mirror of
https://gitlab.winehq.org/wine/vkd3d.git
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1279d5df9e
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
173 lines
7.6 KiB
C
173 lines
7.6 KiB
C
/*
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* Copyright 2018 Józef Kucia for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "vkd3d_test.h"
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#include <vkd3d_shader.h>
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#include <locale.h>
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static void test_invalid_shaders(void)
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{
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struct vkd3d_shader_compile_info info;
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struct vkd3d_shader_code spirv;
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int rc;
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static const DWORD ps_break_code[] =
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{
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#if 0
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ps_4_0
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dcl_constantbuffer cb0[1], immediateIndexed
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dcl_output o0.xyzw
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if_z cb0[0].x
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mov o0.xyzw, l(1.000000,1.000000,1.000000,1.000000)
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break
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endif
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mov o0.xyzw, l(0,0,0,0)
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ret
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#endif
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0x43425844, 0x1316702a, 0xb1a7ebfc, 0xf477753e, 0x72605647, 0x00000001, 0x000000f8, 0x00000003,
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0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
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0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
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0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000080, 0x00000040, 0x00000020,
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0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x0400001f,
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0x0020800a, 0x00000000, 0x00000000, 0x08000036, 0x001020f2, 0x00000000, 0x00004002, 0x3f800000,
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0x3f800000, 0x3f800000, 0x3f800000, 0x01000002, 0x01000015, 0x08000036, 0x001020f2, 0x00000000,
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0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0100003e,
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};
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static const struct vkd3d_shader_compile_option option =
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{
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.name = VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG,
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.value = 1,
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};
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info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
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info.next = NULL;
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info.source.code = ps_break_code;
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info.source.size = sizeof(ps_break_code);
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info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
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info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY;
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info.options = &option;
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info.option_count = 1;
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info.log_level = VKD3D_SHADER_LOG_NONE;
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info.source_name = NULL;
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rc = vkd3d_shader_compile(&info, &spirv, NULL);
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ok(rc == VKD3D_ERROR_INVALID_SHADER, "Got unexpected error code %d.\n", rc);
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rc = vkd3d_shader_scan(&info, NULL);
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ok(rc == VKD3D_ERROR_INVALID_SHADER, "Got unexpected error code %d.\n", rc);
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}
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static void test_vkd3d_shader_pfns(void)
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{
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PFN_vkd3d_shader_free_scan_descriptor_info pfn_vkd3d_shader_free_scan_descriptor_info;
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PFN_vkd3d_shader_serialize_root_signature pfn_vkd3d_shader_serialize_root_signature;
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PFN_vkd3d_shader_find_signature_element pfn_vkd3d_shader_find_signature_element;
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PFN_vkd3d_shader_free_shader_signature pfn_vkd3d_shader_free_shader_signature;
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PFN_vkd3d_shader_parse_input_signature pfn_vkd3d_shader_parse_input_signature;
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PFN_vkd3d_shader_parse_root_signature pfn_vkd3d_shader_parse_root_signature;
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PFN_vkd3d_shader_free_root_signature pfn_vkd3d_shader_free_root_signature;
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PFN_vkd3d_shader_free_shader_code pfn_vkd3d_shader_free_shader_code;
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PFN_vkd3d_shader_compile pfn_vkd3d_shader_compile;
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PFN_vkd3d_shader_scan pfn_vkd3d_shader_scan;
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struct vkd3d_shader_versioned_root_signature_desc root_signature_desc;
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struct vkd3d_shader_scan_descriptor_info descriptor_info;
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struct vkd3d_shader_signature_element *element;
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struct vkd3d_shader_compile_info compile_info;
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struct vkd3d_shader_signature signature;
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struct vkd3d_shader_code dxbc, spirv;
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int rc;
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static const struct vkd3d_shader_versioned_root_signature_desc empty_rs_desc =
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{
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.version = VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0,
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};
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static const DWORD vs_code[] =
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{
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#if 0
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float4 main(int4 p : POSITION) : SV_Position
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{
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return p;
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}
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#endif
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0x43425844, 0x3fd50ab1, 0x580a1d14, 0x28f5f602, 0xd1083e3a, 0x00000001, 0x000000d8, 0x00000003,
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0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
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0x00000000, 0x00000000, 0x00000002, 0x00000000, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0xababab00,
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0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003,
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0x00000000, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x52444853, 0x0000003c, 0x00010040,
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0x0000000f, 0x0300005f, 0x001010f2, 0x00000000, 0x04000067, 0x001020f2, 0x00000000, 0x00000001,
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0x0500002b, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e,
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};
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static const struct vkd3d_shader_code vs = {vs_code, sizeof(vs_code)};
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pfn_vkd3d_shader_free_scan_descriptor_info = vkd3d_shader_free_scan_descriptor_info;
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pfn_vkd3d_shader_serialize_root_signature = vkd3d_shader_serialize_root_signature;
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pfn_vkd3d_shader_find_signature_element = vkd3d_shader_find_signature_element;
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pfn_vkd3d_shader_free_shader_signature = vkd3d_shader_free_shader_signature;
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pfn_vkd3d_shader_parse_input_signature = vkd3d_shader_parse_input_signature;
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pfn_vkd3d_shader_parse_root_signature = vkd3d_shader_parse_root_signature;
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pfn_vkd3d_shader_free_root_signature = vkd3d_shader_free_root_signature;
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pfn_vkd3d_shader_free_shader_code = vkd3d_shader_free_shader_code;
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pfn_vkd3d_shader_compile = vkd3d_shader_compile;
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pfn_vkd3d_shader_scan = vkd3d_shader_scan;
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rc = pfn_vkd3d_shader_serialize_root_signature(&empty_rs_desc, &dxbc, NULL);
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ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
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rc = pfn_vkd3d_shader_parse_root_signature(&dxbc, &root_signature_desc, NULL);
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ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
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pfn_vkd3d_shader_free_root_signature(&root_signature_desc);
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pfn_vkd3d_shader_free_shader_code(&dxbc);
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rc = pfn_vkd3d_shader_parse_input_signature(&vs, &signature, NULL);
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ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
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element = pfn_vkd3d_shader_find_signature_element(&signature, "position", 0, 0);
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ok(element, "Could not find shader signature element.\n");
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pfn_vkd3d_shader_free_shader_signature(&signature);
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compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
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compile_info.next = NULL;
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compile_info.source = vs;
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compile_info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
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compile_info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY;
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compile_info.options = NULL;
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compile_info.option_count = 0;
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compile_info.log_level = VKD3D_SHADER_LOG_NONE;
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compile_info.source_name = NULL;
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rc = pfn_vkd3d_shader_compile(&compile_info, &spirv, NULL);
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ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
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pfn_vkd3d_shader_free_shader_code(&spirv);
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memset(&descriptor_info, 0, sizeof(descriptor_info));
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descriptor_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO;
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compile_info.next = &descriptor_info;
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rc = pfn_vkd3d_shader_scan(&compile_info, NULL);
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ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
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pfn_vkd3d_shader_free_scan_descriptor_info(&descriptor_info);
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}
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START_TEST(vkd3d_shader_api)
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{
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setlocale(LC_ALL, "");
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run_test(test_invalid_shaders);
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run_test(test_vkd3d_shader_pfns);
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}
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