mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
56cd4a94d5
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
193 lines
7.2 KiB
Plaintext
193 lines
7.2 KiB
Plaintext
The Wine team is proud to announce that release 1.2 of vkd3d, the Direct3D to
|
|
Vulkan translation library, is now available.
|
|
|
|
This release contains improvements that are listed in the release notes below.
|
|
The main highlights are:
|
|
|
|
- Availability of libvkd3d-shader as a public library.
|
|
- Support for tessellation shaders.
|
|
- Version 1.1 root signatures.
|
|
- Stream output support.
|
|
|
|
The source is available from the following location:
|
|
|
|
https://dl.winehq.org/vkd3d/source/vkd3d-1.2.tar.xz
|
|
|
|
The current source can also be pulled directly from the git repository:
|
|
|
|
https://source.winehq.org/git/vkd3d.git/
|
|
|
|
Vkd3d is available thanks to the work of multiple people. See the file AUTHORS
|
|
for the complete list.
|
|
|
|
----------------------------------------------------------------
|
|
|
|
What's new in vkd3d 1.2
|
|
=======================
|
|
|
|
|
|
*** libvkd3d
|
|
|
|
- Newly implemented Direct3D 12 features:
|
|
- Multi-sampling.
|
|
- Reserved resources.
|
|
- Instance data step rates. This requires the
|
|
VK_EXT_vertex_attribute_divisor extension.
|
|
- `Private data' APIs for all interfaces.
|
|
- Shader-resource view component mappings.
|
|
- Indirect indexed draws.
|
|
- Indirect draws with a count buffer. This requires the
|
|
VK_KHR_draw_indirect_count extension.
|
|
- Stream output and stream output queries. This requires the
|
|
VK_EXT_transform_feedback extension.
|
|
- Predicated/conditional rendering.
|
|
- Primitive restart.
|
|
- Depth rendering without a pixel shader.
|
|
- Depth clipping. This requires the VK_EXT_depth_clip_enable extension.
|
|
- Rasteriser discard.
|
|
- Dual-source blending.
|
|
- Mapping placed resources.
|
|
- The ReadFromSubresource() and WriteToSubresource() ID3D12Resource methods.
|
|
- Simultaneous access to resources from multiple queues.
|
|
- Null-views. I.e., views without an underlying resource.
|
|
- Several more feature support queries.
|
|
|
|
- New interfaces:
|
|
- vkd3d_serialize_versioned_root_signature() and
|
|
vkd3d_create_versioned_root_signature_deserializer() provide support for
|
|
versioned root signatures.
|
|
- The vkd3d_application_info structure extends the
|
|
vkd3d_instance_create_info structure, and can be used to pass information
|
|
about the application to libvkd3d. It is analogous to the
|
|
VkApplicationInfo structure in Vulkan. Its `api_version' field should be
|
|
set to the version of the libvkd3d API that the application targets.
|
|
- The vkd3d_optional_device_extensions_info structure extends the
|
|
vkd3d_device_create_info structure, and can be used to pass a list of
|
|
device extensions to enable only when available to libvkd3d. It is
|
|
analogous to the vkd3d_optional_instance_extensions_info structure for
|
|
instance extensions.
|
|
|
|
- New environment variables:
|
|
- VKD3D_CONFIG can be used to set options that change the behaviour of
|
|
libvkd3d.
|
|
- VKD3D_TEST_BUG can be used to disable bug_if() conditions in the test
|
|
suite.
|
|
- VKD3D_TEST_FILTER can be used to control which tests are run.
|
|
- VKD3D_VULKAN_DEVICE can be used to override the Vulkan physical device
|
|
used by vkd3d.
|
|
See the README for more detailed descriptions and how to use these.
|
|
|
|
- When the VK_KHR_dedicated_allocation extension is available, dedicated
|
|
allocations may be used for committed resources.
|
|
|
|
- When the VK_KHR_image_format_list extension is available, it will be used to
|
|
inform the driver about the view formats that a particular mutable Vulkan
|
|
image can be used with. This improves performance on some Vulkan
|
|
implementations.
|
|
|
|
- When the VK_EXT_debug_marker extension is available, object names set with
|
|
the ID3D12Object SetName() method will be propagated to the underlying
|
|
Vulkan objects.
|
|
|
|
- Unordered-access view clears are supported on more formats. Previously these
|
|
were limited to integer formats for texture resources, and single component
|
|
integer formats for buffer resources.
|
|
|
|
- When the D24_UNORM_S8_UINT format is not supported by the Vulkan
|
|
implementation, the D32_SFLOAT_S8_UINT format will be used instead to
|
|
implement the D24_UNORM_S8_UINT and related DXGI formats. This is required
|
|
because the DXGI D24_UNORM_S8_UINT format is mandatory, while the Vulkan
|
|
D24_UNORM_S8_UINT format is optional.
|
|
|
|
- Various bug fixes.
|
|
|
|
|
|
*** libvkd3d-shader
|
|
|
|
- libvkd3d-shader is now available as a public instead of an internal library.
|
|
|
|
- New features:
|
|
- Tessellation shaders.
|
|
- Root signature version 1.1 serialisation, deserialisation, and conversion.
|
|
- Multi-sample masks.
|
|
- Per-sample shading.
|
|
- Early depth/stencil test.
|
|
- Conservative depth output.
|
|
- Dual-source blending.
|
|
- Stream output.
|
|
- Viewport arrays.
|
|
|
|
- Support for OpenGL SPIR-V target environments. This allows SPIR-V produced
|
|
by libvkd3d-shader to be used with GL_ARB_gl_spirv. This includes support
|
|
for OpenGL atomic counters and combined samplers.
|
|
|
|
- Preliminary support for shader model 5.1 shaders. This is still a work in
|
|
progress. Notably, support for resource arrays is not yet implemented.
|
|
|
|
- When the SPV_EXT_demote_to_helper_invocation is available, it will be used
|
|
to implement the `discard' shader instruction instead of using SpvOpKill. In
|
|
particular, this ensures the `deriv_rtx' and `deriv_rty' instruction return
|
|
accurate results after a (conditional) `discard' instruction.
|
|
|
|
- Support for using SPIR-V specialisation constants for shader parameters.
|
|
|
|
- Support for more shader instructions:
|
|
- bufinfo,
|
|
- eval_centroid,
|
|
- eval_sample_index,
|
|
- ld2ms,
|
|
- sample_b,
|
|
- sample_d,
|
|
- sample_info,
|
|
- samplepos.
|
|
|
|
- When built against SPIRV-Tools, libvkd3d-shader can produce SPIR-V shaders
|
|
in text form.
|
|
|
|
- libvkd3d-shader now has its own environment variable (VKD3D_SHADER_DEBUG) to
|
|
control debug output.
|
|
|
|
- Various shader translation fixes.
|
|
|
|
|
|
*** vkd3d-compiler
|
|
|
|
- When supported by libvkd3d-shader, text form SPIR-V is available as a target
|
|
format, in addition to the existing binary form SPIR-V target format.
|
|
|
|
- Input from standard input, and output to standard output is supported.
|
|
|
|
|
|
*** libvkd3d-utils
|
|
|
|
- To specify the libvkd3d API version to use when creating vkd3d instances,
|
|
define VKD3D_UTILS_API_VERSION to the desired version before including
|
|
vkd3d_utils.h. If VKD3D_UTILS_API_VERSION is not explicitly defined,
|
|
VKD3D_API_VERSION_1_0 will be used.
|
|
|
|
- Support for versioned root signatures is provided by the
|
|
D3D12SerializeVersionedRootSignature() and
|
|
D3D12CreateVersionedRootSignatureDeserializer() entry points.
|
|
|
|
|
|
*** build
|
|
|
|
- The minimum required version of Vulkan-Headers and SPIRV-Headers for this
|
|
release is version 1.1.113.
|
|
|
|
- The minimum required version of widl for this release is version 3.20.
|
|
|
|
- If doxygen is available, it will be used to build API documentation. By
|
|
default, documentation will be generated in HTML and PDF formats.
|
|
|
|
- If debug logs are not required or desired, defining VKD3D_NO_TRACE_MESSAGES
|
|
and VKD3D_NO_DEBUG_MESSAGES will prevent them from being included in the
|
|
build. For example, a release build may want to configure with
|
|
`CPPFLAGS="-DNDEBUG -DVKD3D_NO_TRACE_MESSAGES -DVKD3D_NO_DEBUG_MESSAGES"'.
|
|
|
|
- Microsoft Windows is now a supported target platform. To create a build for
|
|
Windows, either cross-compile by configuring with an appropriate --host
|
|
option like for example `--host=x86_64-w64-mingw32', or build on Windows
|
|
itself using an environment like MSYS2 or Cygwin.
|
|
|