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				synced 2025-09-12 18:50:22 -07:00 
			
		
		
		
	This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
		
			
				
	
	
		
			53 lines
		
	
	
		
			737 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			737 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [pixel shader]
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| float4 main() : sv_target
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| {
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|     float x[3] = {0, 2, 3};
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| 
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|     return x[x[1] = 1];
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| }
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| 
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| [test]
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| todo(glsl) draw quad
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| probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
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| 
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| 
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| [pixel shader]
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| uint4 func(uint t)
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| {
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|     return uint4(t + 0, t + 1, t + 2, t + 3);
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| }
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| 
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| float4 main() : sv_target
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| {
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|     return func(10)[func(0).y];
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| }
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| 
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| [test]
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| todo(glsl) draw quad
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| probe (0, 0) rgba (11.0, 11.0, 11.0, 11.0)
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| 
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| 
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| % dxcompiler performs the first call to func() before the array index call.
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| [require]
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| shader model < 6.0
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| 
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| 
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| [pixel shader]
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| float4 func(void)
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| {
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|     static uint i;
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| 
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|     i += 1;
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| 
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|     return float4(0.1, 0.2, 0.3, 0.4) + i;
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| }
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| 
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| float4 main() : sv_target
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| {
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|     return func()[func().x];
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| }
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| 
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| [test]
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| todo(glsl) draw quad
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| probe (0, 0) rgba (2.2, 2.2, 2.2, 2.2)
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