Files
vkd3d/libs
Giovanni Mascellani 7f04060f33 vkd3d-shader/dxil: Handle 16-bit values uniformly in sm6_map_cast_op().
This makes the logic more transparent, and it eases handling
native 16-bit values once they will be supported.
2025-06-04 13:03:57 +02:00
..
2025-05-20 11:35:48 +02:00
2025-05-20 11:35:48 +02:00
2018-06-27 22:43:49 +02:00