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	The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
		
			
				
	
	
		
			55 lines
		
	
	
		
			730 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
		
			730 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [require]
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| shader model >= 4.0
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| 
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| [pixel shader]
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| float4 main() : SV_TARGET
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| {
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|     uint x = 5;
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|     uint y = 15;
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| 
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|     return float4(x + y, x - y, x * y, x / y);
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (20.0, 4294967296.0, 75.0, 0.0)
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| 
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| [pixel shader]
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| float4 main() : SV_TARGET
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| {
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|     uint x = 5;
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|     uint y = 15;
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| 
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|     return float4(x % y, +x, -x, y / x);
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (5.0, 5.0, 4294967296.0, 3.0)
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| 
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| [pixel shader fail(sm<6)]
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| float4 main() : SV_TARGET
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| {
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|     uint x = 1;
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|     uint y = 0;
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| 
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|     return x / y;
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (0.0, 0.0, 0.0, 0.0)
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| 
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| [pixel shader fail(sm<6)]
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| float4 main() : SV_TARGET
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| {
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|     uint x = 1;
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|     uint y = 0;
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| 
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|     return x % y;
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (0.0, 0.0, 0.0, 0.0)
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