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57280673e5
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
37 lines
565 B
Plaintext
37 lines
565 B
Plaintext
[require]
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shader model >= 4.0
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[input layout]
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0 r32g32 float sv_position
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[vertex buffer 0]
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-2.0 -2.0
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2.0 -2.0
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-2.0 2.0
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2.0 2.0
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[vertex shader]
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void main(inout float4 pos : sv_position)
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{
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}
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[pixel shader]
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float4 main(bool face : sv_isfrontface) : sv_target
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{
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return face ? float4(1.0f, 2.0f, 1.0f, 2.0f) : float4(0.0f, 1.0f, 0.0f, 1.0f);
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}
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[test]
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todo(sm>=6) draw triangle strip 4
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probe all rgba (0.0, 1.0, 0.0, 1.0)
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[vertex buffer 0]
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-2.0 -2.0
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-2.0 2.0
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2.0 -2.0
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2.0 2.0
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[test]
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todo(sm>=6) draw triangle strip 4
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probe all rgba (1.0, 2.0, 1.0, 2.0)
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