vkd3d/tests/hlsl/struct-assignment.shader_test
Elizabeth Figura d3ba810c98 tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
2024-06-13 23:55:31 +02:00

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[pixel shader]
struct apple
{
struct
{
float4 a;
} m;
float4 b;
};
float4 main() : sv_target
{
struct apple q, r, s;
q.m.a = float4(0.1, 0.2, 0.3, 0.4);
q.b = float4(0.5, 0.1, 0.4, 0.5);
s = r = q;
return s.m.a + s.b;
}
[test]
todo(glsl) draw quad
probe (0, 0) rgba (0.6, 0.3, 0.7, 0.9) 1