mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
57280673e5
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
49 lines
755 B
Plaintext
49 lines
755 B
Plaintext
[pixel shader]
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float4 main() : SV_TARGET
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{
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return float4(
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(float)(bool)0.0,
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(float)(bool)0,
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(float)(bool)2.0,
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(float)(bool)2
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);
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}
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[test]
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draw quad
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probe all rgba (0.0, 0.0, 1.0, 1.0)
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[require]
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shader model >= 4.0
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[pixel shader]
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uniform float4 x;
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uniform int4 y;
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float4 main() : SV_TARGET
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{
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return (float4)(bool4)x + 10.0 * (float4)(int4)(bool4)y;
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}
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[test]
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uniform 0 float4 0.0 0.0 2.0 4.0
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uniform 4 int4 0 1 0 10
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todo(sm>=6) draw quad
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probe all rgba (0.0, 10.0, 1.0, 11.0)
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[pixel shader]
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uniform bool4 b;
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float4 main() : sv_target
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{
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return (float4)b + (float4)(int4)b;
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}
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[test]
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uniform 0 uint4 0x00000001 0x00000002 0x80000000 0x00000000
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todo(sm>=6) draw quad
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probe all rgba (2.0, 2.0, 2.0, 0.0)
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