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d274318fe22e8be78fea9516c29cdb48d598d890
vkd3d/libs/vkd3d-shader
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Józef Kucia d274318fe2 vkd3d-shader: Avoid using SPIR-V built-ins for shader interface between tessellation stages.
We can do this because both tessellation shaders are required in
Direct3D.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-20 19:15:04 +01:00
..
checksum.c
vkd3d-shader: Implement DXBC checksum for root signatures.
2018-12-20 19:41:44 +01:00
dxbc.c
vkd3d-shader: Set xxxx swizzle for scalar registers.
2019-02-20 19:15:00 +01:00
libvkd3d-shader.pc.in
build: Build libvkd3d-shader as public library.
2018-11-02 11:19:00 +01:00
spirv.c
vkd3d-shader: Avoid using SPIR-V built-ins for shader interface between tessellation stages.
2019-02-20 19:15:04 +01:00
trace.c
vkd3d-shader: Replace VKD3DSIH_TABLE_SIZE with VKD3DSIH_INVALID.
2019-02-20 19:14:58 +01:00
vkd3d_shader_main.c
vkd3d-shader: Replace VKD3DSIH_TABLE_SIZE with VKD3DSIH_INVALID.
2019-02-20 19:14:58 +01:00
vkd3d_shader_private.h
vkd3d-shader: Replace VKD3DSIH_TABLE_SIZE with VKD3DSIH_INVALID.
2019-02-20 19:14:58 +01:00
vkd3d_shader.map
build: Add version name for symbols.
2018-01-16 20:11:19 +01:00
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