mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
f08c0a7c03
But still throw hlsl_fixme() when there is more than one. Prioritizing among multiple compatible function overloads in the same way as the native compiler would require systematic testing.
99 lines
1.0 KiB
Plaintext
99 lines
1.0 KiB
Plaintext
[pixel shader]
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struct apple
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{
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float3 aa;
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float4 bb;
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};
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struct banana
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{
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struct apple aa;
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int2 bb;
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int4 cc[8];
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};
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float4 main() : SV_TARGET
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{
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struct banana p = (struct banana)42;
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return p.aa.bb + p.cc[5];
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}
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[test]
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draw quad
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probe all rgba (84.0, 84.0, 84.0, 84.0)
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[pixel shader fail]
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struct apple
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{
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float3 aa;
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float4 bb;
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};
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float4 main() : SV_TARGET
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{
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struct apple f = 31;
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return f.bb;
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}
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[pixel shader fail]
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struct apple
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{
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float3 aa;
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float4 bb;
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};
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float4 fun(struct apple f)
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{
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return f.bb;
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}
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float4 main() : SV_TARGET
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{
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return fun(31);
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}
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[pixel shader fail]
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float4 fun(float f[7])
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{
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return f[1];
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}
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float4 main() : SV_TARGET
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{
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return fun(32);
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}
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[pixel shader fail]
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struct apple
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{
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float4 foo;
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Texture2D tex;
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};
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float4 PSMain() : SV_TARGET
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{
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struct apple a1;
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a1 = (struct apple)1;
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return a1.foo;
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}
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[pixel shader]
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float4 fun(float3 f)
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{
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return f.xyxy;
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}
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float4 main() : SV_TARGET
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{
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return fun(33);
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}
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[test]
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draw quad
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probe all rgba (33.0, 33.0, 33.0, 33.0)
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