mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
4d17758657
Do not rely on a draw or dispatch command to do this. This allows more efficiently testing syntax, in cases where testing the actual shader functionality is not interesting.
245 lines
3.2 KiB
Plaintext
245 lines
3.2 KiB
Plaintext
[pixel shader]
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float4 main() : sv_target
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{
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return float2x2(0.4, 0.3, 0.2, 0.1);
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}
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[test]
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draw quad
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probe all rgba (0.4, 0.3, 0.2, 0.1)
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[pixel shader]
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float4 main() : sv_target
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{
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return float1x4(0.4, 0.3, 0.2, 0.1);
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}
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[test]
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draw quad
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probe all rgba (0.4, 0.3, 0.2, 0.1)
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[pixel shader]
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float4 main() : sv_target
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{
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return float4x1(0.4, 0.3, 0.2, 0.1);
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}
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[test]
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draw quad
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probe all rgba (0.4, 0.3, 0.2, 0.1)
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[pixel shader]
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float4x1 main() : sv_target
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{
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return float4(0.4, 0.3, 0.2, 0.1);
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}
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[test]
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draw quad
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probe all rgba (0.4, 0.3, 0.2, 0.1)
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[pixel shader todo]
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float3 func()
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{
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return float3x1(0.4, 0.3, 0.2);
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}
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float4 main() : sv_target
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{
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return float4(func(), 0.0);
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}
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[test]
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todo draw quad
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probe all rgba (0.4, 0.3, 0.2, 0.0)
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[pixel shader todo]
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float3 func()
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{
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return float1x3(0.4, 0.3, 0.2);
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}
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float4 main() : sv_target
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{
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return float4(func(), 0.0);
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}
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[test]
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todo draw quad
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probe all rgba (0.4, 0.3, 0.2, 0.0)
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[pixel shader todo]
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float1x3 func()
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{
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return float3(0.4, 0.3, 0.2);
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}
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float4 main() : sv_target
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{
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return float4(func(), 0.0);
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}
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[test]
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todo draw quad
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probe all rgba (0.4, 0.3, 0.2, 0.0)
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[pixel shader todo]
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float3x1 func()
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{
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return float3(0.4, 0.3, 0.2);
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}
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float4 main() : sv_target
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{
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return float4(func(), 0.0);
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}
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[test]
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todo draw quad
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probe all rgba (0.4, 0.3, 0.2, 0.0)
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[pixel shader fail]
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float3x1 func()
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{
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return float1x3(0.4, 0.3, 0.2);
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}
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float4 main() : sv_target
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{
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return float4(func(), 0.0);
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}
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[pixel shader fail]
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float1x3 func()
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{
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return float3x1(0.4, 0.3, 0.2);
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}
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float4 main() : sv_target
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{
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return float4(func(), 0.0);
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}
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[pixel shader todo]
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float3 func()
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{
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return float4(0.4, 0.3, 0.2, 0.1);
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}
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float4 main() : sv_target
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{
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return float4(func(), 0.0);
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}
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[test]
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todo draw quad
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probe all rgba (0.4, 0.3, 0.2, 0.0)
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[pixel shader todo]
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float3 func()
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{
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return float4x1(0.4, 0.3, 0.2, 0.1);
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}
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float4 main() : sv_target
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{
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return float4(func(), 0.0);
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}
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[test]
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todo draw quad
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probe all rgba (0.4, 0.3, 0.2, 0.0)
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[pixel shader todo]
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float3 func()
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{
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return float1x4(0.4, 0.3, 0.2, 0.1);
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}
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float4 main() : sv_target
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{
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return float4(func(), 0.0);
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}
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[test]
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todo draw quad
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probe all rgba (0.4, 0.3, 0.2, 0.0)
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[pixel shader fail todo]
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float3x1 func()
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{
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return float4(0.4, 0.3, 0.2, 0.1);
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}
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float4 main() : sv_target
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{
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return float4(func(), 0.0);
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}
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[pixel shader todo]
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float3x1 func()
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{
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return float4x1(0.4, 0.3, 0.2, 0.1);
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}
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float4 main() : sv_target
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{
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return float4(func(), 0.0);
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}
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[test]
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todo draw quad
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probe all rgba (0.4, 0.3, 0.2, 0.0)
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[pixel shader fail]
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float3x1 func()
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{
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return float1x4(0.4, 0.3, 0.2, 0.1);
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}
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float4 main() : sv_target
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{
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return float4(func(), 0.0);
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}
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[pixel shader todo]
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float1x3 func()
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{
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return float4(0.4, 0.3, 0.2, 0.1);
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}
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float4 main() : sv_target
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{
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return float4(func(), 0.0);
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}
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[test]
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todo draw quad
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probe all rgba (0.4, 0.3, 0.2, 0.0)
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[pixel shader fail]
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float1x3 func()
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{
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return float4x1(0.4, 0.3, 0.2, 0.1);
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}
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float4 main() : sv_target
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{
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return float4(func(), 0.0);
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}
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[pixel shader todo]
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float1x3 func()
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{
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return float1x4(0.4, 0.3, 0.2, 0.1);
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}
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float4 main() : sv_target
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{
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return float4(func(), 0.0);
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}
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[test]
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todo draw quad
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probe all rgba (0.4, 0.3, 0.2, 0.0)
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