vkd3d/tests/hlsl/array-dimension.shader_test

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% Test what kinds of expressions are valid array dimensions.
[pixel shader todo]
float4 main() : sv_target
{
const int dim = 4;
float a[2 * 2] = {0.1, 0.2, 0.3, 0.4};
#ifdef __hlsl_dx_compiler
/* float array dimensions are not valid. */
float b[4] = a;
#else
float b[4.1] = a;
#endif
float c[dim] = b;
float d[true] = {c[0]};
float e[65536];
return float4(d[0], c[0], c[1], c[3]);
}
[test]
todo(sm<6) draw quad
probe (0, 0) rgba (0.1, 0.1, 0.2, 0.4)
[pixel shader fail]
float4 fun() { return 0; };
float a[CompileShader(ps_2_0, main())];
float4 main() : sv_target { return 0; }