mirror of
https://gitlab.winehq.org/wine/vkd3d.git
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93 lines
2.6 KiB
C
93 lines
2.6 KiB
C
/*
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* Copyright 2017 Józef Kucia for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __VKD3D_SHADER_H
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#define __VKD3D_SHADER_H
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#include "vkd3d.h"
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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enum vkd3d_shader_compiler_option
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{
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VKD3D_SHADER_STRIP_DEBUG = 0x00000001,
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VKD3D_SHADER_COMPILER_OPTIONS_FORCE_32_BIT = 0x7fffffff,
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};
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enum vkd3d_shader_visibility
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{
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VKD3D_SHADER_VISIBILITY_ALL,
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VKD3D_SHADER_VISIBILITY_VERTEX,
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VKD3D_SHADER_VISIBILITY_HULL,
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VKD3D_SHADER_VISIBILITY_DOMAIN,
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VKD3D_SHADER_VISIBILITY_GEOMETRY,
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VKD3D_SHADER_VISIBILITY_PIXEL,
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};
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struct vkd3d_shader_code
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{
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const void *code;
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size_t size;
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};
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enum vkd3d_descriptor_type
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{
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VKD3D_DESCRIPTOR_TYPE_UNKNOWN,
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VKD3D_DESCRIPTOR_TYPE_CBV, /* cb# */
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VKD3D_DESCRIPTOR_TYPE_SRV, /* t# */
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VKD3D_DESCRIPTOR_TYPE_UAV, /* u# */
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VKD3D_DESCRIPTOR_TYPE_SAMPLER, /* s# */
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};
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struct vkd3d_shader_resource_binding
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{
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enum vkd3d_descriptor_type type;
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unsigned int register_index;
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uint32_t descriptor_set;
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uint32_t binding;
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};
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struct vkd3d_shader_push_constant
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{
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unsigned int register_index;
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enum vkd3d_shader_visibility shader_visibility;
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unsigned int offset; /* in bytes */
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unsigned int size; /* in bytes */
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};
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HRESULT vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_code *spirv, uint32_t compiler_options,
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const struct vkd3d_shader_resource_binding *bindings, unsigned int binding_count,
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const struct vkd3d_shader_push_constant *push_constants, unsigned int push_constant_count);
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void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *code);
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HRESULT vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
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D3D12_ROOT_SIGNATURE_DESC *root_signature);
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void vkd3d_shader_free_root_signature(D3D12_ROOT_SIGNATURE_DESC *root_signature);
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif /* __VKD3D_SHADER_H */
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