vkd3d/tests/hlsl/lit.shader_test
Conor McCarthy 57280673e5 tests/shader-runner: Test shaders with dxcompiler.
The location of dxcompiler should be set during configuration with
'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with
LD_LIBRARY_PATH, WINEPATH or PATH as applicable.

A new 'fail(sm<6)' decoration is needed on many shader declarations
because dxcompiler succeeds on many shaders which fail with fxc. The
opposite case is less common and is flagged with 'fail(sm>=6)'. A few
tests cause dxcompiler to crash or hang, so these are avoided using
[require], which now skips tests until reset instead of exiting. Also,
'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
2023-10-11 22:21:14 +02:00

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[pixel shader]
uniform float4 u;
float4 main() : sv_target
{
return lit(u.x, u.y, u.z);
}
[test]
uniform 0 float4 -0.1 10.0 0.0 0.0
todo(sm>=6) draw quad
probe all rgba (1.0, 0.0, 0.0, 1.0)
[test]
uniform 0 float4 1.2 -0.1 0.0 0.0
todo(sm>=6) draw quad
probe all rgba (1.0, 1.2, 0.0, 1.0)
[test]
uniform 0 float4 1.2 2.0 3.0 0.0
todo(sm>=6) draw quad
probe all rgba (1.0, 1.2, 8.0, 1.0)
[pixel shader]
uniform float4 u;
float4 main() : sv_target
{
return lit(u.x, u.y, u.z) + lit(u.x, u.y, u.z);
}
[test]
uniform 0 float4 1.2 2.0 3.0 0.0
todo(sm>=6) draw quad
probe all rgba (2.0, 2.4, 16.0, 2.0)
[pixel shader fail]
uniform float4 u;
float4 main() : sv_target
{
return lit(u.xy, u.y, u.z);
}
[pixel shader fail]
uniform float4 u;
float4 main() : sv_target
{
return lit(u.x, u.xy, u.z);
}
[pixel shader fail]
uniform float4 u;
float4 main() : sv_target
{
return lit(u.x, u.y, u.yz);
}
[pixel shader fail]
uniform float4x4 m;
uniform float4 u;
float4 main() : sv_target
{
return lit(m, u.y, u.z);
}
[pixel shader fail]
uniform float4x4 m;
uniform float4 u;
float4 main() : sv_target
{
return lit(u.x, m, u.z);
}
[pixel shader fail]
uniform float4x4 m;
uniform float4 u;
float4 main() : sv_target
{
return lit(u.x, u.y, m);
}