vkd3d/tests/hlsl/angle-unit.shader_test

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[pixel shader]
uniform float4 a;
float4 main() : sv_target
{
return radians(a);
}
[test]
uniform 0 float4 0.0 30.0 150.0 180.0
todo(glsl) draw quad
probe all rgba (0.0, 0.52359877, 2.61799387, 3.14159265)
[pixel shader]
uniform float4 a;
float4 main() : sv_target
{
return degrees(a);
}
[test]
uniform 0 float4 0.0 0.78539816 1.57079632 2.35619449
todo(glsl) draw quad
probe all rgba (0.0, 45.0, 90.0, 135.0)