mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
40 lines
522 B
Plaintext
40 lines
522 B
Plaintext
[require]
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shader model >= 5.0
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[uav 1]
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format r32 uint
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size (counter_buffer, 1)
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0
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[compute shader todo]
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RWStructuredBuffer<uint> u : register(u1);
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[numthreads(4, 1, 1)]
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void main()
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{
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u.IncrementCounter();
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}
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[test]
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todo(sm<6) dispatch 3 1 1
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probe uav 1 (0) rui (12)
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[uav 1]
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format r32 sint
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size (counter_buffer, 1)
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0
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[compute shader todo]
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RWStructuredBuffer<int> u : register(u1);
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[numthreads(4, 1, 1)]
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void main()
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{
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u.DecrementCounter();
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}
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[test]
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todo(sm<6) dispatch 3 1 1
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probe uav 1 (0) ri (-12)
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