vkd3d/include/vkd3d_shader.h

93 lines
2.6 KiB
C

/*
* Copyright 2017 Józef Kucia for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __VKD3D_SHADER_H
#define __VKD3D_SHADER_H
#include "vkd3d.h"
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
enum vkd3d_shader_compiler_option
{
VKD3D_SHADER_STRIP_DEBUG = 0x00000001,
VKD3D_SHADER_COMPILER_OPTIONS_FORCE_32_BIT = 0x7fffffff,
};
enum vkd3d_shader_visibility
{
VKD3D_SHADER_VISIBILITY_ALL,
VKD3D_SHADER_VISIBILITY_VERTEX,
VKD3D_SHADER_VISIBILITY_HULL,
VKD3D_SHADER_VISIBILITY_DOMAIN,
VKD3D_SHADER_VISIBILITY_GEOMETRY,
VKD3D_SHADER_VISIBILITY_PIXEL,
};
struct vkd3d_shader_code
{
const void *code;
size_t size;
};
enum vkd3d_descriptor_type
{
VKD3D_DESCRIPTOR_TYPE_UNKNOWN,
VKD3D_DESCRIPTOR_TYPE_CBV, /* cb# */
VKD3D_DESCRIPTOR_TYPE_SRV, /* t# */
VKD3D_DESCRIPTOR_TYPE_UAV, /* u# */
VKD3D_DESCRIPTOR_TYPE_SAMPLER, /* s# */
};
struct vkd3d_shader_resource_binding
{
enum vkd3d_descriptor_type type;
unsigned int register_index;
uint32_t descriptor_set;
uint32_t binding;
};
struct vkd3d_shader_push_constant
{
unsigned int register_index;
enum vkd3d_shader_visibility shader_visibility;
unsigned int offset; /* in bytes */
unsigned int size; /* in bytes */
};
HRESULT vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_code *spirv, uint32_t compiler_options,
const struct vkd3d_shader_resource_binding *bindings, unsigned int binding_count,
const struct vkd3d_shader_push_constant *push_constants, unsigned int push_constant_count);
void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *code);
HRESULT vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
D3D12_ROOT_SIGNATURE_DESC *root_signature);
void vkd3d_shader_free_root_signature(D3D12_ROOT_SIGNATURE_DESC *root_signature);
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* __VKD3D_SHADER_H */