vkd3d/tests/hlsl/array-size-expr.shader_test
Elizabeth Figura e805fe3e36 tests: Adjust array-size-expr.shader_test to pass with 1.x.
Pixel shader 1.x constants must be between -1 and 1, or they will be clamped,
even constants defined in the shader.

Also mark 1.x-specific features if any.
2025-01-22 13:43:38 +01:00

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[pixel shader]
static const float4 array_st[(2 + 1) * 2] = {
.11, .12, .13, .14,
.21, .22, .23, .24,
.31, .32, .33, .34,
.41, .42, .43, .44,
.51, .52, .53, .54,
.61, .62, .63, .64,
};
float4 main() : SV_TARGET
{
return array_st[1];
}
[test]
draw quad
probe (0, 0) rgba (.21, .22, .23, .24)
[pixel shader]
static const float4 array_st[2*2][1+1] = {
.11, .12, .13, .14,
.21, .22, .23, .24,
.31, .32, .33, .34,
.41, .42, .43, .44,
.51, .52, .53, .54,
.61, .62, .63, .64,
.71, .72, .73, .74,
.81, .82, .83, .84,
};
float4 main() : SV_TARGET
{
return array_st[2][1];
}
[test]
draw quad
probe (0, 0) rgba (.61, .62, .63, .64)
[pixel shader]
static const int size = 8;
static const float array[size] = {.1, .2, .3, .4, .5, .6, .7, .8};
float4 main() : sv_target
{
return float4(array[1], array[2], array[5], array[0]);
}
[test]
draw quad
probe (0, 0) rgba (.2, .3, .6, .1)
% Additional level of indirection
[pixel shader fail(sm>=6)]
static const float array[8] = {.1, .2, 3, .4, .5, .6, .7, .8};
static const int idx = 2;
static const float array2[array[idx]] = {1, 2, .3};
float4 main() : sv_target
{
return float4(array[1], array2[2], array[5], array[0]);
}
[test]
draw quad
probe (0, 0) rgba (.2, .3, .6, .1)
[pixel shader fail(sm>=6)]
static const struct
{
float f;
float2x3 m[2];
} a = {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1};
float arr[a.m[1]._13_22_21.zxy.z]; // Fails on SM6 because size is float.
float4 main() : sv_target
{
return arr[4];
}
[test]
uniform 0 float 0.0
uniform 4 float 0.0
uniform 8 float 0.0
uniform 12 float 0.0
uniform 16 float 0.42
draw quad
probe (0, 0) rgba (0.42, 0.42, 0.42, 0.42)