vkd3d/libs/vkd3d
Conor McCarthy 5366ca7001 vkd3d: Synchronise concurrent descriptor heap binding by multiple command lists.
It is possible for multiple command lists to use the same heap, and
submit it simultaneously to multiple d3d12 queues.
2023-04-28 21:04:02 +02:00
..
command.c vkd3d: Synchronise concurrent descriptor heap binding by multiple command lists. 2023-04-28 21:04:02 +02:00
device.c vkd3d: Use atomic exchange for descriptor writes. 2023-04-25 22:20:15 +02:00
libvkd3d.pc.in build: Add some standard files. 2016-10-28 12:34:12 +02:00
resource.c vkd3d: Synchronise concurrent descriptor heap binding by multiple command lists. 2023-04-28 21:04:02 +02:00
state.c Release 1.7. 2023-03-24 11:22:28 +01:00
utils.c vkd3d: Do not allow synchronization primitives to fail. 2023-02-02 20:51:27 +01:00
vkd3d_main.c vkd3d: Allow writing log output via a custom callback. 2022-06-07 19:38:57 +02:00
vkd3d_private.h vkd3d: Synchronise concurrent descriptor heap binding by multiple command lists. 2023-04-28 21:04:02 +02:00
vkd3d_shaders.h vkd3d: Implement d3d12_command_list_ClearUnorderedAccessViewFloat(). 2019-11-25 16:06:59 +01:00
vkd3d.map vkd3d: Allow writing log output via a custom callback. 2022-06-07 19:38:57 +02:00
vulkan_procs.h vkd3d: Use Vulkan timeline semaphores for D3D12 fences. 2022-03-24 19:47:24 +01:00