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	The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
		
			
				
	
	
		
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			16 lines
		
	
	
		
			310 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| % Returns (0.1, 0.3, 0.2, 0.4) with dxcompiler
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| [require]
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| shader model < 6.0
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| 
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| [pixel shader]
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| typedef const precise row_major float2x2 mat_t;
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| float4 main() : sv_target
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| {
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|     const precise row_major mat_t mat = float2x2(0.1, 0.2, 0.3, 0.4);
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|     return mat;
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (0.1, 0.2, 0.3, 0.4)
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