mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
38 lines
722 B
Plaintext
38 lines
722 B
Plaintext
[pixel shader]
|
|
uniform int i;
|
|
uniform uint u;
|
|
uniform bool b;
|
|
uniform float f;
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
return float4(((half)i) + 1.5, ((half)u) - 2.5, ((half)b) / 2, f);
|
|
}
|
|
|
|
[test]
|
|
if(sm<4) uniform 0 float -1
|
|
if(sm<4) uniform 4 float 3
|
|
if(sm<4) uniform 8 float 1
|
|
if(sm<4) uniform 12 float 0.5
|
|
if(sm>=4) uniform 0 int -1
|
|
if(sm>=4) uniform 1 uint 3
|
|
if(sm>=4) uniform 2 int -2
|
|
if(sm>=4) uniform 3 float 0.5
|
|
todo(glsl) draw quad
|
|
probe all rgba (0.5, 0.5, 0.5, 0.5)
|
|
|
|
|
|
[pixel shader]
|
|
float4 main() : sv_target
|
|
{
|
|
int i = -1;
|
|
uint u = 3;
|
|
bool b = true;
|
|
float f = 0.5;
|
|
return float4(((half)i) + 1.5, ((half)u) - 2.5, ((half)b) / 2, f);
|
|
}
|
|
|
|
[test]
|
|
todo(glsl) draw quad
|
|
probe all rgba (0.5, 0.5, 0.5, 0.5)
|