mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
240 lines
3.5 KiB
Plaintext
240 lines
3.5 KiB
Plaintext
[pixel shader]
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float4 main() : SV_TARGET
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{
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float4 arr[] = {10, 20, 30, 40, 50, 60, 70, 80};
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return arr[1];
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}
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[test]
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draw quad
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probe all rgba (50, 60, 70, 80)
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[pixel shader]
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float4 main() : sv_target
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{
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float4 arr1[2] = {1, 2, 3, 4, 5, 6, 7, 8};
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float4 arr2[] = arr1;
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return arr2[1];
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}
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[test]
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draw quad
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probe all rgba (5.0, 6.0, 7.0, 8.0)
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[pixel shader]
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float4 main() : sv_target
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{
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float2 arr[][3] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12};
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return float4(arr[1][0], arr[1][1]);
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}
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[test]
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draw quad
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probe all rgba (7.0, 8.0, 9.0, 10.0)
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[pixel shader]
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struct foo
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{
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float3 foo1;
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float4 foo2;
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};
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struct bar
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{
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struct foo aa;
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int2 bb;
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float4 cc[2];
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};
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float4 main() : SV_TARGET
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{
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struct bar p[] = {
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101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117,
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201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217,
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};
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return p[0].aa.foo2 + p[1].cc[1];
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}
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[test]
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draw quad
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probe all rgba (318.0, 320.0, 322.0, 324.0)
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[pixel shader fail]
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// Incompatible number of arguments in implicit size array initializer
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float4 main() : SV_TARGET
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{
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float4 arr[] = {10, 20, 30, 40, 50, 60, 70};
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return 0.0;
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}
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[pixel shader fail]
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// Incompatible number of arguments in implicit size array initializer
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float4 main() : SV_TARGET
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{
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float4 arr[] = {10, 20, 30, 40, 50, 60, 70, 80, 90};
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return 0.0;
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}
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[pixel shader fail]
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// Implicit size inner array
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float4 main() : sv_target
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{
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float2 arr[3][] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12};
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return 0.0;
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}
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[pixel shader fail]
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// Implicit size array without initializer
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float4 main() : sv_target
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{
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float4 arr[];
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return 0.0;
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}
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[pixel shader fail]
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// Implicit size array as struct member
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struct foobar
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{
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int a;
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float4 arr[];
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};
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float4 main() : sv_target
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{
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struct foobar s;
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return 0.0;
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}
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[pixel shader fail]
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// Implicit size array as function argument
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float4 fun(float4 arr[])
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{
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return 1.0;
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}
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float4 main() : sv_target
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{
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float4 arr[3] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12};
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return fun(arr);
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}
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[pixel shader fail]
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// Implicit size array as function return type
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// Note: explicit size arrays are not allowed either.
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float4[] fun()
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{
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float4 ret[2] = {1, 2, 3, 4, 5, 6, 7, 8};
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return ret;
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}
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float4 main() : sv_target
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{ fun();
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return 0.0;
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}
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[pixel shader fail]
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// Implicit size array as a cast
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float4 main() : sv_target
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{
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float2 arr1[4] = {1, 2, 3, 4, 5, 6, 7, 8};
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float4 arr2[2] = (float4 []) arr1;
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return 0.0;
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}
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[pixel shader fail]
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// Implicit size array as a typedef
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typedef float4 arrtype[];
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float4 main() : sv_target
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{
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arrtype arr1 = {1, 2, 3, 4, 5, 6, 7, 8};
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return 0.0;
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}
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[pixel shader fail]
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// Implicit size array of elements of size 0
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struct emp
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{
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};
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float4 main() : sv_target
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{
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struct emp arr[] = {1, 2, 3, 4};
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return 0.0;
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}
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[pixel shader fail]
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// Implicit size array of elements of size 0, without initializer
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struct emp
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{
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};
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float4 main() : sv_target
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{
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struct emp arr[];
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return 0.0;
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}
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[pixel shader fail]
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// Broadcast to an implicit size array
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float4 main() : sv_target
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{
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int a[4] = (int[]) 0;
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return 0.0;
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}
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[pixel shader fail]
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// Implicit size array with an initializer of size 0
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struct emp
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{
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};
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float4 main() : sv_target
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{
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float4 arr[] = (struct emp) 42;
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return 0.0;
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}
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[pixel shader fail]
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// Implicit size array of elements of size 0 with initializer of size 0
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struct emp
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{
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};
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float4 main() : sv_target
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{
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struct emp arr[] = (struct emp) 42;
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return 0.0;
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}
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