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	This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
		
			
				
	
	
		
			26 lines
		
	
	
		
			397 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			397 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [pixel shader]
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| uniform float4 f;
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| 
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| float4 main() : sv_target
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| {
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|     return sqrt(f);
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| }
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| 
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| [test]
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| uniform 0 float4 1.0 9.0 32.3 46.5
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| todo(glsl) draw quad
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| probe (0, 0) rgba (1.0, 3.0, 5.683309, 6.819091) 1
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| 
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| [pixel shader]
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| uniform float4 f;
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| 
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| float4 main() : sv_target
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| {
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|     return rsqrt(f);
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| }
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| 
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| [test]
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| uniform 0 float4 1.0 9.0 4.0 16.0
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| todo(glsl) draw quad
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| probe (0, 0) rgba (1.0, 0.33333333, 0.5, 0.25) 1
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