mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
203 lines
2.8 KiB
Plaintext
203 lines
2.8 KiB
Plaintext
[require]
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shader model >= 5.0
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% UAVs are implicitly allocated starting from the highest render target slot.
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% They cannot overlap render target slots, and also cannot be allocated any
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% lower than the highest render target.
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% This ceases to be true with shader model 5.1.
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[rtv 1]
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format r32g32b32a32 float
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size (2d, 640, 480)
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[pixel shader]
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struct s
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{
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float3 a;
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};
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RWBuffer<float4> u : register(u2);
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RWBuffer<float> u1;
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RWBuffer<float2x2> u2;
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RWBuffer<struct s> u3;
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float4 main() : sv_target1
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{
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u[0] = float4(11.1, 12.2, 13.3, 14.4);
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return 0;
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}
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[pixel shader]
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struct s
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{
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float3 a;
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};
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RasterizerOrderedBuffer<float4> u : register(u2);
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RasterizerOrderedBuffer<float> u1;
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RasterizerOrderedBuffer<float2x2> u2;
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RasterizerOrderedBuffer<struct s> u3;
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float4 main() : sv_target1
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{
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u[0] = float4(11.1, 12.2, 13.3, 14.4);
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return 0;
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}
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% Type size is too wide
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[pixel shader fail]
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struct s
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{
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float3 a;
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float2 b;
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};
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RWBuffer<struct s> u;
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float4 main() : sv_target1
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{
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return 0;
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}
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[pixel shader fail(sm<6) todo]
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RWBuffer<double3> u;
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float4 main() : sv_target1
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{
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return 0;
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}
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[pixel shader]
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RWBuffer<double2> u;
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float4 main() : sv_target1
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{
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return 0;
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}
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[pixel shader fail]
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struct s
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{
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float3 a;
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float2 b;
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};
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RasterizerOrderedBuffer<struct s> u;
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float4 main() : sv_target1
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{
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return 0;
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}
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[pixel shader fail(sm<6) todo]
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RasterizerOrderedBuffer<double3> u;
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float4 main() : sv_target1
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{
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return 0;
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}
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[pixel shader]
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RasterizerOrderedBuffer<double2> u;
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float4 main() : sv_target1
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{
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return 0;
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}
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% Array type
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[pixel shader fail(sm<6)]
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typedef float arr[2];
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RWBuffer<arr> u;
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float4 main() : sv_target1
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{
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return 0;
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}
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% Object types
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[pixel shader fail(sm<6)]
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RWBuffer<Texture2D> u;
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float4 main() : sv_target1
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{
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return 0;
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}
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[pixel shader fail]
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struct s
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{
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Texture2D t;
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};
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RWBuffer<struct s> u;
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float4 main() : sv_target1
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{
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return 0;
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}
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[pixel shader fail(sm<6)]
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typedef float arr[2];
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RasterizerOrderedBuffer<arr> u;
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float4 main() : sv_target1
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{
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return 0;
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}
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% Object types
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[pixel shader fail(sm<6)]
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RasterizerOrderedBuffer<Texture2D> u;
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float4 main() : sv_target1
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{
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return 0;
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}
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[pixel shader fail]
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struct s
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{
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Texture2D t;
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};
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RasterizerOrderedBuffer<struct s> u;
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float4 main() : sv_target1
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{
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return 0;
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}
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[uav 1]
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format r32g32b32a32 sint
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size (buffer, 2)
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1 2 3 4 5 6 7 8
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[pixel shader]
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RWBuffer<int4> u : register(u1);
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float4 main() : sv_target
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{
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u[0] = int4(11, -12, 13, -14);
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u[1] = int4(-15, 16, -17, 18);
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return 0;
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}
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[test]
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todo(glsl) draw quad
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probe uav 1 (0) rgbai (11, -12, 13, -14)
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probe uav 1 (1) rgbai (-15, 16, -17, 18)
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[uav 2]
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size (buffer, 1)
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0.1 0.2 0.3 0.4
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[pixel shader]
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RWBuffer<float4> u : register(u2);
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float4 main() : sv_target1
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{
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u[0] = float4(11.1, 12.2, 13.3, 14.4);
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return 0;
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}
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[test]
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todo(glsl) draw quad
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probe uav 2 (0) rgba (11.1, 12.2, 13.3, 14.4)
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