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	This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
		
			
				
	
	
		
			104 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			104 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [pixel shader]
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| float4 a, b;
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| 
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| float4 main() : sv_target
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| {
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|     return (a + b)[1];
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| }
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| 
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| [test]
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| uniform 0 float4 1.0 2.0 3.0 4.0
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| uniform 4 float4 5.0 6.0 7.0 8.0
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| todo(glsl) draw quad
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| probe (0, 0) rgba (8.0, 8.0, 8.0, 8.0)
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| 
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| 
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| [pixel shader]
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| float4 a, b;
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| float i;
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| 
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| float4 main() : sv_target
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| {
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|     return (a + b)[i];
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| }
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| 
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| [test]
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| uniform 0 float4 1.0 2.0 3.0 4.0
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| uniform 4 float4 5.0 6.0 7.0 8.0
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| uniform 8 float 2
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| todo(glsl) draw quad
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| probe (0, 0) rgba (10.0, 10.0, 10.0, 10.0)
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| 
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| 
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| [pixel shader]
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| float4 a;
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| 
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| float4 main() : sv_target
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| {
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|     return a.wyxz[3];
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| }
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| 
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| [test]
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| uniform 0 float4 1.0 2.0 3.0 4.0
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| todo(glsl) draw quad
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| probe (0, 0) rgba (3.0, 3.0, 3.0, 3.0)
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| 
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| 
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| [pixel shader]
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| float4 a;
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| float i;
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| 
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| float4 main() : sv_target
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| {
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|     return a.wyxz[i];
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| }
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| 
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| [test]
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| uniform 0 float4 1.0 2.0 3.0 4.0
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| uniform 4 float 0
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| todo(glsl) draw quad
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| probe (0, 0) rgba (4.0, 4.0, 4.0, 4.0)
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| uniform 4 float 2
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| todo(glsl) draw quad
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| probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
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| 
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| 
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| [pixel shader]
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| float4 a;
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| 
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| float4 foo()
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| {
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|     return a;
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| }
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| 
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| float4 main() : sv_target
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| {
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|     return foo()[3];
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| }
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| 
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| [test]
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| uniform 0 float4 1.0 2.0 3.0 4.0
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| todo(glsl) draw quad
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| probe (0, 0) rgba (4.0, 4.0, 4.0, 4.0)
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| 
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| 
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| [pixel shader]
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| float4 a;
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| float i;
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| 
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| float4 foo()
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| {
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|     return a;
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| }
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| 
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| float4 main() : sv_target
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| {
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|     return foo()[i];
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| }
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| 
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| [test]
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| uniform 0 float4 1.0 2.0 3.0 4.0
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| uniform 4 float 1
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| todo(glsl) draw quad
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| probe (0, 0) rgba (2.0, 2.0, 2.0, 2.0)
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