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d3ba810c98
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
11 lines
186 B
Plaintext
11 lines
186 B
Plaintext
[pixel shader]
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float4 main(): sv_target
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{
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float4 ret;
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return (ret = float4(0.1, 0.2, 0.3, 0.4)), ret + 0.5;
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}
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[test]
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todo(glsl) draw quad
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probe (0, 0) rgba (0.6, 0.7, 0.8, 0.9)
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