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	The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
		
			
				
	
	
		
			55 lines
		
	
	
		
			864 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
		
			864 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [require]
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| shader model >= 4.0
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| 
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| [sampler 0]
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| filter point point point
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| address clamp clamp clamp
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| 
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| [texture 0]
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| size (3, 3)
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| 0.0 0.0 0.0 0.4     0.1 0.0 0.5 0.0     0.2 0.0 0.0 0.4
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| 0.0 0.1 0.5 0.0     0.1 0.1 0.0 0.4     0.2 0.1 0.5 0.0
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| 0.0 0.2 0.0 0.4     0.1 0.2 0.5 0.0     0.2 0.2 0.0 0.4
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| 
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| 
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| [pixel shader]
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| sampler s;
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| Texture2D t;
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| 
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| float4 main() : sv_target
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| {
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|     return t.Sample(s, float2(0.5, 0.5), int2(0, 1));
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| }
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| 
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| [test]
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| todo(sm>=6) draw quad
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| probe all rgba (0.1, 0.2, 0.5, 0.0)
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| 
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| 
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| [pixel shader]
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| sampler s;
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| Texture2D t;
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| 
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| float4 main() : sv_target
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| {
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|     return t.Sample(s, float2(0.1, 0.5), int2(2, 1));
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| }
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| 
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| [test]
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| todo(sm>=6) draw quad
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| probe all rgba (0.2, 0.2, 0.0, 0.4)
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| 
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| 
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| [pixel shader]
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| sampler s;
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| Texture2D t;
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| 
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| float4 main() : sv_target
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| {
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|     return t.Sample(s, float2(0.9, 0.5), int2(-2, 1));
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| }
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| 
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| [test]
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| todo(sm>=6) draw quad
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| probe all rgba (0.0, 0.2, 0.0, 0.4)
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