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Constant numeric local variables can be used in places were literals are expected if they're initialized with a static expression. Storing such constant in ctx->static_initializers allows copy-prop to handle such cases properly.
118 lines
2.2 KiB
Plaintext
118 lines
2.2 KiB
Plaintext
% Test what kinds of expressions are valid array dimensions.
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[pixel shader]
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float4 main() : sv_target
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{
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const int dim = 4;
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float a[2 * 2] = {0.1, 0.2, 0.3, 0.4};
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#ifdef __hlsl_dx_compiler
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/* float array dimensions are not valid. */
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float b[4] = a;
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#else
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float b[4.1] = a;
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#endif
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float c[dim] = b;
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float d[true] = {c[0]};
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float e[65536];
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return float4(d[0], c[0], c[1], c[3]);
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}
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[test]
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draw quad
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probe (0, 0) f32(0.1, 0.1, 0.2, 0.4)
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[pixel shader fail]
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float4 fun() { return 0; };
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float a[CompileShader(ps_2_0, main())];
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float4 main() : sv_target { return 0; }
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[pixel shader]
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float4 main() : sv_target
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{
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const uint cap = 4;
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const float array[cap] = { 1.0, 2.0, 3.0, 4.0 };
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return float4(array[0], array[1], array[2], array[3]);
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}
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[test]
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draw quad
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probe (0, 0) f32(1, 2, 3, 4)
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[pixel shader fail]
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float4 main() : sv_target
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{
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uint cap = 4;
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const float array[cap] = { 1.0, 2.0, 3.0, 4.0 };
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return float4(array[0], array[1], array[2], array[3]);
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}
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[pixel shader fail(sm>=6)]
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float4 main() : sv_target
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{
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const uint4 cap = uint4(2, 4, 1, 0);
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const float array[cap.y] = { 1.0, 2.0, 3.0, 4.0 };
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return float4(array[0], array[1], array[2], array[3]);
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}
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[test]
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draw quad
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probe (0, 0) f32(1, 2, 3, 4)
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[pixel shader fail(sm>=6)]
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struct nya
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{
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float a, b;
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};
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float4 main() : sv_target
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{
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const nya cap = { 5, 4 };
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const float array[cap.b] = { 1.0, 2.0, 3.0, 4.0 };
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return float4(array[0], array[1], array[2], array[3]);
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}
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[test]
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draw quad
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probe (0, 0) f32(1, 2, 3, 4)
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[pixel shader fail(sm>=6)]
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float4 main() : sv_target
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{
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const float cap = 4;
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const float array[cap] = { 1.0, 2.0, 3.0, 4.0 };
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return float4(array[0], array[1], array[2], array[3]);
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}
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[test]
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draw quad
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probe (0, 0) f32(1, 2, 3, 4)
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[pixel shader fail]
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float foo() { return 4; }
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float4 main() : sv_target
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{
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const float cap = foo();
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const float array[cap] = { 1.0, 2.0, 3.0, 4.0 };
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return float4(array[0], array[1], array[2], array[3]);
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}
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[pixel shader fail]
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struct nya
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{
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float a, b;
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};
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float foo()
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{
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return 5;
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}
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float4 main() : sv_target
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{
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const nya cap = { foo(), 4 };
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const float array[cap.b] = { 1.0, 2.0, 3.0, 4.0 };
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return float4(array[0], array[1], array[2], array[3]);
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}
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