mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
d3ba810c98
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
71 lines
998 B
Plaintext
71 lines
998 B
Plaintext
[require]
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shader model >= 5.0
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[pixel shader]
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struct apple {
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float2 a;
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Texture2D tex;
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sampler sam;
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float b;
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};
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uniform apple ap;
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float4 main() : sv_target
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{
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return float4(ap.a, ap.b, 0);
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}
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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todo(glsl) draw quad
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probe (0, 0) rgba (1.0, 2.0, 3.0, 0.0)
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[pixel shader]
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struct apple {
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Texture2D tex;
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sampler sam;
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};
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struct banana {
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float2 a;
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apple ap;
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float b;
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};
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uniform banana ba;
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float4 main() : sv_target
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{
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return float4(ba.a, ba.b, 0);
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}
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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todo(glsl) draw quad
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probe (0, 0) rgba (1.0, 2.0, 5.0, 0.0)
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[pixel shader]
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struct apple {
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float2 a;
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Texture2D tex[2];
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float b;
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};
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uniform apple ap;
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float4 main() : sv_target
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{
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return float4(ap.a, ap.b, 0);
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}
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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todo(glsl) draw quad
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probe (0, 0) rgba (1.0, 2.0, 5.0, 0.0)
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