vkd3d/tests/shader_runner.c
Giovanni Mascellani fbd8b1a8c4 tests/shader-runner: Print the WARP driver version.
Since recent versions seem to have more features and possibly
fewer bugs it is useful to know what you're dealing with.

Currently the latest WARP drivers are distributed here:

  https://www.nuget.org/packages/Microsoft.Direct3D.WARP
2024-10-07 17:33:50 +02:00

2409 lines
78 KiB
C

/*
* Copyright 2020-2021 Zebediah Figura for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
/*
* This application contains code derived from piglit, the license for which
* follows:
*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifdef __MINGW32__
# define _HRESULT_DEFINED
typedef int HRESULT;
#else
# define WIDL_C_INLINE_WRAPPERS
#endif
#define COBJMACROS
#define CONST_VTABLE
#include "config.h"
#include <ctype.h>
#include <errno.h>
#include <stdbool.h>
#include <stdio.h>
#include <string.h>
#include "vkd3d_windows.h"
#include "vkd3d_d3dcommon.h"
#include "vkd3d_d3dcompiler.h"
#include "vkd3d_test.h"
#include "shader_runner.h"
#include "dxcompiler.h"
struct test_options test_options = {0};
#ifdef VKD3D_CROSSTEST
static const char HLSL_COMPILER[] = "d3dcompiler47.dll";
#else
static const char HLSL_COMPILER[] = "vkd3d-shader";
#endif
static const char *const model_strings[] =
{
[SHADER_MODEL_2_0] = "2.0",
[SHADER_MODEL_3_0] = "3.0",
[SHADER_MODEL_4_0] = "4.0",
[SHADER_MODEL_4_1] = "4.1",
[SHADER_MODEL_5_0] = "5.0",
[SHADER_MODEL_5_1] = "5.1",
[SHADER_MODEL_6_0] = "6.0",
};
void fatal_error(const char *format, ...)
{
va_list args;
va_start(args, format);
vfprintf(stderr, format, args);
va_end(args);
exit(1);
}
enum parse_state
{
STATE_NONE,
STATE_INPUT_LAYOUT,
STATE_PREPROC,
STATE_PREPROC_INVALID,
STATE_REQUIRE,
STATE_RESOURCE,
STATE_SAMPLER,
STATE_SHADER_COMPUTE,
STATE_SHADER_COMPUTE_TODO,
STATE_SHADER_PIXEL,
STATE_SHADER_PIXEL_TODO,
STATE_SHADER_VERTEX,
STATE_SHADER_VERTEX_TODO,
STATE_SHADER_EFFECT,
STATE_SHADER_EFFECT_TODO,
STATE_SHADER_HULL,
STATE_SHADER_HULL_TODO,
STATE_SHADER_DOMAIN,
STATE_SHADER_DOMAIN_TODO,
STATE_SHADER_GEOMETRY,
STATE_SHADER_GEOMETRY_TODO,
STATE_TEST,
};
static bool match_tag(struct shader_runner *runner, const char *tag)
{
for (size_t i = 0; i < runner->caps->tag_count; ++i)
{
if (!strcmp(tag, runner->caps->tags[i]))
return true;
}
return false;
}
static bool check_qualifier_args_conjunction(struct shader_runner *runner, const char *line, const char **const rest)
{
bool holds = true;
unsigned int i;
static const struct
{
const char *text;
enum shader_model sm_min, sm_max;
bool tag;
}
valid_args[] =
{
{"sm>=4", SHADER_MODEL_4_0, SHADER_MODEL_6_0},
{"sm>=6", SHADER_MODEL_6_0, SHADER_MODEL_6_0},
{"sm<4", SHADER_MODEL_2_0, SHADER_MODEL_4_0 - 1},
{"sm<6", SHADER_MODEL_2_0, SHADER_MODEL_6_0 - 1},
{"glsl", 0, 0, true},
{"d3d12", 0, 0, true},
};
while (*line != ')' && *line != '|')
{
bool match = false;
while (isspace(*line))
++line;
for (i = 0; i < ARRAY_SIZE(valid_args); ++i)
{
const char *option_text = valid_args[i].text;
size_t option_len = strlen(option_text);
if (strncmp(line, option_text, option_len))
continue;
match = true;
line += option_len;
if (valid_args[i].tag)
holds = match_tag(runner, option_text);
else if (runner->minimum_shader_model < valid_args[i].sm_min
|| runner->minimum_shader_model > valid_args[i].sm_max)
holds = false;
break;
}
while (isspace(*line))
++line;
if (match && *line == '&')
{
++line;
}
else if (*line != ')' && *line != '|')
{
fatal_error("Invalid qualifier argument '%s'.\n", line);
}
}
assert(*line == ')' || *line == '|');
if (rest)
*rest = line;
return holds;
}
static bool check_qualifier_args(struct shader_runner *runner, const char *line, const char **const rest)
{
bool first = true;
bool holds = false;
assert(*line == '(');
++line;
while (*line != ')')
{
if (!first && *line == '|')
++line;
first = false;
holds = check_qualifier_args_conjunction(runner, line, &line) || holds;
}
assert(*line == ')');
if (rest)
*rest = line + 1;
return holds;
}
static bool match_string_generic(struct shader_runner *runner, const char *line, const char *token,
const char **const rest, bool exclude_bracket, bool allow_qualifier_args)
{
size_t len = strlen(token);
bool holds = true;
while (isspace(*line) || (exclude_bracket && *line == ']'))
++line;
if (strncmp(line, token, len) || !(isspace(line[len]) || line[len] == '('
|| (exclude_bracket && line[len] == ']')))
return false;
line += len;
if (allow_qualifier_args && *line == '(')
holds = check_qualifier_args(runner, line, &line);
if (rest)
{
*rest = line;
while (isspace(**rest))
++*rest;
}
return holds;
}
static bool match_string_with_args(struct shader_runner *runner,
const char *line, const char *token, const char **const rest)
{
return match_string_generic(runner, line, token, rest, false, true);
}
static bool match_string(const char *line, const char *token, const char **const rest)
{
return match_string_generic(NULL, line, token, rest, false, false);
}
static bool match_directive_substring_with_args(struct shader_runner *runner,
const char *line, const char *token, const char **const rest)
{
return match_string_generic(runner, line, token, rest, true, true);
}
static bool match_directive_substring(const char *line, const char *token, const char **const rest)
{
return match_string_generic(NULL, line, token, rest, true, false);
}
static const char *close_parentheses(const char *line)
{
while (isspace(*line))
++line;
if (*line != ')')
fatal_error("Malformed probe arguments '%s'.\n", line);
return line;
}
static DXGI_FORMAT parse_format(const char *line, enum texture_data_type *data_type, unsigned int *texel_size,
bool *is_shadow, const char **rest)
{
static const struct
{
const char *string;
enum texture_data_type data_type;
unsigned int texel_size;
DXGI_FORMAT format;
bool is_shadow;
}
formats[] =
{
{"r32g32b32a32-float", TEXTURE_DATA_FLOAT, 16, DXGI_FORMAT_R32G32B32A32_FLOAT},
{"r32g32b32a32-sint", TEXTURE_DATA_SINT, 16, DXGI_FORMAT_R32G32B32A32_SINT},
{"r32g32b32a32-uint", TEXTURE_DATA_UINT, 16, DXGI_FORMAT_R32G32B32A32_UINT},
{"r32g32-float", TEXTURE_DATA_FLOAT, 8, DXGI_FORMAT_R32G32_FLOAT},
{"r32g32-sint", TEXTURE_DATA_SINT, 8, DXGI_FORMAT_R32G32_SINT},
{"r32g32-uint", TEXTURE_DATA_UINT, 8, DXGI_FORMAT_R32G32_UINT},
{"r32-float-shadow", TEXTURE_DATA_FLOAT, 4, DXGI_FORMAT_R32_FLOAT, true},
{"r32-float", TEXTURE_DATA_FLOAT, 4, DXGI_FORMAT_R32_FLOAT},
{"r32-sint", TEXTURE_DATA_SINT, 4, DXGI_FORMAT_R32_SINT},
{"r32-uint", TEXTURE_DATA_UINT, 4, DXGI_FORMAT_R32_UINT},
{"r32-typeless", TEXTURE_DATA_UINT, 4, DXGI_FORMAT_R32_TYPELESS},
{"unknown", TEXTURE_DATA_UINT, 0, DXGI_FORMAT_UNKNOWN},
};
unsigned int i;
for (i = 0; i < ARRAY_SIZE(formats); ++i)
{
if (match_string(line, formats[i].string, rest))
{
if (data_type)
*data_type = formats[i].data_type;
if (texel_size)
*texel_size = formats[i].texel_size;
if (is_shadow)
*is_shadow = formats[i].is_shadow;
return formats[i].format;
}
}
fatal_error("Unknown format '%s'.\n", line);
}
static void parse_require_directive(struct shader_runner *runner, const char *line)
{
bool less_than = false;
unsigned int i;
if (match_string(line, "shader model >=", &line)
|| (less_than = match_string(line, "shader model <", &line)))
{
for (i = 0; i < ARRAY_SIZE(model_strings); ++i)
{
if (match_string(line, model_strings[i], &line))
{
if (less_than)
{
if (!i)
fatal_error("Shader model < '%s' is invalid.\n", line);
runner->maximum_shader_model = min(runner->maximum_shader_model, i - 1);
}
else
{
runner->minimum_shader_model = max(runner->minimum_shader_model, i);
}
return;
}
}
fatal_error("Unknown shader model '%s'.\n", line);
}
else if (match_string(line, "options:", &line))
{
static const struct option
{
unsigned int option;
const char *name;
}
options[] =
{
{ 0, "none" },
{ D3DCOMPILE_PACK_MATRIX_ROW_MAJOR, "row-major" },
{ D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR, "column-major" },
{ D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY, "backcompat" },
{ D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES, "unbounded-descriptor-arrays" },
};
runner->compile_options = 0;
for (i = 0; i < ARRAY_SIZE(options); ++i)
{
if (match_string(line, options[i].name, &line))
runner->compile_options |= options[i].option;
}
}
else if (match_string(line, "format", &line))
{
DXGI_FORMAT format = parse_format(line, NULL, NULL, NULL, &line);
while (line[0] != '\0')
{
if (match_string(line, "uav-load", &line))
runner->require_format_caps[format] |= FORMAT_CAP_UAV_LOAD;
else
fatal_error("Unknown format cap '%s'.\n", line);
}
}
else if (match_string(line, "float64", &line))
{
runner->require_float64 = true;
}
else if (match_string(line, "int64", &line))
{
runner->require_int64 = true;
}
else if (match_string(line, "rov", &line))
{
runner->require_rov = true;
}
else if (match_string(line, "wave ops", &line))
{
runner->require_wave_ops = true;
}
else if (match_string(line, "depth-bounds", &line))
{
runner->require_depth_bounds = true;
}
else if (match_string(line, "clip-planes", &line))
{
runner->require_clip_planes = true;
}
else
{
fatal_error("Unknown require directive '%s'.\n", line);
}
}
static D3D12_COMPARISON_FUNC parse_comparison_func(const char *line, const char **rest)
{
static const struct
{
const char *string;
D3D12_COMPARISON_FUNC func;
}
funcs[] =
{
{"less equal", D3D12_COMPARISON_FUNC_LESS_EQUAL},
{"not equal", D3D12_COMPARISON_FUNC_NOT_EQUAL},
{"greater equal", D3D12_COMPARISON_FUNC_GREATER_EQUAL},
{"never", D3D12_COMPARISON_FUNC_NEVER},
{"less", D3D12_COMPARISON_FUNC_LESS},
{"equal", D3D12_COMPARISON_FUNC_EQUAL},
{"greater", D3D12_COMPARISON_FUNC_GREATER},
{"always", D3D12_COMPARISON_FUNC_ALWAYS},
};
unsigned int i;
for (i = 0; i < ARRAY_SIZE(funcs); ++i)
{
if (match_string(line, funcs[i].string, rest))
return funcs[i].func;
}
fatal_error("Unknown comparison func '%s'.\n", line);
}
static D3D12_TEXTURE_ADDRESS_MODE parse_sampler_address_mode(const char *line, const char **rest)
{
if (match_string(line, "border", rest))
return D3D12_TEXTURE_ADDRESS_MODE_BORDER;
if (match_string(line, "clamp", rest))
return D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
if (match_string(line, "mirror_once", rest))
return D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE;
if (match_string(line, "mirror", rest))
return D3D12_TEXTURE_ADDRESS_MODE_MIRROR;
if (match_string(line, "wrap", rest))
return D3D12_TEXTURE_ADDRESS_MODE_WRAP;
fatal_error("Unknown sampler address mode '%s'.\n", line);
}
static void parse_sampler_directive(struct sampler *sampler, const char *line)
{
if (match_string(line, "address", &line))
{
sampler->u_address = parse_sampler_address_mode(line, &line);
sampler->v_address = parse_sampler_address_mode(line, &line);
sampler->w_address = parse_sampler_address_mode(line, &line);
}
else if (match_string(line, "filter", &line))
{
static const struct
{
const char *string;
D3D12_FILTER filter;
}
filters[] =
{
{"point point point", D3D12_FILTER_MIN_MAG_MIP_POINT},
{"point point linear", D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR},
{"point linear point", D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT},
{"point linear linear", D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR},
{"linear point point", D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT},
{"linear point linear", D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR},
{"linear linear point", D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT},
{"linear linear linear", D3D12_FILTER_MIN_MAG_MIP_LINEAR},
};
unsigned int i;
for (i = 0; i < ARRAY_SIZE(filters); ++i)
{
if (match_string(line, filters[i].string, &line))
{
sampler->filter = filters[i].filter;
if (sampler->func)
sampler->filter |= D3D12_FILTER_REDUCTION_TYPE_COMPARISON << D3D12_FILTER_REDUCTION_TYPE_SHIFT;
return;
}
}
fatal_error("Unknown sampler filter '%s'.\n", line);
}
else if (match_string(line, "comparison", &line))
{
sampler->filter |= D3D12_FILTER_REDUCTION_TYPE_COMPARISON << D3D12_FILTER_REDUCTION_TYPE_SHIFT;
sampler->func = parse_comparison_func(line, &line);
return;
}
else
{
fatal_error("Unknown sampler directive '%s'.\n", line);
}
}
static void parse_resource_directive(struct resource_params *resource, const char *line)
{
if (match_string(line, "format", &line))
{
resource->desc.format = parse_format(line, &resource->data_type,
&resource->desc.texel_size, &resource->is_shadow, &line);
assert_that(!resource->explicit_format, "Resource format already specified.\n");
resource->explicit_format = true;
}
else if (match_string(line, "stride", &line))
{
if (sscanf(line, "%u", &resource->stride) < 1)
fatal_error("Malformed texture stride '%s'.\n", line);
resource->desc.texel_size = resource->stride;
resource->desc.format = DXGI_FORMAT_UNKNOWN;
assert_that(!resource->explicit_format, "Resource format already specified.\n");
resource->explicit_format = true;
}
else if (match_string(line, "size", &line))
{
if (sscanf(line, "( buffer , %u ) ", &resource->desc.width) == 1)
{
resource->desc.dimension = RESOURCE_DIMENSION_BUFFER;
resource->desc.height = 1;
}
else if (sscanf(line, "( raw_buffer , %u ) ", &resource->desc.width) == 1)
{
resource->desc.dimension = RESOURCE_DIMENSION_BUFFER;
resource->desc.height = 1;
resource->is_raw = true;
}
else if (sscanf(line, "( counter_buffer , %u ) ", &resource->desc.width) == 1)
{
resource->desc.dimension = RESOURCE_DIMENSION_BUFFER;
resource->desc.height = 1;
resource->is_uav_counter = true;
resource->stride = sizeof(uint32_t);
resource->desc.texel_size = resource->stride;
resource->desc.format = DXGI_FORMAT_UNKNOWN;
assert_that(!resource->explicit_format, "Resource format already specified.\n");
resource->explicit_format = true;
}
else if (sscanf(line, "( 2d , %u , %u ) ", &resource->desc.width, &resource->desc.height) == 2)
{
resource->desc.dimension = RESOURCE_DIMENSION_2D;
}
else if (sscanf(line, "( 2dms , %u , %u , %u ) ",
&resource->desc.sample_count, &resource->desc.width, &resource->desc.height) == 3)
{
resource->desc.dimension = RESOURCE_DIMENSION_2D;
}
else
{
fatal_error("Malformed resource size '%s'.\n", line);
}
}
else if (match_string(line, "levels", &line))
{
char *rest;
resource->desc.level_count = strtoul(line, &rest, 10);
if (rest == line)
fatal_error("Malformed texture directive '%s'.\n", line);
}
else
{
union
{
float f;
int32_t i;
uint32_t u;
} u;
char *rest;
u.u = 0;
for (;;)
{
switch (resource->data_type)
{
case TEXTURE_DATA_FLOAT:
u.f = strtof(line, &rest);
break;
case TEXTURE_DATA_SINT:
u.i = strtol(line, &rest, 0);
break;
case TEXTURE_DATA_UINT:
u.u = strtoul(line, &rest, 0);
break;
}
if (rest == line)
break;
vkd3d_array_reserve((void **)&resource->data, &resource->data_capacity, resource->data_size + sizeof(u), 1);
memcpy(resource->data + resource->data_size, &u, sizeof(u));
resource->data_size += sizeof(u);
line = rest;
}
}
}
static void parse_input_layout_directive(struct shader_runner *runner, const char *line)
{
struct input_element *element;
const char *rest;
vkd3d_array_reserve((void **)&runner->input_elements, &runner->input_element_capacity,
runner->input_element_count + 1, sizeof(*runner->input_elements));
element = &runner->input_elements[runner->input_element_count++];
element->slot = strtoul(line, (char **)&rest, 10);
if (rest == line)
fatal_error("Malformed input layout directive '%s'.\n", line);
line = rest;
element->format = parse_format(line, NULL, &element->texel_size, NULL, &line);
if (!(rest = strpbrk(line, " \n")))
rest = line + strlen(line);
element->name = malloc(rest - line + 1);
memcpy(element->name, line, rest - line);
element->name[rest - line] = 0;
line = rest;
element->index = strtoul(line, (char **)&rest, 10);
if (rest == line)
element->index = 0;
}
void init_resource(struct resource *resource, const struct resource_params *params)
{
resource->desc = params->desc;
}
struct resource *shader_runner_get_resource(struct shader_runner *runner, enum resource_type type, unsigned int slot)
{
struct resource *resource;
size_t i;
for (i = 0; i < runner->resource_count; ++i)
{
resource = runner->resources[i];
if (resource->desc.type == type && resource->desc.slot == slot)
return resource;
}
return NULL;
}
static void set_resource(struct shader_runner *runner, const struct resource_params *params)
{
struct resource *resource;
size_t i;
if (!(resource = runner->ops->create_resource(runner, params)))
{
if (!bitmap_is_set(runner->failed_resources[params->desc.type], params->desc.slot))
{
++runner->failed_resource_count;
bitmap_set(runner->failed_resources[params->desc.type], params->desc.slot);
}
return;
}
if (bitmap_is_set(runner->failed_resources[params->desc.type], params->desc.slot))
{
assert(runner->failed_resource_count);
--runner->failed_resource_count;
bitmap_clear(runner->failed_resources[params->desc.type], params->desc.slot);
}
for (i = 0; i < runner->resource_count; ++i)
{
if (runner->resources[i]->desc.slot == resource->desc.slot
&& runner->resources[i]->desc.type == resource->desc.type)
{
runner->ops->destroy_resource(runner, runner->resources[i]);
runner->resources[i] = resource;
return;
}
}
if (runner->resource_count == MAX_RESOURCES)
fatal_error("Too many resources declared.\n");
runner->resources[runner->resource_count++] = resource;
}
static void set_default_target(struct shader_runner *runner)
{
struct resource_params params = {0};
if (shader_runner_get_resource(runner, RESOURCE_TYPE_RENDER_TARGET, 0)
|| shader_runner_get_resource(runner, RESOURCE_TYPE_DEPTH_STENCIL, 0))
return;
params.desc.slot = 0;
params.desc.type = RESOURCE_TYPE_RENDER_TARGET;
params.desc.dimension = RESOURCE_DIMENSION_2D;
params.desc.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
params.data_type = TEXTURE_DATA_FLOAT;
params.desc.texel_size = 16;
params.desc.width = RENDER_TARGET_WIDTH;
params.desc.height = RENDER_TARGET_HEIGHT;
params.desc.level_count = 1;
set_resource(runner, &params);
}
static void set_uniforms(struct shader_runner *runner, size_t offset, size_t count, const void *uniforms)
{
size_t initial_count = runner->uniform_count;
runner->uniform_count = align(max(runner->uniform_count, offset + count), 4);
vkd3d_array_reserve((void **)&runner->uniforms, &runner->uniform_capacity,
runner->uniform_count, sizeof(*runner->uniforms));
memset(runner->uniforms + initial_count, 127,
(runner->uniform_count - initial_count) * sizeof(*runner->uniforms));
memcpy(runner->uniforms + offset, uniforms, count * sizeof(*runner->uniforms));
}
static void read_int(const char **line, int *i, bool is_uniform)
{
char *rest;
long val;
errno = 0;
val = strtol(*line, &rest, 0);
if (errno != 0 || (is_uniform && *rest != '\0' && !isspace((unsigned char)*rest)))
fatal_error("Malformed int constant '%s'.\n", *line);
*i = val;
if (*i != val)
fatal_error("Out of range int constant '%.*s'.\n", (int)(rest - *line), *line);
*line = rest + (!is_uniform && *rest == ',');
}
static void read_uint(const char **line, unsigned int *u, bool is_uniform)
{
char *rest;
unsigned long val;
errno = 0;
val = strtoul(*line, &rest, 0);
if (errno != 0 || (is_uniform && *rest != '\0' && !isspace((unsigned char)*rest)))
fatal_error("Malformed uint constant '%s'.\n", *line);
*u = val;
if (*u != val)
fatal_error("Out of range uint constant '%.*s'.\n", (int)(rest - *line), *line);
*line = rest + (!is_uniform && *rest == ',');
}
static void read_int4(const char **line, struct ivec4 *v, bool is_uniform)
{
read_int(line, &v->x, is_uniform);
read_int(line, &v->y, is_uniform);
read_int(line, &v->z, is_uniform);
read_int(line, &v->w, is_uniform);
}
static void read_uint4(const char **line, struct uvec4 *v, bool is_uniform)
{
read_uint(line, &v->x, is_uniform);
read_uint(line, &v->y, is_uniform);
read_uint(line, &v->z, is_uniform);
read_uint(line, &v->w, is_uniform);
}
static void read_int64(const char **line, int64_t *i, bool is_uniform)
{
char *rest;
int64_t val;
errno = 0;
val = strtoll(*line, &rest, 0);
if (errno != 0 || (is_uniform && *rest != '\0' && !isspace((unsigned char)*rest)))
fatal_error("Malformed int64 constant '%s'.\n", *line);
*i = val;
*line = rest + (!is_uniform && *rest == ',');
}
static void read_uint64(const char **line, uint64_t *u, bool is_uniform)
{
char *rest;
uint64_t val;
errno = 0;
val = strtoull(*line, &rest, 0);
if (errno != 0 || (is_uniform && *rest != '\0' && !isspace((unsigned char)*rest)))
fatal_error("Malformed uint64 constant '%s'.\n", *line);
*u = val;
*line = rest + (!is_uniform && *rest == ',');
}
static void read_int64_t2(const char **line, struct i64vec2 *v)
{
read_int64(line, &v->x, true);
read_int64(line, &v->y, true);
}
static void read_uint64_t2(const char **line, struct u64vec2 *v)
{
read_uint64(line, &v->x, true);
read_uint64(line, &v->y, true);
}
static void parse_test_directive(struct shader_runner *runner, const char *line)
{
bool skip_directive = false;
const char *line_ini;
bool match = true;
char *rest;
int ret;
runner->is_todo = false;
while (match)
{
match = false;
if (match_string_with_args(runner, line, "todo", &line))
{
runner->is_todo = true;
match = true;
}
line_ini = line;
if (match_string_with_args(runner, line, "if", &line))
{
match = true;
}
else if (line != line_ini)
{
/* Matched "if" but for other shader models. */
skip_directive = true;
match = true;
}
}
if (skip_directive)
{
const char *new_line;
if ((new_line = strchr(line, '\n')))
line = new_line + 1;
else
line += strlen(line);
return;
}
if (match_string(line, "dispatch", &line))
{
unsigned int x, y, z;
ret = sscanf(line, "%u %u %u", &x, &y, &z);
if (ret < 3)
fatal_error("Malformed dispatch arguments '%s'.\n", line);
runner->last_render_failed = !runner->ops->dispatch(runner, x, y, z);
}
else if (match_string(line, "clear rtv", &line))
{
struct resource *resource;
unsigned int slot;
struct vec4 v;
if (sscanf(line, "%u %f %f %f %f", &slot, &v.x, &v.y, &v.z, &v.w) < 5)
fatal_error("Malformed rtv clear arguments '%s'.\n", line);
set_default_target(runner);
if (!(resource = shader_runner_get_resource(runner, RESOURCE_TYPE_RENDER_TARGET, slot)))
fatal_error("Resource not found.\n");
runner->ops->clear(runner, resource, &v);
}
else if (match_string(line, "clear dsv", &line))
{
struct resource *resource;
struct vec4 v = {0};
if (!sscanf(line, "%f", &v.x))
fatal_error("Malformed dsv clear arguments '%s'.\n", line);
if (!(resource = shader_runner_get_resource(runner, RESOURCE_TYPE_DEPTH_STENCIL, 0)))
fatal_error("Resource not found.\n");
runner->ops->clear(runner, resource, &v);
}
else if (match_string(line, "depth-bounds", &line))
{
if (sscanf(line, "%f %f", &runner->depth_min, &runner->depth_max) != 2)
fatal_error("Malformed depth-bounds arguments '%s'.\n", line);
if (!runner->caps->depth_bounds)
fatal_error("depth-bounds set but runner does not support depth bounds testing.");
runner->depth_bounds = true;
}
else if (match_string(line, "depth", &line))
{
runner->depth_func = parse_comparison_func(line, &line);
}
else if (match_string(line, "draw quad", &line))
{
struct resource_params params;
struct input_element *element;
unsigned int i;
/* For simplicity, draw a large triangle instead. */
static const struct vec2 quad[] =
{
{-2.0f, -2.0f},
{-2.0f, 4.0f},
{ 4.0f, -2.0f},
};
static const char vs_source[] =
"float4 main(float4 pos : position) : sv_position\n"
"{\n"
" return pos;\n"
"}";
if (!runner->hs_source != !runner->ds_source)
fatal_error("Have a domain or hull shader but not both.\n");
set_default_target(runner);
for (i = 0; i < runner->input_element_count; ++i)
free(runner->input_elements[i].name);
vkd3d_array_reserve((void **)&runner->input_elements, &runner->input_element_capacity,
1, sizeof(*runner->input_elements));
element = &runner->input_elements[0];
element->name = strdup("position");
element->slot = 0;
element->format = DXGI_FORMAT_R32G32_FLOAT;
element->texel_size = sizeof(*quad);
element->index = 0;
runner->input_element_count = 1;
memset(&params, 0, sizeof(params));
params.desc.slot = 0;
params.desc.type = RESOURCE_TYPE_VERTEX_BUFFER;
params.desc.dimension = RESOURCE_DIMENSION_BUFFER;
params.desc.width = sizeof(quad);
params.data = malloc(sizeof(quad));
memcpy(params.data, quad, sizeof(quad));
params.data_size = sizeof(quad);
set_resource(runner, &params);
free(params.data);
if (!runner->vs_source)
runner->vs_source = strdup(vs_source);
runner->sample_count = 1;
for (i = 0; i < runner->resource_count; ++i)
{
if (runner->resources[i]->desc.type == RESOURCE_TYPE_RENDER_TARGET
|| runner->resources[i]->desc.type == RESOURCE_TYPE_DEPTH_STENCIL)
runner->sample_count = max(runner->sample_count, runner->resources[i]->desc.sample_count);
}
runner->last_render_failed = !runner->ops->draw(runner, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, 3, 1);
}
else if (match_string(line, "draw", &line))
{
unsigned int vertex_count, instance_count;
D3D_PRIMITIVE_TOPOLOGY topology;
if (!runner->hs_source != !runner->ds_source)
fatal_error("Have a domain or hull shader but not both.\n");
set_default_target(runner);
if (match_string(line, "triangle list", &line))
topology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
else if (match_string(line, "triangle strip", &line))
topology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
else if (match_string(line, "point list", &line))
topology = D3D_PRIMITIVE_TOPOLOGY_POINTLIST;
else if (match_string(line, "1 control point patch list", &line))
topology = D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST;
else if (match_string(line, "2 control point patch list", &line))
topology = D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST;
else if (match_string(line, "3 control point patch list", &line))
topology = D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST;
else if (match_string(line, "4 control point patch list", &line))
topology = D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST;
else
fatal_error("Unknown primitive topology '%s'.\n", line);
vertex_count = strtoul(line, &rest, 10);
if (line == rest)
fatal_error("Malformed vertex count '%s'.\n", line);
instance_count = strtoul(line = rest, &rest, 10);
if (line == rest)
instance_count = 1;
runner->sample_count = 1;
for (unsigned int i = 0; i < runner->resource_count; ++i)
{
if (runner->resources[i]->desc.type == RESOURCE_TYPE_RENDER_TARGET
|| runner->resources[i]->desc.type == RESOURCE_TYPE_DEPTH_STENCIL)
runner->sample_count = max(runner->sample_count, runner->resources[i]->desc.sample_count);
}
runner->last_render_failed = !runner->ops->draw(runner, topology, vertex_count, instance_count);
}
else if (match_string(line, "probe", &line))
{
unsigned int left, top, right, bottom, ulps, slot;
struct resource_readback *rb;
struct resource *resource;
bool is_signed = false;
RECT rect;
int len;
if (runner->last_render_failed)
return;
if (match_string(line, "uav", &line))
{
slot = strtoul(line, &rest, 10);
if (rest == line)
fatal_error("Malformed UAV index '%s'.\n", line);
line = rest;
resource = shader_runner_get_resource(runner, RESOURCE_TYPE_UAV, slot);
}
else if (match_string(line, "rtv", &line))
{
slot = strtoul(line, &rest, 10);
if (rest == line)
fatal_error("Malformed render target index '%s'.\n", line);
line = rest;
resource = shader_runner_get_resource(runner, RESOURCE_TYPE_RENDER_TARGET, slot);
}
else if (match_string(line, "dsv", &line))
{
resource = shader_runner_get_resource(runner, RESOURCE_TYPE_DEPTH_STENCIL, 0);
}
else
{
resource = shader_runner_get_resource(runner, RESOURCE_TYPE_RENDER_TARGET, 0);
}
rb = runner->ops->get_resource_readback(runner, resource);
if (sscanf(line, " ( %d , %d , %d , %d )%n", &left, &top, &right, &bottom, &len) == 4)
{
set_rect(&rect, left, top, right, bottom);
line += len;
}
else if (sscanf(line, " ( %u , %u )%n", &left, &top, &len) == 2)
{
set_rect(&rect, left, top, left + 1, top + 1);
line += len;
}
else if (sscanf(line, " ( %u )%n", &left, &len) == 1)
{
set_rect(&rect, left, 0, left + 1, 1);
line += len;
}
else
{
fatal_error("Malformed probe arguments '%s'.\n", line);
}
if (match_string(line, "rgbaui", &line))
{
struct uvec4 v;
if (*line != '(')
fatal_error("Malformed probe arguments '%s'.\n", line);
++line;
read_uint4(&line, &v, false);
line = close_parentheses(line);
todo_if(runner->is_todo) check_readback_data_uvec4(rb, &rect, &v);
}
else if (match_string(line, "rgbai", &line))
{
struct ivec4 v;
if (*line != '(')
fatal_error("Malformed probe arguments '%s'.\n", line);
++line;
read_int4(&line, &v, false);
line = close_parentheses(line);
todo_if(runner->is_todo) check_readback_data_ivec4(rb, &rect, &v);
}
else if (match_string(line, "rgba", &line))
{
struct vec4 v;
ret = sscanf(line, "( %f , %f , %f , %f ) %u", &v.x, &v.y, &v.z, &v.w, &ulps);
if (ret < 4)
fatal_error("Malformed probe arguments '%s'.\n", line);
if (ret < 5)
ulps = 0;
todo_if(runner->is_todo) check_readback_data_vec4(rb, &rect, &v, ulps);
}
else if (match_string(line, "rui", &line) || (is_signed = match_string(line, "ri", &line)))
{
unsigned int expect;
D3D12_BOX box;
box.left = rect.left;
box.right = rect.right;
box.top = rect.top;
box.bottom = rect.bottom;
box.front = 0;
box.back = 1;
if (*line != '(')
fatal_error("Malformed probe arguments '%s'.\n", line);
++line;
if (is_signed)
read_int(&line, (int *)&expect, false);
else
read_uint(&line, &expect, false);
line = close_parentheses(line);
todo_if(runner->is_todo) check_readback_data_uint(rb, &box, expect, 0);
}
else if (match_string(line, "rui64", &line) || (is_signed = match_string(line, "ri64", &line)))
{
uint64_t expect;
D3D12_BOX box;
box.left = rect.left;
box.right = rect.right;
box.top = rect.top;
box.bottom = rect.bottom;
box.front = 0;
box.back = 1;
if (*line != '(')
fatal_error("Malformed probe arguments '%s'.\n", line);
++line;
if (is_signed)
read_int64(&line, (int64_t *)&expect, false);
else
read_uint64(&line, &expect, false);
line = close_parentheses(line);
todo_if(runner->is_todo) check_readback_data_uint64(rb, &box, expect, 0);
}
else if (match_string(line, "rd", &line))
{
double expect;
ret = sscanf(line, "( %lf ) %u", &expect, &ulps);
if (ret < 1)
fatal_error("Malformed probe arguments '%s'.\n", line);
if (ret < 2)
ulps = 0;
todo_if(runner->is_todo) check_readback_data_double(rb, &rect, expect, ulps);
}
else if (match_string(line, "r", &line))
{
float expect;
ret = sscanf(line, "( %f ) %u", &expect, &ulps);
if (ret < 1)
fatal_error("Malformed probe arguments '%s'.\n", line);
if (ret < 2)
ulps = 0;
todo_if(runner->is_todo) check_readback_data_float(rb, &rect, expect, ulps);
}
else
{
fatal_error("Malformed probe arguments '%s'.\n", line);
}
runner->ops->release_readback(runner, rb);
}
else if (match_string(line, "uniform", &line))
{
unsigned int offset;
if (!sscanf(line, "%u", &offset))
fatal_error("Malformed uniform offset '%s'.\n", line);
line = strchr(line, ' ') + 1;
if (match_string(line, "float4", &line))
{
struct vec4 v;
if (sscanf(line, "%f %f %f %f", &v.x, &v.y, &v.z, &v.w) < 4)
fatal_error("Malformed float4 constant '%s'.\n", line);
set_uniforms(runner, offset, 4, &v);
}
else if (match_string(line, "float", &line))
{
float f;
if (sscanf(line, "%f", &f) < 1)
fatal_error("Malformed float constant '%s'.\n", line);
set_uniforms(runner, offset, 1, &f);
}
else if (match_string(line, "double2", &line))
{
struct dvec2 v;
if (sscanf(line, "%lf %lf", &v.x, &v.y) < 2)
fatal_error("Malformed double2 constant '%s'.\n", line);
set_uniforms(runner, offset, 4, &v);
}
else if (match_string(line, "int4", &line))
{
struct ivec4 v;
read_int4(&line, &v, true);
set_uniforms(runner, offset, 4, &v);
}
else if (match_string(line, "uint4", &line))
{
struct uvec4 v;
read_uint4(&line, &v, true);
set_uniforms(runner, offset, 4, &v);
}
else if (match_string(line, "int", &line))
{
int i;
read_int(&line, &i, true);
set_uniforms(runner, offset, 1, &i);
}
else if (match_string(line, "uint", &line))
{
unsigned int u;
read_uint(&line, &u, true);
set_uniforms(runner, offset, 1, &u);
}
else if (match_string(line, "int64_t2", &line))
{
struct i64vec2 v;
read_int64_t2(&line, &v);
set_uniforms(runner, offset, 4, &v);
}
else if (match_string(line, "uint64_t2", &line))
{
struct u64vec2 v;
read_uint64_t2(&line, &v);
set_uniforms(runner, offset, 4, &v);
}
else
{
fatal_error("Unknown uniform type '%s'.\n", line);
}
}
else if (match_string(line, "sample mask", &line))
{
unsigned int sample_mask;
read_uint(&line, &sample_mask, false);
runner->sample_mask = sample_mask;
}
else if (match_string(line, "alpha test", &line))
{
runner->alpha_test_func = (enum vkd3d_shader_comparison_func)parse_comparison_func(line, &line);
runner->alpha_test_ref = strtof(line, &rest);
line = rest;
}
else if (match_string(line, "shade mode", &line))
{
if (match_string(line, "flat", &line))
runner->flat_shading = true;
else
runner->flat_shading = false;
}
else if (match_string(line, "clip-plane", &line))
{
unsigned int index;
struct vec4 *v;
index = strtoul(line, (char **)&rest, 10);
if (rest == line || index >= 8)
fatal_error("Malformed clip plane directive '%s'.\n", line);
line = rest;
v = &runner->clip_planes[index];
if (match_string(line, "disable", &line))
runner->clip_plane_mask &= ~(1u << index);
else
{
if (sscanf(line, "%f %f %f %f", &v->x, &v->y, &v->z, &v->w) < 4)
fatal_error("Malformed float4 constant '%s'.\n", line);
runner->clip_plane_mask |= (1u << index);
}
}
else
{
fatal_error("Unknown test directive '%s'.\n", line);
}
}
struct sampler *shader_runner_get_sampler(struct shader_runner *runner, unsigned int slot)
{
struct sampler *sampler;
size_t i;
for (i = 0; i < runner->sampler_count; ++i)
{
sampler = &runner->samplers[i];
if (sampler->slot == slot)
return sampler;
}
return NULL;
}
unsigned int get_vb_stride(const struct shader_runner *runner, unsigned int slot)
{
unsigned int stride = 0;
size_t i;
/* We currently don't deal with vertex formats less than 32 bits, so don't
* bother with alignment. */
for (i = 0; i < runner->input_element_count; ++i)
{
const struct input_element *element = &runner->input_elements[i];
if (element->slot == slot)
stride += element->texel_size;
}
return stride;
}
static HRESULT map_special_hrs(HRESULT hr)
{
if (hr == 0x88760b59)
{
trace("Mapping hr %#x (D3DXERR_INVALIDDATA) as %#x.\n", hr, E_FAIL);
return E_FAIL;
}
if (hr == 0x80010064)
{
trace("Mapping unidentified hr %#x as %#x.\n", hr, E_FAIL);
return E_FAIL;
}
return hr;
}
const char *shader_type_string(enum shader_type type)
{
static const char *const shader_types[] =
{
[SHADER_TYPE_CS] = "cs",
[SHADER_TYPE_PS] = "ps",
[SHADER_TYPE_VS] = "vs",
[SHADER_TYPE_HS] = "hs",
[SHADER_TYPE_DS] = "ds",
[SHADER_TYPE_GS] = "gs",
[SHADER_TYPE_FX] = "fx",
};
assert(type < ARRAY_SIZE(shader_types));
return shader_types[type];
}
/* Avoid issues with calling convention mismatch and different methods for string
* retrieval by copying all IDxcBlob objects to a new ID3D10Blob. */
static void d3d10_blob_from_dxc_blob_utf8(IDxcBlobUtf8 *blob, ID3D10Blob **blob_out)
{
ID3D10Blob *d3d_blob;
size_t size;
HRESULT hr;
size = IDxcBlobUtf8_GetStringLength(blob) + 1;
if (FAILED(hr = D3DCreateBlob(size, (ID3DBlob **)&d3d_blob)))
{
trace("Failed to create blob, hr %#x.\n", hr);
return;
}
memcpy(ID3D10Blob_GetBufferPointer(d3d_blob), IDxcBlobUtf8_GetStringPointer(blob), size);
*blob_out = d3d_blob;
}
static HRESULT d3d10_blob_from_dxc_blob(IDxcBlob *blob, ID3D10Blob **blob_out)
{
ID3D10Blob *d3d_blob;
size_t size;
HRESULT hr;
size = IDxcBlob_GetBufferSize(blob);
if (FAILED(hr = D3DCreateBlob(size, (ID3DBlob **)&d3d_blob)))
{
trace("Failed to create blob, hr %#x.\n", hr);
return hr;
}
memcpy(ID3D10Blob_GetBufferPointer(d3d_blob), IDxcBlob_GetBufferPointer(blob), size);
*blob_out = d3d_blob;
return S_OK;
}
HRESULT dxc_compiler_compile_shader(void *dxc_compiler, enum shader_type type, unsigned int compile_options,
const char *hlsl, ID3D10Blob **blob_out, ID3D10Blob **errors_out)
{
DxcBuffer src_buf = {hlsl, strlen(hlsl), 65001};
IDxcCompiler3 *compiler = dxc_compiler;
HRESULT hr, compile_hr;
IDxcBlobUtf8 *errors;
IDxcResult *result;
size_t arg_count;
IDxcBlob *blob;
static const WCHAR *const shader_profiles[] =
{
[SHADER_TYPE_CS] = L"cs_6_0",
[SHADER_TYPE_PS] = L"ps_6_0",
[SHADER_TYPE_VS] = L"vs_6_0",
[SHADER_TYPE_HS] = L"hs_6_0",
[SHADER_TYPE_DS] = L"ds_6_0",
[SHADER_TYPE_GS] = L"gs_6_0",
};
const WCHAR *args[] =
{
L"/T",
shader_profiles[type],
L"/Qstrip_reflect",
L"/Qstrip_debug",
L"/flegacy-macro-expansion",
L"/flegacy-resource-reservation",
NULL,
NULL,
NULL,
};
*blob_out = NULL;
*errors_out = NULL;
arg_count = ARRAY_SIZE(args) - 3;
if (compile_options & D3DCOMPILE_PACK_MATRIX_ROW_MAJOR)
args[arg_count++] = L"/Zpr";
if (compile_options & D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR)
args[arg_count++] = L"/Zpc";
if (compile_options & D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY)
args[arg_count++] = L"/Gec";
if (FAILED(hr = IDxcCompiler3_Compile(compiler, &src_buf, args, arg_count, NULL, &IID_IDxcResult, (void **)&result)))
{
trace("Failed to compile shader, hr %#x.\n", hr);
return hr;
}
if (IDxcResult_HasOutput(result, DXC_OUT_ERRORS)
&& SUCCEEDED(hr = IDxcResult_GetOutput(result, DXC_OUT_ERRORS, &IID_IDxcBlobUtf8, (void **)&errors, NULL)))
{
if (IDxcBlobUtf8_GetStringLength(errors))
d3d10_blob_from_dxc_blob_utf8(errors, errors_out);
IDxcBlobUtf8_Release(errors);
}
if (FAILED(hr = IDxcResult_GetStatus(result, &compile_hr)) || FAILED((hr = compile_hr)))
{
if (hr == DXC_E_LLVM_CAST_ERROR)
hr = E_FAIL;
goto result_release;
}
if (FAILED(hr = IDxcResult_GetOutput(result, DXC_OUT_OBJECT, &IID_IDxcBlob, (void **)&blob, NULL)))
goto result_release;
IDxcResult_Release(result);
hr = d3d10_blob_from_dxc_blob(blob, blob_out);
IDxcBlob_Release(blob);
return hr;
result_release:
IDxcResult_Release(result);
return hr;
}
static void compile_shader(struct shader_runner *runner, IDxcCompiler3 *dxc_compiler, const char *source, size_t len,
enum shader_type type, HRESULT expect)
{
bool use_dxcompiler = runner->minimum_shader_model >= SHADER_MODEL_6_0;
ID3D10Blob *blob = NULL, *errors = NULL;
char profile[7];
HRESULT hr;
static const char *const shader_models[] =
{
[SHADER_MODEL_2_0] = "2_0",
[SHADER_MODEL_3_0] = "3_0",
[SHADER_MODEL_4_0] = "4_0",
[SHADER_MODEL_4_1] = "4_1",
[SHADER_MODEL_5_0] = "5_0",
[SHADER_MODEL_5_1] = "5_1",
[SHADER_MODEL_6_0] = "6_0",
};
static const char *const effect_models[] =
{
[SHADER_MODEL_2_0] = "2_0",
[SHADER_MODEL_4_0] = "4_0",
[SHADER_MODEL_4_1] = "4_1",
[SHADER_MODEL_5_0] = "5_0",
};
if (use_dxcompiler)
{
assert(dxc_compiler);
hr = dxc_compiler_compile_shader(dxc_compiler, type, runner->compile_options, source, &blob, &errors);
}
else
{
if (type == SHADER_TYPE_FX)
sprintf(profile, "%s_%s", shader_type_string(type), effect_models[runner->minimum_shader_model]);
else
sprintf(profile, "%s_%s", shader_type_string(type), shader_models[runner->minimum_shader_model]);
hr = D3DCompile(source, len, NULL, NULL, NULL, "main", profile, runner->compile_options, 0, &blob, &errors);
}
hr = map_special_hrs(hr);
ok(hr == expect, "Got unexpected hr %#x.\n", hr);
if (hr == S_OK)
{
ID3D10Blob_Release(blob);
}
else
{
assert_that(!blob, "Expected no compiled shader blob.\n");
assert_that(!!errors, "Expected non-NULL error blob.\n");
}
if (errors)
{
if (vkd3d_test_state.debug_level)
trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
ID3D10Blob_Release(errors);
}
}
static enum parse_state get_parse_state_todo(enum parse_state state)
{
if (state == STATE_SHADER_COMPUTE)
return STATE_SHADER_COMPUTE_TODO;
else if (state == STATE_SHADER_PIXEL)
return STATE_SHADER_PIXEL_TODO;
else if (state == STATE_SHADER_VERTEX)
return STATE_SHADER_VERTEX_TODO;
else if (state == STATE_SHADER_HULL)
return STATE_SHADER_HULL_TODO;
else if (state == STATE_SHADER_DOMAIN)
return STATE_SHADER_DOMAIN_TODO;
else if (state == STATE_SHADER_GEOMETRY)
return STATE_SHADER_GEOMETRY_TODO;
else
return STATE_SHADER_EFFECT_TODO;
}
static enum parse_state read_shader_directive(struct shader_runner *runner, enum parse_state state, const char *line,
const char *src, HRESULT *expect_hr)
{
while (*src && *src != ']')
{
const char *src_start = src;
if (match_directive_substring_with_args(runner, src, "todo", &src))
{
/* 'todo' is not meaningful when dxcompiler is in use. */
if (runner->minimum_shader_model >= SHADER_MODEL_6_0)
continue;
state = get_parse_state_todo(state);
}
else if (match_directive_substring_with_args(runner, src, "fail", &src))
{
*expect_hr = E_FAIL;
}
else if (match_directive_substring_with_args(runner, src, "notimpl", &src))
{
*expect_hr = E_NOTIMPL;
}
if (src == src_start)
{
fatal_error("Malformed line '%s'.\n", line);
}
}
if (strcmp(src, "]\n"))
fatal_error("Malformed line '%s'.\n", line);
return state;
}
static bool check_capabilities(const struct shader_runner *runner, const struct shader_runner_caps *caps)
{
unsigned int i;
if (runner->require_float64 && !caps->float64)
return false;
if (runner->require_int64 && !caps->int64)
return false;
if (runner->require_rov && !caps->rov)
return false;
if (runner->require_wave_ops && !caps->wave_ops)
return false;
if (runner->require_depth_bounds && !caps->depth_bounds)
return false;
if (runner->require_clip_planes && !caps->clip_planes)
return false;
for (i = 0; i < ARRAY_SIZE(runner->require_format_caps); ++i)
{
if (runner->require_format_caps[i] & ~caps->format_caps[i])
return false;
}
return true;
}
static void trace_tags(const struct shader_runner_caps *caps)
{
char tags[80], *p;
size_t rem;
int rc;
p = tags;
rem = ARRAY_SIZE(tags);
rc = snprintf(p, rem, " tags:");
p += rc;
rem -= rc;
for (size_t i = 0; i < caps->tag_count; ++i)
{
rc = snprintf(p, rem, " \"%s\"%s", caps->tags[i], i == caps->tag_count - 1 ? "" : ",");
if (!(rc >= 0 && (size_t)rc < rem))
{
*p = 0;
trace("%s\n", tags);
p = tags;
rem = ARRAY_SIZE(tags);
rc = snprintf(p, rem, " ");
--i;
}
p += rc;
rem -= rc;
}
trace("%s.\n", tags);
}
static void trace_format_cap(const struct shader_runner_caps *caps, enum format_cap cap, const char *cap_name)
{
bool show_none = true;
char buffer[80], *p;
size_t rem;
int rc;
p = buffer;
rem = ARRAY_SIZE(buffer);
rc = snprintf(p, rem, "%14s:", cap_name);
p += rc;
rem -= rc;
for (unsigned int i = 0; i < ARRAY_SIZE(caps->format_caps); ++i)
{
if (caps->format_caps[i] & cap)
{
rc = snprintf(p, rem, " 0x%x", i);
if (!(rc >= 0 && (size_t)rc < rem))
{
*p = 0;
trace("%s\n", buffer);
p = buffer;
rem = ARRAY_SIZE(buffer);
rc = snprintf(p, rem, " ");
--i;
}
p += rc;
rem -= rc;
show_none = false;
}
}
if (show_none)
snprintf(p, rem, " (none)");
trace("%s.\n", buffer);
}
static void update_line_number_context(const char *testname, unsigned int line_number)
{
vkd3d_test_pop_context();
vkd3d_test_push_context("%s:%u", testname, line_number);
}
enum test_action
{
TEST_ACTION_RUN,
TEST_ACTION_SKIP_COMPILATION,
TEST_ACTION_SKIP_EXECUTION,
};
void run_shader_tests(struct shader_runner *runner, const struct shader_runner_caps *caps,
const struct shader_runner_ops *ops, void *dxc_compiler)
{
size_t shader_source_size = 0, shader_source_len = 0;
struct resource_params current_resource;
struct sampler *current_sampler = NULL;
enum parse_state state = STATE_NONE;
unsigned int i, line_number = 0, block_start_line_number = 0;
enum test_action test_action = TEST_ACTION_RUN;
char *shader_source = NULL;
HRESULT expect_hr = S_OK;
char line_buffer[256];
const char *testname;
FILE *f;
trace("Compiling SM%s-SM%s shaders with %s and executing with %s.\n",
model_strings[caps->minimum_shader_model], model_strings[caps->maximum_shader_model],
dxc_compiler ? "dxcompiler" : HLSL_COMPILER, caps->runner);
if (caps->tag_count)
trace_tags(caps);
trace(" float64: %u.\n", caps->float64);
trace(" int64: %u.\n", caps->int64);
trace(" rov: %u.\n", caps->rov);
trace(" wave-ops: %u.\n", caps->wave_ops);
trace(" depth-bounds: %u.\n", caps->depth_bounds);
trace_format_cap(caps, FORMAT_CAP_UAV_LOAD, "uav-load");
if (!test_options.filename)
fatal_error("No filename specified.\n");
if (!(f = fopen(test_options.filename, "r")))
fatal_error("Unable to open '%s' for reading: %s\n", test_options.filename, strerror(errno));
memset(runner, 0, sizeof(*runner));
runner->ops = ops;
runner->caps = caps;
runner->minimum_shader_model = caps->minimum_shader_model;
runner->maximum_shader_model = caps->maximum_shader_model;
runner->alpha_test_func = VKD3D_SHADER_COMPARISON_FUNC_ALWAYS;
runner->sample_mask = ~0u;
runner->depth_bounds = false;
runner->depth_min = 0.0f;
runner->depth_max = 1.0f;
if ((testname = strrchr(test_options.filename, '/')))
++testname;
else
testname = test_options.filename;
vkd3d_test_push_context("%s:%u", testname, line_number);
for (;;)
{
char *ret = fgets(line_buffer, sizeof(line_buffer), f);
const char *line = line_buffer;
line_number++;
if (!ret || line[0] == '[')
{
update_line_number_context(testname, block_start_line_number);
switch (state)
{
case STATE_INPUT_LAYOUT:
case STATE_NONE:
case STATE_SAMPLER:
break;
case STATE_TEST:
if (test_action == TEST_ACTION_SKIP_EXECUTION)
vkd3d_test_skip(line_number, "Missing capabilities.\n");
break;
case STATE_REQUIRE:
if (runner->maximum_shader_model < runner->minimum_shader_model)
test_action = TEST_ACTION_SKIP_COMPILATION;
else if (!check_capabilities(runner, caps))
test_action = TEST_ACTION_SKIP_EXECUTION;
break;
case STATE_RESOURCE:
if (current_resource.desc.type == RESOURCE_TYPE_VERTEX_BUFFER)
current_resource.desc.width = current_resource.data_size;
if (current_resource.desc.type == RESOURCE_TYPE_UAV)
assert_that(current_resource.explicit_format, "Format must be specified for UAV resources.\n");
/* Not every backend supports every resource type
* (specifically, D3D9 doesn't support UAVs and
* textures with data type other than float). */
if (test_action == TEST_ACTION_RUN)
set_resource(runner, &current_resource);
free(current_resource.data);
break;
case STATE_SHADER_COMPUTE:
case STATE_SHADER_COMPUTE_TODO:
if (test_action != TEST_ACTION_SKIP_COMPILATION)
{
todo_if (state == STATE_SHADER_COMPUTE_TODO)
compile_shader(runner, dxc_compiler, shader_source, shader_source_len, SHADER_TYPE_CS,
expect_hr);
}
free(runner->cs_source);
runner->cs_source = shader_source;
shader_source = NULL;
shader_source_len = 0;
shader_source_size = 0;
break;
case STATE_SHADER_PIXEL:
case STATE_SHADER_PIXEL_TODO:
if (test_action != TEST_ACTION_SKIP_COMPILATION)
{
todo_if (state == STATE_SHADER_PIXEL_TODO)
compile_shader(runner, dxc_compiler, shader_source, shader_source_len, SHADER_TYPE_PS,
expect_hr);
}
free(runner->ps_source);
runner->ps_source = shader_source;
shader_source = NULL;
shader_source_len = 0;
shader_source_size = 0;
break;
case STATE_SHADER_VERTEX:
case STATE_SHADER_VERTEX_TODO:
if (test_action != TEST_ACTION_SKIP_COMPILATION)
{
todo_if (state == STATE_SHADER_VERTEX_TODO)
compile_shader(runner, dxc_compiler, shader_source, shader_source_len, SHADER_TYPE_VS,
expect_hr);
}
free(runner->vs_source);
runner->vs_source = shader_source;
shader_source = NULL;
shader_source_len = 0;
shader_source_size = 0;
break;
case STATE_SHADER_EFFECT:
case STATE_SHADER_EFFECT_TODO:
if (test_action != TEST_ACTION_SKIP_COMPILATION)
{
todo_if (state == STATE_SHADER_EFFECT_TODO)
compile_shader(runner, dxc_compiler, shader_source, shader_source_len, SHADER_TYPE_FX,
expect_hr);
}
free(runner->fx_source);
runner->fx_source = shader_source;
shader_source = NULL;
shader_source_len = 0;
shader_source_size = 0;
break;
case STATE_SHADER_HULL:
case STATE_SHADER_HULL_TODO:
if (test_action != TEST_ACTION_SKIP_COMPILATION)
{
todo_if (state == STATE_SHADER_HULL_TODO)
compile_shader(runner, dxc_compiler, shader_source, shader_source_len, SHADER_TYPE_HS,
expect_hr);
}
free(runner->hs_source);
runner->hs_source = shader_source;
shader_source = NULL;
shader_source_len = 0;
shader_source_size = 0;
break;
case STATE_SHADER_DOMAIN:
case STATE_SHADER_DOMAIN_TODO:
if (test_action != TEST_ACTION_SKIP_COMPILATION)
{
todo_if (state == STATE_SHADER_DOMAIN_TODO)
compile_shader(runner, dxc_compiler, shader_source, shader_source_len, SHADER_TYPE_DS,
expect_hr);
}
free(runner->ds_source);
runner->ds_source = shader_source;
shader_source = NULL;
shader_source_len = 0;
shader_source_size = 0;
break;
case STATE_SHADER_GEOMETRY:
case STATE_SHADER_GEOMETRY_TODO:
if (test_action != TEST_ACTION_SKIP_COMPILATION)
{
todo_if (state == STATE_SHADER_GEOMETRY_TODO)
compile_shader(runner, dxc_compiler, shader_source, shader_source_len, SHADER_TYPE_GS,
expect_hr);
}
free(runner->gs_source);
runner->gs_source = shader_source;
shader_source = NULL;
shader_source_len = 0;
shader_source_size = 0;
break;
case STATE_PREPROC_INVALID:
{
ID3D10Blob *blob = NULL, *errors = NULL;
HRESULT hr;
if (test_action != TEST_ACTION_RUN)
break;
hr = D3DPreprocess(shader_source, strlen(shader_source), NULL, NULL, NULL, &blob, &errors);
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
ok(!blob, "Expected no compiled shader blob.\n");
ok(!!errors, "Expected non-NULL error blob.\n");
if (errors)
{
if (vkd3d_test_state.debug_level)
trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
ID3D10Blob_Release(errors);
}
shader_source_len = 0;
break;
}
case STATE_PREPROC:
{
ID3D10Blob *blob = NULL, *errors = NULL;
SIZE_T size;
HRESULT hr;
char *text;
if (test_action != TEST_ACTION_RUN)
break;
hr = D3DPreprocess(shader_source, strlen(shader_source), NULL, NULL, NULL, &blob, &errors);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
if (hr == S_OK)
{
if (errors)
{
if (vkd3d_test_state.debug_level)
trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
ID3D10Blob_Release(errors);
}
text = ID3D10Blob_GetBufferPointer(blob);
size = ID3D10Blob_GetBufferSize(blob);
ok(vkd3d_memmem(text, size, "pass", strlen("pass")),
"'pass' not found in preprocessed shader.\n");
ok(!vkd3d_memmem(text, size, "fail", strlen("fail")),
"'fail' found in preprocessed shader.\n");
ID3D10Blob_Release(blob);
}
shader_source_len = 0;
break;
}
}
if (!ret)
break;
}
if (line[0] == '[')
{
unsigned int index;
block_start_line_number = line_number;
update_line_number_context(testname, line_number);
if (match_directive_substring(line, "[compute shader", &line))
{
state = STATE_SHADER_COMPUTE;
expect_hr = S_OK;
state = read_shader_directive(runner, state, line_buffer, line, &expect_hr);
}
else if (!strcmp(line, "[require]\n"))
{
state = STATE_REQUIRE;
runner->minimum_shader_model = caps->minimum_shader_model;
runner->maximum_shader_model = caps->maximum_shader_model;
runner->require_float64 = false;
runner->require_int64 = false;
runner->require_rov = false;
runner->require_wave_ops = false;
runner->require_depth_bounds = false;
runner->require_clip_planes = false;
memset(runner->require_format_caps, 0, sizeof(runner->require_format_caps));
runner->compile_options = 0;
test_action = TEST_ACTION_RUN;
}
else if (match_directive_substring(line, "[pixel shader", &line))
{
state = STATE_SHADER_PIXEL;
expect_hr = S_OK;
state = read_shader_directive(runner, state, line_buffer, line, &expect_hr);
}
else if (sscanf(line, "[sampler %u]\n", &index))
{
state = STATE_SAMPLER;
if (!(current_sampler = shader_runner_get_sampler(runner, index)))
{
if (runner->sampler_count == MAX_SAMPLERS)
fatal_error("Too many samplers declared.\n");
current_sampler = &runner->samplers[runner->sampler_count++];
}
memset(current_sampler, 0, sizeof(*current_sampler));
current_sampler->slot = index;
current_sampler->filter = D3D12_FILTER_MIN_MAG_MIP_POINT;
current_sampler->u_address = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
current_sampler->v_address = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
current_sampler->w_address = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
}
else if (sscanf(line, "[rtv %u]\n", &index))
{
state = STATE_RESOURCE;
memset(&current_resource, 0, sizeof(current_resource));
current_resource.desc.slot = index;
current_resource.desc.type = RESOURCE_TYPE_RENDER_TARGET;
current_resource.desc.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
current_resource.data_type = TEXTURE_DATA_FLOAT;
current_resource.desc.texel_size = 16;
current_resource.desc.level_count = 1;
}
else if (!strcmp(line, "[dsv]\n"))
{
state = STATE_RESOURCE;
memset(&current_resource, 0, sizeof(current_resource));
current_resource.desc.slot = 0;
current_resource.desc.type = RESOURCE_TYPE_DEPTH_STENCIL;
current_resource.desc.format = DXGI_FORMAT_D32_FLOAT;
current_resource.is_shadow = true;
current_resource.data_type = TEXTURE_DATA_FLOAT;
current_resource.desc.texel_size = 4;
current_resource.desc.level_count = 1;
}
else if (sscanf(line, "[srv %u]\n", &index))
{
state = STATE_RESOURCE;
memset(&current_resource, 0, sizeof(current_resource));
current_resource.desc.slot = index;
current_resource.desc.type = RESOURCE_TYPE_TEXTURE;
current_resource.desc.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
current_resource.data_type = TEXTURE_DATA_FLOAT;
current_resource.desc.texel_size = 16;
current_resource.desc.level_count = 1;
}
else if (sscanf(line, "[uav %u]\n", &index))
{
state = STATE_RESOURCE;
memset(&current_resource, 0, sizeof(current_resource));
current_resource.desc.slot = index;
current_resource.desc.type = RESOURCE_TYPE_UAV;
current_resource.desc.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
current_resource.data_type = TEXTURE_DATA_FLOAT;
current_resource.desc.texel_size = 16;
current_resource.desc.level_count = 1;
}
else if (sscanf(line, "[vb %u]\n", &index))
{
state = STATE_RESOURCE;
memset(&current_resource, 0, sizeof(current_resource));
current_resource.desc.slot = index;
current_resource.desc.type = RESOURCE_TYPE_VERTEX_BUFFER;
current_resource.desc.dimension = RESOURCE_DIMENSION_BUFFER;
current_resource.data_type = TEXTURE_DATA_FLOAT;
}
else if (!strcmp(line, "[test]\n"))
{
state = STATE_TEST;
}
else if (!strcmp(line, "[preproc]\n"))
{
state = STATE_PREPROC;
}
else if (!strcmp(line, "[preproc fail]\n"))
{
state = STATE_PREPROC_INVALID;
}
else if (match_directive_substring(line, "[vertex shader", &line))
{
state = STATE_SHADER_VERTEX;
expect_hr = S_OK;
state = read_shader_directive(runner, state, line_buffer, line, &expect_hr);
}
else if (match_directive_substring(line, "[effect", &line))
{
state = STATE_SHADER_EFFECT;
expect_hr = S_OK;
state = read_shader_directive(runner, state, line_buffer, line, &expect_hr);
}
else if (match_directive_substring(line, "[hull shader", &line))
{
state = STATE_SHADER_HULL;
expect_hr = S_OK;
state = read_shader_directive(runner, state, line_buffer, line, &expect_hr);
}
else if (match_directive_substring(line, "[domain shader", &line))
{
state = STATE_SHADER_DOMAIN;
expect_hr = S_OK;
state = read_shader_directive(runner, state, line_buffer, line, &expect_hr);
}
else if (match_directive_substring(line, "[geometry shader", &line))
{
state = STATE_SHADER_GEOMETRY;
expect_hr = S_OK;
state = read_shader_directive(runner, state, line_buffer, line, &expect_hr);
}
else if (!strcmp(line, "[input layout]\n"))
{
state = STATE_INPUT_LAYOUT;
for (i = 0; i < runner->input_element_count; ++i)
free(runner->input_elements[i].name);
runner->input_element_count = 0;
}
}
else if (line[0] != '%' && line[0] != '\n')
{
update_line_number_context(testname, line_number);
switch (state)
{
case STATE_NONE:
fatal_error("Malformed line '%s'.\n", line);
break;
case STATE_INPUT_LAYOUT:
parse_input_layout_directive(runner, line);
break;
case STATE_PREPROC:
case STATE_PREPROC_INVALID:
case STATE_SHADER_COMPUTE:
case STATE_SHADER_COMPUTE_TODO:
case STATE_SHADER_PIXEL:
case STATE_SHADER_PIXEL_TODO:
case STATE_SHADER_VERTEX:
case STATE_SHADER_VERTEX_TODO:
case STATE_SHADER_EFFECT:
case STATE_SHADER_EFFECT_TODO:
case STATE_SHADER_HULL:
case STATE_SHADER_HULL_TODO:
case STATE_SHADER_DOMAIN:
case STATE_SHADER_DOMAIN_TODO:
case STATE_SHADER_GEOMETRY:
case STATE_SHADER_GEOMETRY_TODO:
{
size_t len = strlen(line);
vkd3d_array_reserve((void **)&shader_source, &shader_source_size, shader_source_len + len + 1, 1);
memcpy(shader_source + shader_source_len, line, len + 1);
shader_source_len += len;
break;
}
case STATE_REQUIRE:
parse_require_directive(runner, line);
break;
case STATE_RESOURCE:
parse_resource_directive(&current_resource, line);
break;
case STATE_SAMPLER:
parse_sampler_directive(current_sampler, line);
break;
case STATE_TEST:
/* Compilation which fails with dxcompiler is not 'todo', therefore the tests are
* not 'todo' either. They cannot run, so skip them entirely. */
if (!runner->failed_resource_count && test_action == TEST_ACTION_RUN && SUCCEEDED(expect_hr))
parse_test_directive(runner, line);
break;
}
}
}
/* Pop line_number context. */
vkd3d_test_pop_context();
for (i = 0; i < runner->input_element_count; ++i)
free(runner->input_elements[i].name);
free(runner->input_elements);
free(runner->vs_source);
free(runner->ps_source);
free(runner->cs_source);
free(runner->hs_source);
free(runner->ds_source);
free(runner->gs_source);
free(runner->fx_source);
free(runner->uniforms);
for (i = 0; i < runner->resource_count; ++i)
{
if (runner->resources[i])
runner->ops->destroy_resource(runner, runner->resources[i]);
}
fclose(f);
}
#ifdef _WIN32
static void print_dll_version(const char *file_name)
{
BOOL (WINAPI *GetFileVersionInfoA)(const char *, DWORD, DWORD, void *);
BOOL (WINAPI *VerQueryValueA)(void *, char *, void **, UINT*);
DWORD (WINAPI *GetFileVersionInfoSizeA)(const char *, DWORD *);
HMODULE version_module;
DWORD size, handle;
bool done = false;
version_module = LoadLibraryA("version.dll");
if (!version_module)
goto out;
#define X(name) name = (void *)GetProcAddress(version_module, #name);
X(GetFileVersionInfoSizeA);
X(GetFileVersionInfoA);
X(VerQueryValueA);
#undef X
if (!GetFileVersionInfoSizeA || !GetFileVersionInfoA || !VerQueryValueA)
{
FreeLibrary(version_module);
goto out;
}
size = GetFileVersionInfoSizeA(file_name, &handle);
if (size)
{
char *data = malloc(size);
if (GetFileVersionInfoA(file_name, handle, size, data))
{
VS_FIXEDFILEINFO *info;
UINT len;
if (VerQueryValueA(data, "\\", (void **)&info, &len))
{
trace("%s version: %lu.%lu.%lu.%lu\n", file_name,
info->dwFileVersionMS >> 16, info->dwFileVersionMS & 0xffff,
info->dwFileVersionLS >> 16, info->dwFileVersionLS & 0xffff);
done = true;
}
}
free(data);
}
FreeLibrary(version_module);
out:
if (!done)
trace("%s version: unknown\n", file_name);
}
#endif
#if (defined(SONAME_LIBDXCOMPILER) || defined(VKD3D_CROSSTEST))
static IDxcCompiler3 *dxcompiler_create(void)
{
DxcCreateInstanceProc create_instance;
IDxcCompiler3 *compiler;
const char *skip_dxc;
HRESULT hr;
void *dll;
if ((skip_dxc = getenv("VKD3D_TEST_SKIP_DXC")) && strcmp(skip_dxc, "") != 0)
return NULL;
#ifdef VKD3D_CROSSTEST
dll = vkd3d_dlopen("dxcompiler.dll");
#else
dll = vkd3d_dlopen(SONAME_LIBDXCOMPILER);
#endif
ok(dll, "Failed to load dxcompiler library, %s.\n", vkd3d_dlerror());
if (!dll)
return NULL;
create_instance = (DxcCreateInstanceProc)vkd3d_dlsym(dll, "DxcCreateInstance");
ok(create_instance, "Failed to get DxcCreateInstance() pointer.\n");
if (!create_instance)
return NULL;
hr = create_instance(&CLSID_DxcCompiler, &IID_IDxcCompiler3, (void **)&compiler);
ok(SUCCEEDED(hr), "Failed to create instance, hr %#x.\n", hr);
if (FAILED(hr))
return NULL;
return compiler;
}
#else
static IDxcCompiler3 *dxcompiler_create(void)
{
return NULL;
}
#endif
START_TEST(shader_runner)
{
IDxcCompiler3 *dxc_compiler;
parse_args(argc, argv);
#if defined(VKD3D_CROSSTEST)
trace("Running tests from a Windows cross build\n");
run_shader_tests_d3d9();
run_shader_tests_d3d11();
dxc_compiler = dxcompiler_create();
run_shader_tests_d3d12(dxc_compiler);
if (dxc_compiler)
{
IDxcCompiler3_Release(dxc_compiler);
print_dll_version("dxcompiler.dll");
}
print_dll_version("d3dcompiler_47.dll");
print_dll_version("dxgi.dll");
print_dll_version("d3d9.dll");
print_dll_version("d3d11.dll");
print_dll_version("d3d12.dll");
print_dll_version("d3d12core.dll");
print_dll_version("d3d10warp.dll");
if (test_options.enable_debug_layer)
print_dll_version("d3d12sdklayers.dll");
#elif defined(_WIN32)
trace("Running tests from a Windows non-cross build\n");
run_shader_tests_d3d9();
run_shader_tests_d3d11();
dxc_compiler = dxcompiler_create();
run_shader_tests_d3d12(dxc_compiler);
if (dxc_compiler)
{
IDxcCompiler3_Release(dxc_compiler);
print_dll_version(SONAME_LIBDXCOMPILER);
}
print_dll_version("d3d9.dll");
print_dll_version("d3d11.dll");
#else
trace("Running tests from a Unix build\n");
# ifdef HAVE_OPENGL
run_shader_tests_gl();
# endif
run_shader_tests_vulkan();
dxc_compiler = dxcompiler_create();
run_shader_tests_d3d12(dxc_compiler);
if (dxc_compiler)
IDxcCompiler3_Release(dxc_compiler);
#endif
}