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	The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
		
			
				
	
	
		
			53 lines
		
	
	
		
			695 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			695 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [pixel shader]
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| float4 main() : sv_target
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| {
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|     float x[3] = {0, 2, 3};
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| 
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|     return x[x[1] = 1];
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (1.0, 1.0, 1.0, 1.0)
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| 
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| 
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| [pixel shader]
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| uint4 func(uint t)
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| {
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|     return uint4(t + 0, t + 1, t + 2, t + 3);
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| }
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| 
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| float4 main() : sv_target
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| {
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|     return func(10)[func(0).y];
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (11.0, 11.0, 11.0, 11.0)
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| 
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| 
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| % dxcompiler performs the first call to func() before the array index call.
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| [require]
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| shader model < 6.0
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| 
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| 
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| [pixel shader]
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| float4 func(void)
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| {
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|     static uint i;
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| 
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|     i += 1;
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| 
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|     return float4(0.1, 0.2, 0.3, 0.4) + i;
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| }
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| 
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| float4 main() : sv_target
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| {
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|     return func()[func().x];
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (2.2, 2.2, 2.2, 2.2)
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