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Try parsing first as integer, and if the parse stops at a decimal separator, parse as float.
52 lines
948 B
Plaintext
52 lines
948 B
Plaintext
[require]
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shader model >= 4.0
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[srv 0]
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size (2d, 3, 3)
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0.0 0.0 0.0 1.0 1.0 0.0 0.0 1.0 2.0 0.0 0.0 1.0
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0.0 1.0 0.0 1.0 1.0 1.0 0.0 1.0 2.0 1.0 0.0 1.0
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0.0 2.0 0.0 1.0 1.0 2.0 0.0 1.0 2.0 2.0 0.0 1.0
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[pixel shader]
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Texture2D t;
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float4 main(float4 pos : sv_position) : sv_target
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{
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return t.Load(int3(pos.xy, 0), int2(0, 1));
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}
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[test]
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todo(glsl | msl) draw quad
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probe (0, 0) rgba (0, 1, 0, 1)
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probe (1, 0) rgba (1, 1, 0, 1)
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probe (0, 1) rgba (0, 2, 0, 1)
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probe (1, 1) rgba (1, 2, 0, 1)
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[pixel shader]
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Texture2D t;
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float4 main(float4 pos : sv_position) : sv_target
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{
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return t.Load(int3(pos.xy, 0), int2(-2, 0));
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}
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[test]
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todo(glsl | msl) draw quad
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probe (3, 0) rgba (1, 0, 0, 1)
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probe (4, 0) rgba (2, 0, 0, 1)
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probe (3, 1) rgba (1, 1, 0, 1)
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probe (4, 1) rgba (2, 1, 0, 1)
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[pixel shader fail]
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Texture2D t;
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float4 main(float4 pos : sv_position) : sv_target
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{
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return t.Load(int3(pos.xy, 0), int2(8, 1));
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}
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