vkd3d/tests/saturate.shader_test
Zebediah Figura 1f4056125d tests: Avoid using non-float uniforms where possible.
SM1 encodes these differently.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-08 17:45:18 +01:00

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[pixel shader]
float4 main(uniform float2 u) : sv_target
{
return float4(saturate(u), saturate(u.x + 0.5), saturate(-1.2));
}
[test]
uniform 0 float4 0.7 -0.1 0.0 0.0
draw quad
probe all rgba (0.7, 0.0, 1.0, 0.0)
[pixel shader]
float4 main(uniform float4 u) : sv_target
{
int4 i = u;
return saturate(i);
}
[test]
uniform 0 float4 -2 0 2 -1
draw quad
probe all rgba (0.0, 0.0, 1.0, 0.0)