vkd3d/tests/hlsl-numeric-types.shader_test
Giovanni Mascellani 38d7913f5f vkd3d-shader/hlsl: Allow storing to matrices.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-02 11:30:18 +02:00

103 lines
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[pixel shader]
vector main() : sv_target
{
float4 ret = vector(1.0, 2.0, 3.0, 4.0);
return ret;
}
[test]
draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0)
[pixel shader]
float4 main() : sv_target
{
vector<float, 4> ret = float4(1.0, 2.0, 3.0, 4.0);
return ret;
}
[test]
draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0)
[pixel shader]
float4 main() : sv_target
{
vector<float, 3> ret = vector<float, 3>(1.0, 2.0, 3.0);
return vector(ret, 0.0);
}
[test]
draw quad
probe all rgba (1.0, 2.0, 3.0, 0.0)
[pixel shader fail]
vector main() : sv_target
{
vector ret = vector(1.0, 2.0, 3.0);
return ret;
}
[pixel shader fail]
vector main() : sv_target
{
vector<float> ret = vector(1.0, 2.0, 3.0, 4.0);
return ret;
}
[pixel shader]
float4 main() : sv_target
{
matrix m = matrix<float, 4, 4>(1.0, 2.0, 3.0, 4.0,
5.0, 6.0, 7.0, 8.0,
9.0, 10.0, 11.0, 12.0,
13.0, 14.0, 15.0, 16.0);
return m[1];
}
[test]
draw quad
probe all rgba (5.0, 6.0, 7.0, 8.0)
[pixel shader]
float4 main() : sv_target
{
matrix<float, 2, 3> m = float2x3(1.0, 2.0, 3.0,
5.0, 6.0, 7.0);
return float4(m[1], 0.0);
}
[test]
draw quad
probe all rgba (5.0, 6.0, 7.0, 0.0)
[pixel shader fail]
float4 main() : sv_target
{
matrix m = matrix<float>(1.0, 2.0, 3.0, 4.0,
5.0, 6.0, 7.0, 8.0,
9.0, 10.0, 11.0, 12.0,
13.0, 14.0, 15.0, 16.0);
return m[1];
}
[pixel shader fail]
float4 main() : sv_target
{
matrix m = matrix<float, 4>(1.0, 2.0, 3.0, 4.0,
5.0, 6.0, 7.0, 8.0,
9.0, 10.0, 11.0, 12.0,
13.0, 14.0, 15.0, 16.0);
return m[1];
}
[pixel shader fail]
float4 main() : sv_target
{
matrix m = matrix(1.0, 2.0, 3.0, 4.0,
5.0, 6.0, 7.0, 8.0,
9.0, 10.0, 11.0, 12.0,
13.0, 14.0, 15.0);
return m[1];
}