vkd3d/tests/hlsl/sqrt.shader_test
2024-09-26 17:40:07 +02:00

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[pixel shader]
uniform float4 f;
float4 main() : sv_target
{
return sqrt(f);
}
[test]
uniform 0 float4 1.0 9.0 32.3 46.5
draw quad
probe (0, 0) rgba (1.0, 3.0, 5.683309, 6.819091) 1
[pixel shader]
uniform float4 f;
float4 main() : sv_target
{
return rsqrt(f);
}
[test]
uniform 0 float4 1.0 9.0 4.0 16.0
todo(glsl) draw quad
probe (0, 0) rgba (1.0, 0.33333333, 0.5, 0.25) 1