted);
}
/* In SM2, 'sincos' expects specific constants as src1 and src2 arguments.
* These have to be referenced directly, i.e. as 'c' not 'r'. */
static void allocate_sincos_const_registers(struct hlsl_ctx *ctx, struct hlsl_block *block,
struct register_allocator *allocator)
{
const struct hlsl_ir_node *instr;
struct hlsl_type *type;
if (ctx->profile->major_version >= 3)
return;
LIST_FOR_EACH_ENTRY(instr, &block->instrs, struct hlsl_ir_node, entry)
{
if (instr->type == HLSL_IR_EXPR && (hlsl_ir_expr(instr)->op == HLSL_OP1_SIN_REDUCED
|| hlsl_ir_expr(instr)->op == HLSL_OP1_COS_REDUCED))
{
type = hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, 4);
ctx->d3dsincosconst1 = allocate_numeric_registers_for_type(ctx, allocator, 1, UINT_MAX, type);
TRACE("Allocated D3DSINCOSCONST1 to %s.\n", debug_register('c', ctx->d3dsincosconst1, type));
record_constant(ctx, ctx->d3dsincosconst1.id * 4 + 0, -1.55009923e-06f, &instr->loc);
record_constant(ctx, ctx->d3dsincosconst1.id * 4 + 1, -2.17013894e-05f, &instr->loc);
record_constant(ctx, ctx->d3dsincosconst1.id * 4 + 2, 2.60416674e-03f, &instr->loc);
record_constant(ctx, ctx->d3dsincosconst1.id * 4 + 3, 2.60416680e-04f, &instr->loc);
ctx->d3dsincosconst2 = allocate_numeric_registers_for_type(ctx, allocator, 1, UINT_MAX, type);
TRACE("Allocated D3DSINCOSCONST2 to %s.\n", debug_register('c', ctx->d3dsincosconst2, type));
record_constant(ctx, ctx->d3dsincosconst2.id * 4 + 0, -2.08333340e-02f, &instr->loc);
record_constant(ctx, ctx->d3dsincosconst2.id * 4 + 1, -1.25000000e-01f, &instr->loc);
record_constant(ctx, ctx->d3dsincosconst2.id * 4 + 2, 1.00000000e+00f, &instr->loc);
record_constant(ctx, ctx->d3dsincosconst2.id * 4 + 3, 5.00000000e-01f, &instr->loc);
return;
}
}
}
static void allocate_const_registers(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func)
{
struct register_allocator allocator_used = {0};
struct register_allocator allocator = {0};
struct hlsl_ir_var *var;
sort_uniforms_by_numeric_bind_count(ctx);
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
unsigned int reg_size = var->data_type->reg_size[HLSL_REGSET_NUMERIC];
unsigned int bind_count = var->bind_count[HLSL_REGSET_NUMERIC];
if (!var->is_uniform || reg_size == 0)
continue;
if (var->reg_reservation.reg_type == 'c')
{
unsigned int reg_idx = var->reg_reservation.reg_index;
unsigned int i;
VKD3D_ASSERT(reg_size % 4 == 0);
for (i = 0; i < reg_size / 4; ++i)
{
if (i < bind_count)
{
if (get_available_writemask(&allocator_used, 1, UINT_MAX, reg_idx + i) != VKD3DSP_WRITEMASK_ALL)
{
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"Overlapping register() reservations on 'c%u'.", reg_idx + i);
}
record_allocation(ctx, &allocator_used, reg_idx + i, VKD3DSP_WRITEMASK_ALL, 1, UINT_MAX);
}
record_allocation(ctx, &allocator, reg_idx + i, VKD3DSP_WRITEMASK_ALL, 1, UINT_MAX);
}
var->regs[HLSL_REGSET_NUMERIC].id = reg_idx;
var->regs[HLSL_REGSET_NUMERIC].allocation_size = reg_size / 4;
var->regs[HLSL_REGSET_NUMERIC].writemask = VKD3DSP_WRITEMASK_ALL;
var->regs[HLSL_REGSET_NUMERIC].allocated = true;
TRACE("Allocated reserved %s to %s.\n", var->name,
debug_register('c', var->regs[HLSL_REGSET_NUMERIC], var->data_type));
}
}
vkd3d_free(allocator_used.allocations);
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
unsigned int alloc_size = 4 * var->bind_count[HLSL_REGSET_NUMERIC];
if (!var->is_uniform || alloc_size == 0)
continue;
if (!var->regs[HLSL_REGSET_NUMERIC].allocated)
{
var->regs[HLSL_REGSET_NUMERIC] = allocate_range(ctx, &allocator, 1, UINT_MAX, alloc_size);
TRACE("Allocated %s to %s.\n", var->name,
debug_register('c', var->regs[HLSL_REGSET_NUMERIC], var->data_type));
}
}
allocate_const_registers_recurse(ctx, &entry_func->body, &allocator);
allocate_sincos_const_registers(ctx, &entry_func->body, &allocator);
vkd3d_free(allocator.allocations);
}
/* Simple greedy temporary register allocation pass that just assigns a unique
* index to all (simultaneously live) variables or intermediate values. Agnostic
* as to how many registers are actually available for the current backend, and
* does not handle constants. */
static void allocate_temp_registers(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func)
{
struct register_allocator allocator = {0};
/* ps_1_* outputs are special and go in temp register 0. */
if (ctx->profile->major_version == 1 && ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL)
{
size_t i;
for (i = 0; i < entry_func->parameters.count; ++i)
{
const struct hlsl_ir_var *var = entry_func->parameters.vars[i];
if (var->is_output_semantic)
{
record_allocation(ctx, &allocator, 0, VKD3DSP_WRITEMASK_ALL, var->first_write, var->last_read);
break;
}
}
}
allocate_temp_registers_recurse(ctx, &entry_func->body, &allocator);
ctx->temp_count = allocator.reg_count;
vkd3d_free(allocator.allocations);
}
static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, unsigned int *counter, bool output)
{
static const char *const shader_names[] =
{
[VKD3D_SHADER_TYPE_PIXEL] = "Pixel",
[VKD3D_SHADER_TYPE_VERTEX] = "Vertex",
[VKD3D_SHADER_TYPE_GEOMETRY] = "Geometry",
[VKD3D_SHADER_TYPE_HULL] = "Hull",
[VKD3D_SHADER_TYPE_DOMAIN] = "Domain",
[VKD3D_SHADER_TYPE_COMPUTE] = "Compute",
};
enum vkd3d_shader_register_type type;
uint32_t reg;
bool builtin;
VKD3D_ASSERT(var->semantic.name);
if (ctx->profile->major_version < 4)
{
struct vkd3d_shader_version version;
enum vkd3d_decl_usage usage;
uint32_t usage_idx;
/* ps_1_* outputs are special and go in temp register 0. */
if (ctx->profile->major_version == 1 && output && ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL)
return;
version.major = ctx->profile->major_version;
version.minor = ctx->profile->minor_version;
version.type = ctx->profile->type;
builtin = hlsl_sm1_register_from_semantic(&version,
var->semantic.name, var->semantic.index, output, &type, &reg);
if (!builtin && !hlsl_sm1_usage_from_semantic(var->semantic.name, var->semantic.index, &usage, &usage_idx))
{
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SEMANTIC,
"Invalid semantic '%s'.", var->semantic.name);
return;
}
if ((!output && !var->last_read) || (output && !var->first_write))
return;
}
else
{
enum vkd3d_shader_sysval_semantic semantic;
bool has_idx;
if (!sysval_semantic_from_hlsl(&semantic, ctx, &var->semantic, output))
{
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SEMANTIC,
"Invalid semantic '%s'.", var->semantic.name);
return;
}
if ((builtin = hlsl_sm4_register_from_semantic(ctx, &var->semantic, output, &type, &has_idx)))
reg = has_idx ? var->semantic.index : 0;
}
if (builtin)
{
TRACE("%s %s semantic %s[%u] matches predefined register %#x[%u].\n", shader_names[ctx->profile->type],
output ? "output" : "input", var->semantic.name, var->semantic.index, type, reg);
}
else
{
var->regs[HLSL_REGSET_NUMERIC].allocated = true;
var->regs[HLSL_REGSET_NUMERIC].id = (*counter)++;
var->regs[HLSL_REGSET_NUMERIC].allocation_size = 1;
var->regs[HLSL_REGSET_NUMERIC].writemask = (1 << var->data_type->dimx) - 1;
TRACE("Allocated %s to %s.\n", var->name, debug_register(output ? 'o' : 'v',
var->regs[HLSL_REGSET_NUMERIC], var->data_type));
}
}
static void allocate_semantic_registers(struct hlsl_ctx *ctx)
{
unsigned int input_counter = 0, output_counter = 0;
struct hlsl_ir_var *var;
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
if (var->is_input_semantic)
allocate_semantic_register(ctx, var, &input_counter, false);
if (var->is_output_semantic)
allocate_semantic_register(ctx, var, &output_counter, true);
}
}
static const struct hlsl_buffer *get_reserved_buffer(struct hlsl_ctx *ctx, uint32_t space, uint32_t index)
{
const struct hlsl_buffer *buffer;
LIST_FOR_EACH_ENTRY(buffer, &ctx->buffers, const struct hlsl_buffer, entry)
{
if (buffer->reservation.reg_type == 'b'
&& buffer->reservation.reg_space == space && buffer->reservation.reg_index == index)
return buffer;
}
return NULL;
}
static void hlsl_calculate_buffer_offset(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, bool register_reservation)
{
unsigned int var_reg_size = var->data_type->reg_size[HLSL_REGSET_NUMERIC];
enum hlsl_type_class var_class = var->data_type->class;
struct hlsl_buffer *buffer = var->buffer;
if (register_reservation)
{
var->buffer_offset = 4 * var->reg_reservation.reg_index;
var->has_explicit_bind_point = 1;
}
else
{
if (var->reg_reservation.offset_type == 'c')
{
if (var->reg_reservation.offset_index % 4)
{
if (var_class == HLSL_CLASS_MATRIX)
{
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"packoffset() reservations with matrix types must be aligned with the beginning of a register.");
}
else if (var_class == HLSL_CLASS_ARRAY)
{
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"packoffset() reservations with array types must be aligned with the beginning of a register.");
}
else if (var_class == HLSL_CLASS_STRUCT)
{
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"packoffset() reservations with struct types must be aligned with the beginning of a register.");
}
else if (var_class == HLSL_CLASS_VECTOR)
{
unsigned int aligned_offset = hlsl_type_get_sm4_offset(var->data_type, var->reg_reservation.offset_index);
if (var->reg_reservation.offset_index != aligned_offset)
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"packoffset() reservations with vector types cannot span multiple registers.");
}
}
var->buffer_offset = var->reg_reservation.offset_index;
var->has_explicit_bind_point = 1;
}
else
{
var->buffer_offset = hlsl_type_get_sm4_offset(var->data_type, buffer->size);
}
}
TRACE("Allocated buffer offset %u to %s.\n", var->buffer_offset, var->name);
buffer->size = max(buffer->size, var->buffer_offset + var_reg_size);
if (var->last_read)
buffer->used_size = max(buffer->used_size, var->buffer_offset + var_reg_size);
}
static void validate_buffer_offsets(struct hlsl_ctx *ctx)
{
struct hlsl_ir_var *var1, *var2;
struct hlsl_buffer *buffer;
LIST_FOR_EACH_ENTRY(var1, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
if (!var1->is_uniform || hlsl_type_is_resource(var1->data_type))
continue;
buffer = var1->buffer;
if (!buffer->used_size)
continue;
LIST_FOR_EACH_ENTRY(var2, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
unsigned int var1_reg_size, var2_reg_size;
if (!var2->is_uniform || hlsl_type_is_resource(var2->data_type))
continue;
if (var1 == var2 || var1->buffer != var2->buffer)
continue;
/* This is to avoid reporting the error twice for the same pair of overlapping variables. */
if (strcmp(var1->name, var2->name) >= 0)
continue;
var1_reg_size = var1->data_type->reg_size[HLSL_REGSET_NUMERIC];
var2_reg_size = var2->data_type->reg_size[HLSL_REGSET_NUMERIC];
if (var1->buffer_offset < var2->buffer_offset + var2_reg_size
&& var2->buffer_offset < var1->buffer_offset + var1_reg_size)
hlsl_error(ctx, &buffer->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"Invalid packoffset() reservation: Variables %s and %s overlap.",
var1->name, var2->name);
}
}
LIST_FOR_EACH_ENTRY(var1, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
buffer = var1->buffer;
if (!buffer || buffer == ctx->globals_buffer)
continue;
if (var1->reg_reservation.offset_type
|| var1->reg_reservation.reg_type == 's'
|| var1->reg_reservation.reg_type == 't'
|| var1->reg_reservation.reg_type == 'u')
buffer->manually_packed_elements = true;
else
buffer->automatically_packed_elements = true;
if (buffer->manually_packed_elements && buffer->automatically_packed_elements)
{
hlsl_error(ctx, &buffer->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"packoffset() must be specified for all the buffer elements, or none of them.");
break;
}
}
}
void hlsl_calculate_buffer_offsets(struct hlsl_ctx *ctx)
{
struct hlsl_ir_var *var;
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
if (!var->is_uniform || hlsl_type_is_resource(var->data_type))
continue;
if (hlsl_var_has_buffer_offset_register_reservation(ctx, var))
hlsl_calculate_buffer_offset(ctx, var, true);
}
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
if (!var->is_uniform || hlsl_type_is_resource(var->data_type))
continue;
if (!hlsl_var_has_buffer_offset_register_reservation(ctx, var))
hlsl_calculate_buffer_offset(ctx, var, false);
}
}
static unsigned int get_max_cbuffer_reg_index(struct hlsl_ctx *ctx)
{
if (hlsl_version_ge(ctx, 5, 1))
return UINT_MAX;
return 13;
}
static void allocate_buffers(struct hlsl_ctx *ctx)
{
struct hlsl_buffer *buffer;
uint32_t index = 0, id = 0;
struct hlsl_ir_var *var;
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
if (!var->is_uniform || hlsl_type_is_resource(var->data_type))
continue;
if (var->is_param)
var->buffer = ctx->params_buffer;
}
hlsl_calculate_buffer_offsets(ctx);
validate_buffer_offsets(ctx);
LIST_FOR_EACH_ENTRY(buffer, &ctx->buffers, struct hlsl_buffer, entry)
{
if (!buffer->used_size)
continue;
if (buffer->type == HLSL_BUFFER_CONSTANT)
{
const struct hlsl_reg_reservation *reservation = &buffer->reservation;
if (reservation->reg_type == 'b')
{
const struct hlsl_buffer *reserved_buffer = get_reserved_buffer(ctx,
reservation->reg_space, reservation->reg_index);
unsigned int max_index = get_max_cbuffer_reg_index(ctx);
if (buffer->reservation.reg_index > max_index)
hlsl_error(ctx, &buffer->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"Buffer reservation cb%u exceeds target's maximum (cb%u).",
buffer->reservation.reg_index, max_index);
if (reserved_buffer && reserved_buffer != buffer)
{
hlsl_error(ctx, &buffer->loc, VKD3D_SHADER_ERROR_HLSL_OVERLAPPING_RESERVATIONS,
"Multiple buffers bound to space %u, index %u.",
reservation->reg_space, reservation->reg_index);
hlsl_note(ctx, &reserved_buffer->loc, VKD3D_SHADER_LOG_ERROR,
"Buffer %s is already bound to space %u, index %u.",
reserved_buffer->name, reservation->reg_space, reservation->reg_index);
}
buffer->reg.space = reservation->reg_space;
buffer->reg.index = reservation->reg_index;
if (hlsl_version_ge(ctx, 5, 1))
buffer->reg.id = id++;
else
buffer->reg.id = buffer->reg.index;
buffer->reg.allocation_size = 1;
buffer->reg.allocated = true;
TRACE("Allocated reserved %s to space %u, index %u, id %u.\n",
buffer->name, buffer->reg.space, buffer->reg.index, buffer->reg.id);
}
else if (!reservation->reg_type)
{
unsigned int max_index = get_max_cbuffer_reg_index(ctx);
while (get_reserved_buffer(ctx, 0, index))
++index;
if (index > max_index)
hlsl_error(ctx, &buffer->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"Too many buffers allocated, target's maximum is %u.", max_index);
buffer->reg.space = 0;
buffer->reg.index = index;
if (hlsl_version_ge(ctx, 5, 1))
buffer->reg.id = id++;
else
buffer->reg.id = buffer->reg.index;
buffer->reg.allocation_size = 1;
buffer->reg.allocated = true;
TRACE("Allocated %s to space 0, index %u, id %u.\n", buffer->name, buffer->reg.index, buffer->reg.id);
++index;
}
else
{
hlsl_error(ctx, &buffer->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"Constant buffers must be allocated to register type 'b'.");
}
}
else
{
FIXME("Allocate registers for texture buffers.\n");
}
}
}
static const struct hlsl_ir_var *get_allocated_object(struct hlsl_ctx *ctx, enum hlsl_regset regset,
uint32_t space, uint32_t index, bool allocated_only)
{
const struct hlsl_ir_var *var;
unsigned int start, count;
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, const struct hlsl_ir_var, extern_entry)
{
if (var->reg_reservation.reg_type == get_regset_name(regset)
&& var->data_type->reg_size[regset])
{
/* Vars with a reservation prevent non-reserved vars from being
* bound there even if the reserved vars aren't used. */
start = var->reg_reservation.reg_index;
count = var->data_type->reg_size[regset];
if (var->reg_reservation.reg_space != space)
continue;
if (!var->regs[regset].allocated && allocated_only)
continue;
}
else if (var->regs[regset].allocated)
{
if (var->regs[regset].space != space)
continue;
start = var->regs[regset].index;
count = var->regs[regset].allocation_size;
}
else
{
continue;
}
if (start <= index && index < start + count)
return var;
}
return NULL;
}
static void allocate_objects(struct hlsl_ctx *ctx, enum hlsl_regset regset)
{
char regset_name = get_regset_name(regset);
uint32_t min_index = 0, id = 0;
struct hlsl_ir_var *var;
if (regset == HLSL_REGSET_UAVS)
{
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
if (var->semantic.name && (!ascii_strcasecmp(var->semantic.name, "color")
|| !ascii_strcasecmp(var->semantic.name, "sv_target")))
min_index = max(min_index, var->semantic.index + 1);
}
}
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
unsigned int count = var->regs[regset].allocation_size;
if (count == 0)
continue;
/* The variable was already allocated if it has a reservation. */
if (var->regs[regset].allocated)
{
const struct hlsl_ir_var *reserved_object, *last_reported = NULL;
unsigned int i;
if (var->regs[regset].index < min_index)
{
VKD3D_ASSERT(regset == HLSL_REGSET_UAVS);
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_OVERLAPPING_RESERVATIONS,
"UAV index (%u) must be higher than the maximum render target index (%u).",
var->regs[regset].index, min_index - 1);
continue;
}
for (i = 0; i < count; ++i)
{
unsigned int space = var->regs[regset].space;
unsigned int index = var->regs[regset].index + i;
/* get_allocated_object() may return "var" itself, but we
* actually want that, otherwise we'll end up reporting the
* same conflict between the same two variables twice. */
reserved_object = get_allocated_object(ctx, regset, space, index, true);
if (reserved_object && reserved_object != var && reserved_object != last_reported)
{
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_OVERLAPPING_RESERVATIONS,
"Multiple variables bound to space %u, %c%u.", regset_name, space, index);
hlsl_note(ctx, &reserved_object->loc, VKD3D_SHADER_LOG_ERROR,
"Variable '%s' is already bound to space %u, %c%u.",
reserved_object->name, regset_name, space, index);
last_reported = reserved_object;
}
}
if (hlsl_version_ge(ctx, 5, 1))
var->regs[regset].id = id++;
else
var->regs[regset].id = var->regs[regset].index;
TRACE("Allocated reserved variable %s to space %u, indices %c%u-%c%u, id %u.\n",
var->name, var->regs[regset].space, regset_name, var->regs[regset].index,
regset_name, var->regs[regset].index + count, var->regs[regset].id);
}
else
{
unsigned int index = min_index;
unsigned int available = 0;
while (available < count)
{
if (get_allocated_object(ctx, regset, 0, index, false))
available = 0;
else
++available;
++index;
}
index -= count;
var->regs[regset].space = 0;
var->regs[regset].index = index;
if (hlsl_version_ge(ctx, 5, 1))
var->regs[regset].id = id++;
else
var->regs[regset].id = var->regs[regset].index;
var->regs[regset].allocated = true;
TRACE("Allocated variable %s to space 0, indices %c%u-%c%u, id %u.\n", var->name,
regset_name, index, regset_name, index + count, var->regs[regset].id);
++index;
}
}
}
bool hlsl_component_index_range_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref,
unsigned int *start, unsigned int *count)
{
struct hlsl_type *type = deref->var->data_type;
unsigned int i, k;
*start = 0;
*count = 0;
for (i = 0; i < deref->path_len; ++i)
{
struct hlsl_ir_node *path_node = deref->path[i].node;
unsigned int idx = 0;
VKD3D_ASSERT(path_node);
if (path_node->type != HLSL_IR_CONSTANT)
return false;
/* We should always have generated a cast to UINT. */
VKD3D_ASSERT(path_node->data_type->class == HLSL_CLASS_SCALAR
&& path_node->data_type->e.numeric.type == HLSL_TYPE_UINT);
idx = hlsl_ir_constant(path_node)->value.u[0].u;
switch (type->class)
{
case HLSL_CLASS_VECTOR:
if (idx >= type->dimx)
return false;
*start += idx;
break;
case HLSL_CLASS_MATRIX:
if (idx >= hlsl_type_major_size(type))
return false;
if (hlsl_type_is_row_major(type))
*start += idx * type->dimx;
else
*start += idx * type->dimy;
break;
case HLSL_CLASS_ARRAY:
if (idx >= type->e.array.elements_count)
return false;
*start += idx * hlsl_type_component_count(type->e.array.type);
break;
case HLSL_CLASS_STRUCT:
for (k = 0; k < idx; ++k)
*start += hlsl_type_component_count(type->e.record.fields[k].type);
break;
default:
vkd3d_unreachable();
}
type = hlsl_get_element_type_from_path_index(ctx, type, path_node);
}
*count = hlsl_type_component_count(type);
return true;
}
/* Retrieves true if the index is constant, and false otherwise. In the latter case, the maximum
* possible index is retrieved, assuming there is not out-of-bounds access. */
bool hlsl_regset_index_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref,
enum hlsl_regset regset, unsigned int *index)
{
struct hlsl_type *type = deref->var->data_type;
bool index_is_constant = true;
unsigned int i;
*index = 0;
for (i = 0; i < deref->path_len; ++i)
{
struct hlsl_ir_node *path_node = deref->path[i].node;
unsigned int idx = 0;
VKD3D_ASSERT(path_node);
if (path_node->type == HLSL_IR_CONSTANT)
{
/* We should always have generated a cast to UINT. */
VKD3D_ASSERT(path_node->data_type->class == HLSL_CLASS_SCALAR
&& path_node->data_type->e.numeric.type == HLSL_TYPE_UINT);
idx = hlsl_ir_constant(path_node)->value.u[0].u;
switch (type->class)
{
case HLSL_CLASS_ARRAY:
if (idx >= type->e.array.elements_count)
return false;
*index += idx * type->e.array.type->reg_size[regset];
break;
case HLSL_CLASS_STRUCT:
*index += type->e.record.fields[idx].reg_offset[regset];
break;
case HLSL_CLASS_MATRIX:
*index += 4 * idx;
break;
default:
vkd3d_unreachable();
}
}
else
{
index_is_constant = false;
switch (type->class)
{
case HLSL_CLASS_ARRAY:
idx = type->e.array.elements_count - 1;
*index += idx * type->e.array.type->reg_size[regset];
break;
case HLSL_CLASS_MATRIX:
idx = hlsl_type_major_size(type) - 1;
*index += idx * 4;
break;
default:
vkd3d_unreachable();
}
}
type = hlsl_get_element_type_from_path_index(ctx, type, path_node);
}
VKD3D_ASSERT(!(regset <= HLSL_REGSET_LAST_OBJECT) || (type->reg_size[regset] == 1));
VKD3D_ASSERT(!(regset == HLSL_REGSET_NUMERIC) || type->reg_size[regset] <= 4);
return index_is_constant;
}
bool hlsl_offset_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref, unsigned int *offset)
{
enum hlsl_regset regset = hlsl_deref_get_regset(ctx, deref);
struct hlsl_ir_node *offset_node = deref->rel_offset.node;
unsigned int size;
*offset = deref->const_offset;
if (offset_node)
{
/* We should always have generated a cast to UINT. */
VKD3D_ASSERT(offset_node->data_type->class == HLSL_CLASS_SCALAR
&& offset_node->data_type->e.numeric.type == HLSL_TYPE_UINT);
VKD3D_ASSERT(offset_node->type != HLSL_IR_CONSTANT);
return false;
}
size = deref->var->data_type->reg_size[regset];
if (*offset >= size)
{
/* FIXME: Report a more specific location for the constant deref. */
hlsl_error(ctx, &deref->var->loc, VKD3D_SHADER_ERROR_HLSL_OFFSET_OUT_OF_BOUNDS,
"Dereference is out of bounds. %u/%u", *offset, size);
return false;
}
return true;
}
unsigned int hlsl_offset_from_deref_safe(struct hlsl_ctx *ctx, const struct hlsl_deref *deref)
{
unsigned int offset;
if (hlsl_offset_from_deref(ctx, deref, &offset))
return offset;
if (deref->rel_offset.node)
hlsl_fixme(ctx, &deref->rel_offset.node->loc, "Dereference with non-constant offset of type %s.",
hlsl_node_type_to_string(deref->rel_offset.node->type));
return 0;
}
struct hlsl_reg hlsl_reg_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref)
{
const struct hlsl_ir_var *var = deref->var;
struct hlsl_reg ret = var->regs[HLSL_REGSET_NUMERIC];
unsigned int offset = hlsl_offset_from_deref_safe(ctx, deref);
VKD3D_ASSERT(deref->data_type);
VKD3D_ASSERT(hlsl_is_numeric_type(deref->data_type));
ret.index += offset / 4;
ret.id += offset / 4;
ret.writemask = 0xf & (0xf << (offset % 4));
if (var->regs[HLSL_REGSET_NUMERIC].writemask)
ret.writemask = hlsl_combine_writemasks(var->regs[HLSL_REGSET_NUMERIC].writemask, ret.writemask);
return ret;
}
static const char *get_string_argument_value(struct hlsl_ctx *ctx, const struct hlsl_attribute *attr, unsigned int i)
{
const struct hlsl_ir_node *instr = attr->args[i].node;
const struct hlsl_type *type = instr->data_type;
if (type->class != HLSL_CLASS_STRING)
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_type_to_string(ctx, type)))
hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Wrong type for the argument %u of [%s]: expected string, but got %s.",
i, attr->name, string->buffer);
hlsl_release_string_buffer(ctx, string);
return NULL;
}
return hlsl_ir_string_constant(instr)->string;
}
static void parse_numthreads_attribute(struct hlsl_ctx *ctx, const struct hlsl_attribute *attr)
{
unsigned int i;
ctx->found_numthreads = 1;
if (attr->args_count != 3)
{
hlsl_error(ctx, &attr->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
"Expected 3 parameters for [numthreads] attribute, but got %u.", attr->args_count);
return;
}
for (i = 0; i < attr->args_count; ++i)
{
const struct hlsl_ir_node *instr = attr->args[i].node;
const struct hlsl_type *type = instr->data_type;
const struct hlsl_ir_constant *constant;
if (type->class != HLSL_CLASS_SCALAR
|| (type->e.numeric.type != HLSL_TYPE_INT && type->e.numeric.type != HLSL_TYPE_UINT))
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_type_to_string(ctx, type)))
hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Wrong type for argument %u of [numthreads]: expected int or uint, but got %s.",
i, string->buffer);
hlsl_release_string_buffer(ctx, string);
break;
}
if (instr->type != HLSL_IR_CONSTANT)
{
hlsl_fixme(ctx, &instr->loc, "Non-constant expression in [numthreads] initializer.");
break;
}
constant = hlsl_ir_constant(instr);
if ((type->e.numeric.type == HLSL_TYPE_INT && constant->value.u[0].i <= 0)
|| (type->e.numeric.type == HLSL_TYPE_UINT && !constant->value.u[0].u))
hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_THREAD_COUNT,
"Thread count must be a positive integer.");
ctx->thread_count[i] = constant->value.u[0].u;
}
}
static void parse_domain_attribute(struct hlsl_ctx *ctx, const struct hlsl_attribute *attr)
{
const char *value;
if (attr->args_count != 1)
{
hlsl_error(ctx, &attr->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
"Expected 1 parameter for [domain] attribute, but got %u.", attr->args_count);
return;
}
if (!(value = get_string_argument_value(ctx, attr, 0)))
return;
if (!strcmp(value, "isoline"))
ctx->domain = VKD3D_TESSELLATOR_DOMAIN_LINE;
else if (!strcmp(value, "tri"))
ctx->domain = VKD3D_TESSELLATOR_DOMAIN_TRIANGLE;
else if (!strcmp(value, "quad"))
ctx->domain = VKD3D_TESSELLATOR_DOMAIN_QUAD;
else
hlsl_error(ctx, &attr->args[0].node->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_DOMAIN,
"Invalid tessellator domain \"%s\": expected \"isoline\", \"tri\", or \"quad\".",
value);
}
static void parse_outputcontrolpoints_attribute(struct hlsl_ctx *ctx, const struct hlsl_attribute *attr)
{
const struct hlsl_ir_node *instr;
const struct hlsl_type *type;
const struct hlsl_ir_constant *constant;
if (attr->args_count != 1)
{
hlsl_error(ctx, &attr->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
"Expected 1 parameter for [outputcontrolpoints] attribute, but got %u.", attr->args_count);
return;
}
instr = attr->args[0].node;
type = instr->data_type;
if (type->class != HLSL_CLASS_SCALAR
|| (type->e.numeric.type != HLSL_TYPE_INT && type->e.numeric.type != HLSL_TYPE_UINT))
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_type_to_string(ctx, type)))
hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Wrong type for argument 0 of [outputcontrolpoints]: expected int or uint, but got %s.",
string->buffer);
hlsl_release_string_buffer(ctx, string);
return;
}
if (instr->type != HLSL_IR_CONSTANT)
{
hlsl_fixme(ctx, &instr->loc, "Non-constant expression in [outputcontrolpoints] initializer.");
return;
}
constant = hlsl_ir_constant(instr);
if ((type->e.numeric.type == HLSL_TYPE_INT && constant->value.u[0].i < 0)
|| constant->value.u[0].u > 32)
hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_CONTROL_POINT_COUNT,
"Output control point count must be between 0 and 32.");
ctx->output_control_point_count = constant->value.u[0].u;
}
static void parse_outputtopology_attribute(struct hlsl_ctx *ctx, const struct hlsl_attribute *attr)
{
const char *value;
if (attr->args_count != 1)
{
hlsl_error(ctx, &attr->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
"Expected 1 parameter for [outputtopology] attribute, but got %u.", attr->args_count);
return;
}
if (!(value = get_string_argument_value(ctx, attr, 0)))
return;
if (!strcmp(value, "point"))
ctx->output_primitive = VKD3D_SHADER_TESSELLATOR_OUTPUT_POINT;
else if (!strcmp(value, "line"))
ctx->output_primitive = VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE;
else if (!strcmp(value, "triangle_cw"))
ctx->output_primitive = VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CW;
else if (!strcmp(value, "triangle_ccw"))
ctx->output_primitive = VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW;
else
hlsl_error(ctx, &attr->args[0].node->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_OUTPUT_PRIMITIVE,
"Invalid tessellator output topology \"%s\": "
"expected \"point\", \"line\", \"triangle_cw\", or \"triangle_ccw\".", value);
}
static void parse_partitioning_attribute(struct hlsl_ctx *ctx, const struct hlsl_attribute *attr)
{
const char *value;
if (attr->args_count != 1)
{
hlsl_error(ctx, &attr->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
"Expected 1 parameter for [partitioning] attribute, but got %u.", attr->args_count);
return;
}
if (!(value = get_string_argument_value(ctx, attr, 0)))
return;
if (!strcmp(value, "integer"))
ctx->partitioning = VKD3D_SHADER_TESSELLATOR_PARTITIONING_INTEGER;
else if (!strcmp(value, "pow2"))
ctx->partitioning = VKD3D_SHADER_TESSELLATOR_PARTITIONING_POW2;
else if (!strcmp(value, "fractional_even"))
ctx->partitioning = VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN;
else if (!strcmp(value, "fractional_odd"))
ctx->partitioning = VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD;
else
hlsl_error(ctx, &attr->args[0].node->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_PARTITIONING,
"Invalid tessellator partitioning \"%s\": "
"expected \"integer\", \"pow2\", \"fractional_even\", or \"fractional_odd\".", value);
}
static void parse_patchconstantfunc_attribute(struct hlsl_ctx *ctx, const struct hlsl_attribute *attr)
{
const char *name;
struct hlsl_ir_function *func;
struct hlsl_ir_function_decl *decl;
if (attr->args_count != 1)
{
hlsl_error(ctx, &attr->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
"Expected 1 parameter for [patchconstantfunc] attribute, but got %u.", attr->args_count);
return;
}
if (!(name = get_string_argument_value(ctx, attr, 0)))
return;
ctx->patch_constant_func = NULL;
if ((func = hlsl_get_function(ctx, name)))
{
/* Pick the last overload with a body. */
LIST_FOR_EACH_ENTRY_REV(decl, &func->overloads, struct hlsl_ir_function_decl, entry)
{
if (decl->has_body)
{
ctx->patch_constant_func = decl;
break;
}
}
}
if (!ctx->patch_constant_func)
hlsl_error(ctx, &attr->loc, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED,
"Patch constant function \"%s\" is not defined.", name);
}
static void parse_entry_function_attributes(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl *entry_func)
{
const struct hlsl_profile_info *profile = ctx->profile;
unsigned int i;
for (i = 0; i < entry_func->attr_count; ++i)
{
const struct hlsl_attribute *attr = entry_func->attrs[i];
if (!strcmp(attr->name, "numthreads") && profile->type == VKD3D_SHADER_TYPE_COMPUTE)
parse_numthreads_attribute(ctx, attr);
else if (!strcmp(attr->name, "domain")
&& (profile->type == VKD3D_SHADER_TYPE_HULL || profile->type == VKD3D_SHADER_TYPE_DOMAIN))
parse_domain_attribute(ctx, attr);
else if (!strcmp(attr->name, "outputcontrolpoints") && profile->type == VKD3D_SHADER_TYPE_HULL)
parse_outputcontrolpoints_attribute(ctx, attr);
else if (!strcmp(attr->name, "outputtopology") && profile->type == VKD3D_SHADER_TYPE_HULL)
parse_outputtopology_attribute(ctx, attr);
else if (!strcmp(attr->name, "partitioning") && profile->type == VKD3D_SHADER_TYPE_HULL)
parse_partitioning_attribute(ctx, attr);
else if (!strcmp(attr->name, "patchconstantfunc") && profile->type == VKD3D_SHADER_TYPE_HULL)
parse_patchconstantfunc_attribute(ctx, attr);
else
hlsl_warning(ctx, &entry_func->attrs[i]->loc, VKD3D_SHADER_WARNING_HLSL_UNKNOWN_ATTRIBUTE,
"Ignoring unknown attribute \"%s\".", entry_func->attrs[i]->name);
}
}
static void validate_hull_shader_attributes(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl *entry_func)
{
if (ctx->domain == VKD3D_TESSELLATOR_DOMAIN_INVALID)
{
hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_ATTRIBUTE,
"Entry point \"%s\" is missing a [domain] attribute.", entry_func->func->name);
}
if (ctx->output_control_point_count == UINT_MAX)
{
hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_ATTRIBUTE,
"Entry point \"%s\" is missing a [outputcontrolpoints] attribute.", entry_func->func->name);
}
if (!ctx->output_primitive)
{
hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_ATTRIBUTE,
"Entry point \"%s\" is missing a [outputtopology] attribute.", entry_func->func->name);
}
if (!ctx->partitioning)
{
hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_ATTRIBUTE,
"Entry point \"%s\" is missing a [partitioning] attribute.", entry_func->func->name);
}
if (!ctx->patch_constant_func)
{
hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_ATTRIBUTE,
"Entry point \"%s\" is missing a [patchconstantfunc] attribute.", entry_func->func->name);
}
else if (ctx->patch_constant_func == entry_func)
{
hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_RECURSIVE_CALL,
"Patch constant function cannot be the entry point function.");
/* Native returns E_NOTIMPL instead of E_FAIL here. */
ctx->result = VKD3D_ERROR_NOT_IMPLEMENTED;
return;
}
switch (ctx->domain)
{
case VKD3D_TESSELLATOR_DOMAIN_LINE:
if (ctx->output_primitive == VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CW
|| ctx->output_primitive == VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW)
hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_OUTPUT_PRIMITIVE,
"Triangle output topologies are not available for isoline domains.");
break;
case VKD3D_TESSELLATOR_DOMAIN_TRIANGLE:
if (ctx->output_primitive == VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE)
hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_OUTPUT_PRIMITIVE,
"Line output topologies are not available for triangle domains.");
break;
case VKD3D_TESSELLATOR_DOMAIN_QUAD:
if (ctx->output_primitive == VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE)
hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_OUTPUT_PRIMITIVE,
"Line output topologies are not available for quad domains.");
break;
default:
break;
}
}
static void remove_unreachable_code(struct hlsl_ctx *ctx, struct hlsl_block *body)
{
struct hlsl_ir_node *instr, *next;
struct hlsl_block block;
struct list *start;
LIST_FOR_EACH_ENTRY_SAFE(instr, next, &body->instrs, struct hlsl_ir_node, entry)
{
if (instr->type == HLSL_IR_IF)
{
struct hlsl_ir_if *iff = hlsl_ir_if(instr);
remove_unreachable_code(ctx, &iff->then_block);
remove_unreachable_code(ctx, &iff->else_block);
}
else if (instr->type == HLSL_IR_LOOP)
{
struct hlsl_ir_loop *loop = hlsl_ir_loop(instr);
remove_unreachable_code(ctx, &loop->body);
}
else if (instr->type == HLSL_IR_SWITCH)
{
struct hlsl_ir_switch *s = hlsl_ir_switch(instr);
struct hlsl_ir_switch_case *c;
LIST_FOR_EACH_ENTRY(c, &s->cases, struct hlsl_ir_switch_case, entry)
{
remove_unreachable_code(ctx, &c->body);
}
}
}
/* Remove instructions past unconditional jumps. */
LIST_FOR_EACH_ENTRY(instr, &body->instrs, struct hlsl_ir_node, entry)
{
struct hlsl_ir_jump *jump;
if (instr->type != HLSL_IR_JUMP)
continue;
jump = hlsl_ir_jump(instr);
if (jump->type != HLSL_IR_JUMP_BREAK && jump->type != HLSL_IR_JUMP_CONTINUE)
continue;
if (!(start = list_next(&body->instrs, &instr->entry)))
break;
hlsl_block_init(&block);
list_move_slice_tail(&block.instrs, start, list_tail(&body->instrs));
hlsl_block_cleanup(&block);
break;
}
}
void hlsl_run_const_passes(struct hlsl_ctx *ctx, struct hlsl_block *body)
{
bool progress;
lower_ir(ctx, lower_matrix_swizzles, body);
lower_ir(ctx, lower_index_loads, body);
lower_ir(ctx, lower_broadcasts, body);
while (hlsl_transform_ir(ctx, fold_redundant_casts, body, NULL));
do
{
progress = hlsl_transform_ir(ctx, split_array_copies, body, NULL);
progress |= hlsl_transform_ir(ctx, split_struct_copies, body, NULL);
}
while (progress);
hlsl_transform_ir(ctx, split_matrix_copies, body, NULL);
lower_ir(ctx, lower_narrowing_casts, body);
lower_ir(ctx, lower_int_dot, body);
lower_ir(ctx, lower_int_division, body);
lower_ir(ctx, lower_int_modulus, body);
lower_ir(ctx, lower_int_abs, body);
lower_ir(ctx, lower_casts_to_bool, body);
lower_ir(ctx, lower_float_modulus, body);
hlsl_transform_ir(ctx, fold_redundant_casts, body, NULL);
do
{
progress = hlsl_transform_ir(ctx, hlsl_fold_constant_exprs, body, NULL);
progress |= hlsl_transform_ir(ctx, hlsl_fold_constant_identities, body, NULL);
progress |= hlsl_transform_ir(ctx, hlsl_fold_constant_swizzles, body, NULL);
progress |= hlsl_copy_propagation_execute(ctx, body);
progress |= hlsl_transform_ir(ctx, fold_swizzle_chains, body, NULL);
progress |= hlsl_transform_ir(ctx, remove_trivial_swizzles, body, NULL);
progress |= hlsl_transform_ir(ctx, remove_trivial_conditional_branches, body, NULL);
} while (progress);
}
static void sm1_generate_vsir_signature_entry(struct hlsl_ctx *ctx,
struct vsir_program *program, bool output, struct hlsl_ir_var *var)
{
enum vkd3d_shader_sysval_semantic sysval = VKD3D_SHADER_SV_NONE;
enum vkd3d_shader_register_type type;
struct shader_signature *signature;
struct signature_element *element;
unsigned int register_index, mask;
if ((!output && !var->last_read) || (output && !var->first_write))
return;
if (output)
signature = &program->output_signature;
else
signature = &program->input_signature;
if (!vkd3d_array_reserve((void **)&signature->elements, &signature->elements_capacity,
signature->element_count + 1, sizeof(*signature->elements)))
{
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
return;
}
element = &signature->elements[signature->element_count++];
if (!hlsl_sm1_register_from_semantic(&program->shader_version,
var->semantic.name, var->semantic.index, output, &type, &register_index))
{
enum vkd3d_decl_usage usage;
unsigned int usage_idx;
bool ret;
register_index = var->regs[HLSL_REGSET_NUMERIC].id;
ret = hlsl_sm1_usage_from_semantic(var->semantic.name, var->semantic.index, &usage, &usage_idx);
VKD3D_ASSERT(ret);
/* With the exception of vertex POSITION output, none of these are
* system values. Pixel POSITION input is not equivalent to
* SV_Position; the closer equivalent is VPOS, which is not declared
* as a semantic. */
if (program->shader_version.type == VKD3D_SHADER_TYPE_VERTEX
&& output && usage == VKD3D_DECL_USAGE_POSITION)
sysval = VKD3D_SHADER_SV_POSITION;
}
mask = (1 << var->data_type->dimx) - 1;
memset(element, 0, sizeof(*element));
if (!(element->semantic_name = vkd3d_strdup(var->semantic.name)))
{
--signature->element_count;
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
return;
}
element->semantic_index = var->semantic.index;
element->sysval_semantic = sysval;
element->component_type = VKD3D_SHADER_COMPONENT_FLOAT;
element->register_index = register_index;
element->target_location = register_index;
element->register_count = 1;
element->mask = mask;
element->used_mask = mask;
if (program->shader_version.type == VKD3D_SHADER_TYPE_PIXEL && !output)
element->interpolation_mode = VKD3DSIM_LINEAR;
}
static void sm1_generate_vsir_signature(struct hlsl_ctx *ctx, struct vsir_program *program)
{
struct hlsl_ir_var *var;
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
if (var->is_input_semantic)
sm1_generate_vsir_signature_entry(ctx, program, false, var);
if (var->is_output_semantic)
sm1_generate_vsir_signature_entry(ctx, program, true, var);
}
}
static uint32_t sm1_generate_vsir_get_src_swizzle(uint32_t src_writemask, uint32_t dst_writemask)
{
uint32_t swizzle;
swizzle = hlsl_swizzle_from_writemask(src_writemask);
swizzle = hlsl_map_swizzle(swizzle, dst_writemask);
swizzle = vsir_swizzle_from_hlsl(swizzle);
return swizzle;
}
static void sm1_generate_vsir_constant_defs(struct hlsl_ctx *ctx, struct vsir_program *program,
struct hlsl_block *block)
{
struct vkd3d_shader_instruction_array *instructions = &program->instructions;
struct vkd3d_shader_dst_param *dst_param;
struct vkd3d_shader_src_param *src_param;
struct vkd3d_shader_instruction *ins;
struct hlsl_ir_node *vsir_instr;
unsigned int i, x;
for (i = 0; i < ctx->constant_defs.count; ++i)
{
const struct hlsl_constant_register *constant_reg = &ctx->constant_defs.regs[i];
if (!shader_instruction_array_reserve(instructions, instructions->count + 1))
{
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
return;
}
ins = &instructions->elements[instructions->count];
if (!vsir_instruction_init_with_params(program, ins, &constant_reg->loc, VKD3DSIH_DEF, 1, 1))
{
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
return;
}
++instructions->count;
dst_param = &ins->dst[0];
vsir_register_init(&dst_param->reg, VKD3DSPR_CONST, VKD3D_DATA_FLOAT, 1);
ins->dst[0].reg.dimension = VSIR_DIMENSION_VEC4;
ins->dst[0].reg.idx[0].offset = constant_reg->index;
ins->dst[0].write_mask = VKD3DSP_WRITEMASK_ALL;
src_param = &ins->src[0];
vsir_register_init(&src_param->reg, VKD3DSPR_IMMCONST, VKD3D_DATA_FLOAT, 0);
src_param->reg.type = VKD3DSPR_IMMCONST;
src_param->reg.precision = VKD3D_SHADER_REGISTER_PRECISION_DEFAULT;
src_param->reg.non_uniform = false;
src_param->reg.data_type = VKD3D_DATA_FLOAT;
src_param->reg.dimension = VSIR_DIMENSION_VEC4;
for (x = 0; x < 4; ++x)
src_param->reg.u.immconst_f32[x] = constant_reg->value.f[x];
src_param->swizzle = VKD3D_SHADER_NO_SWIZZLE;
if (!(vsir_instr = hlsl_new_vsir_instruction_ref(ctx, instructions->count - 1, NULL, NULL,
&constant_reg->loc)))
{
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
return;
}
hlsl_block_add_instr(block, vsir_instr);
}
}
static void sm1_generate_vsir_sampler_dcls(struct hlsl_ctx *ctx,
struct vsir_program *program, struct hlsl_block *block)
{
struct vkd3d_shader_instruction_array *instructions = &program->instructions;
enum vkd3d_shader_resource_type resource_type;
struct vkd3d_shader_register_range *range;
struct vkd3d_shader_dst_param *dst_param;
struct vkd3d_shader_semantic *semantic;
struct vkd3d_shader_instruction *ins;
enum hlsl_sampler_dim sampler_dim;
struct hlsl_ir_node *vsir_instr;
struct hlsl_ir_var *var;
unsigned int i, count;
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
if (!var->regs[HLSL_REGSET_SAMPLERS].allocated)
continue;
count = var->bind_count[HLSL_REGSET_SAMPLERS];
for (i = 0; i < count; ++i)
{
if (var->objects_usage[HLSL_REGSET_SAMPLERS][i].used)
{
sampler_dim = var->objects_usage[HLSL_REGSET_SAMPLERS][i].sampler_dim;
switch (sampler_dim)
{
case HLSL_SAMPLER_DIM_2D:
resource_type = VKD3D_SHADER_RESOURCE_TEXTURE_2D;
break;
case HLSL_SAMPLER_DIM_CUBE:
resource_type = VKD3D_SHADER_RESOURCE_TEXTURE_CUBE;
break;
case HLSL_SAMPLER_DIM_3D:
resource_type = VKD3D_SHADER_RESOURCE_TEXTURE_3D;
break;
case HLSL_SAMPLER_DIM_GENERIC:
/* These can appear in sm4-style combined sample instructions. */
hlsl_fixme(ctx, &var->loc, "Generic samplers need to be lowered.");
continue;
default:
vkd3d_unreachable();
break;
}
if (!shader_instruction_array_reserve(instructions, instructions->count + 1))
{
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
return;
}
ins = &instructions->elements[instructions->count];
if (!vsir_instruction_init_with_params(program, ins, &var->loc, VKD3DSIH_DCL, 0, 0))
{
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
return;
}
++instructions->count;
semantic = &ins->declaration.semantic;
semantic->resource_type = resource_type;
dst_param = &semantic->resource.reg;
vsir_register_init(&dst_param->reg, VKD3DSPR_SAMPLER, VKD3D_DATA_FLOAT, 1);
dst_param->reg.dimension = VSIR_DIMENSION_NONE;
dst_param->reg.idx[0].offset = var->regs[HLSL_REGSET_SAMPLERS].index + i;
dst_param->write_mask = 0;
range = &semantic->resource.range;
range->space = 0;
range->first = range->last = dst_param->reg.idx[0].offset;
if (!(vsir_instr = hlsl_new_vsir_instruction_ref(ctx, instructions->count - 1, NULL,
NULL, &var->loc)))
{
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
return;
}
hlsl_block_add_instr(block, vsir_instr);
}
}
}
}
static struct vkd3d_shader_instruction *generate_vsir_add_program_instruction(
struct hlsl_ctx *ctx, struct vsir_program *program,
const struct vkd3d_shader_location *loc, enum vkd3d_shader_opcode opcode,
unsigned int dst_count, unsigned int src_count)
{
struct vkd3d_shader_instruction_array *instructions = &program->instructions;
struct vkd3d_shader_instruction *ins;
if (!shader_instruction_array_reserve(instructions, instructions->count + 1))
{
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
return NULL;
}
ins = &instructions->elements[instructions->count];
if (!vsir_instruction_init_with_params(program, ins, loc, opcode, dst_count, src_count))
{
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
return NULL;
}
++instructions->count;
return ins;
}
static void sm1_generate_vsir_instr_constant(struct hlsl_ctx *ctx,
struct vsir_program *program, struct hlsl_ir_constant *constant)
{
struct vkd3d_shader_instruction_array *instructions = &program->instructions;
struct hlsl_ir_node *instr = &constant->node;
struct vkd3d_shader_dst_param *dst_param;
struct vkd3d_shader_src_param *src_param;
struct vkd3d_shader_instruction *ins;
struct hlsl_ir_node *vsir_instr;
VKD3D_ASSERT(instr->reg.allocated);
VKD3D_ASSERT(constant->reg.allocated);
if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, VKD3DSIH_MOV, 1, 1)))
return;
src_param = &ins->src[0];
vsir_register_init(&src_param->reg, VKD3DSPR_CONST, VKD3D_DATA_FLOAT, 1);
src_param->reg.idx[0].offset = constant->reg.id;
src_param->swizzle = sm1_generate_vsir_get_src_swizzle(constant->reg.writemask, instr->reg.writemask);
dst_param = &ins->dst[0];
vsir_register_init(&dst_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
dst_param->reg.idx[0].offset = instr->reg.id;
dst_param->write_mask = instr->reg.writemask;
if (!(vsir_instr = hlsl_new_vsir_instruction_ref(ctx, instructions->count - 1,
instr->data_type, &instr->reg, &instr->loc)))
{
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
return;
}
list_add_before(&instr->entry, &vsir_instr->entry);
hlsl_replace_node(instr, vsir_instr);
}
/* Translate ops that can be mapped to a single vsir instruction with only one dst register. */
static void sm1_generate_vsir_instr_expr_single_instr_op(struct hlsl_ctx *ctx, struct vsir_program *program,
struct hlsl_ir_expr *expr, enum vkd3d_shader_opcode opcode, uint32_t src_mod, uint32_t dst_mod,
bool map_src_swizzles)
{
struct vkd3d_shader_instruction_array *instructions = &program->instructions;
struct hlsl_ir_node *instr = &expr->node;
struct vkd3d_shader_dst_param *dst_param;
struct vkd3d_shader_src_param *src_param;
struct vkd3d_shader_instruction *ins;
struct hlsl_ir_node *vsir_instr;
unsigned int i, src_count = 0;
VKD3D_ASSERT(instr->reg.allocated);
for (i = 0; i < HLSL_MAX_OPERANDS; ++i)
{
if (expr->operands[i].node)
src_count = i + 1;
}
VKD3D_ASSERT(!src_mod || src_count == 1);
if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, opcode, 1, src_count)))
return;
dst_param = &ins->dst[0];
vsir_register_init(&dst_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
dst_param->reg.idx[0].offset = instr->reg.id;
dst_param->write_mask = instr->reg.writemask;
dst_param->modifiers = dst_mod;
for (i = 0; i < src_count; ++i)
{
struct hlsl_ir_node *operand = expr->operands[i].node;
src_param = &ins->src[i];
vsir_register_init(&src_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
src_param->reg.idx[0].offset = operand->reg.id;
src_param->swizzle = sm1_generate_vsir_get_src_swizzle(operand->reg.writemask,
map_src_swizzles ? dst_param->write_mask : VKD3DSP_WRITEMASK_ALL);
src_param->modifiers = src_mod;
}
if (!(vsir_instr = hlsl_new_vsir_instruction_ref(ctx, instructions->count - 1, instr->data_type,
&instr->reg, &instr->loc)))
{
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
return;
}
list_add_before(&instr->entry, &vsir_instr->entry);
hlsl_replace_node(instr, vsir_instr);
}
/* Translate ops that have 1 src and need one instruction for each component in
* the d3dbc backend. */
static void sm1_generate_vsir_instr_expr_per_component_instr_op(struct hlsl_ctx *ctx,
struct vsir_program *program, struct hlsl_ir_expr *expr, enum vkd3d_shader_opcode opcode)
{
struct vkd3d_shader_instruction_array *instructions = &program->instructions;
struct hlsl_ir_node *operand = expr->operands[0].node;
struct hlsl_ir_node *instr = &expr->node;
struct vkd3d_shader_dst_param *dst_param;
struct vkd3d_shader_src_param *src_param;
struct hlsl_ir_node *vsir_instr = NULL;
struct vkd3d_shader_instruction *ins;
uint32_t src_swizzle;
unsigned int i, c;
VKD3D_ASSERT(instr->reg.allocated);
VKD3D_ASSERT(operand);
src_swizzle = sm1_generate_vsir_get_src_swizzle(operand->reg.writemask, instr->reg.writemask);
for (i = 0; i < 4; ++i)
{
if (instr->reg.writemask & (1u << i))
{
if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, opcode, 1, 1)))
return;
dst_param = &ins->dst[0];
vsir_register_init(&dst_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
dst_param->reg.idx[0].offset = instr->reg.id;
dst_param->write_mask = 1u << i;
src_param = &ins->src[0];
vsir_register_init(&src_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
src_param->reg.idx[0].offset = operand->reg.id;
c = vsir_swizzle_get_component(src_swizzle, i);
src_param->swizzle = vsir_swizzle_from_writemask(1u << c);
if (!(vsir_instr = hlsl_new_vsir_instruction_ref(ctx, instructions->count - 1,
hlsl_get_scalar_type(ctx, instr->data_type->e.numeric.type),
&instr->reg, &instr->loc)))
{
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
return;
}
list_add_before(&instr->entry, &vsir_instr->entry);
}
}
/* Replace expr with a no-op move. For the other instructions that reference it. */
if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, VKD3DSIH_MOV, 1, 1)))
return;
dst_param = &ins->dst[0];
vsir_register_init(&dst_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
dst_param->reg.idx[0].offset = instr->reg.id;
dst_param->write_mask = instr->reg.writemask;
src_param = &ins->src[0];
vsir_register_init(&src_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
src_param->reg.idx[0].offset = instr->reg.id;
src_param->swizzle = sm1_generate_vsir_get_src_swizzle(instr->reg.writemask, dst_param->write_mask);
if (!(vsir_instr = hlsl_new_vsir_instruction_ref(ctx, instructions->count - 1, instr->data_type,
&instr->reg, &instr->loc)))
{
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
return;
}
list_add_before(&instr->entry, &vsir_instr->entry);
hlsl_replace_node(instr, vsir_instr);
}
static void sm1_generate_vsir_instr_expr_sincos(struct hlsl_ctx *ctx, struct vsir_program *program,
struct hlsl_ir_expr *expr)
{
struct vkd3d_shader_instruction_array *instructions = &program->instructions;
struct hlsl_ir_node *operand = expr->operands[0].node;
struct hlsl_ir_node *instr = &expr->node;
struct vkd3d_shader_dst_param *dst_param;
struct vkd3d_shader_src_param *src_param;
struct vkd3d_shader_instruction *ins;
struct hlsl_ir_node *vsir_instr;
unsigned int src_count = 0;
VKD3D_ASSERT(instr->reg.allocated);
src_count = (ctx->profile->major_version < 3) ? 3 : 1;
if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, VKD3DSIH_SINCOS, 1, src_count)))
return;
dst_param = &ins->dst[0];
vsir_register_init(&dst_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
dst_param->reg.idx[0].offset = instr->reg.id;
dst_param->write_mask = instr->reg.writemask;
src_param = &ins->src[0];
vsir_register_init(&src_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
src_param->reg.idx[0].offset = operand->reg.id;
src_param->swizzle = sm1_generate_vsir_get_src_swizzle(operand->reg.writemask, VKD3DSP_WRITEMASK_ALL);
if (ctx->profile->major_version < 3)
{
src_param = &ins->src[1];
vsir_register_init(&src_param->reg, VKD3DSPR_CONST, VKD3D_DATA_FLOAT, 1);
src_param->reg.idx[0].offset = ctx->d3dsincosconst1.id;
src_param->swizzle = VKD3D_SHADER_NO_SWIZZLE;
src_param = &ins->src[1];
vsir_register_init(&src_param->reg, VKD3DSPR_CONST, VKD3D_DATA_FLOAT, 1);
src_param->reg.idx[0].offset = ctx->d3dsincosconst2.id;
src_param->swizzle = VKD3D_SHADER_NO_SWIZZLE;
}
if (!(vsir_instr = hlsl_new_vsir_instruction_ref(ctx, instructions->count - 1, instr->data_type,
&instr->reg, &instr->loc)))
{
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
return;
}
list_add_before(&instr->entry, &vsir_instr->entry);
hlsl_replace_node(instr, vsir_instr);
}
static bool sm1_generate_vsir_instr_expr(struct hlsl_ctx *ctx, struct vsir_program *program,
struct hlsl_ir_expr *expr)
{
switch (expr->op)
{
case HLSL_OP1_ABS:
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_ABS, 0, 0, true);
break;
case HLSL_OP1_COS_REDUCED:
VKD3D_ASSERT(expr->node.reg.writemask == VKD3DSP_WRITEMASK_0);
sm1_generate_vsir_instr_expr_sincos(ctx, program, expr);
break;
case HLSL_OP1_DSX:
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_DSX, 0, 0, true);
break;
case HLSL_OP1_DSY:
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_DSY, 0, 0, true);
break;
case HLSL_OP1_EXP2:
sm1_generate_vsir_instr_expr_per_component_instr_op(ctx, program, expr, VKD3DSIH_EXP);
break;
case HLSL_OP1_LOG2:
sm1_generate_vsir_instr_expr_per_component_instr_op(ctx, program, expr, VKD3DSIH_LOG);
break;
case HLSL_OP1_NEG:
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MOV, VKD3DSPSM_NEG, 0, true);
break;
case HLSL_OP1_RCP:
sm1_generate_vsir_instr_expr_per_component_instr_op(ctx, program, expr, VKD3DSIH_RCP);
break;
case HLSL_OP1_RSQ:
sm1_generate_vsir_instr_expr_per_component_instr_op(ctx, program, expr, VKD3DSIH_RSQ);
break;
case HLSL_OP1_SAT:
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MOV, 0, VKD3DSPDM_SATURATE, true);
break;
case HLSL_OP1_SIN_REDUCED:
VKD3D_ASSERT(expr->node.reg.writemask == VKD3DSP_WRITEMASK_1);
sm1_generate_vsir_instr_expr_sincos(ctx, program, expr);
break;
case HLSL_OP2_ADD:
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_ADD, 0, 0, true);
break;
case HLSL_OP2_DOT:
switch (expr->operands[0].node->data_type->dimx)
{
case 3:
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_DP3, 0, 0, false);
break;
case 4:
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_DP4, 0, 0, false);
break;
default:
vkd3d_unreachable();
return false;
}
break;
case HLSL_OP2_MAX:
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MAX, 0, 0, true);
break;
case HLSL_OP2_MIN:
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MIN, 0, 0, true);
break;
case HLSL_OP2_MUL:
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MUL, 0, 0, true);
break;
case HLSL_OP1_FRACT:
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_FRC, 0, 0, true);
break;
case HLSL_OP2_LOGIC_AND:
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MIN, 0, 0, true);
break;
case HLSL_OP2_LOGIC_OR:
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MAX, 0, 0, true);
break;
case HLSL_OP2_SLT:
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_SLT, 0, 0, true);
break;
case HLSL_OP3_CMP:
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_CMP, 0, 0, true);
break;
case HLSL_OP3_DP2ADD:
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_DP2ADD, 0, 0, false);
break;
case HLSL_OP3_MAD:
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MAD, 0, 0, true);
break;
default:
return false;
}
return true;
}
static void sm1_generate_vsir_init_dst_param_from_deref(struct hlsl_ctx *ctx,
struct vkd3d_shader_dst_param *dst_param, struct hlsl_deref *deref,
const struct vkd3d_shader_location *loc, unsigned int writemask)
{
enum vkd3d_shader_register_type type = VKD3DSPR_TEMP;
struct vkd3d_shader_version version;
uint32_t register_index;
struct hlsl_reg reg;
reg = hlsl_reg_from_deref(ctx, deref);
register_index = reg.id;
writemask = hlsl_combine_writemasks(reg.writemask, writemask);
if (deref->var->is_output_semantic)
{
version.major = ctx->profile->major_version;
version.minor = ctx->profile->minor_version;
version.type = ctx->profile->type;
if (version.type == VKD3D_SHADER_TYPE_PIXEL && version.major == 1)
{
type = VKD3DSPR_TEMP;
register_index = 0;
}
else if (!hlsl_sm1_register_from_semantic(&version, deref->var->semantic.name,
deref->var->semantic.index, true, &type, &register_index))
{
VKD3D_ASSERT(reg.allocated);
type = VKD3DSPR_OUTPUT;
register_index = reg.id;
}
else
writemask = (1u << deref->var->data_type->dimx) - 1;
}
else
VKD3D_ASSERT(reg.allocated);
vsir_register_init(&dst_param->reg, type, VKD3D_DATA_FLOAT, 1);
dst_param->write_mask = writemask;
dst_param->reg.idx[0].offset = register_index;
if (deref->rel_offset.node)
hlsl_fixme(ctx, loc, "Translate relative addressing on dst register for vsir.");
}
static void sm1_generate_vsir_init_src_param_from_deref(struct hlsl_ctx *ctx,
struct vkd3d_shader_src_param *src_param, struct hlsl_deref *deref,
unsigned int dst_writemask, const struct vkd3d_shader_location *loc)
{
enum vkd3d_shader_register_type type = VKD3DSPR_TEMP;
struct vkd3d_shader_version version;
uint32_t register_index;
unsigned int writemask;
struct hlsl_reg reg;
reg = hlsl_reg_from_deref(ctx, deref);
register_index = reg.id;
writemask = reg.writemask;
if (deref->var->is_uniform)
{
VKD3D_ASSERT(reg.allocated);
type = VKD3DSPR_CONST;
}
else if (deref->var->is_input_semantic)
{
version.major = ctx->profile->major_version;
version.minor = ctx->profile->minor_version;
version.type = ctx->profile->type;
if (!hlsl_sm1_register_from_semantic(&version, deref->var->semantic.name,
deref->var->semantic.index, false, &type, &register_index))
{
VKD3D_ASSERT(reg.allocated);
type = VKD3DSPR_INPUT;
register_index = reg.id;
}
else
writemask = (1 << deref->var->data_type->dimx) - 1;
}
vsir_register_init(&src_param->reg, type, VKD3D_DATA_FLOAT, 1);
src_param->reg.idx[0].offset = register_index;
src_param->swizzle = sm1_generate_vsir_get_src_swizzle(writemask, dst_writemask);
if (deref->rel_offset.node)
hlsl_fixme(ctx, loc, "Translate relative addressing on src register for vsir.");
}
static void sm1_generate_vsir_instr_load(struct hlsl_ctx *ctx, struct vsir_program *program,
struct hlsl_ir_load *load)
{
struct vkd3d_shader_instruction_array *instructions = &program->instructions;
struct hlsl_ir_node *instr = &load->node;
struct vkd3d_shader_dst_param *dst_param;
struct vkd3d_shader_instruction *ins;
struct hlsl_ir_node *vsir_instr;
VKD3D_ASSERT(instr->reg.allocated);
if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, VKD3DSIH_MOV, 1, 1)))
return;
dst_param = &ins->dst[0];
vsir_register_init(&dst_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
dst_param->reg.idx[0].offset = instr->reg.id;
dst_param->write_mask = instr->reg.writemask;
sm1_generate_vsir_init_src_param_from_deref(ctx, &ins->src[0], &load->src, dst_param->write_mask,
&ins->location);
if (!(vsir_instr = hlsl_new_vsir_instruction_ref(ctx, instructions->count - 1, instr->data_type,
&instr->reg, &instr->loc)))
{
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
return;
}
list_add_before(&instr->entry, &vsir_instr->entry);
hlsl_replace_node(instr, vsir_instr);
}
static void sm1_generate_vsir_instr_swizzle(struct hlsl_ctx *ctx, struct vsir_program *program,
struct hlsl_ir_swizzle *swizzle_instr)
{
struct vkd3d_shader_instruction_array *instructions = &program->instructions;
struct hlsl_ir_node *instr = &swizzle_instr->node, *val = swizzle_instr->val.node;
struct vkd3d_shader_dst_param *dst_param;
struct vkd3d_shader_src_param *src_param;
struct vkd3d_shader_instruction *ins;
struct hlsl_ir_node *vsir_instr;
uint32_t swizzle;
VKD3D_ASSERT(instr->reg.allocated);
if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, VKD3DSIH_MOV, 1, 1)))
return;
dst_param = &ins->dst[0];
vsir_register_init(&dst_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
dst_param->reg.idx[0].offset = instr->reg.id;
dst_param->write_mask = instr->reg.writemask;
swizzle = hlsl_swizzle_from_writemask(val->reg.writemask);
swizzle = hlsl_combine_swizzles(swizzle, swizzle_instr->swizzle, instr->data_type->dimx);
swizzle = hlsl_map_swizzle(swizzle, ins->dst[0].write_mask);
swizzle = vsir_swizzle_from_hlsl(swizzle);
src_param = &ins->src[0];
vsir_register_init(&src_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
src_param->reg.idx[0].offset = val->reg.id;
src_param->swizzle = swizzle;
if (!(vsir_instr = hlsl_new_vsir_instruction_ref(ctx, instructions->count - 1, instr->data_type,
&instr->reg, &instr->loc)))
{
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
return;
}
list_add_before(&instr->entry, &vsir_instr->entry);
hlsl_replace_node(instr, vsir_instr);
}
static void sm1_generate_vsir_instr_store(struct hlsl_ctx *ctx, struct vsir_program *program,
struct hlsl_ir_store *store)
{
struct vkd3d_shader_instruction_array *instructions = &program->instructions;
struct hlsl_ir_node *rhs = store->rhs.node;
struct hlsl_ir_node *instr = &store->node;
struct vkd3d_shader_instruction *ins;
struct vkd3d_shader_src_param *src_param;
struct hlsl_ir_node *vsir_instr;
if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, VKD3DSIH_MOV, 1, 1)))
return;
sm1_generate_vsir_init_dst_param_from_deref(ctx, &ins->dst[0], &store->lhs, &ins->location, store->writemask);
src_param = &ins->src[0];
vsir_register_init(&src_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
src_param->reg.idx[0].offset = rhs->reg.id;
src_param->swizzle = sm1_generate_vsir_get_src_swizzle(rhs->reg.writemask, ins->dst[0].write_mask);
if (!(vsir_instr = hlsl_new_vsir_instruction_ref(ctx, instructions->count - 1, NULL, NULL, &instr->loc)))
{
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
return;
}
list_add_before(&instr->entry, &vsir_instr->entry);
hlsl_replace_node(instr, vsir_instr);
}
static bool sm1_generate_vsir_instr(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
struct vsir_program *program = context;
switch (instr->type)
{
case HLSL_IR_CONSTANT:
sm1_generate_vsir_instr_constant(ctx, program, hlsl_ir_constant(instr));
return true;
case HLSL_IR_EXPR:
return sm1_generate_vsir_instr_expr(ctx, program, hlsl_ir_expr(instr));
case HLSL_IR_LOAD:
sm1_generate_vsir_instr_load(ctx, program, hlsl_ir_load(instr));
return true;
case HLSL_IR_STORE:
sm1_generate_vsir_instr_store(ctx, program, hlsl_ir_store(instr));
return true;
case HLSL_IR_SWIZZLE:
sm1_generate_vsir_instr_swizzle(ctx, program, hlsl_ir_swizzle(instr));
return true;
default:
break;
}
return false;
}
/* OBJECTIVE: Translate all the information from ctx and entry_func to the
* vsir_program and ctab blob, so they can be used as input to d3dbc_compile()
* without relying on ctx and entry_func. */
static void sm1_generate_vsir(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func,
uint64_t config_flags, struct vsir_program *program, struct vkd3d_shader_code *ctab)
{
struct vkd3d_shader_version version = {0};
struct vkd3d_bytecode_buffer buffer = {0};
struct hlsl_block block;
version.major = ctx->profile->major_version;
version.minor = ctx->profile->minor_version;
version.type = ctx->profile->type;
if (!vsir_program_init(program, NULL, &version, 0))
{
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
return;
}
write_sm1_uniforms(ctx, &buffer);
if (buffer.status)
{
vkd3d_free(buffer.data);
ctx->result = buffer.status;
return;
}
ctab->code = buffer.data;
ctab->size = buffer.size;
sm1_generate_vsir_signature(ctx, program);
hlsl_block_init(&block);
sm1_generate_vsir_constant_defs(ctx, program, &block);
sm1_generate_vsir_sampler_dcls(ctx, program, &block);
list_move_head(&entry_func->body.instrs, &block.instrs);
hlsl_transform_ir(ctx, sm1_generate_vsir_instr, &entry_func->body, program);
}
static struct hlsl_ir_jump *loop_unrolling_find_jump(struct hlsl_block *block, struct hlsl_ir_node *stop_point,
struct hlsl_block **found_block)
{
struct hlsl_ir_node *node;
LIST_FOR_EACH_ENTRY(node, &block->instrs, struct hlsl_ir_node, entry)
{
if (node == stop_point)
return NULL;
if (node->type == HLSL_IR_IF)
{
struct hlsl_ir_if *iff = hlsl_ir_if(node);
struct hlsl_ir_jump *jump = NULL;
if ((jump = loop_unrolling_find_jump(&iff->then_block, stop_point, found_block)))
return jump;
if ((jump = loop_unrolling_find_jump(&iff->else_block, stop_point, found_block)))
return jump;
}
else if (node->type == HLSL_IR_JUMP)
{
struct hlsl_ir_jump *jump = hlsl_ir_jump(node);
if (jump->type == HLSL_IR_JUMP_BREAK || jump->type == HLSL_IR_JUMP_CONTINUE)
{
*found_block = block;
return jump;
}
}
}
return NULL;
}
static unsigned int loop_unrolling_get_max_iterations(struct hlsl_ctx *ctx, struct hlsl_ir_loop *loop)
{
/* Always use the explicit limit if it has been passed. */
if (loop->unroll_limit)
return loop->unroll_limit;
/* All SMs will default to 1024 if [unroll] has been specified without an explicit limit. */
if (loop->unroll_type == HLSL_IR_LOOP_FORCE_UNROLL)
return 1024;
/* SM4 limits implicit unrolling to 254 iterations. */
if (hlsl_version_ge(ctx, 4, 0))
return 254;
/* SM<3 implicitly unrolls up to 1024 iterations. */
return 1024;
}
static bool loop_unrolling_unroll_loop(struct hlsl_ctx *ctx, struct hlsl_block *block,
struct hlsl_block *loop_parent, struct hlsl_ir_loop *loop)
{
unsigned int max_iterations, i;
max_iterations = loop_unrolling_get_max_iterations(ctx, loop);
for (i = 0; i < max_iterations; ++i)
{
struct hlsl_block tmp_dst, *jump_block;
struct hlsl_ir_jump *jump = NULL;
if (!hlsl_clone_block(ctx, &tmp_dst, &loop->body))
return false;
list_move_before(&loop->node.entry, &tmp_dst.instrs);
hlsl_block_cleanup(&tmp_dst);
hlsl_run_const_passes(ctx, block);
if ((jump = loop_unrolling_find_jump(loop_parent, &loop->node, &jump_block)))
{
enum hlsl_ir_jump_type type = jump->type;
if (jump_block != loop_parent)
{
if (loop->unroll_type == HLSL_IR_LOOP_FORCE_UNROLL)
hlsl_error(ctx, &jump->node.loc, VKD3D_SHADER_ERROR_HLSL_FAILED_FORCED_UNROLL,
"Unable to unroll loop, unrolling loops with conditional jumps is currently not supported.");
return false;
}
list_move_slice_tail(&tmp_dst.instrs, &jump->node.entry, list_prev(&loop_parent->instrs, &loop->node.entry));
hlsl_block_cleanup(&tmp_dst);
if (type == HLSL_IR_JUMP_BREAK)
break;
}
}
/* Native will not emit an error if max_iterations has been reached with an
* explicit limit. It also will not insert a loop if there are iterations left
* i.e [unroll(4)] for (i = 0; i < 8; ++i)) */
if (!loop->unroll_limit && i == max_iterations)
{
if (loop->unroll_type == HLSL_IR_LOOP_FORCE_UNROLL)
hlsl_error(ctx, &loop->node.loc, VKD3D_SHADER_ERROR_HLSL_FAILED_FORCED_UNROLL,
"Unable to unroll loop, maximum iterations reached (%u).", max_iterations);
return false;
}
list_remove(&loop->node.entry);
hlsl_free_instr(&loop->node);
return true;
}
/*
* loop_unrolling_find_unrollable_loop() is not the normal way to do things;
* normal passes simply iterate over the whole block and apply a transformation
* to every relevant instruction. However, loop unrolling can fail, and we want
* to leave the loop in its previous state in that case. That isn't a problem by
* itself, except that loop unrolling needs copy-prop in order to work properly,
* and copy-prop state at the time of the loop depends on the rest of the program
* up to that point. This means we need to clone the whole program, and at that
* point we have to search it again anyway to find the clone of the loop we were
* going to unroll.
*
* FIXME: Ideally we wouldn't clone the whole program; instead we would run copyprop
* up until the loop instruction, clone just that loop, then use copyprop again
* with the saved state after unrolling. However, copyprop currently isn't built
* for that yet [notably, it still relies on indices]. Note also this still doesn't
* really let us use transform_ir() anyway [since we don't have a good way to say
* "copyprop from the beginning of the program up to the instruction we're
* currently processing" from the callback]; we'd have to use a dedicated
* recursive function instead. */
static struct hlsl_ir_loop *loop_unrolling_find_unrollable_loop(struct hlsl_ctx *ctx, struct hlsl_block *block,
struct hlsl_block **containing_block)
{
struct hlsl_ir_node *instr;
LIST_FOR_EACH_ENTRY(instr, &block->instrs, struct hlsl_ir_node, entry)
{
switch (instr->type)
{
case HLSL_IR_LOOP:
{
struct hlsl_ir_loop *nested_loop;
struct hlsl_ir_loop *loop = hlsl_ir_loop(instr);
if ((nested_loop = loop_unrolling_find_unrollable_loop(ctx, &loop->body, containing_block)))
return nested_loop;
if (loop->unroll_type == HLSL_IR_LOOP_UNROLL || loop->unroll_type == HLSL_IR_LOOP_FORCE_UNROLL)
{
*containing_block = block;
return loop;
}
break;
}
case HLSL_IR_IF:
{
struct hlsl_ir_loop *loop;
struct hlsl_ir_if *iff = hlsl_ir_if(instr);
if ((loop = loop_unrolling_find_unrollable_loop(ctx, &iff->then_block, containing_block)))
return loop;
if ((loop = loop_unrolling_find_unrollable_loop(ctx, &iff->else_block, containing_block)))
return loop;
break;
}
case HLSL_IR_SWITCH:
{
struct hlsl_ir_switch *s = hlsl_ir_switch(instr);
struct hlsl_ir_switch_case *c;
struct hlsl_ir_loop *loop;
LIST_FOR_EACH_ENTRY(c, &s->cases, struct hlsl_ir_switch_case, entry)
{
if ((loop = loop_unrolling_find_unrollable_loop(ctx, &c->body, containing_block)))
return loop;
}
break;
}
default:
break;
}
}
return NULL;
}
static void transform_unroll_loops(struct hlsl_ctx *ctx, struct hlsl_block *block)
{
while (true)
{
struct hlsl_block clone, *containing_block;
struct hlsl_ir_loop *loop, *cloned_loop;
if (!(loop = loop_unrolling_find_unrollable_loop(ctx, block, &containing_block)))
return;
if (!hlsl_clone_block(ctx, &clone, block))
return;
cloned_loop = loop_unrolling_find_unrollable_loop(ctx, &clone, &containing_block);
VKD3D_ASSERT(cloned_loop);
if (!loop_unrolling_unroll_loop(ctx, &clone, containing_block, cloned_loop))
{
hlsl_block_cleanup(&clone);
loop->unroll_type = HLSL_IR_LOOP_FORCE_LOOP;
continue;
}
hlsl_block_cleanup(block);
hlsl_block_init(block);
hlsl_block_add_block(block, &clone);
}
}
static bool lower_f16tof32(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, struct hlsl_block *block)
{
struct hlsl_ir_node *call, *rhs, *store;
struct hlsl_ir_function_decl *func;
unsigned int component_count;
struct hlsl_ir_load *load;
struct hlsl_ir_expr *expr;
struct hlsl_ir_var *lhs;
char *body;
static const char template[] =
"typedef uint%u uintX;\n"
"float%u soft_f16tof32(uintX x)\n"
"{\n"
" uintX mantissa = x & 0x3ff;\n"
" uintX high2 = mantissa >> 8;\n"
" uintX high2_check = high2 ? high2 : mantissa;\n"
" uintX high6 = high2_check >> 4;\n"
" uintX high6_check = high6 ? high6 : high2_check;\n"
"\n"
" uintX high8 = high6_check >> 2;\n"
" uintX high8_check = (high8 ? high8 : high6_check) >> 1;\n"
" uintX shift = high6 ? (high2 ? 12 : 4) : (high2 ? 8 : 0);\n"
" shift = high8 ? shift + 2 : shift;\n"
" shift = high8_check ? shift + 1 : shift;\n"
" shift = -shift + 10;\n"
" shift = mantissa ? shift : 11;\n"
" uintX subnormal_mantissa = ((mantissa << shift) << 23) & 0x7fe000;\n"
" uintX subnormal_exp = -(shift << 23) + 0x38800000;\n"
" uintX subnormal_val = subnormal_exp + subnormal_mantissa;\n"
" uintX subnormal_or_zero = mantissa ? subnormal_val : 0;\n"
"\n"
" uintX exponent = (((x >> 10) << 23) & 0xf800000) + 0x38000000;\n"
"\n"
" uintX low_3 = (x << 13) & 0x7fe000;\n"
" uintX normalized_val = exponent + low_3;\n"
" uintX inf_nan_val = low_3 + 0x7f800000;\n"
"\n"
" uintX exp_mask = 0x7c00;\n"
" uintX is_inf_nan = (x & exp_mask) == exp_mask;\n"
" uintX is_normalized = x & exp_mask;\n"
"\n"
" uintX check = is_inf_nan ? inf_nan_val : normalized_val;\n"
" uintX exp_mantissa = (is_normalized ? check : subnormal_or_zero) & 0x7fffe000;\n"
" uintX sign_bit = (x << 16) & 0x80000000;\n"
"\n"
" return asfloat(exp_mantissa + sign_bit);\n"
"}\n";
if (node->type != HLSL_IR_EXPR)
return false;
expr = hlsl_ir_expr(node);
if (expr->op != HLSL_OP1_F16TOF32)
return false;
rhs = expr->operands[0].node;
component_count = hlsl_type_component_count(rhs->data_type);
if (!(body = hlsl_sprintf_alloc(ctx, template, component_count, component_count)))
return false;
if (!(func = hlsl_compile_internal_function(ctx, "soft_f16tof32", body)))
return false;
lhs = func->parameters.vars[0];
if (!(store = hlsl_new_simple_store(ctx, lhs, rhs)))
return false;
hlsl_block_add_instr(block, store);
if (!(call = hlsl_new_call(ctx, func, &node->loc)))
return false;
hlsl_block_add_instr(block, call);
if (!(load = hlsl_new_var_load(ctx, func->return_var, &node->loc)))
return false;
hlsl_block_add_instr(block, &load->node);
return true;
}
int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func,
enum vkd3d_shader_target_type target_type, struct vkd3d_shader_code *out)
{
const struct hlsl_profile_info *profile = ctx->profile;
struct hlsl_block *const body = &entry_func->body;
struct recursive_call_ctx recursive_call_ctx;
struct hlsl_ir_var *var;
unsigned int i;
list_move_head(&body->instrs, &ctx->static_initializers.instrs);
memset(&recursive_call_ctx, 0, sizeof(recursive_call_ctx));
hlsl_transform_ir(ctx, find_recursive_calls, body, &recursive_call_ctx);
vkd3d_free(recursive_call_ctx.backtrace);
/* Avoid going into an infinite loop when processing call instructions.
* lower_return() recurses into inferior calls. */
if (ctx->result)
return ctx->result;
if (hlsl_version_ge(ctx, 4, 0) && hlsl_version_lt(ctx, 5, 0))
lower_ir(ctx, lower_f16tof32, body);
lower_return(ctx, entry_func, body, false);
while (hlsl_transform_ir(ctx, lower_calls, body, NULL));
lower_ir(ctx, lower_matrix_swizzles, body);
lower_ir(ctx, lower_index_loads, body);
LIST_FOR_EACH_ENTRY(var, &ctx->globals->vars, struct hlsl_ir_var, scope_entry)
{
if (var->storage_modifiers & HLSL_STORAGE_UNIFORM)
prepend_uniform_copy(ctx, body, var);
}
for (i = 0; i < entry_func->parameters.count; ++i)
{
var = entry_func->parameters.vars[i];
if (hlsl_type_is_resource(var->data_type) || (var->storage_modifiers & HLSL_STORAGE_UNIFORM))
{
prepend_uniform_copy(ctx, body, var);
}
else
{
if (hlsl_get_multiarray_element_type(var->data_type)->class != HLSL_CLASS_STRUCT
&& !var->semantic.name)
{
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_SEMANTIC,
"Parameter \"%s\" is missing a semantic.", var->name);
var->semantic.reported_missing = true;
}
if (var->storage_modifiers & HLSL_STORAGE_IN)
prepend_input_var_copy(ctx, body, var);
if (var->storage_modifiers & HLSL_STORAGE_OUT)
append_output_var_copy(ctx, body, var);
}
}
if (entry_func->return_var)
{
if (entry_func->return_var->data_type->class != HLSL_CLASS_STRUCT && !entry_func->return_var->semantic.name)
hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_SEMANTIC,
"Entry point \"%s\" is missing a return value semantic.", entry_func->func->name);
append_output_var_copy(ctx, body, entry_func->return_var);
}
parse_entry_function_attributes(ctx, entry_func);
if (ctx->result)
return ctx->result;
if (profile->type == VKD3D_SHADER_TYPE_HULL)
validate_hull_shader_attributes(ctx, entry_func);
else if (profile->type == VKD3D_SHADER_TYPE_COMPUTE && !ctx->found_numthreads)
hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_ATTRIBUTE,
"Entry point \"%s\" is missing a [numthreads] attribute.", entry_func->func->name);
if (profile->major_version >= 4)
{
hlsl_transform_ir(ctx, lower_discard_neg, body, NULL);
}
transform_unroll_loops(ctx, body);
hlsl_run_const_passes(ctx, body);
remove_unreachable_code(ctx, body);
hlsl_transform_ir(ctx, normalize_switch_cases, body, NULL);
lower_ir(ctx, lower_nonconstant_vector_derefs, body);
lower_ir(ctx, lower_casts_to_bool, body);
lower_ir(ctx, lower_int_dot, body);
hlsl_transform_ir(ctx, validate_dereferences, body, NULL);
hlsl_transform_ir(ctx, track_object_components_sampler_dim, body, NULL);
if (profile->major_version >= 4)
hlsl_transform_ir(ctx, lower_combined_samples, body, NULL);
do
compute_liveness(ctx, entry_func);
while (hlsl_transform_ir(ctx, dce, body, NULL));
hlsl_transform_ir(ctx, track_components_usage, body, NULL);
sort_synthetic_separated_samplers_first(ctx);
if (profile->major_version < 4)
{
while (lower_ir(ctx, lower_nonconstant_array_loads, body));
lower_ir(ctx, lower_ternary, body);
lower_ir(ctx, lower_nonfloat_exprs, body);
/* Constants casted to float must be folded, and new casts to bool also need to be lowered. */
hlsl_transform_ir(ctx, hlsl_fold_constant_exprs, body, NULL);
lower_ir(ctx, lower_casts_to_bool, body);
lower_ir(ctx, lower_casts_to_int, body);
lower_ir(ctx, lower_division, body);
lower_ir(ctx, lower_sqrt, body);
lower_ir(ctx, lower_dot, body);
lower_ir(ctx, lower_round, body);
lower_ir(ctx, lower_ceil, body);
lower_ir(ctx, lower_floor, body);
lower_ir(ctx, lower_trig, body);
lower_ir(ctx, lower_comparison_operators, body);
lower_ir(ctx, lower_logic_not, body);
if (ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL)
lower_ir(ctx, lower_slt, body);
else
lower_ir(ctx, lower_cmp, body);
}
if (profile->major_version < 2)
{
lower_ir(ctx, lower_abs, body);
}
lower_ir(ctx, validate_nonconstant_vector_store_derefs, body);
do
compute_liveness(ctx, entry_func);
while (hlsl_transform_ir(ctx, dce, body, NULL));
/* TODO: move forward, remove when no longer needed */
transform_derefs(ctx, replace_deref_path_with_offset, body);
while (hlsl_transform_ir(ctx, hlsl_fold_constant_exprs, body, NULL));
transform_derefs(ctx, clean_constant_deref_offset_srcs, body);
do
compute_liveness(ctx, entry_func);
while (hlsl_transform_ir(ctx, dce, body, NULL));
compute_liveness(ctx, entry_func);
if (TRACE_ON())
rb_for_each_entry(&ctx->functions, dump_function, ctx);
transform_derefs(ctx, mark_indexable_vars, body);
calculate_resource_register_counts(ctx);
allocate_register_reservations(ctx);
allocate_temp_registers(ctx, entry_func);
if (profile->major_version < 4)
{
allocate_const_registers(ctx, entry_func);
}
else
{
allocate_buffers(ctx);
allocate_objects(ctx, HLSL_REGSET_TEXTURES);
allocate_objects(ctx, HLSL_REGSET_UAVS);
}
allocate_semantic_registers(ctx);
allocate_objects(ctx, HLSL_REGSET_SAMPLERS);
if (ctx->result)
return ctx->result;
switch (target_type)
{
case VKD3D_SHADER_TARGET_D3D_BYTECODE:
{
uint32_t config_flags = vkd3d_shader_init_config_flags();
struct vkd3d_shader_code ctab = {0};
struct vsir_program program;
int result;
sm1_generate_vsir(ctx, entry_func, config_flags, &program, &ctab);
if (ctx->result)
{
vsir_program_cleanup(&program);
vkd3d_shader_free_shader_code(&ctab);
return ctx->result;
}
result = d3dbc_compile(&program, config_flags, NULL, &ctab, out, ctx->message_context, ctx, entry_func);
vsir_program_cleanup(&program);
vkd3d_shader_free_shader_code(&ctab);
return result;
}
case VKD3D_SHADER_TARGET_DXBC_TPF:
return hlsl_sm4_write(ctx, entry_func, out);
default:
ERR("Unsupported shader target type %#x.\n", target_type);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
}