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			203 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			203 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [require]
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| shader model >= 5.0
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| 
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| % UAVs are implicitly allocated starting from the highest render target slot.
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| % They cannot overlap render target slots, and also cannot be allocated any
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| % lower than the highest render target.
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| % This ceases to be true with shader model 5.1.
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| 
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| [rtv 1]
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| format r32g32b32a32 float
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| size (2d, 640, 480)
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| 
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| [pixel shader]
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| struct s
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| {
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|     float3 a;
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| };
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| 
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| RWBuffer<float4> u : register(u2);
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| RWBuffer<float> u1;
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| RWBuffer<float2x2> u2;
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| RWBuffer<struct s> u3;
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| 
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| float4 main() : sv_target1
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| {
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|     u[0] = float4(11.1, 12.2, 13.3, 14.4);
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|     return 0;
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| }
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| 
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| [pixel shader]
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| struct s
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| {
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|     float3 a;
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| };
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| 
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| RasterizerOrderedBuffer<float4> u : register(u2);
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| RasterizerOrderedBuffer<float> u1;
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| RasterizerOrderedBuffer<float2x2> u2;
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| RasterizerOrderedBuffer<struct s> u3;
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| 
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| float4 main() : sv_target1
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| {
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|     u[0] = float4(11.1, 12.2, 13.3, 14.4);
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|     return 0;
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| }
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| 
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| % Type size is too wide
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| [pixel shader fail]
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| struct s
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| {
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|     float3 a;
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|     float2 b;
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| };
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| RWBuffer<struct s> u;
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| 
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| float4 main() : sv_target1
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| {
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|     return 0;
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| }
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| 
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| [pixel shader fail(sm<6) todo]
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| RWBuffer<double3> u;
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| 
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| float4 main() : sv_target1
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| {
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|     return 0;
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| }
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| 
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| [pixel shader]
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| RWBuffer<double2> u;
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| 
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| float4 main() : sv_target1
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| {
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|     return 0;
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| }
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| 
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| [pixel shader fail]
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| struct s
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| {
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|     float3 a;
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|     float2 b;
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| };
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| RasterizerOrderedBuffer<struct s> u;
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| 
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| float4 main() : sv_target1
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| {
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|     return 0;
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| }
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| 
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| [pixel shader fail(sm<6) todo]
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| RasterizerOrderedBuffer<double3> u;
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| 
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| float4 main() : sv_target1
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| {
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|     return 0;
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| }
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| 
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| [pixel shader]
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| RasterizerOrderedBuffer<double2> u;
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| 
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| float4 main() : sv_target1
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| {
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|     return 0;
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| }
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| 
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| % Array type
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| [pixel shader fail(sm<6)]
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| typedef float arr[2];
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| RWBuffer<arr> u;
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| 
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| float4 main() : sv_target1
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| {
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|     return 0;
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| }
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| 
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| % Object types
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| [pixel shader fail(sm<6)]
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| RWBuffer<Texture2D> u;
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| 
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| float4 main() : sv_target1
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| {
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|     return 0;
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| }
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| 
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| [pixel shader fail]
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| struct s
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| {
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|     Texture2D t;
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| };
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| RWBuffer<struct s> u;
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| 
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| float4 main() : sv_target1
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| {
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|     return 0;
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| }
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| 
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| [pixel shader fail(sm<6)]
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| typedef float arr[2];
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| RasterizerOrderedBuffer<arr> u;
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| 
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| float4 main() : sv_target1
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| {
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|     return 0;
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| }
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| 
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| % Object types
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| [pixel shader fail(sm<6)]
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| RasterizerOrderedBuffer<Texture2D> u;
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| 
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| float4 main() : sv_target1
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| {
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|     return 0;
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| }
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| 
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| [pixel shader fail]
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| struct s
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| {
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|     Texture2D t;
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| };
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| RasterizerOrderedBuffer<struct s> u;
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| 
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| float4 main() : sv_target1
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| {
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|     return 0;
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| }
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| 
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| [uav 1]
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| format r32g32b32a32 sint
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| size (buffer, 2)
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| 1 2 3 4 5 6 7 8
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| 
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| [pixel shader]
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| RWBuffer<int4> u : register(u1);
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| 
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| float4 main() : sv_target
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| {
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|     u[0] = int4(11, -12, 13, -14);
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|     u[1] = int4(-15, 16, -17, 18);
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|     return 0;
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| }
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| 
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| [test]
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| todo(glsl) draw quad
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| probe uav 1 (0) rgbai (11, -12, 13, -14)
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| probe uav 1 (1) rgbai (-15, 16, -17, 18)
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| 
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| [uav 2]
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| size (buffer, 1)
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| 0.1 0.2 0.3 0.4
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| 
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| [pixel shader]
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| RWBuffer<float4> u : register(u2);
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| 
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| float4 main() : sv_target1
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| {
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|     u[0] = float4(11.1, 12.2, 13.3, 14.4);
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|     return 0;
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| }
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| 
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| [test]
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| todo(glsl) draw quad
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| probe uav 2 (0) rgba (11.1, 12.2, 13.3, 14.4)
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