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	This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
		
			
				
	
	
		
			37 lines
		
	
	
		
			567 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			567 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [require]
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| shader model >= 4.0
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| 
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| [input layout]
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| 0 r32g32 float sv_position
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| 
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| [vb 0]
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| -2.0 -2.0
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|  2.0 -2.0
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| -2.0  2.0
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|  2.0  2.0
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| 
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| [vertex shader]
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| void main(inout float4 pos : sv_position)
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| {
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| }
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| 
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| [pixel shader]
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| float4 main(bool face : sv_isfrontface) : sv_target
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| {
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|     return face ? float4(1.0f, 2.0f, 1.0f, 2.0f) : float4(0.0f, 1.0f, 0.0f, 1.0f);
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| }
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| 
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| [test]
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| todo(glsl) draw triangle strip 4
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| probe (0, 0, 640, 480) rgba (0.0, 1.0, 0.0, 1.0)
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| 
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| [vb 0]
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| -2.0 -2.0
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| -2.0  2.0
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|  2.0 -2.0
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|  2.0  2.0
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| 
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| [test]
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| todo(glsl) draw triangle strip 4
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| probe (0, 0, 640, 480) rgba (1.0, 2.0, 1.0, 2.0)
 |