mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
413 lines
15 KiB
C
413 lines
15 KiB
C
/*
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* Copyright 2016 Henri Verbeet for CodeWeavers
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/*
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* This application contains code derived from Microsoft's "HelloTriangle"
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* demo, the license for which follows:
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*
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* Copyright (c) 2015 Microsoft
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#define INITGUID
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#include <assert.h>
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#include "demo.h"
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struct cxt_fence
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{
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ID3D12Fence *fence;
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UINT64 value;
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HANDLE event;
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};
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struct cx_triangle
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{
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struct demo demo;
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struct demo_window *window;
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unsigned int width;
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unsigned int height;
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float aspect_ratio;
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D3D12_VIEWPORT vp;
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D3D12_RECT scissor_rect;
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ID3D12Device *device;
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ID3D12CommandQueue *command_queue;
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struct demo_swapchain *swapchain;
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ID3D12DescriptorHeap *rtv_heap;
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unsigned int rtv_descriptor_size;
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ID3D12Resource *render_targets[2];
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ID3D12CommandAllocator *command_allocator;
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ID3D12RootSignature *root_signature;
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ID3D12PipelineState *pipeline_state;
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ID3D12GraphicsCommandList *command_list;
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ID3D12Resource *vb;
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D3D12_VERTEX_BUFFER_VIEW vbv;
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unsigned int frame_idx;
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struct cxt_fence fence;
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};
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static void cxt_populate_command_list(struct cx_triangle *cxt)
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{
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static const float clear_colour[] = {0.0f, 0.2f, 0.4f, 1.0f};
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D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle;
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D3D12_RESOURCE_BARRIER barrier;
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HRESULT hr;
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hr = ID3D12CommandAllocator_Reset(cxt->command_allocator);
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assert(SUCCEEDED(hr));
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hr = ID3D12GraphicsCommandList_Reset(cxt->command_list, cxt->command_allocator, cxt->pipeline_state);
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assert(SUCCEEDED(hr));
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ID3D12GraphicsCommandList_SetGraphicsRootSignature(cxt->command_list, cxt->root_signature);
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ID3D12GraphicsCommandList_RSSetViewports(cxt->command_list, 1, &cxt->vp);
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ID3D12GraphicsCommandList_RSSetScissorRects(cxt->command_list, 1, &cxt->scissor_rect);
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barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
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barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
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barrier.Transition.pResource = cxt->render_targets[cxt->frame_idx];
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barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
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barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_PRESENT;
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barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_RENDER_TARGET;
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ID3D12GraphicsCommandList_ResourceBarrier(cxt->command_list, 1, &barrier);
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rtv_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(cxt->rtv_heap);
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rtv_handle.ptr += cxt->frame_idx * cxt->rtv_descriptor_size;
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ID3D12GraphicsCommandList_OMSetRenderTargets(cxt->command_list, 1, &rtv_handle, FALSE, NULL);
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ID3D12GraphicsCommandList_ClearRenderTargetView(cxt->command_list, rtv_handle, clear_colour, 0, NULL);
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ID3D12GraphicsCommandList_IASetPrimitiveTopology(cxt->command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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ID3D12GraphicsCommandList_IASetVertexBuffers(cxt->command_list, 0, 1, &cxt->vbv);
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ID3D12GraphicsCommandList_DrawInstanced(cxt->command_list, 3, 1, 0, 0);
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barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_RENDER_TARGET;
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barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_PRESENT;
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ID3D12GraphicsCommandList_ResourceBarrier(cxt->command_list, 1, &barrier);
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hr = ID3D12GraphicsCommandList_Close(cxt->command_list);
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assert(SUCCEEDED(hr));
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}
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static void cxt_wait_for_previous_frame(struct cx_triangle *cxt)
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{
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struct cxt_fence *fence = &cxt->fence;
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const UINT64 v = fence->value;
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HRESULT hr;
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hr = ID3D12CommandQueue_Signal(cxt->command_queue, fence->fence, v);
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assert(SUCCEEDED(hr));
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++fence->value;
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if (ID3D12Fence_GetCompletedValue(fence->fence) < v)
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{
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ID3D12Fence_SetEventOnCompletion(fence->fence, v, fence->event);
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demo_wait_event(fence->event, INFINITE);
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}
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cxt->frame_idx = demo_swapchain_get_current_back_buffer_index(cxt->swapchain);
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}
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static void cxt_render_frame(struct demo_window *window, void *user_data)
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{
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struct cx_triangle *cxt = user_data;
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cxt_populate_command_list(cxt);
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ID3D12CommandQueue_ExecuteCommandLists(cxt->command_queue, 1, (ID3D12CommandList **)&cxt->command_list);
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demo_swapchain_present(cxt->swapchain);
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cxt_wait_for_previous_frame(cxt);
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}
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static void cxt_destroy_pipeline(struct cx_triangle *cxt)
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{
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unsigned int i;
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ID3D12CommandAllocator_Release(cxt->command_allocator);
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for (i = 0; i < ARRAY_SIZE(cxt->render_targets); ++i)
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{
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ID3D12Resource_Release(cxt->render_targets[i]);
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}
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ID3D12DescriptorHeap_Release(cxt->rtv_heap);
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demo_swapchain_destroy(cxt->swapchain);
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ID3D12CommandQueue_Release(cxt->command_queue);
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ID3D12Device_Release(cxt->device);
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}
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static void cxt_load_pipeline(struct cx_triangle *cxt)
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{
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struct demo_swapchain_desc swapchain_desc;
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D3D12_DESCRIPTOR_HEAP_DESC rtv_heap_desc;
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D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle;
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D3D12_COMMAND_QUEUE_DESC queue_desc;
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unsigned int i;
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HRESULT hr;
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hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_11_0, &IID_ID3D12Device, (void **)&cxt->device);
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assert(SUCCEEDED(hr));
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memset(&queue_desc, 0, sizeof(queue_desc));
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queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
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queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
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hr = ID3D12Device_CreateCommandQueue(cxt->device, &queue_desc,
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&IID_ID3D12CommandQueue, (void **)&cxt->command_queue);
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assert(SUCCEEDED(hr));
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swapchain_desc.buffer_count = ARRAY_SIZE(cxt->render_targets);
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swapchain_desc.format = DXGI_FORMAT_B8G8R8A8_UNORM;
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swapchain_desc.width = cxt->width;
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swapchain_desc.height = cxt->height;
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cxt->swapchain = demo_swapchain_create(cxt->command_queue, cxt->window, &swapchain_desc);
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assert(cxt->swapchain);
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cxt->frame_idx = demo_swapchain_get_current_back_buffer_index(cxt->swapchain);
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memset(&rtv_heap_desc, 0, sizeof(rtv_heap_desc));
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rtv_heap_desc.NumDescriptors = ARRAY_SIZE(cxt->render_targets);
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rtv_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
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rtv_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
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hr = ID3D12Device_CreateDescriptorHeap(cxt->device, &rtv_heap_desc,
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&IID_ID3D12DescriptorHeap, (void **)&cxt->rtv_heap);
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assert(SUCCEEDED(hr));
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cxt->rtv_descriptor_size = ID3D12Device_GetDescriptorHandleIncrementSize(cxt->device,
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D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
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rtv_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(cxt->rtv_heap);
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for (i = 0; i < ARRAY_SIZE(cxt->render_targets); ++i)
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{
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cxt->render_targets[i] = demo_swapchain_get_back_buffer(cxt->swapchain, i);
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ID3D12Device_CreateRenderTargetView(cxt->device, cxt->render_targets[i], NULL, rtv_handle);
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rtv_handle.ptr += cxt->rtv_descriptor_size;
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}
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hr = ID3D12Device_CreateCommandAllocator(cxt->device, D3D12_COMMAND_LIST_TYPE_DIRECT,
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&IID_ID3D12CommandAllocator, (void **)&cxt->command_allocator);
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assert(SUCCEEDED(hr));
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}
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static void cxt_fence_destroy(struct cxt_fence *cxt_fence)
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{
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ID3D12Fence_Release(cxt_fence->fence);
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demo_destroy_event(cxt_fence->event);
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}
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static void cxt_destroy_assets(struct cx_triangle *cxt)
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{
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cxt_fence_destroy(&cxt->fence);
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ID3D12Resource_Release(cxt->vb);
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ID3D12GraphicsCommandList_Release(cxt->command_list);
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ID3D12PipelineState_Release(cxt->pipeline_state);
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ID3D12RootSignature_Release(cxt->root_signature);
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}
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static void cxt_load_shaders(struct cx_triangle *cxt, D3D12_SHADER_BYTECODE *vs, D3D12_SHADER_BYTECODE *ps)
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{
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bool ret;
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ret = demo_load_shader(&cxt->demo, L"triangle.hlsl", "vs_main", "vs_5_0", "triangle.vert.spv", vs);
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assert(ret);
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ret = demo_load_shader(&cxt->demo, L"triangle.hlsl", "ps_main", "ps_5_0", "triangle.frag.spv", ps);
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assert(ret);
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}
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static void cxt_fence_create(struct cxt_fence *fence, ID3D12Device *device)
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{
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HRESULT hr;
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hr = ID3D12Device_CreateFence(device, 0, D3D12_FENCE_FLAG_NONE,
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&IID_ID3D12Fence, (void **)&fence->fence);
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assert(SUCCEEDED(hr));
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fence->value = 1;
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fence->event = demo_create_event();
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assert(fence->event);
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}
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static void cxt_load_assets(struct cx_triangle *cxt)
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{
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static const D3D12_INPUT_ELEMENT_DESC il_desc[] =
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{
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{"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
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{"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 12, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
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};
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const struct
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{
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struct demo_vec3 position;
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struct demo_vec4 colour;
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}
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vertices[] =
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{
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{{ 0.0f, 0.25f * cxt->aspect_ratio, 0.0f}, {1.0f, 0.0f, 0.0f, 1.0f}},
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{{ 0.25f, -0.25f * cxt->aspect_ratio, 0.0f}, {0.0f, 1.0f, 0.0f, 1.0f}},
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{{-0.25f, -0.25f * cxt->aspect_ratio, 0.0f}, {0.0f, 0.0f, 1.0f, 1.0f}},
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};
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D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
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D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
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D3D12_RESOURCE_DESC resource_desc;
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D3D12_HEAP_PROPERTIES heap_desc;
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D3D12_RANGE read_range = {0, 0};
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HRESULT hr;
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void *data;
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memset(&root_signature_desc, 0, sizeof(root_signature_desc));
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root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT;
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hr = demo_create_root_signature(cxt->device, &root_signature_desc, &cxt->root_signature);
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assert(SUCCEEDED(hr));
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memset(&pso_desc, 0, sizeof(pso_desc));
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pso_desc.InputLayout.pInputElementDescs = il_desc;
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pso_desc.InputLayout.NumElements = ARRAY_SIZE(il_desc);
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pso_desc.pRootSignature = cxt->root_signature;
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cxt_load_shaders(cxt, &pso_desc.VS, &pso_desc.PS);
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demo_rasterizer_desc_init_default(&pso_desc.RasterizerState);
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demo_blend_desc_init_default(&pso_desc.BlendState);
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pso_desc.DepthStencilState.DepthEnable = FALSE;
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pso_desc.DepthStencilState.StencilEnable = FALSE;
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pso_desc.SampleMask = UINT_MAX;
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pso_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
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pso_desc.NumRenderTargets = 1;
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pso_desc.RTVFormats[0] = DXGI_FORMAT_B8G8R8A8_UNORM;
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pso_desc.SampleDesc.Count = 1;
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hr = ID3D12Device_CreateGraphicsPipelineState(cxt->device, &pso_desc,
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&IID_ID3D12PipelineState, (void **)&cxt->pipeline_state);
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assert(SUCCEEDED(hr));
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free((void *)pso_desc.PS.pShaderBytecode);
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free((void *)pso_desc.VS.pShaderBytecode);
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hr = ID3D12Device_CreateCommandList(cxt->device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT, cxt->command_allocator,
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cxt->pipeline_state, &IID_ID3D12GraphicsCommandList, (void **)&cxt->command_list);
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assert(SUCCEEDED(hr));
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hr = ID3D12GraphicsCommandList_Close(cxt->command_list);
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assert(SUCCEEDED(hr));
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heap_desc.Type = D3D12_HEAP_TYPE_UPLOAD;
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heap_desc.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
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heap_desc.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
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heap_desc.CreationNodeMask = 1;
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heap_desc.VisibleNodeMask = 1;
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resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
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resource_desc.Alignment = 0;
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resource_desc.Width = sizeof(vertices);
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resource_desc.Height = 1;
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resource_desc.DepthOrArraySize = 1;
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resource_desc.MipLevels = 1;
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resource_desc.Format = DXGI_FORMAT_UNKNOWN;
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resource_desc.SampleDesc.Count = 1;
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resource_desc.SampleDesc.Quality = 0;
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resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
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resource_desc.Flags = D3D12_RESOURCE_FLAG_NONE;
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hr = ID3D12Device_CreateCommittedResource(cxt->device, &heap_desc, D3D12_HEAP_FLAG_NONE, &resource_desc,
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D3D12_RESOURCE_STATE_GENERIC_READ, NULL, &IID_ID3D12Resource, (void **)&cxt->vb);
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assert(SUCCEEDED(hr));
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hr = ID3D12Resource_Map(cxt->vb, 0, &read_range, &data);
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assert(SUCCEEDED(hr));
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memcpy(data, vertices, sizeof(vertices));
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ID3D12Resource_Unmap(cxt->vb, 0, NULL);
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cxt->vbv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(cxt->vb);
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cxt->vbv.StrideInBytes = sizeof(*vertices);
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cxt->vbv.SizeInBytes = sizeof(vertices);
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cxt_fence_create(&cxt->fence, cxt->device);
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cxt_wait_for_previous_frame(cxt);
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}
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static void cxt_key_press(struct demo_window *window, demo_key key, void *user_data)
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{
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if (key == DEMO_KEY_ESCAPE)
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demo_window_destroy(window);
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}
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static int cxt_main(void)
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{
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unsigned int width = 640, height = 480;
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struct cx_triangle cxt;
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memset(&cxt, 0, sizeof(cxt));
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if (!demo_init(&cxt.demo))
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return EXIT_FAILURE;
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cxt.window = demo_window_create(&cxt.demo, "Vkd3d Triangle", width, height, &cxt);
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demo_window_set_expose_func(cxt.window, cxt_render_frame);
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demo_window_set_key_press_func(cxt.window, cxt_key_press);
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cxt.width = width;
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cxt.height = height;
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cxt.aspect_ratio = (float)width / (float)height;
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cxt.vp.Width = (float)width;
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cxt.vp.Height = (float)height;
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cxt.vp.MaxDepth = 1.0f;
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cxt.scissor_rect.right = width;
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cxt.scissor_rect.bottom = height;
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cxt_load_pipeline(&cxt);
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cxt_load_assets(&cxt);
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demo_process_events(&cxt.demo);
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cxt_wait_for_previous_frame(&cxt);
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cxt_destroy_assets(&cxt);
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cxt_destroy_pipeline(&cxt);
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demo_cleanup(&cxt.demo);
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return EXIT_SUCCESS;
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}
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#ifdef _WIN32
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int wmain(void)
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#else
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int main(void)
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#endif
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{
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return cxt_main();
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}
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