mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
0053cc52b7
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
1639 lines
49 KiB
C
1639 lines
49 KiB
C
/*
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* FX (Direct3D 9/10/11 effect) support
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*
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* Copyright 2023 Nikolay Sivov for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "hlsl.h"
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static inline size_t put_u32_unaligned(struct vkd3d_bytecode_buffer *buffer, uint32_t value)
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{
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return bytecode_put_bytes_unaligned(buffer, &value, sizeof(value));
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}
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struct string_entry
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{
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struct rb_entry entry;
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/* String points to original data, should not be freed. */
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const char *string;
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uint32_t offset;
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};
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struct type_entry
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{
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struct list entry;
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const char *name;
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uint32_t elements_count;
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uint32_t offset;
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};
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static int string_storage_compare(const void *key, const struct rb_entry *entry)
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{
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struct string_entry *string_entry = RB_ENTRY_VALUE(entry, struct string_entry, entry);
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const char *string = key;
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return strcmp(string, string_entry->string);
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}
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static void string_storage_destroy(struct rb_entry *entry, void *context)
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{
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struct string_entry *string_entry = RB_ENTRY_VALUE(entry, struct string_entry, entry);
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vkd3d_free(string_entry);
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}
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struct fx_write_context;
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struct fx_write_context_ops
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{
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uint32_t (*write_string)(const char *string, struct fx_write_context *fx);
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void (*write_technique)(struct hlsl_ir_var *var, struct fx_write_context *fx);
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void (*write_pass)(struct hlsl_ir_var *var, struct fx_write_context *fx);
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bool are_child_effects_supported;
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};
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struct fx_write_context
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{
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struct hlsl_ctx *ctx;
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struct vkd3d_bytecode_buffer unstructured;
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struct vkd3d_bytecode_buffer structured;
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struct rb_tree strings;
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struct list types;
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unsigned int min_technique_version;
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unsigned int max_technique_version;
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uint32_t technique_count;
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uint32_t group_count;
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uint32_t buffer_count;
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uint32_t numeric_variable_count;
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uint32_t object_variable_count;
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uint32_t shared_object_count;
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uint32_t shader_count;
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uint32_t parameter_count;
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uint32_t dsv_count;
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uint32_t rtv_count;
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uint32_t texture_count;
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uint32_t uav_count;
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uint32_t sampler_state_count;
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int status;
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bool child_effect;
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bool include_empty_buffers;
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const struct fx_write_context_ops *ops;
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};
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static void set_status(struct fx_write_context *fx, int status)
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{
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if (fx->status < 0)
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return;
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if (status < 0)
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fx->status = status;
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}
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static bool has_annotations(const struct hlsl_ir_var *var)
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{
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return var->annotations && !list_empty(&var->annotations->vars);
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}
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static uint32_t write_string(const char *string, struct fx_write_context *fx)
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{
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return fx->ops->write_string(string, fx);
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}
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static void write_pass(struct hlsl_ir_var *var, struct fx_write_context *fx)
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{
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if (var->state_block_count)
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hlsl_fixme(fx->ctx, &var->loc, "Write state block assignments.");
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fx->ops->write_pass(var, fx);
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}
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static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_context *fx);
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static uint32_t write_type(const struct hlsl_type *type, struct fx_write_context *fx)
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{
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struct type_entry *type_entry;
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unsigned int elements_count;
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const char *name;
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assert(fx->ctx->profile->major_version >= 4);
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if (type->class == HLSL_CLASS_ARRAY)
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{
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name = hlsl_get_multiarray_element_type(type)->name;
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elements_count = hlsl_get_multiarray_size(type);
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}
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else
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{
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name = type->name;
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elements_count = 0;
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}
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LIST_FOR_EACH_ENTRY(type_entry, &fx->types, struct type_entry, entry)
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{
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if (strcmp(type_entry->name, name))
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continue;
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if (type_entry->elements_count != elements_count)
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continue;
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return type_entry->offset;
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}
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if (!(type_entry = hlsl_alloc(fx->ctx, sizeof(*type_entry))))
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return 0;
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type_entry->offset = write_fx_4_type(type, fx);
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type_entry->name = name;
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type_entry->elements_count = elements_count;
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list_add_tail(&fx->types, &type_entry->entry);
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return type_entry->offset;
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}
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static void fx_write_context_init(struct hlsl_ctx *ctx, const struct fx_write_context_ops *ops,
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struct fx_write_context *fx)
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{
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unsigned int version = ctx->profile->major_version;
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struct hlsl_ir_var *var;
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memset(fx, 0, sizeof(*fx));
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fx->ctx = ctx;
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fx->ops = ops;
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if (version == 2)
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{
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fx->min_technique_version = 9;
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fx->max_technique_version = 9;
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}
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else if (version == 4)
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{
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fx->min_technique_version = 10;
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fx->max_technique_version = 10;
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}
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else if (version == 5)
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{
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fx->min_technique_version = 10;
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fx->max_technique_version = 11;
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}
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rb_init(&fx->strings, string_storage_compare);
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list_init(&fx->types);
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fx->child_effect = fx->ops->are_child_effects_supported && ctx->child_effect;
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fx->include_empty_buffers = version == 4 && ctx->include_empty_buffers;
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LIST_FOR_EACH_ENTRY(var, &ctx->globals->vars, struct hlsl_ir_var, scope_entry)
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{
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if (var->storage_modifiers & HLSL_STORAGE_UNIFORM)
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{
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list_add_tail(&ctx->extern_vars, &var->extern_entry);
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var->is_uniform = 1;
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}
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}
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hlsl_calculate_buffer_offsets(fx->ctx);
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}
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static int fx_write_context_cleanup(struct fx_write_context *fx)
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{
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struct type_entry *type, *next_type;
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rb_destroy(&fx->strings, string_storage_destroy, NULL);
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LIST_FOR_EACH_ENTRY_SAFE(type, next_type, &fx->types, struct type_entry, entry)
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{
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list_remove(&type->entry);
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vkd3d_free(type);
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}
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return fx->ctx->result;
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}
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static bool technique_matches_version(const struct hlsl_ir_var *var, const struct fx_write_context *fx)
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{
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const struct hlsl_type *type = var->data_type;
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if (type->class != HLSL_CLASS_TECHNIQUE)
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return false;
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return type->e.version >= fx->min_technique_version && type->e.version <= fx->max_technique_version;
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}
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static uint32_t write_fx_4_string(const char *string, struct fx_write_context *fx)
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{
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struct string_entry *string_entry;
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struct rb_entry *entry;
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/* NULLs are emitted as empty strings using the same 4 bytes at the start of the section. */
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if (!string)
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return 0;
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if ((entry = rb_get(&fx->strings, string)))
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{
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string_entry = RB_ENTRY_VALUE(entry, struct string_entry, entry);
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return string_entry->offset;
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}
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if (!(string_entry = hlsl_alloc(fx->ctx, sizeof(*string_entry))))
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return 0;
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string_entry->offset = bytecode_put_bytes_unaligned(&fx->unstructured, string, strlen(string) + 1);
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string_entry->string = string;
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rb_put(&fx->strings, string, &string_entry->entry);
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return string_entry->offset;
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}
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static void write_fx_4_pass(struct hlsl_ir_var *var, struct fx_write_context *fx)
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{
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struct vkd3d_bytecode_buffer *buffer = &fx->structured;
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uint32_t name_offset;
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name_offset = write_string(var->name, fx);
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put_u32(buffer, name_offset);
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put_u32(buffer, 0); /* Assignment count. */
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put_u32(buffer, 0); /* Annotation count. */
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/* TODO: annotations */
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/* TODO: assignments */
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}
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static void write_fx_2_pass(struct hlsl_ir_var *var, struct fx_write_context *fx)
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{
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struct vkd3d_bytecode_buffer *buffer = &fx->structured;
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uint32_t name_offset;
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name_offset = write_string(var->name, fx);
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put_u32(buffer, name_offset);
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put_u32(buffer, 0); /* Annotation count. */
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put_u32(buffer, 0); /* Assignment count. */
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/* TODO: annotations */
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/* TODO: assignments */
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}
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static uint32_t get_fx_4_type_size(const struct hlsl_type *type)
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{
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uint32_t elements_count;
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elements_count = hlsl_get_multiarray_size(type);
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type = hlsl_get_multiarray_element_type(type);
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return type->reg_size[HLSL_REGSET_NUMERIC] * sizeof(float) * elements_count;
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}
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static const uint32_t fx_4_numeric_base_type[] =
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{
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[HLSL_TYPE_FLOAT] = 1,
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[HLSL_TYPE_INT ] = 2,
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[HLSL_TYPE_UINT ] = 3,
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[HLSL_TYPE_BOOL ] = 4,
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};
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static uint32_t get_fx_4_numeric_type_description(const struct hlsl_type *type, struct fx_write_context *fx)
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{
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static const unsigned int NUMERIC_BASE_TYPE_SHIFT = 3;
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static const unsigned int NUMERIC_ROWS_SHIFT = 8;
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static const unsigned int NUMERIC_COLUMNS_SHIFT = 11;
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static const unsigned int NUMERIC_COLUMN_MAJOR_MASK = 0x4000;
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static const uint32_t numeric_type_class[] =
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{
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[HLSL_CLASS_SCALAR] = 1,
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[HLSL_CLASS_VECTOR] = 2,
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[HLSL_CLASS_MATRIX] = 3,
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};
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struct hlsl_ctx *ctx = fx->ctx;
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uint32_t value = 0;
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switch (type->class)
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{
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case HLSL_CLASS_SCALAR:
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case HLSL_CLASS_VECTOR:
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case HLSL_CLASS_MATRIX:
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value |= numeric_type_class[type->class];
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break;
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default:
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hlsl_fixme(ctx, &ctx->location, "Not implemented for type class %u.", type->class);
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return 0;
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}
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switch (type->e.numeric.type)
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{
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case HLSL_TYPE_FLOAT:
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case HLSL_TYPE_INT:
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case HLSL_TYPE_UINT:
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case HLSL_TYPE_BOOL:
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value |= (fx_4_numeric_base_type[type->e.numeric.type] << NUMERIC_BASE_TYPE_SHIFT);
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break;
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default:
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hlsl_fixme(ctx, &ctx->location, "Not implemented for base type %u.", type->e.numeric.type);
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return 0;
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}
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value |= (type->dimy & 0x7) << NUMERIC_ROWS_SHIFT;
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value |= (type->dimx & 0x7) << NUMERIC_COLUMNS_SHIFT;
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if (type->modifiers & HLSL_MODIFIER_COLUMN_MAJOR)
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value |= NUMERIC_COLUMN_MAJOR_MASK;
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return value;
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}
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static const char * get_fx_4_type_name(const struct hlsl_type *type)
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{
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static const char * const texture_type_names[] =
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{
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[HLSL_SAMPLER_DIM_GENERIC] = "texture",
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[HLSL_SAMPLER_DIM_1D] = "Texture1D",
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[HLSL_SAMPLER_DIM_1DARRAY] = "Texture1DArray",
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[HLSL_SAMPLER_DIM_2D] = "Texture2D",
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[HLSL_SAMPLER_DIM_2DARRAY] = "Texture2DArray",
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[HLSL_SAMPLER_DIM_2DMS] = "Texture2DMS",
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[HLSL_SAMPLER_DIM_2DMSARRAY] = "Texture2DMSArray",
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[HLSL_SAMPLER_DIM_3D] = "Texture3D",
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[HLSL_SAMPLER_DIM_CUBE] = "TextureCube",
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[HLSL_SAMPLER_DIM_CUBEARRAY] = "TextureCubeArray",
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};
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static const char * const uav_type_names[] =
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{
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[HLSL_SAMPLER_DIM_1D] = "RWTexture1D",
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[HLSL_SAMPLER_DIM_1DARRAY] = "RWTexture1DArray",
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[HLSL_SAMPLER_DIM_2D] = "RWTexture2D",
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[HLSL_SAMPLER_DIM_2DARRAY] = "RWTexture2DArray",
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[HLSL_SAMPLER_DIM_3D] = "RWTexture3D",
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[HLSL_SAMPLER_DIM_BUFFER] = "RWBuffer",
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[HLSL_SAMPLER_DIM_STRUCTURED_BUFFER] = "RWStructuredBuffer",
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};
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switch (type->class)
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{
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case HLSL_CLASS_SAMPLER:
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return "SamplerState";
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case HLSL_CLASS_TEXTURE:
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return texture_type_names[type->sampler_dim];
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case HLSL_CLASS_UAV:
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return uav_type_names[type->sampler_dim];
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case HLSL_CLASS_DEPTH_STENCIL_VIEW:
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return "DepthStencilView";
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case HLSL_CLASS_RENDER_TARGET_VIEW:
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return "RenderTargetView";
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case HLSL_CLASS_VERTEX_SHADER:
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return "VertexShader";
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case HLSL_CLASS_PIXEL_SHADER:
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return "PixelShader";
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default:
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return type->name;
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}
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}
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static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_context *fx)
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{
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struct vkd3d_bytecode_buffer *buffer = &fx->unstructured;
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uint32_t name_offset, offset, size, stride, numeric_desc;
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uint32_t elements_count = 0;
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const char *name;
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/* Resolve arrays to element type and number of elements. */
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if (type->class == HLSL_CLASS_ARRAY)
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{
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elements_count = hlsl_get_multiarray_size(type);
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type = hlsl_get_multiarray_element_type(type);
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}
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name = get_fx_4_type_name(type);
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name_offset = write_string(name, fx);
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offset = put_u32_unaligned(buffer, name_offset);
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switch (type->class)
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{
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case HLSL_CLASS_SCALAR:
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case HLSL_CLASS_VECTOR:
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case HLSL_CLASS_MATRIX:
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put_u32_unaligned(buffer, 1);
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break;
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case HLSL_CLASS_DEPTH_STENCIL_VIEW:
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case HLSL_CLASS_PIXEL_SHADER:
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case HLSL_CLASS_RENDER_TARGET_VIEW:
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case HLSL_CLASS_SAMPLER:
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case HLSL_CLASS_TEXTURE:
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case HLSL_CLASS_UAV:
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case HLSL_CLASS_VERTEX_SHADER:
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put_u32_unaligned(buffer, 2);
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break;
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case HLSL_CLASS_STRUCT:
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put_u32_unaligned(buffer, 3);
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break;
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case HLSL_CLASS_ARRAY:
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case HLSL_CLASS_EFFECT_GROUP:
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case HLSL_CLASS_PASS:
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case HLSL_CLASS_TECHNIQUE:
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vkd3d_unreachable();
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case HLSL_CLASS_STRING:
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case HLSL_CLASS_VOID:
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FIXME("Writing type class %u is not implemented.\n", type->class);
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set_status(fx, VKD3D_ERROR_NOT_IMPLEMENTED);
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return 0;
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}
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size = stride = type->reg_size[HLSL_REGSET_NUMERIC] * sizeof(float);
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if (elements_count)
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size *= elements_count;
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stride = align(stride, 4 * sizeof(float));
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put_u32_unaligned(buffer, elements_count);
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put_u32_unaligned(buffer, size); /* Total size. */
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put_u32_unaligned(buffer, stride); /* Stride. */
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put_u32_unaligned(buffer, size);
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if (type->class == HLSL_CLASS_STRUCT)
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{
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size_t i;
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put_u32_unaligned(buffer, type->e.record.field_count);
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for (i = 0; i < type->e.record.field_count; ++i)
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|
{
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const struct hlsl_struct_field *field = &type->e.record.fields[i];
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uint32_t semantic_offset, field_type_offset;
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name_offset = write_string(field->name, fx);
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semantic_offset = write_string(field->semantic.name, fx);
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field_type_offset = write_type(field->type, fx);
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put_u32_unaligned(buffer, name_offset);
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put_u32_unaligned(buffer, semantic_offset);
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put_u32_unaligned(buffer, field->reg_offset[HLSL_REGSET_NUMERIC]);
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put_u32_unaligned(buffer, field_type_offset);
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}
|
|
}
|
|
else if (type->class == HLSL_CLASS_TEXTURE)
|
|
{
|
|
static const uint32_t texture_type[] =
|
|
{
|
|
[HLSL_SAMPLER_DIM_GENERIC] = 9,
|
|
[HLSL_SAMPLER_DIM_1D] = 10,
|
|
[HLSL_SAMPLER_DIM_1DARRAY] = 11,
|
|
[HLSL_SAMPLER_DIM_2D] = 12,
|
|
[HLSL_SAMPLER_DIM_2DARRAY] = 13,
|
|
[HLSL_SAMPLER_DIM_2DMS] = 14,
|
|
[HLSL_SAMPLER_DIM_2DMSARRAY] = 15,
|
|
[HLSL_SAMPLER_DIM_3D] = 16,
|
|
[HLSL_SAMPLER_DIM_CUBE] = 17,
|
|
[HLSL_SAMPLER_DIM_CUBEARRAY] = 23,
|
|
};
|
|
|
|
put_u32_unaligned(buffer, texture_type[type->sampler_dim]);
|
|
}
|
|
else if (type->class == HLSL_CLASS_SAMPLER)
|
|
{
|
|
put_u32_unaligned(buffer, 21);
|
|
}
|
|
else if (type->class == HLSL_CLASS_UAV)
|
|
{
|
|
static const uint32_t uav_type[] =
|
|
{
|
|
[HLSL_SAMPLER_DIM_1D] = 31,
|
|
[HLSL_SAMPLER_DIM_1DARRAY] = 32,
|
|
[HLSL_SAMPLER_DIM_2D] = 33,
|
|
[HLSL_SAMPLER_DIM_2DARRAY] = 34,
|
|
[HLSL_SAMPLER_DIM_3D] = 35,
|
|
[HLSL_SAMPLER_DIM_BUFFER] = 36,
|
|
[HLSL_SAMPLER_DIM_STRUCTURED_BUFFER] = 40,
|
|
};
|
|
|
|
put_u32_unaligned(buffer, uav_type[type->sampler_dim]);
|
|
}
|
|
else if (type->class == HLSL_CLASS_DEPTH_STENCIL_VIEW)
|
|
{
|
|
put_u32_unaligned(buffer, 20);
|
|
}
|
|
else if (type->class == HLSL_CLASS_RENDER_TARGET_VIEW)
|
|
{
|
|
put_u32_unaligned(buffer, 19);
|
|
}
|
|
else if (type->class == HLSL_CLASS_PIXEL_SHADER)
|
|
{
|
|
put_u32_unaligned(buffer, 5);
|
|
}
|
|
else if (type->class == HLSL_CLASS_VERTEX_SHADER)
|
|
{
|
|
put_u32_unaligned(buffer, 6);
|
|
}
|
|
else if (hlsl_is_numeric_type(type))
|
|
{
|
|
numeric_desc = get_fx_4_numeric_type_description(type, fx);
|
|
put_u32_unaligned(buffer, numeric_desc);
|
|
}
|
|
else
|
|
{
|
|
FIXME("Type %u is not supported.\n", type->class);
|
|
set_status(fx, VKD3D_ERROR_NOT_IMPLEMENTED);
|
|
return 0;
|
|
}
|
|
|
|
return offset;
|
|
}
|
|
|
|
static void write_fx_4_technique(struct hlsl_ir_var *var, struct fx_write_context *fx)
|
|
{
|
|
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
|
|
uint32_t name_offset, count = 0;
|
|
struct hlsl_ir_var *pass;
|
|
uint32_t count_offset;
|
|
|
|
name_offset = write_string(var->name, fx);
|
|
put_u32(buffer, name_offset);
|
|
count_offset = put_u32(buffer, 0);
|
|
put_u32(buffer, 0); /* Annotation count. */
|
|
|
|
LIST_FOR_EACH_ENTRY(pass, &var->scope->vars, struct hlsl_ir_var, scope_entry)
|
|
{
|
|
write_pass(pass, fx);
|
|
++count;
|
|
}
|
|
|
|
set_u32(buffer, count_offset, count);
|
|
}
|
|
|
|
static void write_techniques(struct hlsl_scope *scope, struct fx_write_context *fx)
|
|
{
|
|
struct hlsl_ir_var *var;
|
|
|
|
LIST_FOR_EACH_ENTRY(var, &scope->vars, struct hlsl_ir_var, scope_entry)
|
|
{
|
|
if (technique_matches_version(var, fx))
|
|
{
|
|
fx->ops->write_technique(var, fx);
|
|
++fx->technique_count;
|
|
}
|
|
}
|
|
|
|
set_status(fx, fx->unstructured.status);
|
|
set_status(fx, fx->structured.status);
|
|
}
|
|
|
|
static void write_group(struct hlsl_ir_var *var, struct fx_write_context *fx)
|
|
{
|
|
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
|
|
uint32_t name_offset = write_string(var ? var->name : NULL, fx);
|
|
uint32_t count_offset, count;
|
|
|
|
put_u32(buffer, name_offset);
|
|
count_offset = put_u32(buffer, 0); /* Technique count */
|
|
put_u32(buffer, 0); /* Annotation count */
|
|
|
|
count = fx->technique_count;
|
|
write_techniques(var ? var->scope : fx->ctx->globals, fx);
|
|
set_u32(buffer, count_offset, fx->technique_count - count);
|
|
|
|
++fx->group_count;
|
|
}
|
|
|
|
static void write_groups(struct fx_write_context *fx)
|
|
{
|
|
struct hlsl_scope *scope = fx->ctx->globals;
|
|
bool needs_default_group = false;
|
|
struct hlsl_ir_var *var;
|
|
|
|
LIST_FOR_EACH_ENTRY(var, &scope->vars, struct hlsl_ir_var, scope_entry)
|
|
{
|
|
if (technique_matches_version(var, fx))
|
|
{
|
|
needs_default_group = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (needs_default_group)
|
|
write_group(NULL, fx);
|
|
LIST_FOR_EACH_ENTRY(var, &scope->vars, struct hlsl_ir_var, scope_entry)
|
|
{
|
|
const struct hlsl_type *type = var->data_type;
|
|
|
|
if (type->class == HLSL_CLASS_EFFECT_GROUP)
|
|
write_group(var, fx);
|
|
}
|
|
}
|
|
|
|
static uint32_t write_fx_2_string(const char *string, struct fx_write_context *fx)
|
|
{
|
|
struct vkd3d_bytecode_buffer *buffer = &fx->unstructured;
|
|
const char *s = string ? string : "";
|
|
static const char tail[3];
|
|
uint32_t size, offset;
|
|
|
|
size = strlen(s) + 1;
|
|
offset = put_u32(buffer, size);
|
|
bytecode_put_bytes(buffer, s, size);
|
|
size %= 4;
|
|
if (size)
|
|
bytecode_put_bytes_unaligned(buffer, tail, 4 - size);
|
|
return offset;
|
|
}
|
|
|
|
static uint32_t write_fx_2_parameter(const struct hlsl_type *type, const char *name, const struct hlsl_semantic *semantic,
|
|
struct fx_write_context *fx)
|
|
{
|
|
struct vkd3d_bytecode_buffer *buffer = &fx->unstructured;
|
|
uint32_t semantic_offset, offset, elements_count = 0, name_offset;
|
|
size_t i;
|
|
|
|
/* Resolve arrays to element type and number of elements. */
|
|
if (type->class == HLSL_CLASS_ARRAY)
|
|
{
|
|
elements_count = hlsl_get_multiarray_size(type);
|
|
type = hlsl_get_multiarray_element_type(type);
|
|
}
|
|
|
|
name_offset = write_string(name, fx);
|
|
semantic_offset = write_string(semantic->name, fx);
|
|
|
|
offset = put_u32(buffer, hlsl_sm1_base_type(type));
|
|
put_u32(buffer, hlsl_sm1_class(type));
|
|
put_u32(buffer, name_offset);
|
|
put_u32(buffer, semantic_offset);
|
|
put_u32(buffer, elements_count);
|
|
|
|
switch (type->class)
|
|
{
|
|
case HLSL_CLASS_VECTOR:
|
|
put_u32(buffer, type->dimx);
|
|
put_u32(buffer, type->dimy);
|
|
break;
|
|
case HLSL_CLASS_SCALAR:
|
|
case HLSL_CLASS_MATRIX:
|
|
put_u32(buffer, type->dimy);
|
|
put_u32(buffer, type->dimx);
|
|
break;
|
|
case HLSL_CLASS_STRUCT:
|
|
put_u32(buffer, type->e.record.field_count);
|
|
break;
|
|
default:
|
|
;
|
|
}
|
|
|
|
if (type->class == HLSL_CLASS_STRUCT)
|
|
{
|
|
for (i = 0; i < type->e.record.field_count; ++i)
|
|
{
|
|
const struct hlsl_struct_field *field = &type->e.record.fields[i];
|
|
|
|
/* Validated in check_invalid_object_fields(). */
|
|
assert(hlsl_is_numeric_type(field->type));
|
|
write_fx_2_parameter(field->type, field->name, &field->semantic, fx);
|
|
}
|
|
}
|
|
|
|
return offset;
|
|
}
|
|
|
|
static void write_fx_2_technique(struct hlsl_ir_var *var, struct fx_write_context *fx)
|
|
{
|
|
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
|
|
uint32_t name_offset, count_offset, count = 0;
|
|
struct hlsl_ir_var *pass;
|
|
|
|
name_offset = write_string(var->name, fx);
|
|
put_u32(buffer, name_offset);
|
|
put_u32(buffer, 0); /* Annotation count. */
|
|
count_offset = put_u32(buffer, 0); /* Pass count. */
|
|
|
|
/* FIXME: annotations */
|
|
|
|
LIST_FOR_EACH_ENTRY(pass, &var->scope->vars, struct hlsl_ir_var, scope_entry)
|
|
{
|
|
write_pass(pass, fx);
|
|
++count;
|
|
}
|
|
|
|
set_u32(buffer, count_offset, count);
|
|
}
|
|
|
|
static uint32_t get_fx_2_type_size(const struct hlsl_type *type)
|
|
{
|
|
uint32_t size = 0, elements_count;
|
|
size_t i;
|
|
|
|
if (type->class == HLSL_CLASS_ARRAY)
|
|
{
|
|
elements_count = hlsl_get_multiarray_size(type);
|
|
type = hlsl_get_multiarray_element_type(type);
|
|
return get_fx_2_type_size(type) * elements_count;
|
|
}
|
|
else if (type->class == HLSL_CLASS_STRUCT)
|
|
{
|
|
for (i = 0; i < type->e.record.field_count; ++i)
|
|
{
|
|
const struct hlsl_struct_field *field = &type->e.record.fields[i];
|
|
size += get_fx_2_type_size(field->type);
|
|
}
|
|
|
|
return size;
|
|
}
|
|
|
|
return type->dimx * type->dimy * sizeof(float);
|
|
}
|
|
|
|
static uint32_t write_fx_2_initial_value(const struct hlsl_ir_var *var, struct fx_write_context *fx)
|
|
{
|
|
struct vkd3d_bytecode_buffer *buffer = &fx->unstructured;
|
|
const struct hlsl_type *type = var->data_type;
|
|
uint32_t offset, size, elements_count = 1;
|
|
|
|
size = get_fx_2_type_size(type);
|
|
|
|
if (type->class == HLSL_CLASS_ARRAY)
|
|
{
|
|
elements_count = hlsl_get_multiarray_size(type);
|
|
type = hlsl_get_multiarray_element_type(type);
|
|
}
|
|
|
|
/* Note that struct fields must all be numeric;
|
|
* this was validated in check_invalid_object_fields(). */
|
|
switch (type->class)
|
|
{
|
|
case HLSL_CLASS_SCALAR:
|
|
case HLSL_CLASS_VECTOR:
|
|
case HLSL_CLASS_MATRIX:
|
|
case HLSL_CLASS_STRUCT:
|
|
/* FIXME: write actual initial value */
|
|
offset = put_u32(buffer, 0);
|
|
|
|
for (uint32_t i = 1; i < size / sizeof(uint32_t); ++i)
|
|
put_u32(buffer, 0);
|
|
break;
|
|
|
|
default:
|
|
/* Objects are given sequential ids. */
|
|
offset = put_u32(buffer, fx->object_variable_count++);
|
|
for (uint32_t i = 1; i < elements_count; ++i)
|
|
put_u32(buffer, fx->object_variable_count++);
|
|
break;
|
|
}
|
|
|
|
return offset;
|
|
}
|
|
|
|
static bool is_type_supported_fx_2(struct hlsl_ctx *ctx, const struct hlsl_type *type,
|
|
const struct vkd3d_shader_location *loc)
|
|
{
|
|
switch (type->class)
|
|
{
|
|
case HLSL_CLASS_STRUCT:
|
|
/* Note that the fields must all be numeric; this was validated in
|
|
* check_invalid_object_fields(). */
|
|
return true;
|
|
|
|
case HLSL_CLASS_SCALAR:
|
|
case HLSL_CLASS_VECTOR:
|
|
case HLSL_CLASS_MATRIX:
|
|
return true;
|
|
|
|
case HLSL_CLASS_ARRAY:
|
|
return is_type_supported_fx_2(ctx, type->e.array.type, loc);
|
|
|
|
case HLSL_CLASS_TEXTURE:
|
|
switch (type->sampler_dim)
|
|
{
|
|
case HLSL_SAMPLER_DIM_1D:
|
|
case HLSL_SAMPLER_DIM_2D:
|
|
case HLSL_SAMPLER_DIM_3D:
|
|
case HLSL_SAMPLER_DIM_CUBE:
|
|
case HLSL_SAMPLER_DIM_GENERIC:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
break;
|
|
|
|
case HLSL_CLASS_PIXEL_SHADER:
|
|
case HLSL_CLASS_SAMPLER:
|
|
case HLSL_CLASS_STRING:
|
|
case HLSL_CLASS_VERTEX_SHADER:
|
|
hlsl_fixme(ctx, loc, "Write fx 2.0 parameter class %#x.", type->class);
|
|
return false;
|
|
|
|
case HLSL_CLASS_DEPTH_STENCIL_VIEW:
|
|
case HLSL_CLASS_UAV:
|
|
case HLSL_CLASS_RENDER_TARGET_VIEW:
|
|
case HLSL_CLASS_VOID:
|
|
return false;
|
|
|
|
case HLSL_CLASS_EFFECT_GROUP:
|
|
case HLSL_CLASS_PASS:
|
|
case HLSL_CLASS_TECHNIQUE:
|
|
/* This cannot appear as an extern variable. */
|
|
break;
|
|
}
|
|
|
|
vkd3d_unreachable();
|
|
}
|
|
|
|
static void write_fx_2_parameters(struct fx_write_context *fx)
|
|
{
|
|
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
|
|
uint32_t desc_offset, value_offset, flags;
|
|
struct hlsl_ctx *ctx = fx->ctx;
|
|
struct hlsl_ir_var *var;
|
|
enum fx_2_parameter_flags
|
|
{
|
|
IS_SHARED = 0x1,
|
|
};
|
|
|
|
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
|
|
{
|
|
if (!is_type_supported_fx_2(ctx, var->data_type, &var->loc))
|
|
continue;
|
|
|
|
desc_offset = write_fx_2_parameter(var->data_type, var->name, &var->semantic, fx);
|
|
value_offset = write_fx_2_initial_value(var, fx);
|
|
|
|
flags = 0;
|
|
if (var->storage_modifiers & HLSL_STORAGE_SHARED)
|
|
flags |= IS_SHARED;
|
|
|
|
put_u32(buffer, desc_offset); /* Parameter description */
|
|
put_u32(buffer, value_offset); /* Value */
|
|
put_u32(buffer, flags); /* Flags */
|
|
|
|
put_u32(buffer, 0); /* Annotations count */
|
|
if (has_annotations(var))
|
|
hlsl_fixme(ctx, &ctx->location, "Writing annotations for parameters is not implemented.");
|
|
|
|
++fx->parameter_count;
|
|
}
|
|
}
|
|
|
|
static const struct fx_write_context_ops fx_2_ops =
|
|
{
|
|
.write_string = write_fx_2_string,
|
|
.write_technique = write_fx_2_technique,
|
|
.write_pass = write_fx_2_pass,
|
|
};
|
|
|
|
static int hlsl_fx_2_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
|
|
{
|
|
uint32_t offset, size, technique_count, parameter_count, object_count;
|
|
struct vkd3d_bytecode_buffer buffer = { 0 };
|
|
struct vkd3d_bytecode_buffer *structured;
|
|
struct fx_write_context fx;
|
|
|
|
fx_write_context_init(ctx, &fx_2_ops, &fx);
|
|
fx.object_variable_count = 1;
|
|
structured = &fx.structured;
|
|
|
|
/* First entry is always zeroed and skipped. */
|
|
put_u32(&fx.unstructured, 0);
|
|
|
|
put_u32(&buffer, 0xfeff0901); /* Version. */
|
|
offset = put_u32(&buffer, 0);
|
|
|
|
parameter_count = put_u32(structured, 0); /* Parameter count */
|
|
technique_count = put_u32(structured, 0);
|
|
put_u32(structured, 0); /* Unknown */
|
|
object_count = put_u32(structured, 0);
|
|
|
|
write_fx_2_parameters(&fx);
|
|
set_u32(structured, parameter_count, fx.parameter_count);
|
|
set_u32(structured, object_count, fx.object_variable_count);
|
|
|
|
write_techniques(ctx->globals, &fx);
|
|
set_u32(structured, technique_count, fx.technique_count);
|
|
|
|
put_u32(structured, 0); /* String count */
|
|
put_u32(structured, 0); /* Resource count */
|
|
|
|
/* TODO: strings */
|
|
/* TODO: resources */
|
|
|
|
size = align(fx.unstructured.size, 4);
|
|
set_u32(&buffer, offset, size);
|
|
|
|
bytecode_put_bytes(&buffer, fx.unstructured.data, fx.unstructured.size);
|
|
bytecode_put_bytes(&buffer, fx.structured.data, fx.structured.size);
|
|
|
|
vkd3d_free(fx.unstructured.data);
|
|
vkd3d_free(fx.structured.data);
|
|
|
|
if (!fx.technique_count)
|
|
hlsl_error(ctx, &ctx->location, VKD3D_SHADER_ERROR_HLSL_MISSING_TECHNIQUE, "No techniques found.");
|
|
|
|
if (fx.status < 0)
|
|
ctx->result = fx.status;
|
|
|
|
if (!ctx->result)
|
|
{
|
|
out->code = buffer.data;
|
|
out->size = buffer.size;
|
|
}
|
|
|
|
return fx_write_context_cleanup(&fx);
|
|
}
|
|
|
|
static const struct fx_write_context_ops fx_4_ops =
|
|
{
|
|
.write_string = write_fx_4_string,
|
|
.write_technique = write_fx_4_technique,
|
|
.write_pass = write_fx_4_pass,
|
|
.are_child_effects_supported = true,
|
|
};
|
|
|
|
static void write_fx_4_numeric_variable(struct hlsl_ir_var *var, struct fx_write_context *fx)
|
|
{
|
|
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
|
|
uint32_t semantic_offset, flags = 0;
|
|
uint32_t name_offset, type_offset;
|
|
enum fx_4_numeric_variable_flags
|
|
{
|
|
HAS_EXPLICIT_BIND_POINT = 0x4,
|
|
};
|
|
struct hlsl_ctx *ctx = fx->ctx;
|
|
|
|
/* Explicit bind point. */
|
|
if (var->reg_reservation.reg_type)
|
|
flags |= HAS_EXPLICIT_BIND_POINT;
|
|
|
|
type_offset = write_type(var->data_type, fx);
|
|
name_offset = write_string(var->name, fx);
|
|
semantic_offset = write_string(var->semantic.name, fx);
|
|
|
|
put_u32(buffer, name_offset);
|
|
put_u32(buffer, type_offset);
|
|
|
|
semantic_offset = put_u32(buffer, semantic_offset); /* Semantic */
|
|
put_u32(buffer, var->buffer_offset); /* Offset in the constant buffer */
|
|
put_u32(buffer, 0); /* FIXME: default value offset */
|
|
put_u32(buffer, flags); /* Flags */
|
|
|
|
put_u32(buffer, 0); /* Annotations count */
|
|
if (has_annotations(var))
|
|
hlsl_fixme(ctx, &ctx->location, "Writing annotations for numeric variables is not implemented.");
|
|
}
|
|
|
|
struct rhs_named_value
|
|
{
|
|
const char *name;
|
|
unsigned int value;
|
|
};
|
|
|
|
static bool get_fx_4_state_enum_value(const struct rhs_named_value *pairs,
|
|
const char *name, unsigned int *value)
|
|
{
|
|
while (pairs->name)
|
|
{
|
|
if (!ascii_strcasecmp(pairs->name, name))
|
|
{
|
|
*value = pairs->value;
|
|
return true;
|
|
}
|
|
|
|
pairs++;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static uint32_t write_fx_4_state_numeric_value(struct hlsl_ir_constant *value, struct fx_write_context *fx)
|
|
{
|
|
struct vkd3d_bytecode_buffer *buffer = &fx->unstructured;
|
|
struct hlsl_type *data_type = value->node.data_type;
|
|
struct hlsl_ctx *ctx = fx->ctx;
|
|
uint32_t i, type, offset;
|
|
unsigned int count = hlsl_type_component_count(data_type);
|
|
|
|
offset = put_u32_unaligned(buffer, count);
|
|
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
if (hlsl_is_numeric_type(data_type))
|
|
{
|
|
switch (data_type->e.numeric.type)
|
|
{
|
|
case HLSL_TYPE_FLOAT:
|
|
case HLSL_TYPE_INT:
|
|
case HLSL_TYPE_UINT:
|
|
case HLSL_TYPE_BOOL:
|
|
type = fx_4_numeric_base_type[data_type->e.numeric.type];
|
|
break;
|
|
default:
|
|
type = 0;
|
|
hlsl_fixme(ctx, &ctx->location, "Unsupported numeric state value type %u.", data_type->e.numeric.type);
|
|
}
|
|
}
|
|
|
|
put_u32_unaligned(buffer, type);
|
|
put_u32_unaligned(buffer, value->value.u[i].u);
|
|
}
|
|
|
|
return offset;
|
|
}
|
|
|
|
static void write_fx_4_state_assignment(const struct hlsl_ir_var *var, struct hlsl_state_block_entry *entry,
|
|
struct fx_write_context *fx)
|
|
{
|
|
uint32_t value_offset = 0, assignment_type = 0, rhs_offset;
|
|
uint32_t type_offset;
|
|
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
|
|
struct hlsl_ctx *ctx = fx->ctx;
|
|
struct hlsl_ir_node *value = entry->args->node;
|
|
|
|
if (entry->lhs_has_index)
|
|
hlsl_fixme(ctx, &var->loc, "Unsupported assignment to array element.");
|
|
|
|
put_u32(buffer, entry->name_id);
|
|
put_u32(buffer, 0); /* TODO: destination index */
|
|
type_offset = put_u32(buffer, 0);
|
|
rhs_offset = put_u32(buffer, 0);
|
|
|
|
switch (value->type)
|
|
{
|
|
case HLSL_IR_CONSTANT:
|
|
{
|
|
struct hlsl_ir_constant *c = hlsl_ir_constant(value);
|
|
|
|
value_offset = write_fx_4_state_numeric_value(c, fx);
|
|
assignment_type = 1;
|
|
break;
|
|
}
|
|
default:
|
|
hlsl_fixme(ctx, &var->loc, "Unsupported assignment type for state %s.", entry->name);
|
|
}
|
|
|
|
set_u32(buffer, type_offset, assignment_type);
|
|
set_u32(buffer, rhs_offset, value_offset);
|
|
}
|
|
|
|
static bool state_block_contains_state(const char *name, unsigned int start, struct hlsl_state_block *block)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = start; i < block->count; ++i)
|
|
{
|
|
if (!ascii_strcasecmp(block->entries[i]->name, name))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
struct replace_state_context
|
|
{
|
|
const struct rhs_named_value *values;
|
|
struct hlsl_ir_var *var;
|
|
};
|
|
|
|
static bool replace_state_block_constant(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
|
|
{
|
|
struct replace_state_context *replace_context = context;
|
|
struct hlsl_ir_stateblock_constant *state_constant;
|
|
struct hlsl_ir_node *c;
|
|
unsigned int value;
|
|
|
|
if (!replace_context->values)
|
|
return false;
|
|
if (instr->type != HLSL_IR_STATEBLOCK_CONSTANT)
|
|
return false;
|
|
|
|
state_constant = hlsl_ir_stateblock_constant(instr);
|
|
if (!get_fx_4_state_enum_value(replace_context->values, state_constant->name, &value))
|
|
{
|
|
hlsl_error(ctx, &replace_context->var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
|
|
"Unrecognized state constant %s.", state_constant->name);
|
|
return false;
|
|
}
|
|
|
|
if (!(c = hlsl_new_uint_constant(ctx, value, &replace_context->var->loc)))
|
|
return false;
|
|
|
|
list_add_before(&state_constant->node.entry, &c->entry);
|
|
hlsl_replace_node(&state_constant->node, c);
|
|
|
|
return true;
|
|
}
|
|
|
|
static void resolve_fx_4_state_block_values(struct hlsl_ir_var *var, struct hlsl_state_block_entry *entry,
|
|
struct fx_write_context *fx)
|
|
{
|
|
static const struct rhs_named_value filter_values[] =
|
|
{
|
|
{ "MIN_MAG_MIP_POINT", 0x00 },
|
|
{ "MIN_MAG_POINT_MIP_LINEAR", 0x01 },
|
|
{ "MIN_POINT_MAG_LINEAR_MIP_POINT", 0x04 },
|
|
{ "MIN_POINT_MAG_MIP_LINEAR", 0x05 },
|
|
{ "MIN_LINEAR_MAG_MIP_POINT", 0x10 },
|
|
{ "MIN_LINEAR_MAG_POINT_MIP_LINEAR", 0x11 },
|
|
{ "MIN_MAG_LINEAR_MIP_POINT", 0x14 },
|
|
{ "MIN_MAG_MIP_LINEAR", 0x15 },
|
|
{ "ANISOTROPIC", 0x55 },
|
|
{ "COMPARISON_MIN_MAG_MIP_POINT", 0x80 },
|
|
{ "COMPARISON_MIN_MAG_POINT_MIP_LINEAR", 0x81 },
|
|
{ "COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT", 0x84 },
|
|
{ "COMPARISON_MIN_POINT_MAG_MIP_LINEAR", 0x85 },
|
|
{ "COMPARISON_MIN_LINEAR_MAG_MIP_POINT", 0x90 },
|
|
{ "COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR", 0x91 },
|
|
{ "COMPARISON_MIN_MAG_LINEAR_MIP_POINT", 0x94 },
|
|
{ "COMPARISON_MIN_MAG_MIP_LINEAR", 0x95 },
|
|
{ "COMPARISON_ANISOTROPIC", 0xd5 },
|
|
{ NULL },
|
|
};
|
|
|
|
static const struct rhs_named_value address_values[] =
|
|
{
|
|
{ "WRAP", 1 },
|
|
{ "MIRROR", 2 },
|
|
{ "CLAMP", 3 },
|
|
{ "BORDER", 4 },
|
|
{ "MIRROR_ONCE", 5 },
|
|
{ NULL },
|
|
};
|
|
|
|
static const struct rhs_named_value compare_func_values[] =
|
|
{
|
|
{ "NEVER", 1 },
|
|
{ "LESS", 2 },
|
|
{ "EQUAL", 3 },
|
|
{ "LESS_EQUAL", 4 },
|
|
{ "GREATER", 5 },
|
|
{ "NOT_EQUAL", 6 },
|
|
{ "GREATER_EQUAL", 7 },
|
|
{ "ALWAYS", 8 },
|
|
{ NULL }
|
|
};
|
|
|
|
static const struct state
|
|
{
|
|
const char *name;
|
|
enum hlsl_type_class container;
|
|
enum hlsl_base_type type;
|
|
unsigned int dimx;
|
|
uint32_t id;
|
|
const struct rhs_named_value *values;
|
|
}
|
|
states[] =
|
|
{
|
|
{ "Filter", HLSL_CLASS_SAMPLER, HLSL_TYPE_UINT, 1, 45, filter_values },
|
|
{ "AddressU", HLSL_CLASS_SAMPLER, HLSL_TYPE_UINT, 1, 46, address_values },
|
|
{ "AddressV", HLSL_CLASS_SAMPLER, HLSL_TYPE_UINT, 1, 47, address_values },
|
|
{ "AddressW", HLSL_CLASS_SAMPLER, HLSL_TYPE_UINT, 1, 48, address_values },
|
|
{ "MipLODBias", HLSL_CLASS_SAMPLER, HLSL_TYPE_FLOAT, 1, 49 },
|
|
{ "MaxAnisotropy", HLSL_CLASS_SAMPLER, HLSL_TYPE_UINT, 1, 50 },
|
|
{ "ComparisonFunc", HLSL_CLASS_SAMPLER, HLSL_TYPE_UINT, 1, 51, compare_func_values },
|
|
{ "BorderColor", HLSL_CLASS_SAMPLER, HLSL_TYPE_FLOAT, 4, 52 },
|
|
{ "MinLOD", HLSL_CLASS_SAMPLER, HLSL_TYPE_FLOAT, 1, 53 },
|
|
{ "MaxLOD", HLSL_CLASS_SAMPLER, HLSL_TYPE_FLOAT, 1, 54 },
|
|
/* TODO: "Texture" field */
|
|
};
|
|
const struct hlsl_type *type = hlsl_get_multiarray_element_type(var->data_type);
|
|
struct replace_state_context replace_context;
|
|
struct hlsl_ir_node *node, *cast;
|
|
const struct state *state = NULL;
|
|
struct hlsl_ctx *ctx = fx->ctx;
|
|
struct hlsl_type *state_type;
|
|
unsigned int i;
|
|
bool progress;
|
|
|
|
for (i = 0; i < ARRAY_SIZE(states); ++i)
|
|
{
|
|
if (type->class == states[i].container
|
|
&& !ascii_strcasecmp(entry->name, states[i].name))
|
|
{
|
|
state = &states[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!state)
|
|
{
|
|
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "Unrecognized state name %s.", entry->name);
|
|
return;
|
|
}
|
|
|
|
if (entry->args_count != 1)
|
|
{
|
|
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "Unrecognized initializer for the state %s.",
|
|
entry->name);
|
|
return;
|
|
}
|
|
|
|
entry->name_id = state->id;
|
|
|
|
replace_context.values = state->values;
|
|
replace_context.var = var;
|
|
|
|
/* Turned named constants to actual constants. */
|
|
hlsl_transform_ir(ctx, replace_state_block_constant, entry->instrs, &replace_context);
|
|
|
|
if (state->dimx)
|
|
state_type = hlsl_get_vector_type(ctx, state->type, state->dimx);
|
|
else
|
|
state_type = hlsl_get_scalar_type(ctx, state->type);
|
|
|
|
/* Cast to expected property type. */
|
|
node = entry->args->node;
|
|
if (!(cast = hlsl_new_cast(ctx, node, state_type, &var->loc)))
|
|
return;
|
|
list_add_after(&node->entry, &cast->entry);
|
|
|
|
hlsl_src_remove(entry->args);
|
|
hlsl_src_from_node(entry->args, cast);
|
|
|
|
do
|
|
{
|
|
progress = hlsl_transform_ir(ctx, hlsl_fold_constant_exprs, entry->instrs, NULL);
|
|
progress |= hlsl_copy_propagation_execute(ctx, entry->instrs);
|
|
} while (progress);
|
|
}
|
|
|
|
static void write_fx_4_state_object_initializer(struct hlsl_ir_var *var, struct fx_write_context *fx)
|
|
{
|
|
uint32_t elements_count = hlsl_get_multiarray_size(var->data_type), i, j;
|
|
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
|
|
uint32_t count_offset, count;
|
|
|
|
for (i = 0; i < elements_count; ++i)
|
|
{
|
|
struct hlsl_state_block *block;
|
|
|
|
count_offset = put_u32(buffer, 0);
|
|
|
|
count = 0;
|
|
if (var->state_blocks)
|
|
{
|
|
block = var->state_blocks[i];
|
|
|
|
for (j = 0; j < block->count; ++j)
|
|
{
|
|
struct hlsl_state_block_entry *entry = block->entries[j];
|
|
|
|
/* Skip if property is reassigned later. This will use the last assignment. */
|
|
if (state_block_contains_state(entry->name, j + 1, block))
|
|
continue;
|
|
|
|
/* Resolve special constant names and property names. */
|
|
resolve_fx_4_state_block_values(var, entry, fx);
|
|
|
|
write_fx_4_state_assignment(var, entry, fx);
|
|
++count;
|
|
}
|
|
}
|
|
|
|
set_u32(buffer, count_offset, count);
|
|
}
|
|
}
|
|
|
|
static void write_fx_4_object_variable(struct hlsl_ir_var *var, struct fx_write_context *fx)
|
|
{
|
|
const struct hlsl_type *type = hlsl_get_multiarray_element_type(var->data_type);
|
|
uint32_t elements_count = hlsl_get_multiarray_size(var->data_type);
|
|
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
|
|
uint32_t semantic_offset, bind_point = ~0u;
|
|
uint32_t name_offset, type_offset, i;
|
|
struct hlsl_ctx *ctx = fx->ctx;
|
|
|
|
if (var->reg_reservation.reg_type)
|
|
bind_point = var->reg_reservation.reg_index;
|
|
|
|
type_offset = write_type(var->data_type, fx);
|
|
name_offset = write_string(var->name, fx);
|
|
semantic_offset = write_string(var->semantic.name, fx);
|
|
|
|
put_u32(buffer, name_offset);
|
|
put_u32(buffer, type_offset);
|
|
|
|
semantic_offset = put_u32(buffer, semantic_offset); /* Semantic */
|
|
put_u32(buffer, bind_point); /* Explicit bind point */
|
|
|
|
if (fx->child_effect && var->storage_modifiers & HLSL_STORAGE_SHARED)
|
|
{
|
|
++fx->shared_object_count;
|
|
return;
|
|
}
|
|
|
|
/* Initializer */
|
|
switch (type->class)
|
|
{
|
|
case HLSL_CLASS_RENDER_TARGET_VIEW:
|
|
fx->rtv_count += elements_count;
|
|
break;
|
|
case HLSL_CLASS_TEXTURE:
|
|
fx->texture_count += elements_count;
|
|
break;
|
|
case HLSL_CLASS_UAV:
|
|
fx->uav_count += elements_count;
|
|
break;
|
|
|
|
case HLSL_CLASS_PIXEL_SHADER:
|
|
case HLSL_CLASS_VERTEX_SHADER:
|
|
/* FIXME: write shader blobs, once parser support works. */
|
|
for (i = 0; i < elements_count; ++i)
|
|
put_u32(buffer, 0);
|
|
fx->shader_count += elements_count;
|
|
break;
|
|
|
|
case HLSL_CLASS_DEPTH_STENCIL_VIEW:
|
|
fx->dsv_count += elements_count;
|
|
break;
|
|
|
|
case HLSL_CLASS_SAMPLER:
|
|
write_fx_4_state_object_initializer(var, fx);
|
|
fx->sampler_state_count += elements_count;
|
|
break;
|
|
|
|
default:
|
|
hlsl_fixme(ctx, &ctx->location, "Writing initializer for object type %u is not implemented.",
|
|
type->e.numeric.type);
|
|
}
|
|
|
|
put_u32(buffer, 0); /* Annotations count */
|
|
if (has_annotations(var))
|
|
hlsl_fixme(ctx, &ctx->location, "Writing annotations for object variables is not implemented.");
|
|
|
|
++fx->object_variable_count;
|
|
}
|
|
|
|
static void write_fx_4_buffer(struct hlsl_buffer *b, struct fx_write_context *fx)
|
|
{
|
|
enum fx_4_buffer_flags
|
|
{
|
|
IS_TBUFFER = 0x1,
|
|
IS_SINGLE = 0x2,
|
|
};
|
|
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
|
|
uint32_t count = 0, bind_point = ~0u, flags = 0, size;
|
|
uint32_t name_offset, size_offset;
|
|
struct hlsl_ctx *ctx = fx->ctx;
|
|
struct hlsl_ir_var *var;
|
|
uint32_t count_offset;
|
|
|
|
if (b->reservation.reg_type)
|
|
bind_point = b->reservation.reg_index;
|
|
if (b->type == HLSL_BUFFER_TEXTURE)
|
|
flags |= IS_TBUFFER;
|
|
if (ctx->profile->major_version == 5 && b->modifiers & HLSL_MODIFIER_SINGLE)
|
|
flags |= IS_SINGLE;
|
|
|
|
name_offset = write_string(b->name, fx);
|
|
|
|
put_u32(buffer, name_offset); /* Name */
|
|
size_offset = put_u32(buffer, 0); /* Data size */
|
|
put_u32(buffer, flags); /* Flags */
|
|
count_offset = put_u32(buffer, 0);
|
|
put_u32(buffer, bind_point); /* Bind point */
|
|
|
|
put_u32(buffer, 0); /* Annotations count */
|
|
if (b->annotations)
|
|
hlsl_fixme(ctx, &b->loc, "Writing annotations for buffers is not implemented.");
|
|
|
|
count = 0;
|
|
size = 0;
|
|
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
|
|
{
|
|
if (var->buffer != b)
|
|
continue;
|
|
|
|
write_fx_4_numeric_variable(var, fx);
|
|
size += get_fx_4_type_size(var->data_type);
|
|
++count;
|
|
}
|
|
|
|
set_u32(buffer, count_offset, count);
|
|
set_u32(buffer, size_offset, align(size, 16));
|
|
|
|
fx->numeric_variable_count += count;
|
|
}
|
|
|
|
static void write_buffers(struct fx_write_context *fx)
|
|
{
|
|
struct hlsl_buffer *buffer;
|
|
|
|
LIST_FOR_EACH_ENTRY(buffer, &fx->ctx->buffers, struct hlsl_buffer, entry)
|
|
{
|
|
if (!buffer->size && !fx->include_empty_buffers)
|
|
continue;
|
|
if (!strcmp(buffer->name, "$Params"))
|
|
continue;
|
|
|
|
write_fx_4_buffer(buffer, fx);
|
|
++fx->buffer_count;
|
|
}
|
|
}
|
|
|
|
static bool is_supported_object_variable(const struct hlsl_ctx *ctx, const struct hlsl_ir_var *var)
|
|
{
|
|
const struct hlsl_type *type = hlsl_get_multiarray_element_type(var->data_type);
|
|
|
|
switch (type->class)
|
|
{
|
|
case HLSL_CLASS_DEPTH_STENCIL_VIEW:
|
|
case HLSL_CLASS_PIXEL_SHADER:
|
|
case HLSL_CLASS_RENDER_TARGET_VIEW:
|
|
case HLSL_CLASS_SAMPLER:
|
|
case HLSL_CLASS_TEXTURE:
|
|
return true;
|
|
case HLSL_CLASS_UAV:
|
|
if (ctx->profile->major_version < 5)
|
|
return false;
|
|
if (type->e.resource.rasteriser_ordered)
|
|
return false;
|
|
return true;
|
|
case HLSL_CLASS_VERTEX_SHADER:
|
|
return true;
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static void write_objects(struct fx_write_context *fx, bool shared)
|
|
{
|
|
struct hlsl_ctx *ctx = fx->ctx;
|
|
struct hlsl_ir_var *var;
|
|
|
|
if (shared && !fx->child_effect)
|
|
return;
|
|
|
|
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
|
|
{
|
|
if (!is_supported_object_variable(ctx, var))
|
|
continue;
|
|
|
|
if (fx->child_effect && (shared != !!(var->storage_modifiers & HLSL_STORAGE_SHARED)))
|
|
continue;
|
|
|
|
write_fx_4_object_variable(var, fx);
|
|
}
|
|
}
|
|
|
|
static int hlsl_fx_4_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
|
|
{
|
|
struct vkd3d_bytecode_buffer buffer = { 0 };
|
|
struct fx_write_context fx;
|
|
uint32_t size_offset;
|
|
|
|
fx_write_context_init(ctx, &fx_4_ops, &fx);
|
|
|
|
put_u32(&fx.unstructured, 0); /* Empty string placeholder. */
|
|
|
|
write_buffers(&fx);
|
|
write_objects(&fx, false);
|
|
/* TODO: shared buffers */
|
|
write_objects(&fx, true);
|
|
|
|
write_techniques(ctx->globals, &fx);
|
|
|
|
put_u32(&buffer, ctx->profile->minor_version == 0 ? 0xfeff1001 : 0xfeff1011); /* Version. */
|
|
put_u32(&buffer, fx.buffer_count); /* Buffer count. */
|
|
put_u32(&buffer, fx.numeric_variable_count); /* Numeric variable count. */
|
|
put_u32(&buffer, fx.object_variable_count); /* Object variable count. */
|
|
put_u32(&buffer, 0); /* Pool buffer count. */
|
|
put_u32(&buffer, 0); /* Pool variable count. */
|
|
put_u32(&buffer, fx.shared_object_count); /* Shared object count. */
|
|
put_u32(&buffer, fx.technique_count);
|
|
size_offset = put_u32(&buffer, 0); /* Unstructured size. */
|
|
put_u32(&buffer, 0); /* String count. */
|
|
put_u32(&buffer, fx.texture_count);
|
|
put_u32(&buffer, 0); /* Depth stencil state count. */
|
|
put_u32(&buffer, 0); /* Blend state count. */
|
|
put_u32(&buffer, 0); /* Rasterizer state count. */
|
|
put_u32(&buffer, fx.sampler_state_count);
|
|
put_u32(&buffer, fx.rtv_count);
|
|
put_u32(&buffer, fx.dsv_count);
|
|
put_u32(&buffer, fx.shader_count);
|
|
put_u32(&buffer, 0); /* Inline shader count. */
|
|
|
|
set_u32(&buffer, size_offset, fx.unstructured.size);
|
|
|
|
bytecode_put_bytes(&buffer, fx.unstructured.data, fx.unstructured.size);
|
|
bytecode_put_bytes_unaligned(&buffer, fx.structured.data, fx.structured.size);
|
|
|
|
vkd3d_free(fx.unstructured.data);
|
|
vkd3d_free(fx.structured.data);
|
|
|
|
set_status(&fx, buffer.status);
|
|
|
|
if (fx.status < 0)
|
|
ctx->result = fx.status;
|
|
|
|
if (!ctx->result)
|
|
{
|
|
out->code = buffer.data;
|
|
out->size = buffer.size;
|
|
}
|
|
|
|
return fx_write_context_cleanup(&fx);
|
|
}
|
|
|
|
static int hlsl_fx_5_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
|
|
{
|
|
struct vkd3d_bytecode_buffer buffer = { 0 };
|
|
struct fx_write_context fx;
|
|
uint32_t size_offset;
|
|
|
|
fx_write_context_init(ctx, &fx_4_ops, &fx);
|
|
|
|
put_u32(&fx.unstructured, 0); /* Empty string placeholder. */
|
|
|
|
write_buffers(&fx);
|
|
write_objects(&fx, false);
|
|
/* TODO: interface variables */
|
|
|
|
write_groups(&fx);
|
|
|
|
put_u32(&buffer, 0xfeff2001); /* Version. */
|
|
put_u32(&buffer, fx.buffer_count); /* Buffer count. */
|
|
put_u32(&buffer, fx.numeric_variable_count); /* Numeric variable count. */
|
|
put_u32(&buffer, fx.object_variable_count); /* Object variable count. */
|
|
put_u32(&buffer, 0); /* Pool buffer count. */
|
|
put_u32(&buffer, 0); /* Pool variable count. */
|
|
put_u32(&buffer, 0); /* Pool object count. */
|
|
put_u32(&buffer, fx.technique_count);
|
|
size_offset = put_u32(&buffer, 0); /* Unstructured size. */
|
|
put_u32(&buffer, 0); /* String count. */
|
|
put_u32(&buffer, fx.texture_count);
|
|
put_u32(&buffer, 0); /* Depth stencil state count. */
|
|
put_u32(&buffer, 0); /* Blend state count. */
|
|
put_u32(&buffer, 0); /* Rasterizer state count. */
|
|
put_u32(&buffer, fx.sampler_state_count);
|
|
put_u32(&buffer, fx.rtv_count);
|
|
put_u32(&buffer, fx.dsv_count);
|
|
put_u32(&buffer, fx.shader_count);
|
|
put_u32(&buffer, 0); /* Inline shader count. */
|
|
put_u32(&buffer, fx.group_count); /* Group count. */
|
|
put_u32(&buffer, fx.uav_count);
|
|
put_u32(&buffer, 0); /* Interface variables count. */
|
|
put_u32(&buffer, 0); /* Interface variable element count. */
|
|
put_u32(&buffer, 0); /* Class instance elements count. */
|
|
|
|
set_u32(&buffer, size_offset, fx.unstructured.size);
|
|
|
|
bytecode_put_bytes(&buffer, fx.unstructured.data, fx.unstructured.size);
|
|
bytecode_put_bytes_unaligned(&buffer, fx.structured.data, fx.structured.size);
|
|
|
|
vkd3d_free(fx.unstructured.data);
|
|
vkd3d_free(fx.structured.data);
|
|
|
|
set_status(&fx, buffer.status);
|
|
|
|
if (fx.status < 0)
|
|
ctx->result = fx.status;
|
|
|
|
if (!ctx->result)
|
|
{
|
|
out->code = buffer.data;
|
|
out->size = buffer.size;
|
|
}
|
|
|
|
return fx_write_context_cleanup(&fx);
|
|
}
|
|
|
|
int hlsl_emit_effect_binary(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
|
|
{
|
|
if (ctx->profile->major_version == 2)
|
|
{
|
|
return hlsl_fx_2_write(ctx, out);
|
|
}
|
|
else if (ctx->profile->major_version == 4)
|
|
{
|
|
return hlsl_fx_4_write(ctx, out);
|
|
}
|
|
else if (ctx->profile->major_version == 5)
|
|
{
|
|
return hlsl_fx_5_write(ctx, out);
|
|
}
|
|
else
|
|
{
|
|
vkd3d_unreachable();
|
|
}
|
|
}
|