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	This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
		
			
				
	
	
		
			24 lines
		
	
	
		
			336 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			336 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [pixel shader]
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| struct apple
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| {
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|     struct
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|     {
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|         float4 a;
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|     } m;
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|     float4 b;
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| };
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| 
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| float4 main() : sv_target
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| {
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|     struct apple q, r, s;
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| 
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|     q.m.a = float4(0.1, 0.2, 0.3, 0.4);
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|     q.b = float4(0.5, 0.1, 0.4, 0.5);
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|     s = r = q;
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|     return s.m.a + s.b;
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| }
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| 
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| [test]
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| todo(glsl) draw quad
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| probe (0, 0) rgba (0.6, 0.3, 0.7, 0.9) 1
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