vkd3d/tests/hlsl/clip-distance.shader_test
Francisco Casas 19c23ca6f2 tests/shader_runner: Replace spaces with dashes in format names.
Probably good if we want to allow specifying several formats in the same
line, separated by spaces.

While at it, rename "r32g32 int" to "r32g32-sint".
2024-08-22 16:01:37 +02:00

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[require]
shader model >= 4.0
[input layout]
0 r32g32-float POSITION
1 r32-float CLIP_DISTANCE
[vb 0]
-1.0 -1.0
-1.0 1.0
1.0 -1.0
1.0 1.0
[vb 1]
1.0
1.0
1.0
1.0
[rtv 0]
format r32g32b32a32-float
size (2d, 640, 480)
[vertex shader todo]
struct input
{
float4 position : POSITION;
float distance : CLIP_DISTANCE;
};
struct vertex
{
float4 position : SV_POSITION;
float clip : SV_ClipDistance;
};
void main(input vin, out vertex vertex)
{
vertex.position = vin.position;
vertex.clip = vin.distance;
}
[pixel shader]
float4 main(const in float4 position : SV_Position) : SV_Target
{
return float4(0.0f, 1.0f, 0.0f, 1.0f);
}
[test]
clear rtv 0 1.0 1.0 1.0 1.0
todo(sm<6) draw triangle strip 4
probe (0, 0, 640, 480) rgba (0.0, 1.0, 0.0, 1.0)
[vb 1]
0.0
0.0
0.0
0.0
[test]
clear rtv 0 1.0 1.0 1.0 1.0
todo(sm<6) draw triangle strip 4
probe (0, 0, 640, 480) rgba (0.0, 1.0, 0.0, 1.0)
[vb 1]
-1.0
-1.0
-1.0
-1.0
[test]
clear rtv 0 1.0 1.0 1.0 1.0
todo(sm<6) draw triangle strip 4
probe (0, 0, 640, 480) rgba (1.0, 1.0, 1.0, 1.0)
[vb 1]
1.0
1.0
-1.0
-1.0
[test]
clear rtv 0 1.0 1.0 1.0 1.0
todo(sm<6) draw triangle strip 4
probe rtv 0 (160, 240) rgba (0.0, 1.0, 0.0, 1.0)
probe rtv 0 (480, 240) rgba (1.0, 1.0, 1.0, 1.0)
[vb 1]
-1.0
1.0
-1.0
1.0
[test]
clear rtv 0 1.0 1.0 1.0 1.0
todo(sm<6) draw triangle strip 4
probe rtv 0 (320, 120) rgba (0.0, 1.0, 0.0, 1.0)
probe rtv 0 (320, 360) rgba (1.0, 1.0, 1.0, 1.0)