vkd3d/tests/hlsl/writemask-assignop-1.shader_test
Conor McCarthy 57280673e5 tests/shader-runner: Test shaders with dxcompiler.
The location of dxcompiler should be set during configuration with
'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with
LD_LIBRARY_PATH, WINEPATH or PATH as applicable.

A new 'fail(sm<6)' decoration is needed on many shader declarations
because dxcompiler succeeds on many shaders which fail with fxc. The
opposite case is less common and is flagged with 'fail(sm>=6)'. A few
tests cause dxcompiler to crash or hang, so these are avoided using
[require], which now skips tests until reset instead of exiting. Also,
'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
2023-10-11 22:21:14 +02:00

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[pixel shader]
uniform float4 color;
float4 main() : SV_target
{
float4 ret = color;
ret.zwx.yzx.xz += float2(0.4, 0.2);
ret.xzyw.wzx.xz.y.x -= 0.6;
ret.yxwz.yxwz *= -1;
return ret;
}
[test]
uniform 0 float4 0.0303 0.08 0.07 0.0202
todo(sm>=6) draw quad
probe all rgba (0.5697, -0.08, -0.27, -0.4202)